From ae3b56d5c3056c8edf6a1f71f0adcddc416bca90 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A1chym=20Tou=C5=A1ek?= Date: Sun, 27 Oct 2019 18:25:17 +0100 Subject: [PATCH] Shorten sprites path --- Update/omake_02.txt | 246 ++++++++-------- Update/wata_001.txt | 326 ++++++++++----------- Update/wata_002.txt | 308 ++++++++++---------- Update/wata_003.txt | 338 +++++++++++----------- Update/wata_004.txt | 220 +++++++------- Update/wata_005.txt | 376 ++++++++++++------------ Update/wata_006.txt | 30 +- Update/wata_007.txt | 260 ++++++++--------- Update/wata_008.txt | 526 +++++++++++++++++----------------- Update/wata_009.txt | 180 ++++++------ Update/wata_010.txt | 138 ++++----- Update/wata_010_02.txt | 6 +- Update/wata_010_03.txt | 68 ++--- Update/wata_010_04.txt | 68 ++--- Update/wata_011.txt | 100 +++---- Update/wata_011_02.txt | 22 +- Update/wata_012.txt | 54 ++-- Update/wata_012_02.txt | 254 ++++++++-------- Update/wata_012_03.txt | 92 +++--- Update/wata_ep_01.txt | 16 +- Update/wata_ep_02.txt | 42 +-- Update/wata_tips_01.txt | 40 +-- Update/wata_tips_02.txt | 34 +-- Update/wata_tips_04.txt | 26 +- Update/wata_tips_05.txt | 22 +- Update/wata_tips_06.txt | 10 +- Update/wata_tips_10.txt | 6 +- Update/wata_tips_13.txt | 12 +- Update/wata_tips_22.txt | 12 +- Update/zwata_004_vm00_n01.txt | 4 +- Update/zwata_004_vm0x_n01.txt | 4 +- Update/zwata_007_vm0x_n01.txt | 2 +- Update/zwata_008_vm00_n02.txt | 26 +- Update/zwata_009_vm00_n01.txt | 2 +- Update/zwata_009_vm0x_n01.txt | 2 +- 35 files changed, 1936 insertions(+), 1936 deletions(-) diff --git a/Update/omake_02.txt b/Update/omake_02.txt index 1ceb3f85..6f4b0ba8 100644 --- a/Update/omake_02.txt +++ b/Update/omake_02.txt @@ -28,7 +28,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys01", 56, 0 ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_warai_a1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/res1", 1000 ); //「ひぐらしのなく頃に~綿流し編~を、最後までお楽しみいただき、誠にありがとうございました@ この度のシナリオはいかがだったでしょうか@ ちょっぴりでもお楽しみいただければ幸いです。¥ @@ -48,7 +48,7 @@ void main() //<レナ DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1b_odoroki_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); //「ちょっぴりも何もー@ また@ 大々バッドエンドですわー?@ ぷんぷんでございますのことよー?!@ @@ -70,7 +70,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......ぷんぷんなのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -81,7 +81,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/res5", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_wink_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「いやぁ~、みんなお疲れ~!@ まぁその、何@ 終わり方こそアレだったけど、今回のシナリオは事実上「魅音編」みたいなモンだったんじゃない@ 私、大活躍で大満足! にゃっはっはっは!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -101,7 +101,7 @@ void main() //<魅音 DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_odoroki_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あ、あ、あんなの大活躍とは言いませんですわー!@ 私も梨花も殺されちゃったですのよーッ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -117,7 +117,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「......しかも沙都子はただのとばっちりなのですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -129,7 +129,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1b_naku_b1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1b_naku_b1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「わぁああぁあぁああああぁああぁあんッ!!@ あんな死に方、嫌なのですの~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -145,7 +145,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1b_bikkuri_b1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「ほーら、泣かないで@ 魅ぃちゃんメインのお話だったように、きっと沙都子ちゃんメインのお話もあるよ@今から楽しみだね!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -161,7 +161,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「きっと、沙都子がおかしな人たちによってたかって襲われて、虐め殺されちゃう話に違いないね~。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -173,7 +173,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1a_naku_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1a_naku_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「わぁああぁあぁあぁあぁあぁあん!@ そんなの嫌ぁあぁあぁあ~!!@ わあぁあぁああぁあぁぁあん!!」¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -208,8 +208,8 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/res1", "up", 0, 0, 300 ); //!sd @@ -242,7 +242,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あ、膨らんできましたわ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -251,7 +251,7 @@ void main() NULL, "\"Oh, they expanded.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //...無節操な体ですのね...。¥ ModPlayVoiceLS(4, 4, "ps3/s20/04/440400172", 256, TRUE); @@ -263,7 +263,7 @@ void main() PlaySE( 3, "wa_013", 56, 64 ); DrawScene("white", 10 ); DrawScene("black", 50 ); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 8, "sprite/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/res5", 400 ); @@ -282,7 +282,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「また遅れて申し訳ありませんね。んっふっふっふ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -293,7 +293,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「富竹さんに大石さん@ どうもお疲れさまでした@あれ@ 鷹野さんと詩音ちゃんはまだですか?@ @@ -316,7 +316,7 @@ void main() //<レナ DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1b_def_b1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1b_def_b1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「もちろん来てますよ@今日はお招きいただき、ありがとうございますね@...ここ、座ってもいい?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -335,7 +335,7 @@ void main() //<詩音 DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「えぇ、どうぞですわよー!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -346,7 +346,7 @@ void main() DisableWindow(); DrawScene("black", 1000 ); - ModDrawCharacterWithFiltering(3, 9, "sprite/normal/ta1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 9, "sprite/ta1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/res5", 1000 ); //「これだけ一同に集まると圧巻ね@どうかお手柔らかに。@ @@ -362,7 +362,7 @@ void main() //<鷹野 DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_def_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1b_def_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「じゃ、始めても大丈夫かな@ これで全員かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -379,7 +379,7 @@ void main() //<レナ DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......圭一を除けば全員なのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -393,7 +393,7 @@ void main() //<梨花 DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ってことは...前原くんは相変わらず立ち絵がなくて、早々に次回シナリオの台本読みなんですか...?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -404,7 +404,7 @@ void main() //<大石 DisableWindow(); - ModDrawCharacterWithFiltering(2, 9, "sprite/normal/ta1_akuwarai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 9, "sprite/ta1_akuwarai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/res1", 400 ); //「気の毒な話ねぇ@私たちだけで盛り上がっちゃ悪い気がするわ。@ @@ -421,7 +421,7 @@ void main() //<鷹野・悪笑 DisableWindow(); - ModDrawCharacterWithFiltering(1, 6, "sprite/normal/si1a_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 6, "sprite/si1a_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「三四さん、そんなの気にしなくていいんですよ@こういう時は思いっきり盛り上がった方がかえって気を遣わせないもんなんです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -438,7 +438,7 @@ void main() //<詩音 DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa1a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「それもそうですわね~!@ せっかくこれだけ集まったのに、お通夜じゃつまらないですわ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -455,7 +455,7 @@ void main() //<沙都子 DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_komaru_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/tomi1_komaru_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「たははは...@じゃあ...圭一くんには悪いけど、...僕たちでやらせてもらおうか!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -469,7 +469,7 @@ void main() //<富竹 DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_warai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_warai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res5", "left", 0, 0, 300 ); //「と、なれば決まりだね!@ じゃあみんな、コップコップ@ 炭酸が嫌いな人いる~?@ @@ -489,7 +489,7 @@ void main() //<魅音 DisableWindow(); - ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_2_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「アダルトな方々にはアルコールもありますよ。んっふっふっふ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -503,7 +503,7 @@ void main() //<大石 DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_warai_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/tomi1_warai_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「梨花ちゃんは何を飲むかい@ コーラ@ ジュース?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -523,7 +523,7 @@ void main() //<富竹 DisableWindow(); FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_niko_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......みぃー@富竹のと同じ泡麦茶がいいのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -538,7 +538,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「こぉら@ 梨花ちゃんはお酒は、だぁめ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -553,7 +553,7 @@ void main() //<レナ DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_warai_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1b_warai_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res1", "left", 0, 0, 300 ); //「みんなコップ持ちましたですの~@ 早く乾杯しないとジュースがぬるくなってしまいますわ~!@ @@ -570,7 +570,7 @@ void main() //<沙都子 DisableWindow(); - ModDrawCharacterWithFiltering(1, 6, "sprite/normal/si1b_def_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 6, "sprite/si1b_def_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「お姉、音頭は誰が取るの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -584,7 +584,7 @@ void main() //<詩音 DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「レナでいいでしょ@じゃあレナ、よろしく!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -599,7 +599,7 @@ void main() //<魅音 DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「では...こほん@ みんな、『綿流し編』終了、お疲れさまでした~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -636,7 +636,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_warai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/tomi1_warai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res5", "left", 0, 0, 300 ); //「じゃあ、みんな揃ったんだしね@ また、今回のシナリオを議論してみないかい?@ @@ -653,7 +653,7 @@ void main() //<富竹 DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_def_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1b_def_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そうですね@じゃあ自由意見で行きましょうか@誰か意見のある人はいますか~?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -671,7 +671,7 @@ void main() //<レナ DisableWindow(); PlayBGM( 1, "msys04", 56, 0 ); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/res1", "left", 0, 0, 300 ); //「意見も何も...、今回のシナリオで解明編なのではありませんことー@ 犯人は魅音さん@ 諸悪の根源はぜ~んぶ園崎家@ それで決着でございませんの。@ @@ -696,7 +696,7 @@ void main() //<沙都子 DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_nande_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1b_nande_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「う~ん...、そうだね@魅ぃちゃんは犯人じゃないって...信じてたんだけどなぁ...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -714,7 +714,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1a_akuwarai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1a_akuwarai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「大甘ですよー@ こんなのは前回の「鬼隠し編」から充分、予想できたことじゃないですか@むしろ、予想通り過ぎて呆れちゃうくらいですよ?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -732,7 +732,7 @@ void main() //<詩音 DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そうですねぇ@前回のシナリオをプレイされた方の予想の、大多数と合致するんじゃないでしょうかねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -749,7 +749,7 @@ void main() //<大石 DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......みんなの期待通りの展開になったみたいなのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -761,7 +761,7 @@ void main() //<梨花 DisableWindow(); DrawSceneWithMask("background/res1", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_nande_b1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_nande_b1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃあ...、...これで『ひぐらしのなく頃に』のメインシナリオはほとんど終わり...なのかな...@ 全ての元凶は魅ぃちゃんの園崎家で...決まり...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -777,7 +777,7 @@ void main() //<レナ DisableWindow(); - ModDrawCharacterWithFiltering(1, 9, "sprite/normal/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 9, "sprite/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そうかしら@ 私はむしろ、...これで『園崎家犯人説』はなくなったと思ってるくらいだけれど?@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -794,7 +794,7 @@ void main() //<鷹野 DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あ、三四さんと意見が合いましたね@私も同じ意見@...私は祟りなんか信じないけど@でも少なくとも、園崎家が真犯人である確率は薄くなったと思ってるね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -816,7 +816,7 @@ void main() //<魅音 DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_bikkuri_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_bikkuri_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「え@ どうしてなの@ ...だって魅ぃちゃんがみんなを殺したって、自供したじゃない...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -836,7 +836,7 @@ void main() //<レナ DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そうですわ@私と梨花を殺しておいて、今さら犯人じゃないなんて、どういう意味なんですの??¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -851,7 +851,7 @@ void main() //<沙都子 DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_majime_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_majime_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「別に煙に巻くつもりはないよ@たださ、私、魅音が全ての犯人だとするにはいろいろと無理が多いんだよ@ちょっと考えればすぐわかるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -871,7 +871,7 @@ void main() //<魅音 DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_warai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/tomi1_warai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「へぇ@僕は園崎家犯人説の近からず遠からずに真相があると確信してるんだけど...@...ぜひ魅音ちゃんの説が聞きたいね!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -890,7 +890,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me1a_tokui_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_tokui_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「ではご拝聴を@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -926,7 +926,7 @@ void main() //<魅音 DisableWindow(); - ModDrawCharacterWithFiltering(1, 6, "sprite/normal/si1a_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 6, "sprite/si1a_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/res5", "left", 0, 0, 300 ); //「そりゃそうでしょ@だって、大きな力を持つ園崎家が暗躍してるんだもの@完全犯罪なんてお茶の子さいさいでしょ?@ @@ -946,7 +946,7 @@ void main() //<詩音 DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1b_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1b_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「そこそこ。そこが違和感なんだよ@ 過去4年間、園崎本家の気配をまったく感じさせずに、あれだけ上手に人を殺したり消したりしてきたんだよ@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -961,7 +961,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // そこへ行くと5年目の事件はすごくチープなんだよ@手当たり次第に片っ端から消して、殺して@しかも園崎家とのつながりは簡単に看破できちゃうしさ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -979,7 +979,7 @@ void main() //<魅音 DisableWindow(); FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そう言われてみればそうね@過去の事件は祟りとも犯罪ともつかない、不思議な連続事件だったけど@...今回の5年目の事件だけはすごく乱暴だったもんね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -998,7 +998,7 @@ void main() //<レナ DisableWindow(); DrawSceneWithMask("background/res5", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「何を言ってるのかよくわかりませんわ@...梨花にはわかります?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1014,7 +1014,7 @@ void main() //<沙都子 DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......つまり、園崎家が本当に犯人なら、5年目の事件ももっともっと上手にやったと言ってるのですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1027,7 +1027,7 @@ void main() //<梨花 DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「じゃあ...つまり何ですの@ 私と梨花を殺したのは魅音さんではなく、魅音さんに取り憑いた鬼の仕業だったってことですの@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1042,7 +1042,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // ほらほら!@ やっぱり前回の私の予想通り、魅音さんは悪い人じゃなかったのですわ~!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1056,7 +1056,7 @@ void main() //<沙都子 DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/res1", "right", 0, 0, 300 ); //「そうそう@私も沙都子ちゃんも、何かが取り憑いて悪いことをしてるって意見だったもんね@じゃあ...やっぱり私たちの説は正しかったのかな?!@ @@ -1076,7 +1076,7 @@ void main() //<レナ DisableWindow(); - ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「私も前回から引き続き祟り説ですが、今回のシナリオでさらに確信を深めましたよ@......ラストのラストで私が明かす@目撃されていたにも関わらずその数日前に死んでいたという、鷹野さんや魅音さんの情報はまさにそれを裏付けると思います。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1095,7 +1095,7 @@ void main() //<大石 DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 9, "sprite/normal/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 9, "sprite/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あらあら...@前回は弱かった祟り派が今回はずいぶん強気ね@人間犯人説のみなさんには反論はないのかしら?@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -1114,7 +1114,7 @@ void main() //<鷹野 DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「前回、人間犯人説だったのは確か、魅ぃちゃんに梨花ちゃん@それから富竹さんでしたよね@でははりきって反論をお願いします!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1132,7 +1132,7 @@ void main() //<レナ DisableWindow(); DrawSceneWithMask("background/res1", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「う~ん、まいったな@うまい言葉が思いつかないなぁ...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1148,7 +1148,7 @@ void main() //<富竹 DisableWindow(); - ModDrawCharacterWithFiltering(1, 6, "sprite/normal/si1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 6, "sprite/si1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「祟り派の根拠のひとつが、合わない死亡時刻なんですよね@じゃあ、そのトリックを崩せれば人間犯人説は立証できるわけですね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -1165,7 +1165,7 @@ void main() //<詩音 DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「お、詩音には何かいい反論があるの?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1194,7 +1194,7 @@ void main() //<詩音 DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「をっほっほっほ@ 何でも結構ですわ@ これが祟りじゃないと言うなら、その証拠を示してごらんなさいませ~!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1211,7 +1211,7 @@ void main() //<沙都子 DisableWindow(); - ModDrawCharacterWithFiltering(2, 9, "sprite/normal/ta1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 9, "sprite/ta1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); //「じゃあ詩音ちゃん@さっきから話題になってる、ラストのトリック@魅音ちゃんは事件当日に井戸に落ちて死んでいたにも関わらず、数日後に現れて圭一くんとあなたを殺したのはどうやってなのかしら?¥ @@ -1229,7 +1229,7 @@ void main() //<鷹野 DisableWindow(); - ModDrawCharacterWithFiltering(1, 6, "sprite/normal/si1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 6, "sprite/si1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ずばり、園崎姉妹共犯説です@理由は簡単@だってお姉はあの時点でもう死んでるんですから、圭ちゃんを刺せるのは私しかいないんです。私がお姉の変装をして圭ちゃんを刺す@ そして自室へ戻り幽霊との取っ組み合いの狂言をして飛び降り自殺。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -1253,7 +1253,7 @@ void main() //<詩音 DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「強いて言えば、この場合の魅音ちゃんは泥を被る役だね@村長さんたちに直接手を下し、詩音ちゃんはただの被害者の形にする@そして、井戸の中に姿を隠していれば、変装した詩音ちゃんが神出鬼没にいくらでも殺人を犯せるって寸法さ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1272,7 +1272,7 @@ void main() //<富竹 DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「なるほどね@...だとすると、魅音さんにとっての誤算は2つ@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1301,7 +1301,7 @@ void main() //<大石 DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...あれれれ......@......確かに...何となくつじつまが合うような...。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1316,7 +1316,7 @@ void main() //<レナ DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_tohoho_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「でも...やっぱり納得できないでしょ@ 過去の完全犯罪の華麗さと違いすぎるもの@...その計画、例えうまく行っても「魅音」は悪役でしょ@ 一生隠れて、あるいは詩音のフリをしたりして生きていかなきゃならないんでしょ@ 窮屈過ぎ@ こんなの完全犯罪とは言わないって!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1343,7 +1343,7 @@ void main() //<魅音 DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1357,7 +1357,7 @@ void main() //<梨花 DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 6, "sprite/normal/si1b_wink_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 6, "sprite/si1b_wink_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「梨花ちゃん、それいい意見@つまり、園崎魅音が表舞台からいなくなるのは彼女らのシナリオの一部だと思うわけです@だからラストで、魅音はポンポンと過去の事件の罪を被るんですよ@全部の事件の責任を一身に引き受けて退場!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -1379,7 +1379,7 @@ void main() //<詩音 DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そうすることで、過去の事件の真犯人を隠蔽できる@...つまり、今年の事件は、チープなんじゃなく、...過去の事件を丸ごと「完全犯罪」にするための締めくくりの事件@...そういう位置づけになるのかな...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1399,7 +1399,7 @@ void main() //<魅音 DisableWindow(); - ModDrawCharacterWithFiltering(2, 9, "sprite/normal/ta1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 9, "sprite/ta1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/res1", "left", 0, 0, 300 ); //「一番疑われてる園崎家の若き当主が全てを自白して失踪@......彼女、もしくは園崎家以外の真犯人にとってこれほどおいしい結末はないってことになるのかしらね。¥ @@ -1415,7 +1415,7 @@ void main() //<鷹野 DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1b_akuwarai_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...............話がぜーんぜん、わかりませんのよ@魅音さんが罪を被るってどういう意味ですの@ 犯人なんじゃないんですの...??¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1433,7 +1433,7 @@ void main() //<沙都子 DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「つまりね@連続怪死事件の真犯人が別にいるの@その人を守るために、魅ぃちゃんが「過去の事件も全て、自分が起こした」とウソの告白をした...ってみんなは言ってるの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1454,7 +1454,7 @@ void main() //<レナ DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「これはこれは......、劇中のセリフになりますが...とんだ名探偵さんがいたもんです@ 確かに...ちょっと説得力を感じますよ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1469,7 +1469,7 @@ void main() //<大石 DisableWindow(); DrawSceneWithMask("background/res1", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「真の犯人を誤魔化すために起こした事件@それが私の推理@さらに言えば、その真の犯人は園崎家以外の存在だと思ってるんだけどね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1488,7 +1488,7 @@ void main() //<魅音 DisableWindow(); - ModDrawCharacterWithFiltering(1, 9, "sprite/normal/ta1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 9, "sprite/ta1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「4年連続で完全犯罪に成功した謎の人物を、さらに守るために魅音ちゃんが起こした「捜査撹乱の事件」ということかしら?@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -1501,7 +1501,7 @@ void main() //<鷹野 DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そういうことです@前回のシナリオに名前だけ登場した「監督」ってのがかなり怪しいかな!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1518,7 +1518,7 @@ void main() //<魅音 DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......すごいです@実につじつまが合いますですよ。@ぱちぱちぱち¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1534,7 +1534,7 @@ void main() //<梨花 DisableWindow(); - ModDrawCharacterWithFiltering(2, 6, "sprite/normal/si1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 6, "sprite/si1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/res5", "left", 0, 0, 300 ); //「私はそれでも園崎家+姉妹が犯人だと思ってますけどね@御三家による古いしがらみを断ち切るために姉妹が起こした「過去の清算のための事件」@それが私の推理です。¥ @@ -1552,7 +1552,7 @@ void main() //<詩音 DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「過去の清算ってのはつまり...@暗躍の歴史に終止符を打つため、御三家の罪を最後の当主の魅音が全て被り、姉妹そろって退場したってことだね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1579,7 +1579,7 @@ void main() NULL, " It would make it a sad story, where we sisters finally choose to end it after a lot of worry.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1b_wink_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1b_wink_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //あは、出来すぎですね!¥ ModPlayVoiceLS(4, 6, "ps3/s20/06/440600100", 256, TRUE); @@ -1590,7 +1590,7 @@ void main() //<詩音 DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......すごいです@実につじつまが合いますですよ。@ぱちぱちぱち@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1609,7 +1609,7 @@ void main() //<梨花 DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あれあれ@ 何だか梨花ちゃんにも意見がありそうね@梨花ちゃんもどうぞ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1626,7 +1626,7 @@ void main() //<レナ DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri1_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri1_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......では皆さんに質問なのです@...圭一はどうして刺されなければいけないなのですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1642,7 +1642,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...梨花、そんなのは決まってますわよ@入っちゃいけない祭具殿に勝手に入ったからに決まってますわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1659,7 +1659,7 @@ void main() //<沙都子 DisableWindow(); FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「こうして思い返すと、前回のシナリオでも死んだ富竹くんと鷹野さんの死も、きっと祭具殿に忍び込んだせいなんでしょうなぁ@.....................ありゃ?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1673,7 +1673,7 @@ void main() //<大石 DisableWindow(); - ModDrawCharacterWithFiltering(2, 9, "sprite/normal/ta1_warai_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 9, "sprite/ta1_warai_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/res1", "right", 0, 0, 300 ); //「......くすくす@おかしなことになってきたわねぇ。@ @@ -1690,7 +1690,7 @@ void main() //<鷹野 DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_bikkuri_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_bikkuri_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「え@ おかしなことって...何がですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1706,7 +1706,7 @@ void main() //<レナ DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「...あッ!@ レナさん、そうですわ@ 思い出して下さいませ?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1724,7 +1724,7 @@ void main() //<沙都子 DisableWindow(); DrawSceneWithMask("background/res1", "left", 0, 0, 300 ); - ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「......そうなのです@...前回のシナリオでは、圭一は祭具殿には忍び込んでいないのに命を狙われているのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1747,7 +1747,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「それはきっと......、!w1000ほら@ 雛見沢はよそ者を嫌うんだろ@ だから圭一くんも命を狙われたんだよ...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1773,7 +1773,7 @@ void main() //<富竹 DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_tohoho_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「それはおかしいでしょ@...だったら圭ちゃんの両親だって襲われていいはず@どう見ても、両親に危機が迫っていたようには見えないね@今回も前回も。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1794,7 +1794,7 @@ void main() //<魅音 DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); //「さぁさぁ人間犯人説の皆さま方~?@ 圭一さんが狙われる理由がちゃんと説明できませんと、人間が犯人とは立証できませんでしてよ~?!?!@ @@ -1811,7 +1811,7 @@ void main() //<沙都子 DisableWindow(); - ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「なっはっはっは@でも、祟り説だとしても、やはり前原さんが前回も今回も襲われる理由がわかりませんけどねぇ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1826,7 +1826,7 @@ void main() //<大石 DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「もう一息で解明できそうだったけど...@やっぱり謎はたくさん残ってるみたいね...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1843,7 +1843,7 @@ void main() //<レナ DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 9, "sprite/normal/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 9, "sprite/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「くすくす......