From 99e2db62553451b93784e1a32012f672a45c879e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A1chym=20Tou=C5=A1ek?= Date: Sat, 6 May 2017 14:37:55 +0200 Subject: [PATCH] Remove usage of duplicate CGs --- Update/omake_01.txt | 16 +++++++------- Update/onik_001.txt | 20 +++++++++--------- Update/onik_002.txt | 2 +- Update/onik_003.txt | 24 ++++++++++----------- Update/onik_004.txt | 2 +- Update/onik_005.txt | 46 ++++++++++++++++++++--------------------- Update/onik_009.txt | 32 ++++++++++++++-------------- Update/onik_009_02.txt | 10 ++++----- Update/onik_010.txt | 20 +++++++++--------- Update/onik_011.txt | 18 ++++++++-------- Update/onik_012.txt | 4 ++-- Update/onik_013.txt | 8 +++---- Update/onik_014.txt | 14 ++++++------- Update/onik_014_02.txt | 4 ++-- Update/onik_015.txt | 8 +++---- Update/onik_015_02.txt | 4 ++-- Update/onik_tips_01.txt | 6 +++--- Update/onik_tips_02.txt | 4 ++-- Update/onik_tips_03.txt | 4 ++-- Update/onik_tips_05.txt | 4 ++-- Update/onik_tips_07.txt | 4 ++-- Update/onik_tips_09.txt | 4 ++-- Update/onik_tips_10.txt | 4 ++-- Update/onik_tips_13.txt | 4 ++-- Update/onik_tips_16.txt | 4 ++-- 25 files changed, 135 insertions(+), 135 deletions(-) diff --git a/Update/omake_01.txt b/Update/omake_01.txt index a2028be7..d2cc034c 100644 --- a/Update/omake_01.txt +++ b/Update/omake_01.txt @@ -242,7 +242,7 @@ void main() FadeOutBGM( 2, 1000, TRUE ); PlaySE( 4, "wa013", 128, 64 ); DrawScene( "white", 10 ); - DrawScene( "bg_166", 50 ); + DrawScene( "bg_165", 50 ); DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ////setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 @@ -519,7 +519,7 @@ void main() NULL, " It really wasn't the type of scene that would make you think it was the work of an actual person.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_166", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_165", "right", 0, 0, 300 ); DrawBustshotWithFiltering( 1, "tm_si_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…うーん、僕はそれでも……人間が犯人だと思うねぇ@ @@ -736,7 +736,7 @@ void main() NULL, "...First off, who benefits from killing Maebara-san?\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_166", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_165", "right", 0, 0, 300 ); DrawBustshotWithFiltering( 3, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「なるほど@…そう言われると…僕も弱いな……。@ @@ -1025,7 +1025,7 @@ void main() NULL, " ...I think that during the story, they must have been possessed by something.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_166", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_165", "right", 0, 0, 300 ); DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「レナも祟り派か@じゃー祟り派の皆さんにお聞きしますけどさ@…祟りが起こるからにはそれなりの理由があるんでしょ@ 無差別に祟るとは思えないなー@そこんとこ説明できるの?@ @@ -1148,7 +1148,7 @@ void main() NULL, "\"...I don't know.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_166", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_165", "right", 0, 0, 300 ); DrawBustshotWithFiltering( 1, "re_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あははははは@ そうだね@まだプロローグだもんね@明かされていないことがたくさんあるだろうし。@ @@ -1288,7 +1288,7 @@ void main() NULL, " But in this particular case, the connection to a curse is a little weak~.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_166", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_165", "right", 0, 0, 300 ); DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「人間派が2人出ましたね@レナさんは祟り派でしたよね?@ @@ -1462,7 +1462,7 @@ void main() NULL, "\"...We'll just go with that☆\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_166", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_165", "right", 0, 0, 300 ); DrawBustshotWithFiltering( 3, "oi_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ありゃまぁ@…票がざっくり分かれましたねぇ@ 祟り派と人間派で半々ですか。@ @@ -1775,7 +1775,7 @@ void main() NULL, " We might have missed something.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_166", "right", 0, 0, 1300 ); + DrawSceneWithMask( "bg_165", "right", 0, 0, 1300 ); DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「それでは引き続き、『ひぐらしのなく頃に~綿流し編~』をお楽しみ下さいね!¥ diff --git a/Update/onik_001.txt b/Update/onik_001.txt index 6d30f395..2714d0f8 100644 --- a/Update/onik_001.txt +++ b/Update/onik_001.txt @@ -1631,7 +1631,7 @@ void main() NULL, "Instinctively reacting to Mion's shrill warning, I twisted my body in midair before I landed on the floor.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "up", 0, 0, 1300 ); + DrawSceneWithMask( "bg_108", "up", 0, 0, 1300 ); //「......ぃてて...てッ?!@ PlaySE(3, "s19/01/hr_kei00490", 256, 64); @@ -1804,7 +1804,7 @@ void main() NULL, "It was infectious. Rena, Mion, and I all bowed back.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 ); + DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); //「梨花ちゃんはいい子だよなぁ...@それに比べて沙都子...!!