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board.cpp
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#include <board.h>
#include <mainwindow.h>
int board[4][4]={
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 }
};
int flagBoard[4][4]=
{
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 }
};
int * blankList[16] = { NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL};
//维护一个空棋盘格指针表
extern int steps;
extern int scores;
//extern MainWindow w;
int refreshBlankList()
{
int ind_x, ind_y, s = 0;
for(int temp=0;temp<=15;temp++)//清空指针表
blankList[temp]=NULL;
for (ind_x = 0; ind_x <= 3; ind_x++)//扫描当前空缺位置,存入指针数组中
{
for (ind_y = 0; ind_y <= 3; ind_y++)
{
if (board[ind_x][ind_y] == 0)
{
blankList[s] = &(board[ind_x][ind_y]);
s++;
}
}
}
return s;
}
void generateNumber()
{
int s=refreshBlankList();
srand((unsigned)time(NULL));
int position=rand() % s;
*(blankList[position]) = (((rand()*rand()) % 2) + 1) * 2;
return;
}
void stepSettle()
{
//算分
//压栈
steps++;
pushBoard();
//刷新显示
//w.rePrintBoard();
//产生新数
generateNumber();
}
void clearFlagBoard()
{
for(int tempx=0;tempx<=3;tempx++)
for(int tempy=0;tempy<=3;tempy++)
{
flagBoard[tempx][tempy]=0;
}
}
bool swipeUp()
{
int validmoves=0;
int con_x = 1, con_y = 0,timesForMove=3;
clearFlagBoard();
for (; timesForMove >= 0; timesForMove--)
{
for (con_x = 1; con_x <= 3; con_x++)
{
for (con_y = 0; con_y <= 3; con_y++)
{
if (board[con_x][con_y] != 0&&board[con_x - 1][con_y] == 0)//若上一位是0,而且此位不为0,则向上移动
{
board[con_x - 1][con_y] = board[con_x][con_y];
board[con_x][con_y] = 0;
validmoves++;//变成有效步骤
}
else if ((board[con_x][con_y] != 0) && (board[con_x][con_y] == board[con_x - 1][con_y])&&(flagBoard[con_x-1][con_y]!=1))
{//上下两位均非0,而且相同,并且可加,才相加
board[con_x - 1][con_y] = board[con_x - 1][con_y] + board[con_x][con_y];
scores += board[con_x - 1][con_y];
board[con_x][con_y] = 0;
for (int m = 0; m <= con_x - 1;m++) flagBoard[m][con_y] = 1;//该处以上不再可加
validmoves++;
}
}
}
}
if(validmoves>0) return true;
else return false;
}
bool swipeDown()
{
int validmoves=0;
int con_x = 1, con_y = 0,timesForMove=3;
clearFlagBoard();
for (; timesForMove >= 0; timesForMove--)
{
for (con_x = 2; con_x >= 0; con_x--)
{
for (con_y = 0; con_y <= 3; con_y++)
{
if (board[con_x][con_y] != 0 && board[con_x + 1][con_y] == 0)//若下一位是0,而且此位不为0,则向下移动
{
board[con_x + 1][con_y] = board[con_x][con_y];
board[con_x][con_y] = 0;
validmoves++;//变成有效步骤
}
else if ((board[con_x][con_y] != 0) && (board[con_x][con_y] == board[con_x + 1][con_y]) && (flagBoard[con_x + 1][con_y] != 1))
{//上下两位均非0,而且相同,并且可加,才相加
board[con_x + 1][con_y] = board[con_x + 1][con_y] + board[con_x][con_y];
scores += board[con_x + 1][con_y];
board[con_x][con_y] = 0;
for (int m = 3; m >= con_x + 1;m--) flagBoard[m][con_y] = 1;//该处下不再可加
validmoves++;
}
}
}
}
if(validmoves>0) return true;
else return false;
}
bool swipeLeft()
{
int validmoves=0;
int con_x = 1, con_y = 0,timesForMove=3;
clearFlagBoard();
for (; timesForMove >= 0; timesForMove--)
{
for (con_x = 0; con_x <= 3; con_x++)
{
for (con_y = 1; con_y <=3 ; con_y++)
{
if (board[con_x][con_y] != 0 && board[con_x][con_y - 1] == 0)//若左一位是0
{
board[con_x][con_y - 1] = board[con_x][con_y];
board[con_x][con_y] = 0;
validmoves++;
}
else if ((board[con_x][con_y] != 0) && (board[con_x][con_y - 1] == board[con_x][con_y]) && (flagBoard[con_x][con_y - 1]!=1))
{
board[con_x][con_y - 1] = board[con_x][con_y - 1] + board[con_x][con_y];
scores += board[con_x][con_y - 1];
board[con_x][con_y] = 0;
for (int m = 0; m <= con_y - 1;m++)flagBoard[con_x][m] = 1;//该处不再可加
validmoves++;
}
}
}
}
if(validmoves>0) return true;
else return false;
}
bool swipeRight()
{
int validmoves=0;
int con_x = 1, con_y = 0,timesForMove=3;
clearFlagBoard();
for (; timesForMove >= 0; timesForMove--)
{
for (con_y = 2; con_y >= 0; con_y--)
{
for (con_x = 0; con_x <= 3; con_x++)
{
if (board[con_x][con_y] != 0 && board[con_x][con_y + 1] == 0)//若上一位是0
{
board[con_x][con_y + 1] = board[con_x][con_y];
board[con_x][con_y] = 0;
validmoves++;
}
else if ((board[con_x][con_y] != 0) && (board[con_x][con_y + 1] == board[con_x][con_y])&&(flagBoard[con_x][con_y + 1]!=1))
{
board[con_x][con_y + 1] = board[con_x][con_y + 1] + board[con_x][con_y];
scores += board[con_x][con_y + 1];
board[con_x][con_y] = 0;
for (int m = 3; m >= con_y + 1;m--)flagBoard[con_x][m] = 1;//该处不再可加
validmoves++;
}
}
}
}
if(validmoves>0) return true;
else return false;
}
int gameStatue()
{
if(appear2048()==true) return 2;
else if(refreshBlankList()==0&&checkAdjacent()==false) return 0;
else return 1;
}
bool checkAdjacent()
{
bool res= false;
int tempx=0;
int tempy=0;
for(;tempx<=3;tempx++)
{
for(int ty=0;ty<=2;ty++)
if(board[tempx][ty]==board[tempx][ty+1]) res=true;
}
for(;tempy<=3;tempy++)
{
for(int tx=0;tx<=2;tx++)
if(board[tx][tempy]==board[tx+1][tempy]) res=true;
}
return res;
}
bool appear2048()
{
for(int tempx=0;tempx<=3;tempx++)
for(int tempy=0;tempy<=3;tempy++)
{
if(board[tempx][tempy]==2048) return true;
}
return false;
}
void clearBaord()
{
for(int tempx=0;tempx<=3;tempx++)
for(int tempy=0;tempy<=3;tempy++)
{
board[tempx][tempy]=0;
}
}