@圭一くん以外の人の死には何かしら理由が見つけられるんだけど、...圭一くんだけなぜかいつも曖昧@...前回と今回@祭具殿に踏み入るのとは無関係に狙われてる。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -1867,7 +1867,7 @@ void main() //<鷹野 DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1b_odoroki_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......では、前回も今回も、殺されるようなことをしちゃってるんじゃありませんこと...?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1880,7 +1880,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); // PlayBGM( 1, "msys01", 56, 0 ); - ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 11, "sprite/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...なるほど...@前回と今回の前原くんの行動に共通項が見つけられれば...それが全体の事件の謎を解くカギになりそうですねぇ...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1896,7 +1896,7 @@ void main() //<大石 DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ざっとシナリオを読み比べたけど...、圭一くんなりに日々を送ってると思うよ@...祭具殿の一件さえ除けば、圭一くんの日々の暮らしに不審な点は見当たらないけどなぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1913,7 +1913,7 @@ void main() //<富竹 DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_komaru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_komaru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「う~ん...@...圭一くん、...前回や今回に何をやったのかな...@ 殺されるような悪いこと!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1933,7 +1933,7 @@ void main() //<レナ DisableWindow(); FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......迷った時には本人に聞いてみるのが一番なのですよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1969,7 +1969,7 @@ void main() //<圭一 DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_nande_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1b_nande_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res5", "up", 0, 0, 1300 ); //「と、言うわけなの@だからね、圭一くんの自分の胸に聞いてみてほしいんだけど......。@ @@ -1986,7 +1986,7 @@ void main() //<レナ DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_akuwarai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃん、殺されるような、どんな悪いことをやったわけぇ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2000,7 +2000,7 @@ void main() //<魅音 DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「私にいつも働いている狼藉のせいに違いないですわ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2014,7 +2014,7 @@ void main() //<沙都子 DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ボクのお胸をぎゅーっとやったのが犯罪に違いないのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2028,7 +2028,7 @@ void main() //<梨花 DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/tomi1_warai_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そうそう@ 年頃の女の子たちに囲まれて毎日幸せってのが、そもそもの罪のような気がするなぁ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2043,7 +2043,7 @@ void main() //<富竹 DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「なっはっはっはっは!@ それは確かに重罪ですねぇ@ 前原さん、実にうらやましい主人公役ですよぅ@ たまには代わって下さい。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -2066,7 +2066,7 @@ void main() //<大石 DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 9, "sprite/normal/ta1_akuwarai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 9, "sprite/ta1_akuwarai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「くっくっく...@ まぁ確かに、あれだけ役得がいろいろあれば、最後にちょっと刺されるくらい、お安い御用よねぇ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -2081,7 +2081,7 @@ void main() //<鷹野 DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「というわけで圭一さん@あなたの犯した罪を思い出しましてー?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2132,7 +2132,7 @@ void main() //<圭一 DisableWindow(); PlayBGM( 1, "msys02", 56, 0 ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_warai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res1", "left", 0, 0, 300 ); //「.........かわいそかわいそです@今度、頭をなでなでしてあげますですよ。@ @@ -2149,7 +2149,7 @@ void main() //<梨花 DisableWindow(); - ModDrawCharacterWithFiltering(1, 6, "sprite/normal/si1a_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 6, "sprite/si1a_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「今回のシナリオを読んだ上で、改めて「鬼隠し編」を読むべきかな...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2163,7 +2163,7 @@ void main() //<詩音 DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_wink_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「私は、魅音の立場になって「綿流し編」を読み返してみるよ@圭ちゃんの立場で読んだ時とは違う発見があるかもね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2180,7 +2180,7 @@ void main() //<魅音 DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_warai_b1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1b_warai_b1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「私は『鬼』の仕業だとずーっと思ってますのよ!@ 全ての現象とトリックは、全て『鬼』で説明がつきますのよー!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2196,7 +2196,7 @@ void main() //<沙都子 DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「......何だかプラズマみたいなのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2208,7 +2208,7 @@ void main() //<梨花 DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); //「プレイしてくださった皆さんはどうお感じになりましたか@ ぜひ皆さんのご意見ご感想を聞かせてくださいね!@ @@ -2224,7 +2224,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「まだまだ先は長いですけど、頑張ってくださいね~!」 if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2234,7 +2234,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 2, "ps3/s20/02/440200229", 256, TRUE); diff --git a/Update/wata_001.txt b/Update/wata_001.txt index 33061ed2..32434b92 100644 --- a/Update/wata_001.txt +++ b/Update/wata_001.txt @@ -486,7 +486,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "flashback"); - ModDrawCharacter(2, 3, "sprite/normal/me1b_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); // くっそー!@ あの時、余裕ぶって降りたあの1枚があればぁあぁあ!!@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -643,9 +643,9 @@ void main() DisableWindow(); DrawScene("white", 1000 ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 3, "sprite/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/ie1", "left", 0, 0, 300 ); //「圭一く~ん@ 遅いよ遅いよ!@ @@ -671,7 +671,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あの二人はここで待ち合わせるより、直接、町で合流した方が早いよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -710,7 +710,7 @@ void main() NULL, " Even then, I wouldn't lose to you~!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「魅ぃちゃんってね、なぜか現金輸送車の順路とか時間とかをいつもレナに教えてくれるんだよ@...何でだろね。何でだろね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -746,7 +746,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_odoroki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_odoroki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「レ、.........レナぁああぁあッ!@ あんた、なに言ってんのぉおぉお!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -760,7 +760,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あっははははは@ 魅ぃちゃんごめんね! 魅ぃちゃんごめんね! あはははは!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -812,7 +812,7 @@ void main() NULL, "But, the five of us together would be absolutely more fun!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そうだね! じゃあ行こうか!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -912,7 +912,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「こっちにはね、ゲームセンターとかおもちゃ屋さんとかがいろいろあるの@魅ぃちゃんが詳しいよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -939,7 +939,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ゲーセン通いなんて、圭ちゃん不良だねぇ~@ 今度来た時に案内してあげるよ@結構台数をそろえた、いい店があるから。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1006,7 +1006,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tokui_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_tokui_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「その通り@ 優勝賞金は5万円ッ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1040,8 +1040,8 @@ void main() ClearMessage(); DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 400, TRUE ); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, FALSE ); - ModDrawCharacter(1, 5, "sprite/normal/ri2_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, FALSE ); + ModDrawCharacter(1, 5, "sprite/ri2_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「皆さま方~!@ お待ちしてましてよ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1079,7 +1079,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「は??......圭一さんの話がわかりませんわ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1091,7 +1091,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「遅くなったかな? 梨花ちゃんたちは今来たの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1102,7 +1102,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......今日は早く終わったので、だいぶ待ってましたですよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1112,7 +1112,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そりゃ悪いことをしたわー@こっちは圭ちゃんがなかなか来なくてさぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1126,7 +1126,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri2_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri2_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......圭一では仕方ありませんですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1146,7 +1146,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/mati_o1", "m1", 0, 0, 300 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa2a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「もちろん@ 圭一さんでなくては務まらない大役でしてよ@ をーっほっほ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1184,7 +1184,7 @@ void main() NULL, "*smack smack smack smack smack smack...!!!*", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa2a_naku_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa2a_naku_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭々がいじめたぁあぁあ!!@ わぁああぁああぁあああぁあんッ!!!@ @@ -1197,7 +1197,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_niko_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri2_niko_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......圭一にいじめられてかわいそかわいそですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1209,7 +1209,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_kaii_b1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_kaii_b1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「沙都子ちゃん泣いてる泣いてる!@ お持ち帰り~~!!@ 悪い人はレナお姉ちゃんがやっつけてあげるからね!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1264,7 +1264,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_tohoho_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_tohoho_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...前歯が欠ける前に新しいオチを探した方がいいと思うけどねー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1303,7 +1303,7 @@ void main() NULL, "Apparently they all knew Mion, and finding out that she had arrived, they greeted her with jeers a few at a time.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「魅ぃちゃんはこのおもちゃ屋さんの常連なの@だから友達もすっごく多いの!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1325,7 +1325,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ほら圭一さん、奥を御覧なさいませー!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1358,7 +1358,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「驚いたかい圭ちゃん@私、この店のおじさんと仲良しでね@ たまに客寄せイベントってことでゲーム大会を開かせてもらってるんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1382,7 +1382,7 @@ void main() NULL, " ...Meaning, all the boys livening up the place... were participants!?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そうなの@いつもは5人だけど、今日はもっともっと大勢での部活なんだよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1402,7 +1402,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 4, "sprite/normal/sa2b_akuwarai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa2b_akuwarai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/mati_o2", "left", 0, 0, 300 ); //「......圭一さんの考えてること、手に取るようにわかりましてよ。@ @@ -1426,7 +1426,7 @@ void main() NULL, " Together, okay? One, two...\"", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa2a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa2a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1455,7 +1455,7 @@ void main() NULL, " My eyes lit up like a flame.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ね、圭ちゃん@今日は楽しめそうでしょ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1480,7 +1480,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ライバル@ ......はぁー、圭ちゃん@......鯨が水を飲むとき、今飲んだ水の中に何匹白子が混じってたか、いちいち数えてると思う~?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1549,7 +1549,7 @@ void main() NULL, "\"...What the heck is that?\"", GetGlobalFlag(GLinemodeSp)); PlayBGM( 1, "msysRi", 56, 0 ); - ModDrawCharacter(2, 5, "sprite/normal/ri2_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri2_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1566,7 +1566,7 @@ void main() NULL, "\"...I'm also going to do my best.", Line_WaitForInput); - ModDrawCharacter(2, 5, "sprite/normal/ri2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //ファイト、おーなのです♪@ ModPlayVoiceLS(4, 5, "ps3/s19/05/990500090", 256, TRUE); @@ -1604,7 +1604,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys04", 56, 0 ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_kaii_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_kaii_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/mati_o2", "left", 0, 0, 300 ); //「きょ、今日は楽しくなりそうだね@ 頑張るよ~@ はぅ~~~~!!@ @@ -1648,7 +1648,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // 魅音は、顔見知りの常連たちとたわいないお喋りに華を咲かせ、いつもの自分をアピールしていた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1685,7 +1685,7 @@ void main() DisableWindow(); DrawScene("background/mati_o2", 400 ); - ModDrawCharacter(2, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa2a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一さん、知らないんですの...@ ...賞金の5万円、魅音さんの自腹でしてよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1721,7 +1721,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); DrawSceneWithMask("background/mati_o2", "left", 0, 0, 300 ); - ModDrawCharacter(2, 3, "sprite/normal/me2_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......ん@ 何、圭ちゃん@私の顔に、/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1733,7 +1733,7 @@ void main() NULL, " What is it, Kei-chan?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 100, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 100, TRUE ); ModPlayVoiceLS(4, 3, "ps3/s19/03/990300410", 256, TRUE); OutputLine(NULL, "私の顔に、", @@ -1827,7 +1827,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「けけ、圭一くん@ がががが頑張ろうね@ 頑張ろうね!@ はぅ~!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1866,7 +1866,7 @@ void main() NULL, "I definitely didn't want to fight her, if possible.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri2_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/mati_o4", "left", 0, 0, 300 ); //「梨花ちゃんガンバレー!@ 僕たちも応援してるよ~~!!!@ @@ -1915,7 +1915,7 @@ void main() NULL, "...Like Rena, she was somebody who I didn't want to fight if I could help it.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2b_def_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2b_def_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/mati_o2", "right", 0, 0, 300 ); //「もちろん、一番戦いたくないのは魅音さんですけどね。@ @@ -1937,7 +1937,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅音さん、...おとといのポーカーで負けたの、相当、根に持っているみたいでしてよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1957,7 +1957,7 @@ void main() NULL, " ...In other words, today is just an elaborate stage for her revenge!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_huteki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_huteki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/mati_o4", "right", 0, 0, 300 ); // まるでテレパシーでも伝わるかのように、魅音がこちらに振り返る@ @@ -1991,7 +1991,7 @@ void main() NULL, " ...Without a doubt, there'll be casualties!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akireru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_akireru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/mati_o2", "left", 0, 0, 300 ); //「私と圭一さんが何となく置いてきぼりですわねぇ@/ @@ -2002,7 +2002,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //...いかがでございましょう@ 何でしたらスマートに、緒戦をお手合わせ願えませんかしら?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2078,7 +2078,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あら残念ですわね...@圭一さんにしてはなかなか慎重でしてよ@ ほっほっほ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2185,7 +2185,7 @@ void main() NULL, "It was then that the owner of the store told Mion in a lackadaisical voice that it was about time to begin.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「みんないいかな~?@ 傾注傾注~!!@ @@ -2235,7 +2235,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「さて。各卓の競技方法なんだけど@これは各卓で好きに決めていいよ@このお店にあるゲームなら何を使ってもOK!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2270,7 +2270,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......はぅ@そうだね@決まらないと始められないね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2301,7 +2301,7 @@ void main() NULL, " There wasn't anybody who would simply cede to their opponent's suggestion!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「紳士的に決めてほしいけど、そーゆう時は店のマスターが決めるってのでいい?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2364,7 +2364,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me2_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「当然、わかってると思うけど...部活メンバーには一般参加者とは別に罰ゲームが付くからね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2435,7 +2435,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そういうこと。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2455,7 +2455,7 @@ void main() NULL, " Like, if all the club members drop out midway through?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...あっはっはっは!@ 圭ちゃん、脳みそは元気~?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2482,7 +2482,7 @@ void main() NULL, "The look in Mion's eye became that of a lion baring its fangs!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「我が部の最精鋭が、どう間違ったらこんなヒヨコ共相手に負けるってーの@ ......圭ちゃん@緒戦で消えて、私に恥かかさないでよ...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2518,7 +2518,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「会おうね@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2592,8 +2592,8 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(3, 25, "sprite/normal/oka1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 24, "sprite/tomita1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(3, 25, "sprite/oka1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // 俺の卓の対戦相手はこの2人組か@年下みたいだな@...............あれ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2829,7 +2829,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 24, "sprite/tomita1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「1・2・3・4・5・6・7・8っと@/ if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } @@ -2838,7 +2838,7 @@ void main() NULL, "\"1, 2, 3, 4, 5, 6, 7, 8.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_warai_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE ); + ModDrawCharacter(1, 24, "sprite/tomita1_warai_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE ); //ボーナス@銀行から十万$もらう。@ ModPlayVoiceLS(4, 24, "ps3/s19/24/992400005", 256, TRUE); @@ -2863,7 +2863,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 25, "sprite/normal/oka1_shinken_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 25, "sprite/oka1_shinken_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「1・2・3@/ if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } @@ -2873,7 +2873,7 @@ void main() DisableWindow(); PlaySE( 3, "wa_011", 56, 64 ); - ModDrawCharacter(3, 25, "sprite/normal/oka1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 25, "sprite/oka1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //出世コースに進む。@ ModPlayVoiceLS(4, 25, "ps3/s19/25/992500002", 256, TRUE); @@ -2976,7 +2976,7 @@ void main() NULL, "This naive idea... existed to distract me from the most frightening possibility...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // 魅音は悠々と、表の自販機で買ってきたジュースを片手にくつろいでいた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2986,7 +2986,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // 目線が合うと余裕の表情を返してくる@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3123,7 +3123,7 @@ void main() NULL, " She was rubbing it there.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「はぅ~~~~...@ かぁいいよぅ~~!@ お持ち帰り~~~!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3167,7 +3167,7 @@ void main() NULL, " It was entirely possible that her fingertips were on the verge of breaking the sound barrier!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_akuwarai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_akuwarai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......決まったね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3243,7 +3243,7 @@ void main() NULL, " Concentration.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // 沙都子の苦悩の表情を見る限り......どうやら苦戦しているように見える@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3430,7 +3430,7 @@ void main() NULL, "...When you're up against Satoko, you can't let your guard down for a moment until the battle is over!!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あら、圭一さんの勝負はまだ付きませんの@ センスないですわねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3488,7 +3488,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa2a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「相手を仕留めるワナはほんのちょっぴり@それも1個で充分ですのよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3596,7 +3596,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 5, "sprite/normal/ri2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「......わぁ♪ 釣れましたですよ~。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3640,7 +3640,7 @@ void main() NULL, "That corner had become an informal meeting of the Rika Furude Fan Club!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/mati_o2", "left", 0, 0, 300 ); PlayBGM( 1, "msys04", 56, 0 ); @@ -3681,7 +3681,7 @@ void main() NULL, " ...That's what I heard.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「梨花にしかできない、梨花だから許される...大技ですわね!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3699,7 +3699,7 @@ void main() NULL, " ...A masterful technique!!!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_shinken_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 24, "sprite/tomita1_shinken_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/mati_o4", "right", 0, 0, 300 ); //「前原さんの番ですよ。@ @@ -3747,7 +3747,7 @@ void main() DisableWindow(); DrawScene("background/mati_o4", 300 ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_hau_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_hau_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「あれ......、圭一くん、ひょっとして苦戦かな? 苦戦かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3757,7 +3757,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_def_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「岡村@あなた今、いくらぐらい持ってますですのー?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3777,7 +3777,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 25, "sprite/normal/oka1_def_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 25, "sprite/oka1_def_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「えっと...98万ちょいくらいかな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } @@ -3789,7 +3789,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri2_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「......富田はどれくらいお金持ちですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3800,7 +3800,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(2, 24, "sprite/normal/tomita1_def_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 24, "sprite/tomita1_def_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あ、...俺は.........88万$@まだまだ逆転できる位置だね!@ @@ -3821,7 +3821,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 3, "sprite/normal/me2_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「で? 圭ちゃんはいくら持ってんの...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3866,7 +3866,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // 梨花ちゃんが俺の頭をやさしく撫でてくれた@...だが、あまり嬉しくなかった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3876,7 +3876,7 @@ void main() NULL, " ...Still, she wasn't too happy.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akireru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_akireru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......無様ですわね@一度は好敵手と思ったのに@幻滅でしてよ~?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3894,7 +3894,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「投げちゃダメだよ圭一くん@ 何か逆転があるはずだよ?@ がんばろ@ 最後までがんばろ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3922,7 +3922,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/mati_o4", "m1", 0, 0, 300 ); - ModDrawCharacter(2, 3, "sprite/normal/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // ...だが、魅音の目は信じられないくらい淡白で、...つまらないものでも見るかのようだった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3992,7 +3992,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_komaru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_komaru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「み、魅ぃちゃん、そんなに怒ることないよ...@ 待ってよ...!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4063,8 +4063,8 @@ void main() PlayBGM( 1, "msys12", 56, 0 ); DisableWindow(); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_kanashimi_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(3, 25, "sprite/normal/oka1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 24, "sprite/tomita1_kanashimi_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(3, 25, "sprite/oka1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あの......ゲーム、進めます...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } @@ -4155,8 +4155,8 @@ void main() DisableWindow(); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacter(3, 25, "sprite/normal/oka1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(1, 24, "sprite/tomita1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(3, 25, "sprite/oka1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/mati_o4", 400 ); PlayBGM( 1, "msys04", 56, 0 ); ShakeScreen( 1, 20, 20, 5, 0, ); @@ -4193,8 +4193,8 @@ void main() DisableWindow(); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_odoroki_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(3, 25, "sprite/normal/oka1_odoroki_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 24, "sprite/tomita1_odoroki_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(3, 25, "sprite/oka1_odoroki_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); ShakeScreen( 1, 10, 20, 5, 0, ); @@ -4230,7 +4230,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_kanashimi_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 24, "sprite/tomita1_kanashimi_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そりゃそうですよ@5万なんて大金、二度とないチャンスですよ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } @@ -4263,7 +4263,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 25, "sprite/normal/oka1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 25, "sprite/oka1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); @@ -4299,7 +4299,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_ikari_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 24, "sprite/tomita1_ikari_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「じゃ、じゃあ前原さんが勝ったら、どんな楽しみ方があるってんですか。