@ PlaySE(3, "s19/01/hr_kei00530", 256, 64); @@ -1976,7 +1976,7 @@ void main() NULL, "I gently released my grip on Satoko, who at this point was on the verge of tears. She still had her eyes clamped shut as she braced herself for the forehead flick.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 ); + DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); DrawBustshotWithFiltering( 3, "sa_se_na_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...ふ、ふわぁあぁあぁあ...ん!@ 悔しくなんかないもん!@ ふわぁあぁああん!@ @@ -2212,7 +2212,7 @@ void main() NULL, "By the time the teacher entered the room, the bedlam from before had been neatly tidied up.", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "bg_109", 400 ); + DrawScene( "bg_108", 400 ); DrawBustshotWithFiltering( 3, "me_se_wi_a2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あははは、間に合ったね!@ @@ -2356,7 +2356,7 @@ void main() DisableWindow(); - DrawBustshot( 1, "me_se_de_b2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE); + DrawBustshot( 1, "me_se_de_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE); //「別に進学校を目指すわけでもないし@受験に必要なそこそこが出来てりゃ充分充分!@ PlaySE(3, "s19/03/990300038", 256, 64); @@ -2652,7 +2652,7 @@ void main() //■昼食 DisableWindow(); - DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 ); + DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); PlayBGM( 1, "msys02", 128, 0 ); // このクラスでも各々のグループがあるようだった@ @@ -2810,7 +2810,7 @@ void main() DisableWindow(); -// DrawSceneWithMask( "bg_109", "m1", 0, 0, 1300 ); +// DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 ); DrawSceneWithMask( "07", "m1", 0, 0, 1300 ); @@ -3134,7 +3134,7 @@ void main() NULL, "But Rena seemed rather satisfied as she looked on.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "left", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); DrawBustshot( 1, "sa_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「いかがかしら。レナさんもとてもお料理が上手ですことよ@ 圭一さんとは大違いですの!@ @@ -3204,7 +3204,7 @@ void main() NULL, "It's really hard for her to lie.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "m1", 0, 0, 1000 ); + DrawSceneWithMask( "bg_108", "m1", 0, 0, 1000 ); DrawBustshotWithFiltering( 3, "re_se_bi_b1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一くん、ど、どっちでも茹でてマヨネーズかけるとおいしいじゃない@ いじめちゃかわいそうだよ...。!w800魅ぃちゃんも!@ @@ -3230,7 +3230,7 @@ void main() NULL, "Rena hurriedly tried to follow up, but Mion laughed haughtily as she drew closer to Satoko.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "m1", 0, 0, 1000 ); + DrawSceneWithMask( "bg_108", "m1", 0, 0, 1000 ); DrawBustshotWithFiltering( 3, "me_se_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「まぁまぁ家庭科の授業ってことで。!d600...んじゃ沙都子、!w1000これはぁ?@ diff --git a/Update/onik_002.txt b/Update/onik_002.txt index d55a0bde..53820501 100644 --- a/Update/onik_002.txt +++ b/Update/onik_002.txt @@ -628,7 +628,7 @@ void main() DisableWindow(); DrawBustshotWithFiltering( 5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - DrawSceneWithMask( "bg_040", "left", 0, 0, 1300 ); + DrawSceneWithMask( "bg_039", "left", 0, 0, 1300 ); //「これじゃあさ、俺のための案内ってより、俺のお披露目みたいだな…。@ PlaySE(3, "s19/01/hr_kei01410", 256, 64); diff --git a/Update/onik_003.txt b/Update/onik_003.txt index 02637bdd..e0ed495c 100644 --- a/Update/onik_003.txt +++ b/Update/onik_003.txt @@ -13,7 +13,7 @@ void main() DisableWindow(); DrawSceneWithMask( "white", "m1", 0, 0, 3000 ); - DrawSceneWithMask( "bg_109", "down", 0, 0, 1300 ); + DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 ); PlayBGM( 1, "msys01", 128, 0 ); DrawBustshotWithFiltering( 1, "me_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); @@ -149,7 +149,7 @@ void main() NULL, "So, I'm only able to be here because the protest succeeded.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "down", 0, 0, 1300 ); + DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 ); PlaySE( 4, "wa_020", 128, 64 ); SetValidityOfInput( FALSE ); Wait( 1500 ); @@ -332,7 +332,7 @@ void main() DisableWindow(); - DrawSceneWithMask( "bg_109", "left", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); DrawBustshotWithFiltering( 3, "re_se_ha_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…レナは弱いから…いじめないでほしいな。仲良くやろうね。@ @@ -466,7 +466,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "left", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); DrawBustshotWithFiltering( 1, "ri_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…もちろんボクもがんばりますです。@ @@ -716,7 +716,7 @@ void main() NULL, " It's a pretty thrilling game!", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "left", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); PlayBGM( 1, "msys04", 128, 0 ); DrawBustshotWithFiltering( 2, "re_se_de_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); @@ -829,7 +829,7 @@ void main() NULL, "She said that so matter-of-factly.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "m1", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 ); //「じょ、上等だぜ!@ この程度でハンデになると思うなよ!!!!@ PlaySE(3, "s19/01/hr_kei03090", 256, 64); @@ -1358,7 +1358,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); DrawBustshotWithFiltering( 3, "me_se_wi_a2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); @@ -1430,7 +1430,7 @@ void main() NULL, " Could it be... you...!!\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "up", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "up", 0, 0, 300 ); // 彼女らは「傷」でカードを識別しているのだ@その傷には「爪の跡」もある@ OutputLine(NULL, " 彼女らは「傷」でカードを識別しているのだ。", @@ -1980,7 +1980,7 @@ void main() DisableWindow(); - DrawSceneWithMask( "bg_109", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); DrawBustshotWithFiltering( 3, "ri_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……圭一は勘がいいです。@ @@ -2174,7 +2174,7 @@ void main() NULL, " comeback victory!!!!!!!", Line_WaitForInput); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); DrawBustshotWithFiltering( 3, "ri_se_wa_a1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // 梨花ちゃんがぽん、と俺の頭に手を乗せ、俺の逆転勝利を祝ってくれた@ @@ -2400,7 +2400,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); DrawBustshotWithFiltering( 3, "re_se_wa_b1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅ぃちゃんが後ろ手で細工した時、またやるんだ~って思ってどきどきしちゃった!@ @@ -2770,7 +2770,7 @@ void main() DisableWindow(); - DrawBustshot( 2, "me_se_de_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + DrawBustshot( 2, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「なかった。@ PlaySE(3, "s19/03/990300216", 256, 64); diff --git a/Update/onik_004.txt b/Update/onik_004.txt index 6d451a5e..81f05dc5 100644 --- a/Update/onik_004.txt +++ b/Update/onik_004.txt @@ -1029,7 +1029,7 @@ void main() DisableWindow(); DrawSceneWithMask( "black", "left", 0, 0, 1300 ); - DrawSceneWithMask( "bg_095", "left", 0, 0, 1300 ); + DrawSceneWithMask( "bg_094", "left", 0, 0, 1300 ); // 現在のポジションは校舎角だ@ OutputLine(NULL, " 現在のポジションは校舎角だ。", diff --git a/Update/onik_005.txt b/Update/onik_005.txt index cb3ea684..6800eb72 100644 --- a/Update/onik_005.txt +++ b/Update/onik_005.txt @@ -1,4 +1,4 @@ -void main() +void main() { @@ -316,7 +316,7 @@ ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "left", 0, 0, 1300 ); + DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 ); //「祭り@ 学校の文化祭かなんかの?@ PlaySE(3, "s19/01/hr_kei07260", 256, 64); @@ -384,7 +384,7 @@ ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "m1", 0, 0, 1300 ); + DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 ); // 雛見沢中の住人が集まって布団やどてらを沢に積み上げる……??@ OutputLine(NULL, " 雛見沢中の住人が集まって布団やどてらを沢に積み上げる……???", @@ -557,7 +557,7 @@ ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 ); + DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); //「セ、センスねぇーッ!@ なんだよそのネーミングは!@」 PlaySE(3, "s19/01/hr_kei07310", 256, 64); @@ -600,7 +600,7 @@ ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "m1", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 ); //「で、この仰々しいネーミングの部活動とお祭りがどう結び付くんだ?@ PlaySE(3, "s19/01/hr_kei07330", 256, 64); @@ -672,7 +672,7 @@ ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "up", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "up", 0, 0, 300 ); // なるほど、俺たちのあの騒がしさを祭り会場で「発表」するわけか@そりゃあ、レナの言う通り、村長さんにも怒られるだろうなぁ@ OutputLine(NULL, " なるほど、俺たちのあの騒がしさを祭り会場で「発表」するわけか。", @@ -1081,7 +1081,7 @@ ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 ); + DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); DrawBustshotWithFiltering( 3, "ri_se_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…何もなし、!d300て書くのは禁じ手にしましょうです。@ @@ -1117,7 +1117,7 @@ ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); // なるほど@ OutputLine(NULL, " なるほど。", @@ -1279,7 +1279,7 @@ DisableWindow(); DrawSceneWithMask( "black", "right", 0, 0, 300 ); - DrawSceneWithMask( "bg_109", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); PlayBGM( 1, "msys04", 128, 0 ); // まずは軽快な滑り出し@ @@ -1534,7 +1534,7 @@ ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "left", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); //「…ちょっと待て@これがどうヤバいんだ?@ PlaySE(3, "s19/01/hr_kei07440", 256, 64); @@ -2018,7 +2018,7 @@ ClearMessage(); DisableWindow(); - DrawScene( "bg_109", 400 ); + DrawScene( "bg_108", 400 ); DrawBustshotWithFiltering( 3, "re_se_bi_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ぇえ?! な、なにこれぇ?!?@ …これって…どうすればいいの?@ @@ -2422,7 +2422,7 @@ ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); DrawBustshotWithFiltering( 3, "me_se_to_a2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭ちゃんもやるねぇ~!@ こっちの方向で攻めてくるとはおじさん、予想もつかなかったわぁ。