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } @@ -4351,7 +4351,7 @@ void main() NULL, " You like Satoko, right?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_tere_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 24, "sprite/tomita1_tere_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModPlayVoiceLS(4, 1, "ps3/s19/01/hr_kei09720", 256, TRUE); OutputLine(NULL, " 否定するなッ!!!", @@ -4364,7 +4364,7 @@ void main() NULL, " You like Rika, right?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 25, "sprite/normal/oka1_tere_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 25, "sprite/oka1_tere_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); ModPlayVoiceLS(4, 1, "ps3/s19/01/hr_kei09750", 256, TRUE); OutputLine(NULL, " 赤くなるなッ!!!!」", @@ -4472,7 +4472,7 @@ void main() DisableWindow(); PlaySE( 3, "wa_016", 56, 64 ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_odoroki_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 24, "sprite/tomita1_odoroki_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); ShakeScreen( 1, 10, 20, 5, 0, ); PlaySE( 4, "wa_030", 56, 64 ); DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 ); @@ -4486,7 +4486,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 25, "sprite/normal/oka1_tere_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 25, "sprite/oka1_tere_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/mati_o4", 600 ); //「そして岡村くん@君には猫耳梨花ちゃんに手綱を付けてお散歩させてあげよう。@ @@ -4501,7 +4501,7 @@ void main() DisableWindow(); PlaySE( 3, "wa_016", 56, 64 ); - ModDrawCharacter(3, 25, "sprite/normal/oka1_odoroki_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 25, "sprite/oka1_odoroki_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); ShakeScreen( 1, 10, 20, 5, 0, ); PlaySE( 4, "wa_030", 56, 64 ); DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 ); @@ -4514,8 +4514,8 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_tere_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacter(3, 25, "sprite/normal/oka1_tere_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(1, 24, "sprite/tomita1_tere_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(3, 25, "sprite/oka1_tere_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/mati_o4", 600 ); //「「そそ、そんなこと......そんな、あのあのあの...ッ!!!!」@ @@ -4599,9 +4599,9 @@ void main() PlaySE( 3, "wa_007", 56, 64 ); ShakeScreen( 1, 50, 20, 3, 0, ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 24, "sprite/tomita1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 25, "sprite/normal/oka1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 25, "sprite/oka1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/mati_o4", 400 ); @@ -4652,8 +4652,8 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(3, 25, "sprite/normal/oka1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 24, "sprite/tomita1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(3, 25, "sprite/oka1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「「「ゲーム終了ぉぉおおぉおッ!」」」/ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一&富田&岡村", NULL, "Keiichi & Tomita & Okamura", NULL, Line_ContinueAfterTyping); } @@ -4683,7 +4683,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_odoroki_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「け、圭一さん......どうなりましたのッ?@ 勝敗は...ッ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4733,8 +4733,8 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_ikari_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(3, 25, "sprite/normal/oka1_shinken_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 24, "sprite/tomita1_ikari_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(3, 25, "sprite/oka1_shinken_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「「ぅおおおぉーーすッ!!!!」@ if (GetGlobalFlag(GADVMode)) { OutputLine("富田&岡村", NULL, "Tomita & Okamura", NULL, Line_ContinueAfterTyping); } @@ -4758,7 +4758,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「や......やったよやったよ圭一くん!! わぁあぁあーい!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4830,7 +4830,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me2_tokui_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_tokui_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「ふん@......遅ぇーっての。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4849,7 +4849,7 @@ void main() NULL, "Baring our fangs at each other, we laughed together in a most unsightly fashion!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_def_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/mati_o2", "right", 0, 0, 300 ); //「じゃあこれで...部活メンバーが全員、一回戦突破ですわね!!@ @@ -4861,7 +4861,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_hau_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_hau_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ということは、今度は...みんなで対決だね! 対決だね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4872,7 +4872,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri2_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri2_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「......ボクはもう賞金で買うものを決めていますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4883,7 +4883,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_akuwarai_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「もちろんですわ~! ねー!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4892,8 +4892,8 @@ void main() NULL, "\"That's only natural~!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2a_warai_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, FALSE ); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_warai_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2a_warai_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, FALSE ); + ModDrawCharacter(3, 4, "sprite/sa2a_warai_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); ModPlayVoiceLS(4, 4, "ps3/s19/04/990400200_01", 256, TRUE); OutputLine(NULL, " ねー!!!」", @@ -4937,7 +4937,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_huteki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_huteki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「...くっくっく......、ヒヨコが@私に勝つなんて百万光年早いって。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4962,7 +4962,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_tohoho_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_tohoho_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // ...あ、照れてる照れてる¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4970,7 +4970,7 @@ void main() NULL, "...Oh, she's embarrassed, she's embarrassed.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「どうするの魅ぃちゃん@5人でどう戦うのかな@ かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4987,7 +4987,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_huteki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_huteki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「さぁて@...くっくっく@これだけ豪華な面々が揃ったんだからね@今日という日を急ぐのが惜しいよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5008,7 +5008,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......魅ぃの言ってる意味が難しいです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -5033,7 +5033,7 @@ void main() NULL, "Mion's hair flowed elegantly—almost like a cape—as she turned her back to the table.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_huteki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_huteki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「今日の勝負を、部長、園崎魅音が預からせてもらうよ@勝負方法と日時は未定@...ギャラリーは多い方がいいね@雛見沢も興宮も、全ての人間の目の前で@ @@ -5054,7 +5054,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // ......これ以上ないくらい徹底的な決着をつけてあげるよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5063,7 +5063,7 @@ void main() NULL, "...By then, we'll know the best way to finally settle things.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「に、逃げる気ですのッ?!?@ いくら魅音さんでも卑怯ですことよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -5077,7 +5077,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_huteki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_huteki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「くっくっく...ヒヨコがぁッ!@ 生かされたことにまだ気付かんか!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5096,7 +5096,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「また会いましょ@せいぜい首でも洗っとくことね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5162,8 +5162,8 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_ikari_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(3, 25, "sprite/normal/oka1_shinken_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 24, "sprite/tomita1_ikari_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(3, 25, "sprite/oka1_shinken_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「「前原さぁああん!!@ 絶対優勝して下さいよぉおぉおッ!!!」@ if (GetGlobalFlag(GADVMode)) { OutputLine("富田&岡村", NULL, "Tomita & Okamura", NULL, Line_ContinueAfterTyping); } @@ -5273,7 +5273,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys01", 56, 0 ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あ、ごめん圭ちゃん、!w700私、!w700これからバイトー...☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5307,7 +5307,7 @@ void main() NULL, " Like you would see in a sketch-comedy show, my legs slipped in opposite directions until I was doing the splits.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うん@圭一くんがゲームしてる間に魅ぃちゃんに電話があったの@...残念だね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5324,7 +5324,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_tohoho_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_tohoho_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「せっかく熱くなってきたのに...ツイてないよ@...叔父さんの店でさ、特売にお客が殺到してるらしくてさ、レジが足りないから助けてーって電話があったんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5345,7 +5345,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_sinmyou_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_sinmyou_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ささやかなお店だけどね@でもさー@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5358,7 +5358,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // ......特売やれば主婦が殺到するの、常識で読めないのかねぇー!@ 店員足りないのにタマゴ1パックお一人様1点限り10円なんてやるなー!!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5422,7 +5422,7 @@ void main() NULL, "Damn Mion, she really knows how to fire people up!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「私こそ@ 頭がジンジン痺れるくらい燃え上がったよ@ 特に圭ちゃん@ 怖かったぁ!@ あの場で本当に噛み殺されるんじゃないかって思ったね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5444,7 +5444,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「お仕事だから仕方ないけど...ホントに残念だね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5456,7 +5456,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「この続き、本当にやりたいですわね@ いつがいいでございましょう~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -5471,7 +5471,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......綿流しのお祭りでやるのなんていいですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -5483,7 +5483,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「綿流祭五凶爆闘か@......そうだねぇ@考えておくかなぁ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5513,7 +5513,7 @@ void main() NULL, " Cotton Drifting Five Demon... what??", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あははははは@ 私、週間漫画みたいないい加減なノリ、大好きなんだ@こんな痛快な部活が、近いうちにまたできるといいねぇ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5564,7 +5564,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_tohoho_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me2_tohoho_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「わ、善郎おじさん@ 私にはないの、お駄賃ー!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5577,8 +5577,8 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri2_warai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri2_warai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「あらあらあら!@ かわいいのが出てきましたわよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -5598,7 +5598,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_kaii_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_kaii_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「わ!@ これ...かぁいい~...!@ お持ち帰りしていいの?@ 本当に...?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5654,7 +5654,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/mati_o1", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_warai_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me2_warai_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あっはっはっは@ 圭ちゃんには一番似合わないのが出てきちゃったねぇ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5679,7 +5679,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭ちゃんが持ってたら、確実に明日から変態扱いだね。うん!¥ @@ -5736,7 +5736,7 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); } DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/mati_o1", "m1", 0, 0, 300 ); //me_si_wa_a1 @@ -5761,7 +5761,7 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); } DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「へっへっへ、わかってるじゃない@ 私さ、どーして男に生まれなかったのかなーって思う時あるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5784,7 +5784,7 @@ void main() NULL, " If you were a boy, I would have killed you already!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あっはっはっはっは!@ 今のうちに殺しといた方がいいよ~@ じゃないと圭ちゃん、死んで後悔することになるから@あっははははは!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5859,7 +5859,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys11", 56, 0 ); - ModDrawCharacter(2, 3, "sprite/normal/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「じゃね@今日は最高に楽しかった@またねみんな@明日、学校で~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5902,7 +5902,7 @@ void main() NULL, "...Before I knew it, the sun was already setting, and the breeze carried a hint of chill.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「もうちょっと町で遊んでいく@ それとも帰るかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5917,7 +5917,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_niko_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri2_niko_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......暗くなると道が怖いですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -5928,7 +5928,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_def_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「では、引き上げ時ですわね@今日は本当にいっぱい騒ぎましたわぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -5969,7 +5969,7 @@ void main() NULL, "The road back to Hinamizawa was long, but I didn't really mind.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そうそう@ レナさん、圧勝でございましたわね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -5991,7 +5991,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あはははは@ だってすごいかぁいいカルタだったんだもの@ほら@ 買っちゃったんだよ☆ はぅ~~!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6010,9 +6010,9 @@ void main() ClearMessage(); DisableWindow(); DrawScene("black", 1000 ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri2_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_def_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri2_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/mati4", "left", 0, 0, 300 ); //「梨花も相変わらずですわ@梨花にかかれば、男どもなんて赤子の手をひねるようなものですわね!@ @@ -6026,7 +6026,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri2_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri2_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「......楽勝だったのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -6047,7 +6047,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あはははは@ 沙都子ちゃんだってすごかったね@ 最後は大盛り上がりだったよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6064,7 +6064,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_warai_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_warai_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「褒められるようなゲームではありませんでしてよ@ をーっほっほっほ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6076,7 +6076,7 @@ void main() NULL, " Ohohoho!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri2_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri2_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「......圭一も、最後はとうとう牙を剥きましたです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -6101,7 +6101,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2b_yareyare_b1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2b_yareyare_b1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...富田さんたち、何だかすっごく応援してましたけど、...何ですかしらね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6111,7 +6111,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri2_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri2_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「......富田と岡村に何か約束してましたです@...きっと内緒話なのですよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -6123,7 +6123,7 @@ void main() NULL, " ...It's probably a secret.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「な、...内緒話...内緒話...@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6132,7 +6132,7 @@ void main() NULL, "\"A... a secret... a secret...", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //......はぅ~~...何だろね、何だろね!@ ModPlayVoiceLS(4, 2, "ps3/s19/02/990200445", 256, TRUE); diff --git a/Update/wata_002.txt b/Update/wata_002.txt index 232798e2..8909644b 100644 --- a/Update/wata_002.txt +++ b/Update/wata_002.txt @@ -12,7 +12,7 @@ void main() DisableWindow(); DrawScene("white", 1000 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me1a_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1a_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk1", "c", 0, 0, 1300 ); PlayBGM( 1, "msys12", 56, 0 ); @@ -80,7 +80,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 300 ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 ); //「ほら、魅ぃちゃんは委員長さんなんだからもっと頑張らないと@寝ちゃだめだよ~。@ @@ -96,7 +96,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_yowaki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_yowaki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「私さー、クラス委員長じゃなくて、水泳部の部長がいいんだよ@いっぱい寝れるからー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -118,7 +118,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_huteki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_huteki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「水泳部なだけにスイミン・グ~、なんちゃって~...。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -129,7 +129,7 @@ void main() DisableWindow(); PlaySE( 3, "wa_005", 56, 64 ); - ModDrawCharacter(3, 3, "sprite/normal/me1a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 100, FALSE ); + ModDrawCharacter(3, 3, "sprite/me1a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 100, FALSE ); ShakeScreen( 1, 50, 20, 3, 0, ); // ゴン¥ @@ -148,7 +148,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 22, "sprite/normal/tie_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 22, "sprite/tie_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...お後がよろしいようで@今日はこれくらいにしましょう@委員長、号令。@ if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } @@ -165,7 +165,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「きりーーーーつ@ きょーつけーーーー!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -216,8 +216,8 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys02", 56, 0 ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_akuwarai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......お疲れ様なのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -237,7 +237,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_wink_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_wink_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「よっしゃ@そーだねー@今日は何をしようかねー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -255,7 +255,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ねぇ魅ぃちゃん@今日は昨日のイベントの続きにはならないの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -269,7 +269,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_yareyare_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_yareyare_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「そうそう@ そうですわ@ あれだけ大盛り上がりして尻切れトンボでは、納得が行きませんのよー!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -284,7 +284,7 @@ void main() NULL, " To have it end like that when things were getting good, I won't accept it!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「まぁまぁ@気持ちはわかるけど、またの機会にしようよ@ 放課後の教室なんてしみったれたロケーションじゃなくて...もっと晴れの舞台でさ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -313,7 +313,7 @@ void main() NULL, " So let me know ahead of time.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); //「わー@ 圭一くんすごい@ 応援してくれる人がいるんだね! いるんだね@ ......レナにも応援してくれる人、いないかな。@ @@ -354,7 +354,7 @@ void main() ClearMessage(); DisableWindow(); PlaySE( 3, "wa_016", 56, 64 ); - ModDrawCharacter(2, 2, "sprite/normal/re1b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「は?@ はぅ~~~?!?@ ......けけけけ、!w700圭一くん、!w700それ...どういう......はぅ~~.........。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -405,7 +405,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, TRUE ); //「......レナ殺しの圭一なのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -421,7 +421,7 @@ void main() NULL, "When Rika-chan said that, everyone burst out laughing at once.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あははは@ でもそのレナは沙都子や梨花ちゃんキラーなわけでしょ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -436,7 +436,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(1, 4, "sprite/normal/sa1b_odoroki_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1b_odoroki_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「確かにレナさんには勝てないかもしれませんけど...、私たちは圭一には負けませんでしてよー!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -460,7 +460,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_huteki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_huteki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「当り前でしょ@私、相性なんか関係なく、誰にでも負けないし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -488,7 +488,7 @@ void main() ClearMessage(); DisableWindow(); DrawScene("black", 1000 ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/gk1", 400 ); //「さぁて@ ボチボチ始めようかね!@ @@ -503,7 +503,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うん@ それで魅ぃちゃん、今日は何をやるのかな? かな?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -564,7 +564,7 @@ void main() NULL, "After Mion touched her hand to her chin briefly in thought, she turned around without pulling out any games.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「今日はさ。ちょっとシンプルに行ってみようかね@ 大道具を使ったゲームばかりってのも大味でよくないでしょ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -578,7 +578,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......どんなゲームでも、みんなでやれば大盛り上がりしますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -590,7 +590,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 400, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うん。そうだね。そうだね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -616,7 +616,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「...私は楽しくないですわ@草むしりなんか。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -644,7 +644,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1b_def_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1b_def_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「圭一くんは顔に考えてることがすぐ出るからね@すぐわかっちゃうんだよ~。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -670,7 +670,7 @@ void main() ClearMessage(); DisableWindow(); DrawScene("black", 400 ); - ModDrawCharacter(2, 3, "sprite/normal/me1b_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1b_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gk3", 1000 ); PlayBGM( 1, "msys04", 56, 0 ); @@ -704,7 +704,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me1b_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「今日のゲームは...割とパーティーゲームでは知られてるヤツなんだけどね@「シンパシー」って言うんだけど、聞いたことある人いるー?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -732,7 +732,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_hau_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); //「魅ぃちゃん、それひょっとして...@お題目を決めて、みんなで連想する言葉を書いて...@ @@ -749,7 +749,7 @@ void main() NULL, " And the more people who share the same answers, the more points are awarded? ", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // だったらレナ、知ってるよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -773,7 +773,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akireru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「知らないゲームでしてよ@説明してほしいですわね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -787,7 +787,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「まずね、親が「お題目」を決めるんだよ@例えば......「デザート」って言うお題目を決めたとする。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -812,7 +812,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1a_def_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1a_def_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......えっとー!w1000...そうですわね@例えば『プリン』とか。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -831,7 +831,7 @@ void main() NULL, " 'Pudding' or something.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「OK! だったら沙都子は手元のメモに『プリン』って書くわけ@で、全員でいっせーのせ!で答えを公開し合う@で、プリンって書いた人が2人以上いれば得点@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -855,7 +855,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); //「......つまり、みんなと同じ答えになるように考えるのがコツなのです。@ @@ -911,7 +911,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「OK~。親は部長である私でいいよね@お題目を何か適当に......。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -952,7 +952,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あははは@ かき氷って言ったら...決まってるよね~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -979,7 +979,7 @@ void main() ClearMessage(); DisableWindow(); DrawScene("black", 1000 ); - ModDrawCharacter(2, 3, "sprite/normal/me1b_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1b_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gk1", 1000 ); //「みんな書いたー@ じゃあ一斉に公開するよ@ いっせーのぉ、せッ!@ @@ -997,9 +997,9 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "m1", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE ); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, FALSE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_niko_a1_", "0", "m1", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_odoroki_a1_", "1", "m1", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, FALSE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_niko_a1_", "0", "m1", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「イチゴ@「メロン@「宇治金時@「イチゴ@「イチゴ@ if (GetGlobalFlag(GADVMode)) { OutputLine("部活メンバー", NULL, "Club Members", NULL, Line_ContinueAfterTyping); } @@ -1041,7 +1041,7 @@ void main() NULL, " The first thing that always sells out at summer festivals is always melon, isn't it!?!?