@ @@ -2593,7 +2593,7 @@ DisableWindow(); DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE ); - DrawBG( "bg_109", 0, TRUE ); + DrawBG( "bg_108", 0, TRUE ); DrawBustshot( 2, "me_se_th_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE ); @@ -2711,7 +2711,7 @@ DisableWindow(); DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); - DrawBG( "bg_109", 0, TRUE ); + DrawBG( "bg_108", 0, TRUE ); DrawBustshot( 2, "sa_se_hn_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE ); @@ -2952,7 +2952,7 @@ NULL, "...This was undoubtedly... a declaration of war...!", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "m1", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 ); DrawBustshotWithFiltering( 3, "me_mi_aw_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「いいぞ梨花ちゃん!! やっちゃえ~~!!@ @@ -2975,7 +2975,7 @@ DisableWindow(); - DrawSceneWithMask( "bg_109", "m1", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 ); DrawBustshot( 2, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「…ボクでは勝てないかも知れませんですが、…やっつけますですよ。¥ @@ -2985,7 +2985,7 @@ ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "m1", 0, 0, 200 ); + DrawSceneWithMask( "bg_108", "m1", 0, 0, 200 ); // 沙都子の影にやや埋もれがちなこの少女の精一杯の克己@ OutputLine(NULL, " 沙都子の影にやや埋もれがちなこの少女の精一杯の克己!", @@ -3255,7 +3255,7 @@ DisableWindow(); - DrawSceneWithMask( "bg_109", "right", 0, 0, 200 ); + DrawSceneWithMask( "bg_108", "right", 0, 0, 200 ); DrawBustshotWithFiltering( 2, "me_mi_aw_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「そ…そうか…その手が残ってたか…ッ!!@ @@ -3402,7 +3402,7 @@ DisableWindow(); DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 0, TRUE ); - DrawBG( "bg_109", 0, TRUE ); + DrawBG( "bg_108", 0, TRUE ); DrawBustshot( 3, "me_mi_aw_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 3000, TRUE ); @@ -3622,7 +3622,7 @@ //mov %Satoko_isyou,1 DisableWindow(); - DrawSceneWithMask( "bg_109", "left", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); DrawBustshot( 3, "me_mi_wi_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「次はおじさんだねぇ@ まずはの~んびりと団扇で扇いでもらおうかなぁ?!@ @@ -3791,7 +3791,7 @@ DisableWindow(); - DrawSceneWithMask( "bg_109", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); DrawBustshotWithFiltering( 1, "me_se_th_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃん、鏡見る?……いやマジ凄いって@多分見といた方がいい。@ @@ -3832,7 +3832,7 @@ ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "m1", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 ); //「じゃ…も、もういいかい? 着替えてさ…。@ PlaySE(3, "s19/01/hr_kei08030", 256, 64); @@ -4181,7 +4181,7 @@ DisableWindow(); PlayBGM( 1, "msys05", 128, 0 ); - DrawSceneWithMask( "bg_040", "left", 0, 0, 300 ); + DrawSceneWithMask( "bg_039", "left", 0, 0, 300 ); DrawBustshotWithFiltering( 1, "tm_si_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「おや、また会ったね。圭一くん。@ diff --git a/Update/onik_009.txt b/Update/onik_009.txt index f6962c6d..7f8b3f4a 100644 --- a/Update/onik_009.txt +++ b/Update/onik_009.txt @@ -636,7 +636,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_015", "left", 0, 0, 1300 ); + DrawSceneWithMask( "bg_014", "left", 0, 0, 1300 ); // 想像通りというか、魅音は屋台のおっさんたちととても親しげに話している@ OutputLine(NULL, " 想像通りというか、魅音は屋台のおっさんたちととても親しげに話している。", @@ -752,7 +752,7 @@ void main() DisableWindow(); DrawSceneWithMask( "black", "right", 0, 0, 1300 ); - DrawSceneWithMask( "bg_016", "right", 0, 0, 1300 ); + DrawSceneWithMask( "bg_017", "right", 0, 0, 1300 ); DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「あーーッ!@ 遅いですわ皆々様!@ レディーを待たせるとは圭一さんもなってないでございますわ~!!!@ @@ -952,7 +952,7 @@ void main() DisableWindow(); DrawSceneWithMask( "black", "down", 0, 0, 1300 ); - DrawSceneWithMask( "bg_016", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_017", "right", 0, 0, 300 ); PlayBGM( 1, "msys04", 128, 0 ); // 5人の郎党で祭りを練り歩くのは実にいい気分だぞ¥ @@ -961,7 +961,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_007", "left", 0, 0, 1300 ); + DrawSceneWithMask( "bg_014", "left", 0, 0, 1300 ); // 魅音は目に付いた屋台にみんなを誘っては珍妙な勝負を提案してくる@ OutputLine(NULL, " 魅音は目に付いた屋台にみんなを誘っては珍妙な勝負を提案してくる。", @@ -1064,7 +1064,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "black", "left", 0, 0, 1300 ); - DrawSceneWithMask( "bg_009", "left", 0, 0, 1300 ); + DrawSceneWithMask( "bg_017", "left", 0, 0, 1300 ); // 隣の屋台はかき氷だ@ @@ -1147,7 +1147,7 @@ void main() NULL, " It'll melt quickly when it's mixed up!!\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_009", "m1", 0, 0, 200 ); + DrawSceneWithMask( "bg_017", "m1", 0, 0, 200 ); // 遅過ぎるぜのろまども!@ OutputLine(NULL, " 遅過ぎるぜのろまども!!", @@ -1226,7 +1226,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "black", "left", 0, 0, 1300 ); - DrawSceneWithMask( "bg_015", "left", 0, 0, 1300 ); + DrawSceneWithMask( "bg_014", "left", 0, 0, 1300 ); // さらに隣はこれまた定番@ OutputLine(NULL, " さらに隣はこれまた定番!", @@ -1320,7 +1320,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_016", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_017", "right", 0, 0, 300 ); DrawBustshotWithFiltering( 2, "re_si_na_a1", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「こんな綿アメの食べ方。きっと日本中でもここだけだよ…。@ @@ -2080,7 +2080,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_015", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_014", "right", 0, 0, 300 ); DrawBustshot( 3, "ri_mk_ni_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); @@ -2213,7 +2213,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_015", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_014", "right", 0, 0, 300 ); DrawBustshotWithFiltering( 3, "sa_si_ak_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); @@ -2524,7 +2524,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_015", "left", 0, 0, 1300 ); + DrawSceneWithMask( "bg_014", "left", 0, 0, 1300 ); DrawBustshotWithFiltering( 3, "re_si_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); @@ -2652,7 +2652,7 @@ void main() PlaySE( 4, "wa_013", 128, 64 ); DisableWindow(); DrawScene( "white", 10 ); - DrawScene( "bg_015", 10 ); + DrawScene( "bg_014", 10 ); // そこをパシャリとカメラのフラッシュ@ OutputLine(NULL, " そこをパシャリとカメラのフラッシュ。", @@ -3282,7 +3282,7 @@ void main() DisableWindow(); DrawSceneWithMask( "black", "right", 0, 0, 1300 ); - DrawSceneWithMask( "bg_016", "right", 0, 0, 1300 ); + DrawSceneWithMask( "bg_017", "right", 0, 0, 1300 ); PlayBGM( 1, "msys02", 128, 0 ); // 俺たちは魅音を先頭に祭りを練り歩く。何しろ6人の大所帯@ @@ -5457,7 +5457,7 @@ void main() //■綿流し DisableWindow(); - DrawSceneWithMask( "bg_015", "up", 0, 0, 1300 ); + DrawSceneWithMask( "bg_014", "up", 0, 0, 1300 ); PlayBGM( 1, "msys01", 128, 0 ); // やがて社の前の祭壇からどーんどーんと大太鼓の音が響き始める@ @@ -5505,7 +5505,7 @@ void main() NULL, "Both Rika-chan and Tomitake-san gave their farewells and disappeared into the crowd.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_015", "m1", 0, 0, 1300 ); + DrawSceneWithMask( "bg_014", "m1", 0, 0, 1300 ); DrawBustshotWithFiltering( 3, "sa_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「2人ともお勤め、しっかりでございますよ~!@ ささ@ 参りましょうでございます!@ @@ -5604,7 +5604,7 @@ void main() NULL, "\"Who would want to be looked after by you, Mion-san~!?", Line_WaitForInput); DisableWindow(); - DrawSceneWithMask( "bg_015", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_014", "right", 0, 0, 300 ); // 痛い~! 手ぇ引っ張らないで下さいましぃ~…!¥ PlaySE(3, "s19/04/500400736", 256, 64); diff --git a/Update/onik_009_02.txt b/Update/onik_009_02.txt index 8b61252c..b0354269 100644 --- a/Update/onik_009_02.txt +++ b/Update/onik_009_02.txt @@ -314,7 +314,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "bg_238", 3000 ); + DrawScene( "bg_247", 3000 ); //「ダムの計画が決まったのは7~8年くらい前なんだ@黒部に次ぐ巨大な計画だったと聞いてるね。¥ PlaySE(3, "s01/08/120800011", 256, 64); @@ -568,7 +568,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_246", "down", 0, 0, 1300 ); + DrawSceneWithMask( "bg_247", "down", 0, 0, 1300 ); DrawBustshotWithFiltering( 3, "night/tm_si_wa_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「当時はダムのトラブルの末期だったからね@オヤシロさまの祟りだ、って言ってずいぶん騒がれたんだよ。¥ @@ -968,7 +968,7 @@ void main() ClearMessage(); DisableWindow(); - DrawScene( "bg_238", 3000 ); + DrawScene( "bg_247", 3000 ); DrawBustshot( 1, "night/ta_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE ); @@ -1850,7 +1850,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_246", "left", 0, 0, 1300 ); + DrawSceneWithMask( "bg_247", "left", 0, 0, 1300 ); PlayBGM( 1, "msys02", 128, 0 ); StopBGM( 2 ); DrawBustshotWithFiltering( 3, "night/re_si_ko_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); @@ -1947,7 +1947,7 @@ void main() DisableWindow(); DrawScene( "black", 3000 ); - DrawScene( "bg_015", 1000 ); + DrawScene( "bg_014", 1000 ); DrawBustshotWithFiltering( 2, "ri_mk_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); diff --git a/Update/onik_010.txt b/Update/onik_010.txt index d4e64048..ba604948 100644 --- a/Update/onik_010.txt +++ b/Update/onik_010.txt @@ -248,7 +248,7 @@ void main() Wait( 1000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 ); + DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); DrawBustshot( 3, "Tie_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); PlayBGM( 1, "msys12", 128, 0 ); @@ -456,7 +456,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "left", 0, 0, 1300 ); + DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 ); DrawBustshot( 2, "me_se_to_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「ルールはね、事件の犯人と凶器、あと犯行現場の3つを当てられた人が勝ち!@ @@ -605,7 +605,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 ); + DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); DrawBustshotWithFiltering( 2, "me_se_wi_a2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「そうだねぇ…@じゃ、昨日の疲れも多少あるだろうから今日はソフトに。「使いっぱしりの刑」はどう@ みんなからお使いを頼まれてそれを買いに走るってわけ!@ @@ -888,7 +888,7 @@ void main() DisableWindow(); DrawScene( "black", 3000 ); - DrawScene( "bg_109", 1000 ); + DrawScene( "bg_108", 1000 ); DrawBustshot( 2, "me_se_wi_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「よっしゃ! 犯人確定!!@ @@ -1041,7 +1041,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 ); + DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); DrawBustshotWithFiltering( 3, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…圭一はこのゲーム、苦手そうな顔してますです。