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_hau_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_hau_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「レナもメロン味は好きだよ@ でもやっぱり...イチゴ味だよね。よね☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1055,7 +1055,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭ちゃん、確かに私も選ぶならメロンにするよ@だけどね、これは連想ゲームだよぅ@ かき氷って言ったらまず筆頭はイチゴでしょ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1077,7 +1077,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_odoroki_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); //「...り、梨花のは何て書いてありますの...@ それ、かき氷ですの??@ @@ -1092,7 +1092,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_niko_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......宇治金時です@たまらないおいしさなのですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1114,7 +1114,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「沙都子、これでだいたい分かったかな@ イチゴって書いた人は、仲間が3人いるから3点獲得@ この調子で点を競っていくわけ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1131,7 +1131,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1b_akuwarai_b1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「えぇえぇ@ わかりましたわー!@ それより魅音さん@今日の罰ゲームは何にしますですの?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1150,7 +1150,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_hau_b1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1b_hau_b1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「はぅ...@ や、やっぱりあるんだね...@......何かな...何かな!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1168,7 +1168,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 3, "sprite/normal/me1b_huteki_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1b_huteki_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「うーん...@何にしようかね@......圭ちゃん、何か提案ある?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1199,7 +1199,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 3, "sprite/normal/me1a_warai_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_warai_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「つまり、負けた人が全員の荷物を持たされて運ぶ、ってヤツでしょ@男子がよくやってるね@全身ランドセルだらけにして歩いてる小学生、よく見るし~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1217,7 +1217,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a2_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_komaru_a2_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「でも......どうするの@ 沙都子ちゃんと梨花ちゃんのお家は私たちとは逆方向だよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1231,7 +1231,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1b_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1b_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「じゃあ...1位の荷物をビリが家まで運んであげる、でいいんじゃない@ 全員の荷物の宅配だと結構いい距離になっちゃうしね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1245,7 +1245,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_warai_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_warai_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あ、うん@それくらいなら...いいかもね!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1258,7 +1258,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「......何だか、今日の罰ゲームは簡単ですわねぇ@この程度の罰ゲームでは圭一さんにやらせても面白くありませんわ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1272,7 +1272,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1b_akuwarai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1b_akuwarai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「じゃあもうちょっとレベルアップしようかね@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1281,7 +1281,7 @@ void main() NULL, "\"Then shall we raise the stakes a bit!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_wink_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // ただ荷物運びをするだけじゃなく!s400......!sd/ ModPlayVoiceLS(4, 3, "ps3/s19/03/990300546", 256, TRUE); @@ -1313,7 +1313,7 @@ void main() NULL, " How about we have someone schlep stuff around dressed in this!?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gk3", 400 ); //「ななッ!!!!w1000/ @@ -1336,7 +1336,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys03", 56, 0 ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_hau_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_hau_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/gk1", 1000 ); //「は、はぅ...@ か、かぁいいけど......そ、そんなのいや~~~~!!!!@ @@ -1350,7 +1350,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1b_odoroki_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......でもでも@ 圭一さんが負けた場合はどうしますの?@ 圭一さんに着れるサイズがなければ...、¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1366,7 +1366,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そこは抜かりないよ~@ 圭ちゃん用にちゃんとXLサイズも用意してあるもんねー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1379,7 +1379,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1b_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1b_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); // さぁ圭ちゃん、覚悟はいい?@ メイドコスさせて外をねり歩かせてあげるよ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1392,7 +1392,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1b_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1b_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); // カチューシャからガーターベルトにショーツまで...ぜ~んぶ揃ってるんだからねぇ!!@ @@ -1542,7 +1542,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「ねぇ、やっぱり普通の荷物持ちにしようよ...@ ほら、圭一くんも固まっちゃってるし...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1599,7 +1599,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me1b_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1b_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); //「お、圭ちゃん、分かってきたねー!!@ @@ -1626,10 +1626,10 @@ void main() NULL, " Yeah! Yeah!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1b_warai_b1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, FALSE ); + ModDrawCharacter(3, 4, "sprite/sa1b_warai_b1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, FALSE ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, FALSE ); - ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri1_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「「「おぉおおーー!!!」」@ @@ -1649,7 +1649,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 300 ); - ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); // レナだけは踏ん切りがつかないらしく、しどろもどろとしている@ @@ -1679,7 +1679,7 @@ void main() ClearMessage(); DisableWindow(); PlaySE( 3, "wa_029", 56, 64 ); - ModDrawCharacter(3, 2, "sprite/normal/re1b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // ぶッ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1719,7 +1719,7 @@ void main() NULL, " It's not like Keiichi-kun or Mii-chan wouldn't be good too~! Hau!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); PlayBGM( 1, "msys04", 56, 0 ); @@ -1778,7 +1778,7 @@ void main() NULL, "...Well then, let's not worry about it too much and start with something like this.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 3, "sprite/me1a_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk3", "down", 0, 0, 300 ); //「いい?@ 行くよー@ いっせーのーせ!!!¥ @@ -1816,7 +1816,7 @@ void main() NULL, "\"Summer Festival.\" \"Summer Festival.\" \"Fireworks.\" \"Mosquito Coils.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1b_warai_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1b_warai_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「お、レナと私が同じ答えだね@ よっしゃ、2点獲得!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1830,7 +1830,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_warai_a1_", "2", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「でも沙都子ちゃんの花火ってのもいいよね@梨花ちゃんの蚊取り線香ってのも、季語みたいでとってもいいと思うよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1843,7 +1843,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......どの答えも実に涼やかなのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1853,7 +1853,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 200 ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk3", "right", 0, 0, 200 ); //「夏休みまでもうすぐだね@......今年の夏はどうやって過ごすかなぁ。@ @@ -1881,7 +1881,7 @@ void main() NULL, "As everybody approaches the soon-to-come summer break... a plethora of dreams should be etched upon their thoughts...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_warai_a1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...ところで圭一さんの答えは何ですの@ 早く見せなさいでございますわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1903,7 +1903,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ダメダメ@ 見せるのがルールなんだから!! ほらほら!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1963,7 +1963,7 @@ void main() NULL, "It's as if my impertinent answer had somehow sullied the wonderful dreams of the coming summer break...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭一くんの夏休みって!s400.........!sd楽しくなかったんだね...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1984,7 +1984,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......大丈夫ですよ@今年の夏はみんなで過ごしましょうです@...圭一を独りぼっちにはしませんですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2056,7 +2056,7 @@ void main() NULL, "...Ugh... the tears... they...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「......圭ちゃんの夏休み、灰色だったんだね...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2086,7 +2086,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys04", 56, 0 ); - ModDrawCharacter(2, 3, "sprite/normal/me1b_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「まぁとにかく@ 私とレナは2点獲得ね!@ 続けていくよ!!...次は......!w1000/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2204,7 +2204,7 @@ void main() NULL, "...But contrary to the intrepid resolve of my reply, everybody's expression was listless.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_nande_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_nande_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そうだよね...@お魚って、うん@...お寿司はおいしいもんね。@ @@ -2237,7 +2237,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「じゃあ残る全員も公開するよ@ いっせーの!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2286,7 +2286,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_warai_b1_", "1", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1b_warai_b1_", "1", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 200 ); //「梨花と同じ答えですわね@ 2点獲得ですわー!!@ @@ -2301,7 +2301,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_warai_a1_", "1", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_warai_a1_", "1", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「レナはクジラかぁ@ 私も考えたんだけどね@イルカにしちゃった。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2318,7 +2318,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あ、そうだったの?@ レナは最初はイルカって書いたんだけど...誰も書かないかなって思って...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2333,7 +2333,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......どちらもとってもかぁいいのですよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2351,7 +2351,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 200 ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_warai_b1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1b_warai_b1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk3", "left", 0, 0, 200 ); //「これで全員2点獲得ですわね@ 圭一さん以外!@ @@ -2366,7 +2366,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_warai_b1_", "2", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...圭一くんの答え...、!w8000点だけど、!w1000...レナはとっても独創的で面白いと思うな! 思うな!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2392,7 +2392,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_tokui_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_tokui_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「魚と聞いて真っ先に食用に走るとは@......圭ちゃん、心の貧しさを恥じた方がいいよ、うん。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2444,7 +2444,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「全会一致で却下!!......ほれ@ 次の問題行くよ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2480,7 +2480,7 @@ void main() ClearMessage(); DisableWindow(); DrawScene("black", 1000 ); - ModDrawCharacter(2, 3, "sprite/normal/me1b_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1b_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gk1", 1000 ); PlayBGM( 1, "msys04", 56, 0 ); @@ -2580,7 +2580,7 @@ void main() NULL, " I am a girl...!!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1a_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gk3", 200 ); //「みんな書けたかな?@ 行くよー!!@ @@ -2595,7 +2595,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akuwarai_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「圭一さん、今度くらい得点できないとヤバいではございませんの~?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2624,7 +2624,7 @@ void main() NULL, " No, I will *make* it match!!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 200 ); //「圭一くん、今度は自信たっぷりだね@ レナね、今度は圭一くんと合うようにね、男の子の身になって考えたんだよ@えへへ~...『さくら餅』☆@ @@ -2642,7 +2642,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......ボクも大好きなのです@書きましたですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2681,7 +2681,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_akuwarai_a1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「では圭一さんは私と同じではございませんこと?『お花見』ですのよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2692,7 +2692,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_warai_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_warai_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そーだよねー@ さくらって言ったらお花見しかないでしょ@ 私も書いたよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2736,7 +2736,7 @@ void main() NULL, "And why of all times did you just decide to abandon answering from a girl's point of view!!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「じゃ何、圭ちゃん@...あんた、どんな女の子な答えを書いたわけよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2760,7 +2760,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 5, "sprite/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk3", "right", 0, 0, 200 ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -2825,7 +2825,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "0", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_tohoho_a1_", "0", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......いやそんな、力説しなくてもよく知ってるよ@あの毎週、違うコスチュームで戦うヤツでしょ@ うん。!w800知ってる知ってる。@ @@ -2837,7 +2837,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_def_b1_", "0", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1b_def_b1_", "0", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うんうん@かぁいいんだよね@ レナもたまに立ち読みでストーリーちゃんと追ってるよ☆@ @@ -2850,7 +2850,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 7, FALSE, 0, 0, 200, TRUE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_warai_a1_", "1", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //VoiceMatching @@ -2862,7 +2862,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 7, FALSE, 0, 0, 200, TRUE ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //VoiceMatching @@ -2874,7 +2874,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //VoiceMatching @@ -2884,7 +2884,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_huteki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // ぽん@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2899,7 +2899,7 @@ void main() NULL, "Mion quietly put her hand on my shoulder.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭ちゃん@......今、確信したわ@...圭ちゃんは骨の髄まで......!w1000オヤジなんだよ。/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2949,7 +2949,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 300 ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_hau_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_hau_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk3", "left", 0, 0, 200 ); //「そ、そんなことないよ圭一くん...@さ@ がんばろ@ ここから大逆転だよ!@ @@ -2971,7 +2971,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1b_akuwarai_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「オヤジな圭一さんに逆転などありえませんわー!@ 大人しく今日の罰ゲームをお食らいなさいませー!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2990,7 +2990,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......メイドさん衣装、カチューシャ、ガーターベルト付きで1位の人の荷物を運ぶのですよ。@ @@ -3014,7 +3014,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_huteki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_huteki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「さぁ!@ 我が部の部員なら、この絶対不利を覆してごらんッ!@ さぁさぁ続けて行くよーー!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3051,8 +3051,8 @@ void main() PlayBGM( 1, "msys05", 56, 0 ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_komaru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_komaru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/m_hi3", 3000 ); // ...............くっくっく¥ @@ -3089,7 +3089,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ、圭一くん、カチューシャ落ちそうだよ@直してあげるね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3224,7 +3224,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「しーーー!@ 圭ちゃん、声大きい声大きい@ 黙ってりゃ演劇のお稽古くらいで誤魔化せるんだから~。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3242,7 +3242,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_hau_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_hau_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そ、そうだよ...@大騒ぎしたら......!w800そ、その!w1000......ぱ、ぱんつまで女の子のだって...バ、バレちゃうよ?@ @@ -3270,9 +3270,9 @@ void main() DisableWindow(); DrawScene("black", 400 ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 3, "sprite/me1b_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/m_hi3", 400 ); //「でも圭ちゃんってさ、お肌のキメ、細かいよねー@お化粧ののりがいいってよく言われない?@ @@ -3299,7 +3299,7 @@ void main() NULL, "UwhoAA! What kind of man gets praised for being easy to apply makeup on them?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「メイドさんのカチューシャを付けた感想はどう@ これぞまさに画竜点睛@ カチューシャこそがメイド衣装の真骨頂だもんね~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3330,7 +3330,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「うふふふふ@ 圭一くん、照れてる。かぁいい~...☆¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3342,7 +3342,7 @@ void main() NULL, " Keiichi-kun is embarrassed. Kyuuuuute~...☆\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_akuwarai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_akuwarai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そうそう@男の人ってガーターベルトとかって好きなんだよねぇ~@どうよ、それを自分で身に付けてみた感想は☆@ @@ -3392,7 +3392,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「赤くなってる赤くなってる@...やっと気付いたかなぁ@ そう@今、圭ちゃんは...成人男子垂涎のメイドさんそのものなんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3442,7 +3442,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1a_kaii_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_kaii_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「みみみみみ、魅ぃちゃん......それって............はぅ......!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3520,7 +3520,7 @@ void main() ClearMessage(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re1b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re1b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/m_hi8", "down", 0, 0, 400 ); // 気付いた時、俺はいつの間にかレナに頭を抱えられ、ほお擦りをされていた@ @@ -3567,7 +3567,7 @@ void main() ClearMessage(); DisableWindow(); DrawScene("black", 400 ); - ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/m_hi6", 400 ); PlayBGM( 1, "msys05", 56, 0 ); @@ -3593,7 +3593,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ぎゃーっはっはっはっは!@ おじさんに勝てたらね~~!@ その機会を楽しみにしてるわー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3634,7 +3634,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そうだね@レナは魅ぃちゃんみたいに上手じゃないから@...誰かとすれ違ってもフォローしてあげられないからね☆¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3665,7 +3665,7 @@ void main() NULL, "I'm pretty sure I was running the 100m in about 6 seconds there.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/m_hi1", 400 ); //「じゃあね圭一くん@また明日ね~!@ @@ -4260,7 +4260,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si2_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si2_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ、...も!!w1000 も、申し訳ございません...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("ウェイトレス", NULL, "Waitress", NULL, Line_ContinueAfterTyping); } @@ -4288,7 +4288,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si2_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si2_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「その、......す、すみません。すぐにお持ちしますので...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("ウェイトレス", NULL, "Waitress", NULL, Line_ContinueAfterTyping); } @@ -4485,7 +4485,7 @@ void main() NULL, "The waitress from before returned, her eyes alternating between the order slip and the table.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あ、あの.........えっと......、@ if (GetGlobalFlag(GADVMode)) { OutputLine("ウェイトレス", NULL, "Waitress", NULL, Line_ContinueAfterTyping); } @@ -4515,7 +4515,7 @@ void main() NULL, "...Just calm down, and say \"Sorry for the wait...!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「えっと......大変お待たせして申し訳ありませんでした...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("ウェイトレス", NULL, "Waitress", NULL, Line_ContinueAfterTyping); } @@ -4630,7 +4630,7 @@ void main() NULL, "....Hau~... my nose is starting to bleed~ ...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); // その時、偶然、ウェイトレスさんと目が合った@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4676,7 +4676,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「!s200............へ...。!sd@ //!s200 @@ -4730,7 +4730,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え、!w800あ、!w800あの、!w1000......お、叔父さんのお店の手伝......、@ if (GetGlobalFlag(GADVMode)) { OutputLine("ウェイトレス", NULL, "Waitress", NULL, Line_ContinueAfterTyping); } @@ -4848,7 +4848,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「は、恥ずかしいんだからその、!w800......あまり見ないでよー...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("ウェイトレス", NULL, "Waitress", NULL, Line_ContinueAfterTyping); } @@ -4895,7 +4895,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 6, "sprite/normal/si2_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そ、そんな、...こと...言わないでよー......。@ if (GetGlobalFlag(GADVMode)) { OutputLine("ウェイトレス", NULL, "Waitress", NULL, Line_ContinueAfterTyping); } @@ -4920,7 +4920,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「わ、わ、私だってその......好きでこんな...してるわけじゃ......、¥ if (GetGlobalFlag(GADVMode)) { OutputLine("ウェイトレス", NULL, "Waitress", NULL, Line_ContinueAfterTyping); } @@ -4967,7 +4967,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ぅぅ~......!@ if (GetGlobalFlag(GADVMode)) { OutputLine("ウェイトレス", NULL, "Waitress", NULL, Line_ContinueAfterTyping); } @@ -5005,7 +5005,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ど、どうかお許しを~...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("ウェイトレス", NULL, "Waitress", NULL, Line_ContinueAfterTyping); } @@ -5024,7 +5024,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「それは嫌ぁぁああぁあ~...!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("ウェイトレス", NULL, "Waitress", NULL, Line_ContinueAfterTyping); } @@ -5050,7 +5050,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 魅音の頭の回路は恥ずかしさですっかりショートしてしまっているようだった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -5159,7 +5159,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「わた、私@ ............/ if (GetGlobalFlag(GADVMode)) { OutputLine("ウェイトレス", NULL, "Waitress", NULL, Line_ContinueAfterTyping); } @@ -5199,7 +5199,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あの.........ごめんなさい@言いそびれちゃってたんですけど....../ if (GetGlobalFlag(GADVMode)) { OutputLine("ウェイトレス", NULL, "Waitress", NULL, Line_ContinueAfterTyping); } @@ -5230,7 +5230,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 魅音もそんなアクロバティックな言い訳が通用すると思ってないのか、耳まで真っ赤になりながらドキドキそわそわしているようだった...¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -5271,7 +5271,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そ...それは......いつもお姉が話してるから人だから...知ってたわけで......。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -5340,7 +5340,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「い、いえ......わかってくれればいいんです@お姉も敵の多い人ですから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -5376,7 +5376,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 6, "sprite/normal/si2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「実は...今日が...うぅん、圭ちゃんが初めてのお客さんなの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -5440,7 +5440,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あ、お姉ってほら@...こういう可愛いの苦手なんで...、@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -5493,7 +5493,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え、!w80...............それって!w700......あの、@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -5563,7 +5563,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 6, "sprite/normal/si2_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 6, "sprite/si2_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「あ、は、はい...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -5579,7 +5579,7 @@ void main() NULL, "Mion finally returned to her senses. It seemed as if it was time for her to take her break.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「じゃ、その......私はこれで。噂の圭ちゃんと話せて楽しかったです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -5602,7 +5602,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あ、...メイドの格好させられて、表を歩かせられたんですよね~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -5631,7 +5631,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「べ~@それより私、今日いじめられたこと、お姉にチクりますから@お姉に部活で仇を取られちゃって下さいねー! あはははは...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } diff --git a/Update/wata_003.txt b/Update/wata_003.txt index d7a4487a..569a695d 100644 --- a/Update/wata_003.txt +++ b/Update/wata_003.txt @@ -12,7 +12,7 @@ void main() DisableWindow(); DrawSceneWithMask("white", "m1", 0, 0, 300 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 22, "sprite/normal/tie_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 22, "sprite/tie_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/g1", "up", 0, 0, 1300 ); PlayBGM( 1, "msys01", 56, 0 ); @@ -87,7 +87,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 22, "sprite/normal/tie_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 22, "sprite/tie_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 真剣にやらない人は先生が本気で怒りますからそのつもりで。@ if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } @@ -103,7 +103,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akireru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gr2", "left", 0, 0, 300 ); //「知恵先生はカレーに命かけてるって噂でしてよ@採点はきっと厳しいですわよ。@ @@ -127,7 +127,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_nande_a1_", "1", "left", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「適当なんて言わない方がいいよ...@先生、カレーに関しては鬼だから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -151,7 +151,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_tohoho_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「普段は温厚ないい先生なんだけどねぇ@...どういうわけかカレーにだけはうるさいんだよ@ 偏執的なくらいに!