@ @@ -1079,7 +1079,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "m1", 0, 0, 1300 ); + DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 ); DrawSceneWithMask( "black", "down", 0, 0, 1300 ); // その後、何とかコツらしきものを掴むがどう戦っても数手遅れる@ @@ -1135,7 +1135,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "down", 0, 0, 1300 ); + DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 ); //「あ、ごめん、ちょっとトイレ行って来るな。@ PlaySE(3, "s01/01/120100071", 256, 64); @@ -3811,7 +3811,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "left", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); DrawBustshotWithFiltering( 3, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あぁあー!@ 圭一さん、遅かったですわねぇえぇ!@ ぷんぷんでございますのことよ?!@ @@ -4010,7 +4010,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 ); + DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); DrawBustshotWithFiltering( 1, "ri_se_ni_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…レナの正解ですよ。@ @@ -4167,7 +4167,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); //「……豆腐2丁@シャンプーとリンス@みりんに油揚げ@何だこりゃ。@ PlaySE(3, "s01/01/120100151", 256, 64); diff --git a/Update/onik_011.txt b/Update/onik_011.txt index 6cd6222e..d8b46737 100644 --- a/Update/onik_011.txt +++ b/Update/onik_011.txt @@ -12,7 +12,7 @@ void main() DisableWindow(); DrawScene( "white", 400 ); - DrawSceneWithMask( "bg_109", "m1", 0, 0, 3000 ); + DrawSceneWithMask( "bg_108", "m1", 0, 0, 3000 ); PlayBGM( 1, "msys01", 128, 0 ); // 眠い@ @@ -94,7 +94,7 @@ void main() NULL, "Rika not patting my head only made me feel worse.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "m1", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 ); //「ちょっと…この昼休みは爆睡させてくれ@…いや本当マジで。@ PlaySE(3, "s01/01/120100158", 256, 64); @@ -752,7 +752,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "up", 0, 0, 1300 ); + DrawSceneWithMask( "bg_108", "up", 0, 0, 1300 ); // 俺は慌てて目を覚まし顔を上げる@ OutputLine(NULL, " 俺は慌てて目を覚まし顔を上げる。", @@ -831,7 +831,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "up", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "up", 0, 0, 300 ); //「や、やるじゃねぇか沙都子ぉおおぉお!@ 俺が寝ている間に…気配を消してこれだけの上等をやってくれるたぁよぅ…!!!@ PlaySE(3, "s01/01/120100165", 256, 64); @@ -1067,7 +1067,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 ); + DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 ); DrawBustshot( 2, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); @@ -1512,7 +1512,7 @@ void main() DisableWindow(); DrawSceneWithMask( "black", "down", 0, 0, 1300 ); - DrawScene( "bg_109", 1000 ); + DrawScene( "bg_108", 1000 ); // みんなが帰り支度を始める@ OutputLine(NULL, " みんなが帰り支度を始める。", @@ -1857,7 +1857,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); - DrawSceneWithMask( "bg_040", "left", 0, 0, 3000 ); + DrawSceneWithMask( "bg_039", "left", 0, 0, 3000 ); // なぜだろう@ OutputLine(NULL, " なぜだろう。", @@ -2683,7 +2683,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_040", "left", 0, 0, 3000 ); + DrawSceneWithMask( "bg_039", "left", 0, 0, 3000 ); DrawBustshot( 2, "re_se_him_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 大きく吸いこんだ息が、吐き出せない@いや、息を吐き出す事すら許してくれない@ @@ -3798,7 +3798,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_082", "up", 0, 0, 300 ); + DrawSceneWithMask( "bg_081", "up", 0, 0, 300 ); PlayBGM( 1, "msys07", 128, 0 ); //「…え、悟史…?!?!@ diff --git a/Update/onik_012.txt b/Update/onik_012.txt index 70966b3c..e09a99d1 100644 --- a/Update/onik_012.txt +++ b/Update/onik_012.txt @@ -707,7 +707,7 @@ void main() DisableWindow(); - DrawSceneWithMask( "bg_040", "left", 0, 0, 1300 ); + DrawSceneWithMask( "bg_039", "left", 0, 0, 1300 ); // その時、突然、後からクラクションを鳴らされた@ OutputLine(NULL, " その時、突然、後からクラクションを鳴らされた。", @@ -3519,7 +3519,7 @@ void main() ClearMessage(); DisableWindow(); - DrawBustshot( 3, "me_si_him_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + DrawBustshot( 3, "me_si_him_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「………さぁてね@…おじさんにわからないことはないからね。@ PlaySE(3, "s01/03/120300113", 256, 64); diff --git a/Update/onik_013.txt b/Update/onik_013.txt index df0d8775..16a5e075 100644 --- a/Update/onik_013.txt +++ b/Update/onik_013.txt @@ -870,7 +870,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask( "black", "right", 0, 0, 1300 ); - DrawSceneWithMask( "bg_040", "right", 0, 0, 1300 ); + DrawSceneWithMask( "bg_039", "right", 0, 0, 1300 ); // ご近所さんがすれ違い、俺たちに声をかけてきた@ OutputLine(NULL, " ご近所さんがすれ違い、俺たちに声をかけてきた。", @@ -2211,7 +2211,7 @@ void main() NULL, "\"Good morning-☆ Satoko-chan, Rika-chan~!\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "left", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); // 何となくテンションが合わなかったので、沙都子のトラップにも過剰に反応はしなかった@ OutputLine(NULL, " 何となくテンションが合わなかったので、沙都子のトラップにも過剰に反応はしなかった。", @@ -2459,7 +2459,7 @@ void main() FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 2, "lsys12", 128, 0 ); DisableWindow(); - DrawSceneWithMask( "bg_109", "up", 0, 0, 1300 ); + DrawSceneWithMask( "bg_108", "up", 0, 0, 1300 ); // 自習状態の授業中は、今の自分の置かれている立場を考えるのに都合がよかった¥ OutputLine(NULL, " 自習状態の授業中は、今の自分の置かれている立場を考えるのに都合がよかった。", @@ -3023,7 +3023,7 @@ void main() NULL, "Upon hearing that I wasn't going to participate in the club meeting, Mion pouted unhappily.