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -170,7 +170,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「うん@秘伝のカレーを研究するためにって言って、毎年インドに旅行に行ってるって言ってたもんね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -185,7 +185,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_akuwarai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......風の噂ですと...ご飯は3食カレーライスで、たまに他のものを食べる時でも必ずカレー味というこだわりぶりらしいですの。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -238,7 +238,7 @@ void main() NULL, "The teacher, while still mixing her own pot, was looking this way, smiling.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「け、圭ちゃん、シ~~~!@ ...それ以上を言ったら埋葬される...!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -271,7 +271,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......でも今日はそう簡単には行かないのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -283,7 +283,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あのね、...魅ぃちゃんが...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -307,7 +307,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「わかってるねみんな!@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -317,7 +317,7 @@ void main() DisableWindow(); PlaySE( 3, "wa_007", 56, 64 ); - ModDrawCharacter(3, 3, "sprite/normal/me1b_ikari_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, FALSE ); + ModDrawCharacter(3, 3, "sprite/me1b_ikari_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, FALSE ); ShakeScreen( 1, 20, 20, 5, 0, ); // 料理勝負だぁあぁああ!!@ @@ -335,7 +335,7 @@ void main() NULL, " There's no way Mion would leave such an enticing event alone!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/g1", "left", 0, 0, 300 ); //「勝敗はどうするでございますの@ 先生の採点で決めますの?@ @@ -355,7 +355,7 @@ void main() NULL, "As if saying \"but wait, there's more!\", the teacher reappeared with the principal in tow.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 22, "sprite/normal/tie_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 22, "sprite/tie_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gr2", "left", 0, 0, 300 ); @@ -394,7 +394,7 @@ void main() NULL, "Looking around, it seemed like the interests of everybody in the class had been piqued.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 3, "sprite/me1b_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gr1", "right", 0, 0, 300 ); //「そういうわけ@のんびりしたカレーパーティーなんかには終わらせないよ!!@ @@ -409,7 +409,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「レナ、カレーは得意だよ@ 今日は負けないよ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -423,7 +423,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/g1", "right", 0, 0, 300 ); //「私の学年は班で作りますから、梨花と一緒なのですわよ。@ @@ -446,7 +446,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......ボクのカレーで、おいしくって体がどうにかなっちゃうのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -477,7 +477,7 @@ void main() NULL, " ...But Mion continued to look unconcerned.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1b_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 3, "sprite/me1b_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gr1", "left", 0, 0, 300 ); //「くっくっく...@......圭ちゃんが今思ってることを当ててあげるよ@......魅音はきっと料理が下手に違いない。!w1000...でしょ~?@ @@ -524,7 +524,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 22, "sprite/normal/tie_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 22, "sprite/tie_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「では皆さん、いいですか@ 刃物には充分に気をつけてくださいね@始め~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } @@ -563,7 +563,7 @@ void main() NULL, "Put the rice into the canister, push your palm to the bottom... and fill with water to just above the wrist.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akireru_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「本当にそんな水加減でいいんですの@ もっと入れないといけないそうですのよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -607,7 +607,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_warai_b1_", "2", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「へ~、圭一くんすごいね@ ちょっと意外@サマーキャンプで習ったのかな!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -634,7 +634,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/gr1", "right", 0, 0, 200 ); - ModDrawCharacter(2, 3, "sprite/normal/me1b_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「ってことは...全員、ご飯の炊き方は問題なし@つまり...勝負の分かれ目はカレーの方ってことになるね!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -647,7 +647,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_warai_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_warai_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ふん@ カレーこそ梨花の独壇場ですのよ@ 皆さんなんかコテンパンですわー!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -675,7 +675,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「う~ん、!w900ひょっとすると......沙都子ちゃんは何もお手伝いをしないのが、一番のお手伝いなのかもね☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -694,7 +694,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1b_odoroki_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1b_odoroki_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ひぅッ!!@ しょ、勝負は勝てば官軍でございますわよー!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -719,7 +719,7 @@ void main() NULL, "And Satoko took it hook, line, and sinker. Rena could only apologize between fits of laughter while Satoko chased her around.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1b_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/g1", "left", 0, 0, 300 ); //「じゃあ...さっそくカレーの方に行こうかね@ここからが勝負どころだよ!@ @@ -739,7 +739,7 @@ void main() NULL, "After rinsing off the carrots, potatoes, and other standard vegetables, I grasped the knife. ...*gulp*", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gr2", "right", 0, 0, 300 ); //「今日~のカレーはどんな味~♪@ @@ -771,8 +771,8 @@ void main() NULL, "It was so calm and practiced... I seriously don't stand a chance!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1a_def_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(1, 4, "sprite/sa1a_def_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(2, 5, "sprite/ri1_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gr1", "right", 0, 0, 300 ); // 沙都子&梨花ちゃんを見る@ @@ -820,7 +820,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......ヘビさんなのですよ。がおーーー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -899,7 +899,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys04", 56, 0 ); - ModDrawCharacter(2, 3, "sprite/normal/me1b_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「くっくっくっく...@ほれ、びろーん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -918,7 +918,7 @@ void main() NULL, "As if she had already won, Mion proudly showed me the elongated potato skin.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 5, "sprite/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gr1", "right", 0, 0, 300 ); //「......圭一は知らないですか@魅ぃはお婆ちゃんにお料理とかも教えてもらってるですよ。@ @@ -933,7 +933,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_warai_a1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「料理だけじゃないよ~@裁縫からお華にお琴、銃器から無線機、ヘリの操縦まで何でも出来るんだからねぇ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -959,7 +959,7 @@ void main() NULL, "It was the first few items on that list that seemed like a lie.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「本当はすっごくお料理上手なんだよ@...面倒臭がって全然作らないけどね~。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1004,7 +1004,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacter(1, 4, "sprite/normal/sa1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「をっほっほ!@ ざまーないですわね!@ 今日は圭一さんの一人負け確定ですわよ~!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1023,7 +1023,7 @@ void main() Wait( 200 ); PlaySE( 3, "wa_005", 56, 64 ); ShakeScreen( 1, 50, 20, 3, 0, ); - ModDrawCharacter(1, 4, "sprite/normal/sa1b_hannbeso_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1b_hannbeso_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // ごちんッ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1040,7 +1040,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1b_naku_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1b_naku_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ふわぁああぁああぁああん!!@ 梨花ぁ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1054,7 +1054,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri1_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri1_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「かわいそかわいそです@......ボクが圭一をコテンパンにしてあげますです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1130,7 +1130,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_hau_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_hau_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「圭一くん、大丈夫かな@包丁で指とか切らないか心配...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1145,7 +1145,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 7, FALSE, 0, 0, 400, TRUE ); - ModDrawCharacter(2, 3, "sprite/normal/me1b_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「さぁて...圭ちゃんのお手並み、拝見だね~!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1168,8 +1168,8 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 300 ); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacter(3, 25, "sprite/normal/oka1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(1, 24, "sprite/tomita1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(3, 25, "sprite/oka1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gr3", "left", 0, 0, 300 ); @@ -1208,7 +1208,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 25, "sprite/normal/oka1_warai_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 25, "sprite/oka1_warai_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「俺らは遊んでるだけでOKです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } @@ -1245,8 +1245,8 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_kanashimi_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(3, 25, "sprite/normal/oka1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 24, "sprite/tomita1_kanashimi_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(3, 25, "sprite/oka1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ま、前原さん、!w800...それ、ほとんど恐喝です@......でも、まぁ話によっては...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } @@ -1267,7 +1267,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 25, "sprite/normal/oka1_shinken_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 25, "sprite/oka1_shinken_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「交渉次第ならOKってことですよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } @@ -1303,8 +1303,8 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_odoroki_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(3, 25, "sprite/normal/oka1_odoroki_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 24, "sprite/tomita1_odoroki_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(3, 25, "sprite/oka1_odoroki_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「え、!w700...あ、!w700......ど、どうしようかな......。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } @@ -1381,7 +1381,7 @@ void main() NULL, " A red mist spouted vigorously from the noses of the two underclassmen.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1a_def_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 4, "sprite/sa1a_def_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/g1", "left", 0, 0, 300 ); PlayBGM( 1, "msys04", 56, 0 ); @@ -1406,7 +1406,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「へー、すごいねすごいね@ 圭一くんの皮剥き、上手だよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1420,7 +1420,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_huteki_a1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_huteki_a1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......ふ@違うね@圭ちゃんが剥いたのはジャガイモじゃなく、...牙でしょ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1496,7 +1496,7 @@ void main() NULL, "...She was way out of my league...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re1b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gr2", "left", 0, 0, 300 ); //「うちのお母さんのカレーはね、いっつも具沢山だったんだよ@だからレナのカレーも具沢山なの@......本当は一晩かけてじっくり煮たいんだけどね...。はぅ。@ @@ -1525,7 +1525,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あはははは@ ダメだよ~@これ、部活だもの@ レナは負けないよ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1582,7 +1582,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「行事予定表で今日のことを予め知ってたからね@...下ごしらえはばっちりってわけよ@......私のカレーは...ゴージャスに行くよ~!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1622,7 +1622,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 22, "sprite/normal/tie_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 22, "sprite/tie_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「異議を却下します@おいしいカレーが出来れば先生は何でもOKです☆@ @@ -1651,7 +1651,7 @@ void main() NULL, "Just as the rumors said... she's a through-and-through curry freak...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1a_akuwarai_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「レナと梨花ちゃんは天性の料理上手@ 私は入念な事前準備!@ ...で@ 圭ちゃんは@ くっくっくっく...!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1702,8 +1702,8 @@ void main() NULL, "Turning around, I saw the voices calling me belonged to the two underclassmen from earlier, Tomita-kun and Okamura-kun.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacter(3, 25, "sprite/normal/oka1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(1, 24, "sprite/tomita1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(3, 25, "sprite/oka1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gr3", "left", 0, 0, 300 ); @@ -1739,7 +1739,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_tere_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 24, "sprite/tomita1_tere_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「か、勘違いしないで下さいよ@俺たち...前原さんに勝ってもらわないと......その、@ if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); } @@ -1786,8 +1786,8 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_shinken_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(3, 25, "sprite/normal/oka1_shinken_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 24, "sprite/tomita1_shinken_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(3, 25, "sprite/oka1_shinken_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「前原さん@...俺たちも...本気ってことです...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } @@ -1843,8 +1843,8 @@ void main() DisableWindow(); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(3, 25, "sprite/normal/oka1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 24, "sprite/tomita1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(3, 25, "sprite/oka1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「「お待ち申し上げておりまッす!!」¥ @@ -1886,7 +1886,7 @@ void main() NULL, "Rena even looked surprised when she came to take a look, so it must be pretty good.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_warai_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_warai_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......圭ちゃん、やるじゃない@これは...最後までわからない勝負になったねぇ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1900,7 +1900,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_warai_b1_", "2", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「圭一くんのカレー、レナも食べてみたくなっちゃうなぁ。なっちゃうなぁ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1920,7 +1920,7 @@ void main() NULL, " I've done my very best... but I'm not sure of the outcome...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa1a_akuwarai_a1_", "1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一さん、梨花が呼んでますわよ@行ってあげてでございますわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1948,7 +1948,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "down", 0, 0, 500 ); - ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 5, "sprite/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gr2", "down", 0, 0, 500 ); PlayBGM( 1, "msysRi", 56, 0 ); @@ -2092,7 +2092,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......はい呼びましたですよ@...でももうご用は終わっているのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2121,7 +2121,7 @@ void main() FadeFilm( 300 , FALSE ); DrawSceneWithMask("black", "left", 0, 0, 200 ); PlayBGM( 1, "msys04", 56, 0 ); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gr1", "left", 0, 0, 200 ); //「や、やられた...ッ!!!!!!@ @@ -2147,14 +2147,14 @@ void main() DisableWindow(); PlaySE( 3, "wa_008", 56, 64 ); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 50, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 50, TRUE ); Wait( 200 ); PlaySE( 3, "wa_005", 56, 64 ); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_hannbeso_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 50, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_hannbeso_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 50, TRUE ); Wait( 200 ); PlaySE( 3, "wa_005", 56, 64 ); ShakeScreen( 1, 50, 20, 3, 0, ); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_naku_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_naku_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「なな、何をしますのー!!@ レディの頭を何だとお思いですのー!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2179,7 +2179,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_akireru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_akireru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「失礼な@...そこまで落ちぶれてはおりませんわ@...こう見えても私、フェアですのよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2248,7 +2248,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_odoroki_a1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_odoroki_a1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「け、圭ちゃん!!@ フライパン!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2346,7 +2346,7 @@ void main() NULL, "It was such a beautiful and elaborate mousetrap that for a moment, I lost touch with reality.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gr1", 400 ); //「あらあら大惨事ですわね~@ 私は何もしてませんのよ@ をーっほっほっほっほ!!@ @@ -2389,7 +2389,7 @@ void main() NULL, "Just then, Rena, who had been sampling her own pot, let out a scream.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_nande_b1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_nande_b1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/g1", "right", 0, 0, 300 ); //「あ、あれーー?!?@ レナのカレー...しょっぱいよ? しょっぱいよ?!@ @@ -2411,7 +2411,7 @@ void main() NULL, " Then what about Mion...!?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gr2", "left", 0, 0, 300 ); //「私のはご飯がしょっぱいーーーッ!@ やられたぁあぁあぁああ!!@ @@ -2426,7 +2426,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_warai_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1b_warai_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「をーっほっほっほっほ!!@ これで邪魔者は戦う前に全て一掃でございますのよ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2441,7 +2441,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......せっかくの力作が台無しなのです@かぁいそかぁいそなのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2455,7 +2455,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「かぁいそかぁいそですわよ~。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2510,7 +2510,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 22, "sprite/normal/tie_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 22, "sprite/tie_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「さて、皆さんできましたね~@ではこれから審査員の皆さんと校長先生と私で試食をしますからね~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } @@ -2609,7 +2609,7 @@ void main() NULL, "Of course, his expression immediately changed.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 22, "sprite/normal/tie_3_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 22, "sprite/tie_3_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あらあらあら...、竜宮さんどうしちゃったんですか@ 途中まではあんなにおいしそうだったのに...。@ @@ -2629,7 +2629,7 @@ void main() NULL, "Chie-sensei must have had some expectations, judging from her disappointment.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「はぅ......、す...すみません...@間違えて......お塩を一袋入れちゃって......。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2685,7 +2685,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......では@次はボクたちのをご賞味いただくのですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2699,7 +2699,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 22, "sprite/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 22, "sprite/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「古手さんの班のカレーもとても頑張っていますね@ どれどれ@......うん@素朴だけど、これはとてもおいしく出来てます☆¥ @@ -2774,7 +2774,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msysRi", 56, 0 ); - ModDrawCharacter(1, 5, "sprite/normal/ri1_fuman_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri1_fuman_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......だめですよ恭司@ニンジンを残してはいけません。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2825,7 +2825,7 @@ void main() NULL, "The carrot-hating judge began stuffing his face with curry while tears streamed down his face.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri1_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri1_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......恭司@御代わりありますですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2873,7 +2873,7 @@ void main() NULL, "With the carrot-hating judge out of the picture, Rika-chan's assessment was unanimous.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_warai_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1b_warai_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「をっほっほ@梨花のカレーには誰もかないませんのよ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2895,7 +2895,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 3, "sprite/normal/me1a_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); PlaySE( 3, "wa_006", 56, 64 ); @@ -2907,7 +2907,7 @@ void main() PlayBGM( 1, "msys04", 56, 0 ); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 貧乏くささをお袋の味と錯覚させるなどまやかしもいいとこ!@ 皆様方が本当に食べたかったのは...こういうカレーじゃない?!¥ ModPlayVoiceLS(4, 3, "ps3/s19/03/500300038", 256, TRUE); @@ -2915,7 +2915,7 @@ void main() NULL, " Don't be deceived into thinking that this meager slop is the taste only a mother can provide!!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModPlayVoiceLS(4, 3, "ps3/s19/03/500300039", 256, TRUE); OutputLine(NULL, " 皆様方が本当に食べたかったのは…こういうカレーじゃない?!」", @@ -2964,7 +2964,7 @@ void main() NULL, " It's perfect... perfectly made!!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/g1", "right", 0, 0, 300 ); //「す、すごいすごい!@ 魅ぃちゃんすごい@ 魅ぃちゃんすごい!!!@ @@ -3023,7 +3023,7 @@ void main() NULL, "And the curry, not even a micron of grit!!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 22, "sprite/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 22, "sprite/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gr1", "left", 0, 0, 300 ); //「とても美味しい...@実に豊かな味わいですよ園崎さん@ @@ -3055,7 +3055,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「いえいえどういたしまして~@クラス委員長として模範を示したまでです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3077,7 +3077,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_komaru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_komaru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......ボクの...負けなのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3089,7 +3089,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そ、そんなはずはありませんわ...!@ 確かに飯ごうに細工をしましたのに!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3137,7 +3137,7 @@ void main() NULL, "At some point, my cooking canister had been opened, its contents completely emptied.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 3, "sprite/me1b_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/gr1", 300 ); //「み、魅音めぇええぇえ@ 俺のご飯を使いやがったなぁあぁああッ!!@ ずるいぞぉおぉおぉ!@ お前のカレーも半分寄越せぇえぇえ!!@ @@ -3163,7 +3163,7 @@ void main() NULL, "Mion clucked her tongue and waved her finger at me as a smirk washed over her face.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_tokui_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_tokui_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「おぉっと圭ちゃん、それは甘えてるよ@この最後の土壇場を、圭ちゃんは諦めた@私は諦めなかった@そういう差でしょ@ 勝負は捨てたらオシマイってこと!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3191,7 +3191,7 @@ void main() NULL, "Gah...!! I couldn't even properly voice my shame...!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_hau_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_hau_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅ぃちゃん、圭一くん可哀想だよ@...ちょっとくらいなら分けてあげても...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3257,8 +3257,8 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_kanashimi_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(3, 25, "sprite/normal/oka1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 24, "sprite/tomita1_kanashimi_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(3, 25, "sprite/oka1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); @@ -3298,7 +3298,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 25, "sprite/normal/oka1_odoroki_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 25, "sprite/oka1_odoroki_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「じ、事故ですよ@...仕方ないです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("岡村", NULL, "Okamura", NULL, Line_ContinueAfterTyping); } @@ -3409,8 +3409,8 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_warai_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(3, 25, "sprite/normal/oka1_warai_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 24, "sprite/tomita1_warai_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(3, 25, "sprite/oka1_warai_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「「うぉっす! 了解です!!」@ if (GetGlobalFlag(GADVMode)) { OutputLine("富田&岡村", NULL, "Tomita & Okamura", NULL, Line_ContinueAfterTyping); } @@ -3429,7 +3429,7 @@ void main() NULL, "Both of them dispersed after receiving these instructions.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_akuwarai_a1_", "2", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_akuwarai_a1_", "2", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...ほぅ@最後に圭ちゃんがどう足掻くか@...見せてもらおうじゃない?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3446,7 +3446,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akuwarai_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「往生際の悪い男は嫌われますのよ~?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3474,7 +3474,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_tohoho_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_tohoho_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「.........別にいいけど。しょっぱいよ?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3484,7 +3484,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "up", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_def_a1_", "0", "up", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「レナも手伝っていいよね@ 圭一くん、非常事態だし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3517,7 +3517,7 @@ void main() NULL, "Go make some tea.\"", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -3545,7 +3545,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_odoroki_b1_", "2", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1b_odoroki_b1_", "2", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「な、何ですってぇええぇええッ?!?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3556,7 +3556,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_niko_a1_", "0", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......お話を伺いますですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3608,7 +3608,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......いや、いいでしょ沙都子@受けなよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3648,7 +3648,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_akireru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「むぐぐぐ......そ、そうでございますけど......。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3659,7 +3659,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......ボクはいいですよ@圭一、ファイト、お~です。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3687,7 +3687,7 @@ void main() NULL, "...From what little I overheard, it seemed that Mion's impending victory was not in question...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 22, "sprite/normal/tie_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 22, "sprite/tie_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gr1", "up", 0, 0, 300 ); //「そう言えば...、前原くんのカレーはどうなりましたか@ 先生、まだ食べてませんよ?@ @@ -3766,7 +3766,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 22, "sprite/normal/tie_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(2, 22, "sprite/tie_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...ま、前原くん...それは.........?@ if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } @@ -3800,7 +3800,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 100, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_odoroki_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1b_odoroki_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ば、...ばかにしてますわぁ!@ それに...ほら@ 中身も何にもない...ただの塩にぎりではありませんの!!@ こんなの勝負にもなりませんわぁあぁあ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3820,7 +3820,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「.........確かに塩加減は悪くないかもしれないけど......。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3836,8 +3836,8 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/gr1", "m1", 0, 0, 200 ); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_kanashimi_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(3, 25, "sprite/normal/oka1_odoroki_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 24, "sprite/tomita1_kanashimi_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(3, 25, "sprite/oka1_odoroki_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「前原さん、本当に...こんなので...逆転できるんですかぁ?!@ @@ -3888,7 +3888,7 @@ void main() NULL, "...They were just quietly ...chowing down.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_huteki_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_huteki_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「.........圭ちゃんも...卑怯な手を使うようになったねぇ@...こりゃ...辛いなぁ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3901,7 +3901,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_warai_a1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あ、そうか@......レナにもわかったよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3915,7 +3915,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「ど、どういうことですの?@ 何でみんな黙って...あんなにも食べてますの?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4020,7 +4020,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys04", 56, 0 ); - ModDrawCharacter(3, 3, "sprite/normal/me1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......諦めるな圭ちゃん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4062,7 +4062,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 22, "sprite/normal/tie_3_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 22, "sprite/tie_3_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「?@ 前原くん、何を言ってるんですか@ カレーとおにぎりがなぜ?!@ @@ -4117,7 +4117,7 @@ void main() NULL, "Just as the teacher said at the beginning, it's a fusion of Indian and Japanese cuisine.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 22, "sprite/normal/tie_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 22, "sprite/tie_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「前原くんの言うことはわかります@でも、それとおにぎりにどんな関係が...。@ @@ -4194,7 +4194,7 @@ void main() DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 50, TRUE ); PlaySE( 3, "wa_007", 56, 64 ); ShakeScreen( 1, 50, 20, 3, 0, ); - ModDrawCharacter(2, 22, "sprite/normal/tie_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 22, "sprite/tie_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gr1", "up", 0, 0, 800 ); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); @@ -4210,7 +4210,7 @@ void main() NULL, " It was a thunderous applause that praised me!", Line_Normal); ClearMessage(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_odoroki_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「よ、世迷言もほどほどになさいませー!!!@ 認めませんわよ~!@ 先生はカレーの出来を採点してますのよ?@ こんなのは採点外@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4235,7 +4235,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_nande_b1_", "1", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_nande_b1_", "1", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「せ、先生...。圭一くんは頑張ったんです@認めてあげてください...。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4247,7 +4247,7 @@ void main() NULL, " Could you please acknowledge that...?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 22, "sprite/normal/tie_3_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 22, "sprite/tie_3_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......カレーの授業のはずだったのに...@どうしましょう。@ @@ -4268,7 +4268,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/g1", "right", 0, 0, 300 ); - ModDrawCharacter(3, 3, "sprite/normal/me1b_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1b_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 4){ModCallScriptSection("zwata_003_vm0x_n01","dialog002");} @@ -4283,7 +4283,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......どうしてなのですか@本場の材料さんなのですよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4296,7 +4296,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「シェフは地元の漁港へ行き、日本で取れた新鮮な幸を使って料理を作ったそうです@ // 食文化は決められたルールに縛られるものじゃない@...文化なんです。日本に来れば日本の文化と溶け合ってまた新しいものを形作る@ @@ -4348,7 +4348,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 22, "sprite/normal/tie_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 22, "sprite/tie_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「............前原くんは、カレーのお鍋をひっくり返してしまったそうですね@ 危ないから気をつけなさいと始めにあれだけ言ったのに。@ @@ -4370,7 +4370,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 22, "sprite/normal/tie_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 22, "sprite/tie_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ですが、......前原くんや園崎さんが言うように、食文化には垣根はありません@人を心底感嘆させるものなら、その形式はなんら差別されるものではない。@ @@ -4415,8 +4415,8 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 24, "sprite/normal/tomita1_warai_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacter(3, 25, "sprite/normal/oka1_warai_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(1, 24, "sprite/tomita1_warai_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(3, 25, "sprite/oka1_warai_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/gr2", 200 ); PlaySE( 4, "wa_003", 56, 64 ); ShakeScreen( 1, 20, 20, 5, 0, ); @@ -4466,8 +4466,8 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/gr2", "right", 0, 0, 300 ); - ModDrawCharacter(3, 5, "sprite/normal/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); - ModDrawCharacter(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); + ModDrawCharacter(1, 4, "sprite/sa1a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「さて、約束だぞ。沙都子に梨花ちゃん@君たちのカレーは没収する。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -4481,7 +4481,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1b_hannbeso_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1b_hannbeso_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そそ、それじゃ私たちのお昼がなくなっちゃいますわ~? ぅぅ~~!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4509,7 +4509,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri1_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri1_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......圭一、ありがとうなのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4635,7 +4635,7 @@ void main() NULL, "My eyes half-brimming with tears and my stomach rumbling, I was called over by the teacher.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 22, "sprite/normal/tie_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 22, "sprite/tie_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gr2", "right", 0, 0, 300 ); @@ -4667,7 +4667,7 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); } DisableWindow(); Negative( 300 , FALSE ); - ModDrawCharacter(2, 22, "sprite/normal/tie_4_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, FALSE ); + ModDrawCharacter(2, 22, "sprite/tie_4_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, FALSE ); DrawSceneWithMask("background/aka1", "right", 0, 0, 300 ); PlayBGM( 1, "msys15", 56, 0 ); @@ -5112,7 +5112,7 @@ void main() DrawScene("black", 3000 ); FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 1, "msys12", 56, 0 ); - ModDrawCharacter(1, 4, "sprite/normal/sa1b_odoroki_b1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 4, "sprite/sa1b_odoroki_b1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/g1", "left", 0, 0, 300 ); //「...ちょっと圭一さん@ 何をふらふらしてますのー!@ 後片付けもお料理の一部ですのよー!!@ @@ -5130,7 +5130,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_nande_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一くん、目がカレーだよ@ どうしたのかな? かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5150,7 +5150,7 @@ void main() NULL, " Hehehehe...♪", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あちゃー...やられたか@大丈夫、一昼夜で元に戻るよ@多分。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5213,7 +5213,7 @@ void main() NULL, "A feeling other than drowsiness made me space out...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「だ、大丈夫かな圭一くん@...だからレナのカレー食べなよって言ったのにー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5243,7 +5243,7 @@ void main() NULL, " ...The hunger... The stomachache...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_warai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1a_warai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/m_hi4", "left", 0, 0, 300 ); //「まぁまぁ@ よくしのいだよ@あの絶対的な状況下から@ つくづく圭ちゃんは追い詰められてからが強いねぇ!@ @@ -5273,7 +5273,7 @@ void main() NULL, " ...I need food~...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「家に帰れば何かあるんでしょ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5295,7 +5295,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あはははは@ 我慢してまってれば今日のお夕食はきっとおいしいよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5315,7 +5315,7 @@ void main() ClearMessage(); DisableWindow(); DrawScene("black", 1000 ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/m_hi6", "left", 0, 0, 300 ); //「じゃあ私はこの辺で@また今日もバイトでね@...は~、慣れない職種はしんどいよ。@ @@ -5354,7 +5354,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「え? 魅ぃちゃんってウェイトレスさんやってるの@ 本当に本当に?@ どこのお店かな?! はぅ~~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5371,7 +5371,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_odoroki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_odoroki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ち、ちが...、わ、私は...そう、先日のおもちゃ屋さんの店番なの!@ ウェイトレスは詩音で......、@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5409,7 +5409,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「圭一くん@......詩音って誰かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5442,7 +5442,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そうそう@ 外見は似てるけど中身は大違いなんだよ@ 私はやさしくて思慮深いけど、詩音は冷めてておっかない性格なんだよねー...!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5474,7 +5474,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_odoroki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_odoroki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「けけ、圭ちゃぁあぁあぁあん...!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5490,7 +5490,7 @@ void main() NULL, "Rena interjected as her eyes darted back and forth from our exchange.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...ふーん...@そうなの@ レナ会ったことないなぁ...@魅ぃちゃん、妹がいるなんて話してくれたこと、あったっけ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5524,7 +5524,7 @@ void main() NULL, " I could only have her end this charade.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_tohoho_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_tohoho_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あー...うん@レナには紹介したことなかったかな@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5536,7 +5536,7 @@ void main() NULL, " I still haven't introduced her to you, Rena.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //あはは、私の双子の妹で詩音って言うんだよ。@ ModPlayVoiceLS(4, 3, "ps3/s19/03/500300088", 256, TRUE); @@ -5558,7 +5558,7 @@ void main() NULL, " I never met her when I went to Mii-chan's house.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「えっと...そのその@ ほら知ってるでしょ、婆っちゃと住んでるのは私だけだから@詩音は興宮の実家に住んでるの@あ、あんまり仲がよくないから......うん、こっちには来ないんだけどねぇ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5612,7 +5612,7 @@ void main() NULL, "As she said \"Yeah, I believe you,\" a smile suddenly blossomed on Rena's face.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「レナもいつか会ってみたいな~@ 今度レナもお顔を見にいってみるね@ どこのお店で働いてるのかな?! かな?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5783,7 +5783,7 @@ void main() DisableWindow(); DrawScene("background/ma_g1_01", 1000 ); ModSetLayerFilter(2, 256, "sunset"); - ModDrawCharacter(2, 6, "sprite/normal/si1a_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「...ど、どうもこんにちはー...って?!!w1000 圭ちゃん、何やってんですかー?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -5836,7 +5836,7 @@ void main() NULL, "That's why I never even considered that Shion would appear here.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「お姉に聞きましたよ@今日のお昼、部活で大変なことがあって、ご飯、食べられなかったんですよね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -5861,7 +5861,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「だ、だから私......詩音......、@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -5981,7 +5981,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 6, "sprite/si1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/ma_g1_01", 1000 ); //「もー@お姉じゃないんですから、私、そんなことしませんよ@...別に嫌なら無理しなくても......@帰って自分で食べちゃいますから...。¥ @@ -6050,7 +6050,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...うーん......ごめんなさい、またの機会にします@私、バイトに行く途中ですから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6114,7 +6114,7 @@ void main() NULL, "Shion grew red again as she looked down once more.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......お姉がカレーの時、黙って圭ちゃんのご飯、取っちゃいましたよね@ ...悪ふざけが過ぎるとお姉、ついやり過ぎちゃうんです@決して悪気があったわけじゃ...、@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6162,7 +6162,7 @@ void main() NULL, "Could you tell that to Mion for me?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......はい@...それ、!w800......お姉きっと喜ぶと思います@ではこの辺で...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } diff --git a/Update/wata_004.txt b/Update/wata_004.txt index b255196e..5b9de78b 100644 --- a/Update/wata_004.txt +++ b/Update/wata_004.txt @@ -59,7 +59,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa3_akireru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa3_akireru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭一さんが何を言ってるのか、難しくてさっぱりですわよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -69,7 +69,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re3a_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re3a_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「えーっとね@先生の授業の進め方のルールみたいなものなの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -84,7 +84,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me3_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me3_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あっはっはっは@ 都会の軟弱な連中にはそういうのは必要だろうけどさ@田舎育ちのうちらが身体能力で劣ると思うー?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -102,7 +102,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri3_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......ボクたちは圭一が思ってるよりも運動神経はいいのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -157,7 +157,7 @@ void main() NULL, "As I began to sprawl out on top of a pipe, Mion grabbed me by the collar.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_tokui_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me3_tokui_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ちっちっち@まさか大人しく眠らせてもらえると思ってる~?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -233,7 +233,7 @@ void main() NULL, "I have to get my brain into gear!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re3a_hau_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re3a_hau_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「レナはそれより...今日の罰ゲームは何かな?の方が先だと思うな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -245,7 +245,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_akuwarai_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me3_akuwarai_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「くっくっく...@ レナはわかってるねぇ~@ 今日も飛び切りのを用意してるよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -276,7 +276,7 @@ void main() NULL, " But before she could do that—", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri3_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri3_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......ごめんなさいです@ボクはちょっとやりたいことがありますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -314,7 +314,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys03", 56, 0 ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_tohoho_a1_", "0", "up", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me3_tohoho_a1_", "0", "up", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あれれれれれれ...れ...れ@...何、どうしたの@今日は調子悪いの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -331,7 +331,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re3a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re3a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あ、そうか@魅ぃちゃん、綿流しの練習だよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -346,7 +346,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa3_def_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa3_def_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そうですわよ@今度の日曜日ですもの@梨花は猛特訓中なのですわよ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -363,7 +363,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri3_komaru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri3_komaru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......最近はがんばり過ぎてお腕が痛いのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -375,7 +375,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(1, 3, "sprite/normal/me3_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 3, "sprite/me3_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「そっか@じゃあ仕方ないな@全員揃わないなら仕方ない@...今日は各人、のんびりしようかね!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -405,7 +405,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re3a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re3a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「うん! 頑張ってね@ レナたちも応援してるからね~!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -448,7 +448,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_tohoho_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me3_tohoho_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あれ@ 圭ちゃん家には回覧板とか行ってない@ 書いてなかった@ 今度の日曜に綿流しのお祭りがあるって。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -491,7 +491,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me3_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me3_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「お、さすがは圭ちゃん、察しがいいねぇ@ 綿流しはね、名前の通り、綿を流すんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -504,7 +504,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re3a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re3a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //レナrvS19/02/500200087.「…祭壇にもお布団を積み上げているし @@ -528,7 +528,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me3_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me3_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...謂れなんてほど難しいのはないと思うなぁ@この辺って冬の寒さはかなり厳しいからね、布団とか半纏とかの防寒具を特に大切にしたからじゃないかな。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -599,7 +599,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re3b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re3b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // かぁいいんだよ~ぅ!@ ModPlayVoiceLS(4, 2, "ps3/s19/02/500200092", 256, TRUE); @@ -645,7 +645,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re3a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re3a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「巫女さんはね、祭事用の大きな鍬を持って演舞をするんだけど...それがね、梨花ちゃんにはすっごく重いらしいの。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -744,7 +744,7 @@ void main() NULL, "Mion laughed as she shook her head.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me3_huteki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me3_huteki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「放っといてあげなよ@圭ちゃんが来たら梨花ちゃんは、可愛くなっちゃうから特訓ができなくなるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -891,7 +891,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_warai_b1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あはははは@圭一くん、今日は何だかすごい食欲だったもんね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -905,7 +905,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_wink_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「基本的にいつも大食いだけどさ@今日は何か格別だったねー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -933,7 +933,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_warai_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あはははは、わかるよ。わかるよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -942,7 +942,7 @@ void main() NULL, "\"Ahahaha, I get you. I get you.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「しかし...圭ちゃんってさ、いつもお弁当、きれいに食べるよね@ご飯一粒も残さないって言うか。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -971,7 +971,7 @@ void main() NULL, "Hearing that, Mion's eyes momentarily widened in surprise, followed by a cool laugh.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_wink_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「圭ちゃんってさ@ぱっと見、ワイルドでいい加減そうなんだけど、...結構、律儀だよね@しつけがいいと言うか。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -988,7 +988,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_def_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_def_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ、うん。それはレナも思うな。思うな@ 圭一くんって、見かけよりずっとやさしい人だよ...!@ @@ -1007,7 +1007,7 @@ void main() NULL, "...Both of them were probably trying to compliment me, but I had a strange feeling I wasn't being complimented at all.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そんなことないって@ 見かけと中身は大違いって、そう言いたいんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1029,7 +1029,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 22, "sprite/normal/tie_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 22, "sprite/tie_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「こらッ@ 園崎さん、前原くん、授業中ですよ...!@ 園崎さんはどこまで進みましたか? ノートを持ってきてください。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } @@ -1038,8 +1038,8 @@ void main() NULL, "\"Hey!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a2_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_tohoho_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1a_komaru_a2_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); ModPlayVoiceLS(4, 22, "ps3/s19/22/501400053", 256, TRUE); OutputLine(NULL, " 園崎さん、前原くん、授業中ですよ…!!", @@ -1063,7 +1063,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 100 ); - ModDrawCharacter(3, 3, "sprite/normal/me1b_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 3, "sprite/me1b_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); //「えー、まー......@ソコソコに...☆@ @@ -1077,7 +1077,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 22, "sprite/normal/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 22, "sprite/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「さっきから全然進んでいないじゃないですか...!@ 最上級生なんだからもっとしっかりしないといけませんよ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } @@ -1098,7 +1098,7 @@ void main() NULL, " Poor bastard.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); //「人は見かけによらない、っていうことだね@...むしろ、見かけとは逆が真かもしれないよ。@ @@ -1153,7 +1153,7 @@ void main() NULL, "\"Satoko-chan's been rude lately, but just a while ago she was pretty different.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //すごい甘えんぼでいっつも!s200........................!sdうん@えへへへ...沙都子ちゃんには内緒ね☆@ ModPlayVoiceLS(4, 2, "ps3/s19/02/500200108", 256, TRUE); @@ -1218,7 +1218,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「何ですの? お兄さまぁ☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1260,7 +1260,7 @@ void main() NULL, " ...For you to approach me with an affectionate smile on your face, I just have to think it's some sort of trap.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_hannbeso_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_hannbeso_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ひ、ひどいですわ~!@ お兄さまの意地悪~@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1272,7 +1272,7 @@ void main() NULL, " Onii-sama you meanie~!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_naku_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_naku_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // あぁあん~~!!!!@ ModPlayVoiceLS(4, 4, "ps3/s19/04/500400068", 256, TRUE); @@ -1334,7 +1334,7 @@ void main() NULL, "My leg was being clamped down on by jagged metal teeth!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「をっほっほっほー!@ かかりましたわねぇ!@ 続けて行きますわよ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1386,7 +1386,7 @@ void main() PlaySE( 3, "wa_015", 56, 64 ); DrawSceneWithMask("white", "down", 0, 0, 200 ); PlayBGM( 1, "msys02", 56, 0 ); - ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/gk1", 1000 ); //「よくわかんないけど...