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "left", 0, 0, 1300 ); + DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 ); DrawBustshotWithFiltering( 3, "me_se_th_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭ちゃんがリベンジ熱望してたってんで、今日はせっかくこの間の推理ゲームにしたってのになぁ。@ diff --git a/Update/onik_014.txt b/Update/onik_014.txt index a4fa66ac..4f8bfe75 100644 --- a/Update/onik_014.txt +++ b/Update/onik_014.txt @@ -1,4 +1,4 @@ -void main() +void main() { //■14日目(金) @@ -12,7 +12,7 @@ DisableWindow(); PlayBGM( 2, "lsys22", 128, 0 ); DrawSceneWithMask( "white", "c", 0, 0, 1300 ); - DrawSceneWithMask( "bg_082", "m1", 0, 0, 300 ); + DrawSceneWithMask( "bg_081", "m1", 0, 0, 300 ); PlayBGM( 1, "msys06", 128, 0 ); // これほどはっきりと意識が戻る目覚め方をしたのは初めてだった¥ @@ -1052,7 +1052,7 @@ //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 DrawSceneWithMask( "bg_093", "right", 0, 0, 1300 ); Wait( 1000 ); - DrawSceneWithMask( "bg_095", "right", 0, 0, 1300 ); + DrawSceneWithMask( "bg_094", "right", 0, 0, 1300 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //!sd @@ -1196,7 +1196,7 @@ ClearMessage(); DisableWindow(); DrawScene( "black", 1000 ); - DrawScene( "bg_109", 1000 ); + DrawScene( "bg_108", 1000 ); // 教室の探索はすぐに行き詰った@ OutputLine(NULL, " 教室の探索はすぐに行き詰った。", @@ -2163,7 +2163,7 @@ ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "left", 0, 0, 1300 ); + DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 ); DrawBustshotWithFiltering( 3, "me_se_ma_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……なんだよ圭ちゃん@今日も直帰なわけぇ…?@ @@ -2519,7 +2519,7 @@ DisableWindow(); DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); DrawBustshot( 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); - DrawBG( "bg_040", 0, TRUE ); + DrawBG( "bg_039", 0, TRUE ); // 慎重に警戒しながら、一歩一歩近付いてゆく…@ OutputLine(NULL, " 慎重に警戒しながら、一歩一歩近付いてゆく…。", @@ -2947,7 +2947,7 @@ NULL, "While rubbing my eyes with my left hand, I swung blindly with the bat in my right, protecting the small opening I had presented.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_040", "left", 0, 0, 300 ); + DrawSceneWithMask( "bg_039", "left", 0, 0, 300 ); // だが俺のわずかな隙に、レナが振り返って襲い掛かってくるということはなかった@ OutputLine(NULL, " だが俺のわずかな隙に、レナが振り返って襲い掛かってくるということはなかった。", diff --git a/Update/onik_014_02.txt b/Update/onik_014_02.txt index 5be99623..c99c3d51 100644 --- a/Update/onik_014_02.txt +++ b/Update/onik_014_02.txt @@ -5029,7 +5029,7 @@ void main() NULL, "...As you would expect, I was finally no longer able to hear Rena repeating her endless apology.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_082", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_081", "right", 0, 0, 300 ); // 布団に飛び込み、ごりっとした手応えにぎょっとする...@ OutputLine(NULL, " 布団に飛び込み、ごりっとした手応えにぎょっとする…。", @@ -6401,7 +6401,7 @@ void main() //☆幕間 DisableWindow(); - DrawScene( "bg_082", 1000 ); + DrawScene( "bg_081", 1000 ); //if %kaisou_mode = 1 goto *kaisou_mode //mov ?Tip[19],TIPS_NEW :mov ?GET_TIPS_BUF[%NEW_TIPS],TIPS_019:mov %TIPS_019,2:inc %NEW_TIPS diff --git a/Update/onik_015.txt b/Update/onik_015.txt index f3e022bc..949cffc9 100644 --- a/Update/onik_015.txt +++ b/Update/onik_015.txt @@ -11,7 +11,7 @@ void main() DisableWindow(); DrawScene( "white", 1000 ); PlayBGM( 2, "lsys22", 128, 0 ); - DrawSceneWithMask( "bg_082", "m1", 0, 0, 1300 ); + DrawSceneWithMask( "bg_081", "m1", 0, 0, 1300 ); // 一睡もしなかった、というのは嘘になるのだろうか...@ OutputLine(NULL, " 一睡もしなかった、というのは嘘になるのだろうか…。", @@ -1951,7 +1951,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); - DrawScene( "bg_109", 1000 ); + DrawScene( "bg_108", 1000 ); // 緊張したような、ぼーっとしたような、灰色の授業時間の終わりを告げる振鈴が聞こえてきた¥ OutputLine(NULL, " 緊張したような、ぼーっとしたような、灰色の授業時間の終わりを告げる振鈴が聞こえてきた。", @@ -2078,7 +2078,7 @@ void main() NULL, "...When I do realize it... I wonder if I will be amongst the higurashi fruitlessly crying to the next victim...?", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_040", "left", 0, 0, 300 ); + DrawSceneWithMask( "bg_039", "left", 0, 0, 300 ); // ふと足元を見ると、セミがひっくり返り、弱々しく体を震わせている...@ OutputLine(NULL, " ふと足元を見ると、セミがひっくり返り、弱々しく体を震わせている…。", @@ -6057,7 +6057,7 @@ void main() NULL, "Suddenly, the story Ooishi-san told me about the demons all leaving the village to hunt prey floated through the back of my mind.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_004", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_003", "right", 0, 0, 300 ); // 後ろを振り返らないでも、2人が俺に追いついてくるのが、その荒々しい足音でよくわかった@ OutputLine(NULL, " 後ろを振り返らないでも、2人が俺に追いついてくるのが、その荒々しい足音でよくわかった。", diff --git a/Update/onik_015_02.txt b/Update/onik_015_02.txt index 5c4430ad..5c9cfc77 100644 --- a/Update/onik_015_02.txt +++ b/Update/onik_015_02.txt @@ -12,7 +12,7 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene( "bg_082", 20000 ); + DrawScene( "bg_081", 20000 ); PlayBGM( 1, "msys06", 128, 0 ); @@ -700,7 +700,7 @@ void main() NULL, "...I had no chance to call Ooishi-san.