圭一くん、今すっごく突拍子もない想像してなかった?@ @@ -1408,7 +1408,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ウソだぁ@トゲ付き鉄球に潰される~ってカオしてたよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1439,7 +1439,7 @@ void main() NULL, " ...I'll try again when I'm in better shape...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri1_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 5, "sprite/ri1_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/gk3", 1000 ); // 次に、沙都子の隣で漢字ドリルを頑張っている梨花ちゃんを見る@ @@ -1466,7 +1466,7 @@ void main() NULL, " I could get used to that!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); @@ -1560,10 +1560,10 @@ void main() NULL, "The scary part about that was that it felt like it could be true.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri1_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 5, "sprite/ri1_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); - ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // そんな俺の視線に気付いたのか、梨花ちゃんはこっちを見ると、天使のような微笑でにっこりと笑って見せた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1628,7 +1628,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅ぃちゃんはいい人だよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1650,7 +1650,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「圭一くんの言いたい意味、うんうん。わかるよ~。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1675,7 +1675,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「魅ぃちゃんって不思議でしょ@女の子なんだけど、男の子みたいって言うか。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1715,7 +1715,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「でもね@そんな魅ぃちゃんも、!w1000...本当はすっごく女の子らしいんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1747,7 +1747,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ちーがーうーの~@ もー、ちゃんとした話をしてるんだよ。だよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1819,7 +1819,7 @@ void main() NULL, " What kind of person was Mion exactly?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「多分、圭一くんには想像付かないと思うな。思うな!...くすくす!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1843,7 +1843,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_tohoho_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_tohoho_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ちぇー@ おじさんはね、人生に必要な勉強は小学校までで充分だと思ってんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1907,7 +1907,7 @@ void main() NULL, "The teacher rushed back to the black board and began to list everybody's homework assignments.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_bikkuri_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「わー@今日は宿題が結構出そうだね。がんばらないと!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1933,7 +1933,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys12", 56, 0 ); - ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え? 何がかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2010,7 +2010,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「..............................。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2086,7 +2086,7 @@ void main() NULL, "Even saying that took a strange amount of effort.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ず、...ずるいなぁ、圭一くん@そんな言い方されちゃったら...気になっちゃうよ~...はぅ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2105,7 +2105,7 @@ void main() NULL, "Perhaps unable to endure my silence, Rena's face began to burn red with embarrassment.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「レナぁ~@ 圭ちゃ~ん!@ 帰ろ帰ろ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2157,7 +2157,7 @@ void main() NULL, "Digging around my pocket on a whim, I noticed something that should have been there was missing.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「どうしたの圭ちゃん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2182,7 +2182,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「それは困るね...@忘れてきたの@ それとも落としちゃったのかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2234,7 +2234,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あれ?...............目をつぶった感じで、お昼寝してるみたいなヤツ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2261,7 +2261,7 @@ void main() NULL, "Mion looked away and began to whistle.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「えっと...さ@一昨日、圭ちゃん、エンジェルモートに食事に行ったでしょ@ その晩さ、お店でカギの落し物があったんだよ@それにオットセイのキーホルダーが付いてた。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2281,7 +2281,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // と言ってから、突然慌てふためき、そう詩音が言ってたよと付け加えた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2301,7 +2301,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あははは、でも見つかってよかったね@ お店がきっと預かってくれてるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2315,7 +2315,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そうだね@行ってみなよ@詩音の顔、私と同じだからわかるでしょ?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2379,7 +2379,7 @@ void main() NULL, " That totally doesn't suit you, Kei-chan!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ひょっとしてそのお店かな@ 魅ぃちゃんの妹の働いてるお店は。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2401,7 +2401,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_komaru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_komaru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ちょっと残念だけど...、今日はお父さんと約束があるから@またの機会にするね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2420,7 +2420,7 @@ void main() NULL, "Rena seemed pretty disappointed about having to miss such a great opportunity.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「双子だそうだけど、そんなにそっくりなのかな@ 間違えるくらい?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2448,7 +2448,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // そう茶化すと魅音は口を膨らませて反論した@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3479,7 +3479,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 6, "sprite/normal/si1a_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 6, "sprite/si1a_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...あ、お巡りさん、いいところに来ました@ 恐喝の現行犯です@捕まえてください。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3587,7 +3587,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 11, "sprite/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/mati2", 300 ); //「大丈夫ですか@ お怪我はありませんか?@ @@ -3619,7 +3619,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「んっふっふっふ@ それは不幸中の幸いでした@では、良いお年を。@ if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); } @@ -3659,7 +3659,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 6, "sprite/normal/si1a_majime_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 6, "sprite/si1a_majime_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「............お仕事ご苦労さまです、!w1000大石刑事殿@住民を代表して日頃の公務に感謝いたします@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3693,7 +3693,7 @@ void main() NULL, "...The way Shion talked didn't have a very pleasant tone.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「偶然ですよ@県警の帰り道に無線連絡が入りましてね@寄り道したわけです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); } @@ -3749,7 +3749,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ではでは、良いお年を@.........失礼、道を開けてもらえますかな?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); } @@ -3810,7 +3810,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 1, "msysMi", 56, 0 ); - ModDrawCharacter(1, 6, "sprite/normal/si1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「おっしゃ! 一丁あがりだね!@ おととい来やがれってーの!@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3907,7 +3907,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 6, "sprite/normal/si1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「いやいや...圭ちゃんもやるじゃない@ でも私も相手を選んだ方がいいと思いますけどねー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3932,7 +3932,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......だから私、詩音...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3948,7 +3948,7 @@ void main() NULL, "She made a troubled expression as she turned her gaze downward, blushing in embarrassment.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「お姉に聞いてますよ@オットセイのカギ、あれ圭ちゃんのですって?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3973,7 +3973,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「それで浮かれてて、あんなヘンなのに絡まれちゃってたんですかー?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4008,7 +4008,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「お礼はいらないですよ@だから、圭ちゃんも他の人がいじめられてるのを見付けたら、きっと助けてあげて下さい@...私たち、そういうのとても大切にするから。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4043,7 +4043,7 @@ void main() NULL, "While I was helped out, it was honestly to an almost disturbing degree...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...............お店、来ますよね@ 疲れちゃっただろうから一服しません@ おごりますよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4118,7 +4118,7 @@ void main() NULL, "Shion, who had changed into her uniform, brought over two glasses of iced coffee.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ハイこれ、おごりのアイスコーヒー@レジでこのチケット渡せば無料になりますからね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4167,7 +4167,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「私だって怖かったですよ@でも、他ならぬ圭ちゃんのピンチだし......@/ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4179,7 +4179,7 @@ void main() NULL, " But, Kei-chan was in trouble so...", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //勇気出して頑張りましたってことです。@ ModPlayVoiceLS(4, 6, "ps3/s19/06/500600055", 256, TRUE); @@ -4242,7 +4242,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あはははは! 絶対ですからね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4317,7 +4317,7 @@ void main() NULL, "All the muscles in my body that had stiffened because of the incident finally began to relax a little...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「元気出たらお腹とか空いてこないです@ 私、お腹空いちゃいましたからホットケーキとか食べたいんですけど@圭ちゃんも食べます?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4353,7 +4353,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あはははは@ 安心してください@うちのホットケーキはかなり評判いいですから。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4391,7 +4391,7 @@ void main() NULL, " You've just been slacking off while talking to me.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「叔父さんにね、私が不良に絡まれてるところを圭ちゃんが助けてくれた、って言ったら、ねぎらってあげろって@ だから店長公認でOKです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4488,7 +4488,7 @@ void main() ClearMessage(); DisableWindow(); DrawScene("black", 1000 ); - ModDrawCharacter(2, 6, "sprite/normal/si2_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 6, "sprite/si2_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/res5", 1000 ); //「圭ちゃんって、お姉のこと、女だと思ってないでしょ~。@ @@ -4509,7 +4509,7 @@ void main() NULL, " If she were a guy I'd punch the living daylights out of her!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭ちゃんとお姉が仲が良いのって、そういうノンセクシャルな関係にあるって思うんです@......それってなかなかできない、羨ましい関係ですよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4534,7 +4534,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あ~、圭ちゃんそれ男女差別ですよー! あははははは!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4615,7 +4615,7 @@ void main() NULL, "...Playing around with those unclear thoughts for a while, I had stopped listening to Shion.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「例えばですよ? 聞いてます?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4636,7 +4636,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_tokui_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_tokui_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「例えばですよ@ 私とお姉が共にピンチで、うん@ 崖にぶら下がってるとします@圭ちゃんはどっちを助けます@ どっちかひとりだけですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4675,7 +4675,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_huteki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_huteki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ダメです@詩音か魅音のどっちかだけです@どっちですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4706,7 +4706,7 @@ void main() NULL, " I guess... I'd have no choice.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「お姉じゃないですよねぇ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4736,7 +4736,7 @@ void main() NULL, "...She should have been smiling, but her gaze was locked firmly to mine.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「つまりー、!w1000そういうことなんですよ@お姉はそのつまり.........@......あれ、!w1000......えへへへへへ@ すみません、何か自分で言ってて破綻しちゃいました。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4892,7 +4892,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si2_wink_a1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si2_wink_a1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...昔からの伝統かな@ 雛見沢って昔っからいろいろと廃村の危機に遭うんですよね@その度に結束して戦って存続を勝ち取ってきたっていう歴史があるんですよ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4908,7 +4908,7 @@ void main() NULL, "There's been a history of the villagers uniting together each time to fight for the village's continued existence.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si2_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si2_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //例えば~.........圭ちゃん、雛見沢ダム計画って知ってます?@ ModPlayVoiceLS(4, 6, "ps3/s19/06/500600107", 256, TRUE); @@ -4930,7 +4930,7 @@ void main() NULL, "...Let's see... I feel like I've heard somebody talk about it before.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「10年くらい前にね、突然ここにダムが出来て、雛見沢がまるごと水没するって話になったんですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4952,7 +4952,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si2_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si2_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「中止にさせたんですよ@みんなで団結して@ だからこれは戦って勝ち取った勝利なんです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4982,7 +4982,7 @@ void main() NULL, " ...As a result, the plan was suspended.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ダムの話そのものは私が生まれる前からあったらしいんです@最初は候補地調査とか砂防のための小さいダムとか、そんな程度の話だったんですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -5047,7 +5047,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 6, "sprite/normal/si2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 6, "sprite/si2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/res5", 200 ); //「土地の買収なんてゆー、お金の問題の内は可愛かったんです@その内、土地の強制収用をちらつかせる様になりましてね@その頃からです@機動隊とかの暴力行為が目立ち始めたのは。@ @@ -5085,7 +5085,7 @@ void main() NULL, " Why would they act violent!?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「殴りますよ@蹴りますよ@ 私も殴られたことありますし@この辺だったかな@ 皮が切れちゃったみたいで血がすごい出ました。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -5229,7 +5229,7 @@ void main() NULL, "It was announced that the Dam Project was indefinitely suspended just a few years ago.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 6, "sprite/si2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/res5", "up", 0, 0, 1300 ); //「私たちに出来ることなら何でもしました@...村全部が一丸になって戦ったんです@あの時は必死だったけど...、終わった今となってはいい思い出かな@......村人たちの連帯感や団結心は今でも消えていないんです。@ @@ -5426,7 +5426,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si2_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si2_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あ、はーい! 今入りま~す@ すみません@もう仕事しないとまずいみたいです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -5452,7 +5452,7 @@ void main() NULL, " Thanks for hanging out with me, it was fun.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「.........あ、...帰っちゃいます?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -5511,7 +5511,7 @@ void main() NULL, "Saying that, she showed me a coupon booklet as she tore out a few sheets and handed them to me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「便利でしょ@お給料のほかにもらえるボーナスチケットなんですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -5534,7 +5534,7 @@ void main() NULL, " I can pay for the pancakes myself.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si2_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si2_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「おやおや~@遠慮するなんて圭ちゃんらしくないですよ@ 私がお姉だったら喜んでおごられるクセに~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -5572,7 +5572,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ、ハイ! 今すぐ...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -5601,7 +5601,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si2_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si2_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そう思うならきっと返して下さい@楽しみにしてますから...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } diff --git a/Update/wata_005.txt b/Update/wata_005.txt index aac31d11..0df4674d 100644 --- a/Update/wata_005.txt +++ b/Update/wata_005.txt @@ -40,7 +40,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一くん、今日は何だかうれしそうだね@ いい事あるのかな? かな?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -106,7 +106,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「わ、わ、わ@ 何だろ何だろ@ いいないいな~@ そのラッキーって...かぁいいかな? かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -157,7 +157,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「え~~~!!! いいないいな~!@ 何かな何かな?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -170,7 +170,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「へー@どんな幸運に恵まれたのやら@ .........あれ@ ひょっとして...ふた月くらい前にエンジェルモートで三角クジとか引いた@ それに当たった?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -199,7 +199,7 @@ void main() NULL, "\"Hey now, I hadn't even transferred here two months ago.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あ、そーか@...じゃあエンジェルのデザートフェスタでもないしぃ...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -213,7 +213,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「魅ぃちゃん、エンジェルのデザートフェスタって...何かな?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -222,7 +222,7 @@ void main() NULL, "\"Mii-chan, what is the Angel's Dessert Festa, exactly?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ほら、興宮の駅前の正面にエンジェルモートって言うファミレスがあるじゃない@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -255,7 +255,7 @@ void main() NULL, "Mion explained once again what Shion explained to me last night.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「レナも今度からお店に通ってみよ@がんばってクジを当てて、次のデザート食べ放題を狙うの!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -269,7 +269,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あははは、頑張れー@ ちなみに聞いた話だと、当選クジはマニア垂涎のプラチナチケットで、闇では高値で取引されてるなんて噂が...!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -327,7 +327,7 @@ void main() NULL, "Mion looked at me for a moment before she tilted her head to the side and smiled confusedly.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...ん? 何@ 何か言った?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -369,7 +369,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 150, FALSE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1a_akuwarai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 150, FALSE ); DrawSceneWithMask("background/m_hi6", "right", 0, 0, 300 ); //「じゃ、おじさんはこの辺で失礼するわ@今日のバイトはちょっとハードなんだよな~! じゃ~ね~~!!!@ @@ -392,7 +392,7 @@ void main() NULL, "Mion waved her hand energetically as she left.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/hi4", "right", 0, 0, 300 ); //「ねぇ圭一くん@......何だか魅ぃちゃん最近ヘンなの@浮かれてるっていうか嬉しそうっていうか。@ @@ -437,7 +437,7 @@ void main() NULL, "To me, Mion seemed the same as always... but Rena apparently felt something different.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一くんは知らないのかな@ てっきり、知ってるのかなって思って。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -503,7 +503,7 @@ void main() NULL, " When Mii-chan is in a good mood, so is Rena.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //はぅ~~~♪@ ModPlayVoiceLS(4, 2, "ps3/s19/02/500200171", 256, TRUE); @@ -535,7 +535,7 @@ void main() ClearMessage(); DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); - ModDrawCharacter(3, 2, "sprite/normal/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/m_hi5", "right", 0, 0, 300 ); PlayBGM( 1, "msys12", 56, 0 ); @@ -626,7 +626,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「何の話@ え@ ...レナは今、何か話をしてたのかな? かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -652,7 +652,7 @@ void main() NULL, " Just now, you said...!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「知らない知らない知ぃらなぁい@レナは何も知らないよ@はぅ~~~~...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -677,7 +677,7 @@ void main() NULL, "Rena spun as she laughed innocently. Eventually, she appeared to get sick, stumbling as she steadied herself with her hand against the wall.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「はぅ~~~...@目が...回ってぇ~~......。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -702,7 +702,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ご、ごめん...@はぅ......気持ち悪いかも...。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1139,7 +1139,7 @@ void main() NULL, "Soon after I was shown to my seat, Shion arrived.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 150, FALSE ); + ModDrawCharacter(2, 6, "sprite/si2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 150, FALSE ); DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); //「いらっしゃいませ@ようこそエンジェルモートへ。@ @@ -1181,7 +1181,7 @@ void main() NULL, "It may have been because other customers were around that her tone was less casual, but she still capped off that welcome with her usual brilliant smile.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...見ての通り、今日はお客さんがすっごいんで...定時に抜けさせてもらえるかちょっと自信がないんです@私の仕事が終わるまでのんびりしてて下さいね@/ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -1193,7 +1193,7 @@ void main() NULL, " Please take your time and relax until I'm finished.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //終わったら一緒に遊びに行きましょうね~。@ ModPlayVoiceLS(4, 6, "ps3/s19/06/500600197", 256, TRUE); @@ -1490,7 +1490,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 6, "sprite/normal/si2_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「すす、!w700す、すみませんでした...@ そのお召し物はそ、そのその......、@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -1576,7 +1576,7 @@ void main() NULL, "...Right over that obviously aberrant tent he had pitched over his crotch!?!?", Line_Normal); DisableWindow(); ClearMessage(); - ModDrawCharacter(2, 6, "sprite/normal/si2_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え.........!w500でも......!w500その、!w800...............わた、私、!w700............、@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -1710,7 +1710,7 @@ void main() NULL, " ...She laughed as she said that in a resigned tone.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 6, "sprite/si2_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/res5", 400 ); // 詩音は真っ赤になりながらおしぼりを手にわなわなと震えている...@ @@ -1789,7 +1789,7 @@ void main() //gosub *Ch_Si_Si DisableWindow(); ModSetLayerFilter(3, 256, "flashback"); - ModDrawCharacter(3, 6, "sprite/normal/si2_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 6, "sprite/si2_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); // 私だって怖かったですよ@でも、他ならぬ圭ちゃんのピンチだし......@勇気出して頑張りましたってことです@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -1801,7 +1801,7 @@ void main() NULL, " But, Kei-chan was in trouble so...", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si2_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si2_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); ModPlayVoiceLS(4, 6, "ps3/s19/06/500600055", 256, TRUE); OutputLine(NULL, "勇気出して頑張りましたってことです。", @@ -1899,7 +1899,7 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 6, "sprite/si2_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/res5", 1000 ); PlayBGM( 1, "msys04", 56, 0 ); @@ -1930,7 +1930,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 6, "sprite/normal/si2_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「け、圭ちゃん......、@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2021,7 +2021,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 6, "sprite/normal/si2_odoroki_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 6, "sprite/si2_odoroki_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「け、圭ちゃん......大丈夫?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2055,7 +2055,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si2_yowaki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si2_yowaki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そ、...そうだけど......でも、!w800.........やっぱり悪いのは......私だし......。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2381,7 +2381,7 @@ void main() NULL, "While she was doing that, a red-faced and teary-eyed Shion trudged over.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 6, "sprite/normal/si2_yowaki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 6, "sprite/si2_yowaki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「だ、大丈夫ですか...@ 私なんかのために......す、...すみませんでした...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2411,7 +2411,7 @@ void main() OutputLine(NULL, "「う、うぅん、私のために助けに来てくれただけで……うれしかったです。", NULL, "\"No, you just trying to help made me... happy.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //本当ですよ@ それだけでも...今日は圭ちゃんに来てもらえてよかったかな...って。¥ ModPlayVoiceLS(4, 6, "ps3/s19/06/500600207", 256, TRUE); @@ -2446,7 +2446,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si2_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si2_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あ、...ぇ、いいんです@バイトとは言え、お給料をもらってる身ですから@時間内はちゃんと働きたいんです@だからホント、お気遣いなく......。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2487,7 +2487,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「圭ちゃんは気にしないでデザートいっぱい食べてて下さいね@一通り食べ終わったらアンケートを書いてもらいますので@......じゃあ私、ホールに戻りますね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2716,7 +2716,7 @@ void main() Wait( 1000 ); SetValidityOfInput( TRUE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_warai_b1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_warai_b1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/res5", 1000 ); //「イ、イイお店だね!@ はぅ! 制服かぁいい!@ レナも着たい!@ はぅ~~!!@ @@ -2737,7 +2737,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri2_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......しかもデザートまでおごってもらえるなんて、ボクは大感激なのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2758,7 +2758,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 4, "sprite/normal/sa2a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa2a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「圭一さん、茶番は結構でございますのよ@用件に入ってほしいですわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2772,8 +2772,8 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri2_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri2_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(3, 2, "sprite/re2a_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // 沙都子がそう切り出すと、レナも梨花ちゃんもフォークを置いた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2809,7 +2809,7 @@ void main() NULL, "The three of them seemed surprised by the sudden turn of events, but nevertheless listened to what I had to say without making fun of my unusual behavior.