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_082", "left", 0, 0, 1300 ); + DrawSceneWithMask( "bg_081", "left", 0, 0, 1300 ); // 俺は布団の中に押し込められてしまった@ OutputLine(NULL, " 俺は布団の中に押し込められてしまった。", diff --git a/Update/onik_tips_01.txt b/Update/onik_tips_01.txt index 5200b4b0..35588b9d 100644 --- a/Update/onik_tips_01.txt +++ b/Update/onik_tips_01.txt @@ -1,4 +1,4 @@ -void main() +void main() { @@ -306,7 +306,7 @@ DisableWindow(); - DrawBustshotWithFiltering( 1, "me_se_de_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 1, "me_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「教室の数が足りないからだよ@仕方ないじゃん@ 営林署の建物を間借りしてんだからさー。@ PlaySE(3, "s20/03/440300005", 128, 64); @@ -527,7 +527,7 @@ NULL, " What do you mean!?\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); //「こら@ そこ、うるさいですよ@ 自習は静かに!¥ PlaySE(3, "s20/22/441400001", 128, 64); diff --git a/Update/onik_tips_02.txt b/Update/onik_tips_02.txt index 29b7ac60..499be26c 100644 --- a/Update/onik_tips_02.txt +++ b/Update/onik_tips_02.txt @@ -1,4 +1,4 @@ -void main() +void main() { //■うちって制服自由? @@ -208,7 +208,7 @@ NULL, " There were a few wearing uniforms, but they were all the same design and rather plain.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "left", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); //「...他の連中が着てる制服は何なんだよ@みんなお揃いだよな。@ PlaySE(3, "s20/01/440100019", 128, 64); diff --git a/Update/onik_tips_03.txt b/Update/onik_tips_03.txt index d163f1d1..ebfa7baf 100644 --- a/Update/onik_tips_03.txt +++ b/Update/onik_tips_03.txt @@ -1,4 +1,4 @@ -void main() +void main() { @@ -78,7 +78,7 @@ NULL, " He isn't rich.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "left", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); // 一体の何の話だ?@ OutputLine(NULL, " 一体の何の話だ?!", diff --git a/Update/onik_tips_05.txt b/Update/onik_tips_05.txt index 20214bbb..1eb5059d 100644 --- a/Update/onik_tips_05.txt +++ b/Update/onik_tips_05.txt @@ -1,4 +1,4 @@ -void main() +void main() { @@ -67,7 +67,7 @@ NULL, " All of these communal, cultural, agricultural areas, and places of worship were to be indefinitely submerged at the bottom of the artificial lake basin.", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "bg_002", 1000 ); + DrawScene( "bg_001", 1000 ); // この天恵豊かで住みよい郷土を、血と汗をもって築いてくれた父祖幾百年の艱難辛苦を思えば余りに痛ましいことであり@ OutputLine(NULL, " この天恵豊かで住みよい郷土を、血と汗をもって築いてくれた父祖幾百年の艱難辛苦を思えば余りに痛ましいことであり、", diff --git a/Update/onik_tips_07.txt b/Update/onik_tips_07.txt index 00694995..8f359e01 100644 --- a/Update/onik_tips_07.txt +++ b/Update/onik_tips_07.txt @@ -1,4 +1,4 @@ -void main() +void main() { //■レナってどういう名前だよ? @@ -241,7 +241,7 @@ NULL, " So we call her Rena.\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask( "bg_109", "right", 0, 0, 300 ); + DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); DrawBustshotWithFiltering( 1, "me_se_wi_b2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃん@...レナはレナだよ@ 礼奈って呼ぶのは他人だけ@そこんとこ、わかってるよね?@ diff --git a/Update/onik_tips_09.txt b/Update/onik_tips_09.txt index 7518a3ca..3d7f29bf 100644 --- a/Update/onik_tips_09.txt +++ b/Update/onik_tips_09.txt @@ -1,4 +1,4 @@ -void main() +void main() { //■ダム推進派の夫婦の転落事故 @@ -13,7 +13,7 @@ DisableWindow(); DrawScene( "black", 1000 ); - DrawScene( "bg_181", 1000 ); + DrawScene( "bg_180", 1000 ); PlayBGM( 1, "msys15", 128, 0 ); // 昭和55年6月XX日夕刊よ@ diff --git a/Update/onik_tips_10.txt b/Update/onik_tips_10.txt index efcaf010..9d22237a 100644 --- a/Update/onik_tips_10.txt +++ b/Update/onik_tips_10.txt @@ -1,4 +1,4 @@ -void main() +void main() { //■古手神社の神主の病死 @@ -12,7 +12,7 @@ DisableWindow(); DrawScene( "black", 1000 ); - DrawScene( "bg_181", 1000 ); + DrawScene( "bg_180", 1000 ); PlayBGM( 1, "msys07", 128, 0 ); // 昭和56年6月XX日夕刊よ@ diff --git a/Update/onik_tips_13.txt b/Update/onik_tips_13.txt index 232c99fc..4617c984 100644 --- a/Update/onik_tips_13.txt +++ b/Update/onik_tips_13.txt @@ -1,4 +1,4 @@ -void main() +void main() { @@ -259,7 +259,7 @@ DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 1000, TRUE ); FadeFilm( 1000, TRUE ); - DrawScene( "bg_113", 1000 ); + DrawScene( "bg_111", 1000 ); diff --git a/Update/onik_tips_16.txt b/Update/onik_tips_16.txt index f5aad90f..5622d488 100644 --- a/Update/onik_tips_16.txt +++ b/Update/onik_tips_16.txt @@ -1,4 +1,4 @@ -void main() +void main() { //■自殺を誘発するクスリは? @@ -97,7 +97,7 @@ NULL, " whereas bipolar disorder is characterized by a passive depressed state accompanied by a very active manic state.", Line_Normal); ClearMessage(); DisableWindow(); - DrawScene( "bg_113", 400 ); + DrawScene( "bg_111", 400 ); //「鬱状態の患者は自信を喪失し非常に悲観的だ@だが自殺もせん@自殺をする気力すらないからだ@...躁の状態もまた自殺をせん@ PlaySE(3, "s20/00/443200023", 128, 64);