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2b_nande_b1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2b_nande_b1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......ど、どうしたのかな@ 何があったんだろ。だろ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2831,7 +2831,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ、話に聞いてた魅ぃちゃんの妹さんだね?@ ひょっとしてあれかな。あれかな?@ 似てるね似てるね!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2848,7 +2848,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa2a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa2a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「に、似てるも何も...髪をおろしただけの本人ではありませんの...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2864,7 +2864,7 @@ void main() NULL, "Erp. ...I didn't know what to say.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri2_niko_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri2_niko_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......圭一が詩音だと言うから詩音なのですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2875,7 +2875,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa2a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa2a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「いくら双子だって、あんなに瓜二つになるもんなんですの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2886,7 +2886,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2b_def_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2b_def_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「一卵性双生児って言ってね@本当にそっくりの双子ってこともあるんだって。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2937,7 +2937,7 @@ void main() NULL, "...Also, how incredibly pathetic I was... I included everything without trying to hide it.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2b_komaru_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re2b_komaru_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/res5", 1000 ); //「そ、それはひどいね@...詩ぃちゃんかわいそう。@ @@ -2952,7 +2952,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_odoroki_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「しかし...それを助けられないなんて@ みっともないにもほどがありますわよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2974,7 +2974,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「沙都子ちゃん@負けを認めて助けを求めるのって、とっても難しいことなの@圭一くんはヘンなプライドなんかより、詩ぃちゃんを助けることを選んだんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2992,7 +2992,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 4, "sprite/normal/sa2a_akireru_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa2a_akireru_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...ふん。情けないですことー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3017,7 +3017,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 5, "sprite/normal/ri2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「......で、ボクたちは何をするですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3041,7 +3041,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys04", 56, 0 ); - ModDrawCharacter(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa2a_akuwarai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...ま、そんなところだと思ってましたわ@圭一さん一人には少々荷が重過ぎますもの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3063,7 +3063,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「当然だよ、圭一くん@私たちは誰がいじめられても助けに行くよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3104,7 +3104,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......ひとりで頑張ったけど歯が立たなくてかわいそかわいそです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3149,7 +3149,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_warai_a1_", "2", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_warai_a1_", "2", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「敵って誰かな@ いっぱいいるのかな?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3185,7 +3185,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri2_def_a1_", "0", "right", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri2_def_a1_", "0", "right", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); // その中、梨花ちゃんが挙手した¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3210,7 +3210,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa2a_odoroki_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「不要に決まってますわッ!@ 魅音さんの妹に狼藉を働く輩に手加減なんか不要ですの!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3224,7 +3224,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri2_niko_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri2_niko_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......いいんですね。圭一。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3279,7 +3279,7 @@ void main() NULL, " Please do...!!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa2a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......圭一さん、そんなに力まなくても大丈夫ですのよ@...まぁご覧あそばせ@圭一さんがそのパフェを食べ終わる頃にはお掃除は終わってましてよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3296,7 +3296,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri2_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri2_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「......ではみんな@頑張りましょうですよ@ファイト、おーです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3311,7 +3311,7 @@ void main() NULL, " Go for it, yay.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa2a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa2a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「「「おぉぉーーーッ!!!」」@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一&レナ&沙都子", NULL, "Keiichi & Rena & Satoko", NULL, Line_ContinueAfterTyping); } @@ -3375,7 +3375,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 6, "sprite/normal/si2_odoroki_a1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 6, "sprite/si2_odoroki_a1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「あ、はい...!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3439,7 +3439,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_kaii_b1_", "2", "right", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 100, FALSE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2b_kaii_b1_", "2", "right", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 100, FALSE ); DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); //「お店の制服、...かぁいいねぇ...!! はぅ~...お持ち帰り~...!@ @@ -3492,7 +3492,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 4, "sprite/normal/sa2a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 100, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa2a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 100, FALSE ); DrawSceneWithMask("background/res1", "right", 0, 0, 300 ); //「......あの状態のレナさんには、地球上のどんな物理法則も通用しませんわ。¥ @@ -3602,7 +3602,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_kaii_b1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_kaii_b1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); // レナがふらふらと現れ、彼らに注意(?)する¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3639,7 +3639,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 100, FALSE ); + ModDrawCharacter(2, 4, "sprite/sa2a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 100, FALSE ); DrawScene("background/res1", 300 ); //「さすがはレナさん...@...いつ見ても恐ろしいキレですわね。@ @@ -3683,7 +3683,7 @@ void main() NULL, "As Shion was making her rounds through the restaurant, there were people here and there collapsing with welts on their legs or hands...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re2a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/res5", 500 ); @@ -3725,7 +3725,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「じゃあ見てるだけだよ見てるだけ☆ はぅ~~~~~♪¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3807,7 +3807,7 @@ void main() NULL, "She had spread open a sketch of the restaurant on the counter, replete with order chits and their destinations, and was now sorting through the freshly made desserts.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si2_odoroki_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 100, FALSE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si2_odoroki_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 100, FALSE ); DrawScene("background/res5", 400 ); //「......ちょっと...さっきから何をしてんの?!@ @@ -3847,7 +3847,7 @@ void main() NULL, "All the desserts that had passed through Satoko's hands were delivered at once.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2b_kaii_b1_", "2", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re2b_kaii_b1_", "2", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「はぅ~~!@ かぁいいデザートがいっぱい来たよ~~!@ はぅ~~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3935,7 +3935,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_akuwarai_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あぁら、圭一さんが言ったんですのよ@ 手加減無用って@私、こう見えても叩く時は徹底的に叩く性分でございますの...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3957,7 +3957,7 @@ void main() NULL, "As she said that, she twirled a dubious phial in her fingers before putting it away smartly into her pouch.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa2a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa2a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「沙都子より梨花へ@お客様が行きますわよ@エスコートをお願いしますわ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4258,7 +4258,7 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 5, "sprite/normal/ri2_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 5, "sprite/ri2_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("bg_226", 400 ); //「......みぃ?@ @@ -4333,7 +4333,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......みぃ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4350,7 +4350,7 @@ void main() NULL, "\"The men's room is bit dangerous at the moment, so we just want to borrow the toilet here right meow... Meow~~♪\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri2_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri2_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......みぃ......、@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4435,7 +4435,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......お外のトイレを使えばいいのです@ご案内しますですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4482,7 +4482,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri2_niko_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri2_niko_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......すぐに着きますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4499,7 +4499,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 100, FALSE ); + ModDrawCharacter(2, 2, "sprite/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 100, FALSE ); DrawSceneWithMask("background/res1", "left", 0, 0, 300 ); //「圭一くん、シメだよ@ビシ!っといってね!@ @@ -4555,7 +4555,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あははははは! ほら、チケットに書いてあるよ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4577,7 +4577,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_akuwarai_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「どこのおトイレに行くのも自由でございますがね、その扉を一歩でも外へ出たなら二度と戻れませんのよッ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4606,7 +4606,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri2_def_a1_", "0", "right", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri2_def_a1_", "0", "right", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......そんなこわいこと言う人たちに案内したくないのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4661,7 +4661,7 @@ void main() NULL, "The bell rang playfully as the door shut behind them.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 100, FALSE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 100, FALSE ); DrawScene("background/res5", 400 ); PlayBGM( 1, "msys02", 56, 0 ); @@ -4674,7 +4674,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あっははははは! やったねー! えーい!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4699,7 +4699,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa2a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「この程度の相手なら、私たちなら一人でもお相手できましてよ@ 圭一さんも少しは腕をお磨きあそばせ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4754,7 +4754,7 @@ void main() NULL, "After the herd was sent packing, it had calmed down completely inside the restaurant. Shion was flustered as she glanced between us and the now-empty seats.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 100, FALSE ); + ModDrawCharacter(2, 6, "sprite/si2_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 100, FALSE ); DrawScene("background/res1", 400 ); //「わ、わたわた...私のために...@ ...そ、...その......、@ @@ -4777,7 +4777,7 @@ void main() NULL, "Shion's expression was somewhere between happy and guilt-ridden... her face had turned slightly red as she ran into the kitchen.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「わ、...詩ぃちゃんもかぁいい!@ 双子なんだね~はぅ~~!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4863,7 +4863,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri2_warai_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri2_warai_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「......ごめんなさいなのです@帰りに迷子になってしまって大変だったのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4877,7 +4877,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_warai_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_warai_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あははははは@梨花ちゃんはヘンな道を通ることが多いからね、よく迷子になるんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4896,7 +4896,7 @@ void main() NULL, "...How did she get lost just guiding people to a nearby toilet?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_odoroki_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「人間誰にも得手不得手がありましてよ@梨花にはそんなの負けないような長所がたくさんありますわー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4919,7 +4919,7 @@ void main() NULL, " That expression in the girl's room! You're quite the thespian!!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri2_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri2_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......あの時の圭一はひどいのです@自分が彼らの立場だったら、ボクを弾き飛ばして女子トイレに飛び込むとか考えていたのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4944,7 +4944,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2a_hau_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2a_hau_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「け、圭一くん......Hなんだぁ...。@ //VoiceMatching @@ -4986,7 +4986,7 @@ void main() DisableWindow(); DrawScene("black", 1000 ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_niko_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 100, FALSE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri2_niko_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 100, FALSE ); DrawScene("background/res5", 1000 ); //「......さてと、ごちそうさまなのでした@今日は呼んでもらえて嬉しかったのです。@ @@ -5002,7 +5002,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_def_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あら、もう帰りますのー@ もうちょっとゆっくりしても......。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -5027,7 +5027,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_akireru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_akireru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ、!w800......それもそうですわねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -5051,7 +5051,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「うん@レナが電話した時はお部屋の片付け中だったんだよ@でも駆けつけてくれたんだよね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5068,7 +5068,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_akuwarai_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「まぁ@非常時だから仕方ありませんわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -5082,7 +5082,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri2_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri2_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......それに、甘いのをいっぱいいっぱい食べさせてもらえましたですから、とても喜んでいますよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -5111,7 +5111,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_def_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_def_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「では失礼しますわ@レナさんはどうぞごゆっくり。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -5165,7 +5165,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); - ModDrawCharacter(3, 2, "sprite/normal/re2b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re2b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res1", "left", 0, 0, 300 ); @@ -5175,7 +5175,7 @@ void main() NULL, "While Rena and I were having a discussion about the dessert we just ate, Shion arrived with some coffee.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 6, "sprite/normal/si2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 6, "sprite/si2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......あら@...あの、小っちゃい2人は帰っちゃいましたか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -5212,7 +5212,7 @@ void main() NULL, "Shion had brought enough coffee for four people.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si2_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si2_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「先輩に話を聞きました@...何だか...私のためにいろいろご迷惑をかけてしまったみたいで...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -5226,7 +5226,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「全然迷惑じゃないよ@他ならぬ、詩ぃちゃんのピンチだしね@......あ、いいよね詩ぃちゃんで!@ 魅ぃちゃんとお揃いでかぁいいかな~って!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5273,7 +5273,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......レナに素っ気無かった@馴れ馴れしい子だと思われちゃったかな...。はぅ...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5295,7 +5295,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「でも、本当にそっくりだね@双子ってよりも、もうひとりの魅ぃちゃんみたいな感じ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5382,7 +5382,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そんな話、したかな...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5453,7 +5453,7 @@ void main() NULL, "I continued the conversation, but left out the assumption that I had hurt Mion.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「うん@きっとそうだと思う@圭一くんに悪気はなかったと思うな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5500,7 +5500,7 @@ void main() NULL, "Seeing right through what I was thinking, Rena said that as she smiled even more gently than usual.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ただその、...何て言うのかなぁ@難しいなぁ...って。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5541,7 +5541,7 @@ void main() NULL, "Depending on how you look at it... Mii-chan might be the one who's being unfair.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2b_komaru_b2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2b_komaru_b2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); ModPlayVoiceLS(4, 2, "ps3/s19/02/500200266", 256, TRUE); OutputLine(NULL, "ずるいのが女の子だ、って居直るのもまたずるい気がするし。」", @@ -5580,7 +5580,7 @@ void main() NULL, " How did I hurt her...?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「だめだよ@こういうのは自分で気付かなきゃ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5651,7 +5651,7 @@ void main() NULL, " I'll think about this seriously.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 100, FALSE ); + ModDrawCharacter(1, 6, "sprite/si2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 100, FALSE ); DrawSceneWithMask("background/res5", "left", 0, 0, 300 ); // レナは店内を見渡して詩音を探す@ @@ -5667,7 +5667,7 @@ void main() NULL, "Shion was working enthusiastically, but without confidence as usual.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 100, FALSE ); + ModDrawCharacter(2, 2, "sprite/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 100, FALSE ); DrawSceneWithMask("background/res1", "right", 0, 0, 300 ); //「詩ぃちゃん、髪の毛を上げて結んだら魅ぃちゃんと見分けつかなくなるんだろうね。@ @@ -5707,7 +5707,7 @@ void main() NULL, " ...But what does that have to do with anything?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「もしもだよ@ 双子の妹なんて話はウソで、あれは妹のフリをしてる魅ぃちゃんだったら、どう思う?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5749,7 +5749,7 @@ void main() NULL, "After maintaining the silence for a while, Rena glanced at the clock.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そこを考えてほしいなぁ@...う~ん、ヒントにしては多過ぎかも。...はぅ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5767,7 +5767,7 @@ void main() NULL, "After thanking me for the dessert, Rena stood up from her seat.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ごめんね。頼まれてるお買い物があるからそろそろ帰るね@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5792,7 +5792,7 @@ void main() NULL, "\"Yeah, I'll tell her...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ごめんね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5830,7 +5830,7 @@ void main() NULL, "Rena was harsh in her apology, but I was the one who really should have apologized.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「魅ぃちゃんだってもうそんなに気にしてないことだと思うの@だからなかったことにして、忘れちゃってもいいと思うんだけど@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5850,7 +5850,7 @@ void main() NULL, "...But you see, as a girl, I'd hope that Keiichi-kun realizes it by himself and comes to apologize of his own volition.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //......はぅ♪@ ModPlayVoiceLS(4, 2, "ps3/s19/02/500200287", 256, TRUE); @@ -5883,7 +5883,7 @@ void main() NULL, "While I was staring into space, somebody suddenly tapped me on the shoulder.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「お待たせしました...@えへへ、...やっと終わりました。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -5922,7 +5922,7 @@ void main() NULL, " We were all really happy with it.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「いえいえ、そんな@...でも喜んでもらえてうれしかったです@...あれ@ さっきの女の人も帰っちゃったんですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -5958,7 +5958,7 @@ void main() NULL, "\"I see.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1b_wink_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1b_wink_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //...じゃ、私たちも表に行きません@ 例えオフでもバイト先は緊張しちゃいますから☆¥ ModPlayVoiceLS(4, 6, "ps3/s19/06/500600232", 256, TRUE); @@ -5994,7 +5994,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacter(2, 6, "sprite/normal/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「...あーあ@何だか暗くなってきちゃいましたね@...もっと早めに終わらせてもらえる約束だったのに。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6042,7 +6042,7 @@ void main() NULL, "The front of the station was slowly becoming crowded with businessmen heading home.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「さて@自己紹介からしようかな@...初対面はいきなりお姉と間違えられるという衝撃的な出会いだけで、互いに挨拶もしてないですからね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6064,7 +6064,7 @@ void main() NULL, "I could only smile and laugh wryly.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「私、園崎詩音と申します@お姉と似てるのは外見だけなんですよ@お姉は大雑把で暑苦しい人なんだけど、私は几帳面だけど涼しい人なんです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6134,7 +6134,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「お姉は圭ちゃんのこと、お気に入りみたいですから@饒舌にいろいろとしゃべってくれますよ@部活の話とか、やられたとかやり返したとか、そんな男の子みたいな話ばかりです@......本当に仲がいいんですねー。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6185,7 +6185,7 @@ void main() NULL, "Mion herself said that she wished she'd been born a boy, and that being a girl didn't suit her. She said a lot of things to that effect, didn't she...?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......圭ちゃん、さっきから何だか楽しくなさそうですけど。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6204,7 +6204,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「隠し事が下手なくせに嘘つこうとするんですよねー@だから憎めないんですけど。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6238,7 +6238,7 @@ void main() DisableWindow(); FadeFilm( 1000, TRUE ); // DrawBustshot( 2, "night/si_si_wi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); - ModDrawCharacter(2, 6, "sprite/normal/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ほら、あれ、綺麗だと思いません? 男の子でも綺麗に感じます?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6291,7 +6291,7 @@ void main() NULL, " I had the feeling she was good at conversation.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「圭ちゃんって、こういうの初めてですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6311,7 +6311,7 @@ void main() NULL, " If somebody didn't bring me into these accessory shops, I don't think I'd set foot in one my entire life.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...そういうのじゃなくって......!w1000その、こういう感じの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6341,7 +6341,7 @@ void main() NULL, "I leapt back when Shion suddenly linked her arm with mine.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ちょ、...そんなに驚かなくてもいいじゃないですか@/ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6350,7 +6350,7 @@ void main() NULL, "\"Hey... you don't have to act so surprised.", Line_WaitForInput); - ModDrawCharacter(2, 6, "sprite/normal/si1b_wink_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1b_wink_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //女の子と腕を組むくらい、そんなに恥ずかしいことなんですかー?@ ModPlayVoiceLS(4, 6, "ps3/s19/06/500600256", 256, TRUE); @@ -6380,7 +6380,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「くっくっく...@ 圭ちゃんって本当に退屈しない人ですねー@お姉のお気に入りってのもよくわかります。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6423,7 +6423,7 @@ void main() NULL, "Laughing in good spirits, Shion locked her arm with mine. ...My heart skipped a beat.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「反応を楽しみたいんで意地悪に質問しますけど、圭ちゃん、女の子と腕組んだことあります@ 林間学校のキャンプファイヤーでってのはナシでです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6460,7 +6460,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「くっくっくっく...!@ そうだと思いました~。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6490,7 +6490,7 @@ void main() NULL, " You're not just Mion saying that you're Shion, are you?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「お姉が、詩音のフリをしてるかもしれないって、思ってます?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6546,7 +6546,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あっははははははは!@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6574,7 +6574,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1b_tokui_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1b_tokui_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「いえいえ...その@お姉ってしょうがないなぁって思ったんです@年頃の男の子と腕を組んで、心臓を高鳴らすこともできないなんて@本当に女の子失格ですよねー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6599,7 +6599,7 @@ void main() NULL, "I remembered once again that I'd heard someone say that before.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「お姉は男の子に生まれた方がよかったんじゃないかなぁって思うことありますよ@......そしたら、私も惚れてるかもなー@/ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6611,7 +6611,7 @@ void main() NULL, " ...If she did, I might have fallen for her.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //なんちゃって~! あっははははははは!@ ModPlayVoiceLS(4, 6, "ps3/s19/06/500600278", 256, TRUE); @@ -6627,7 +6627,7 @@ void main() NULL, "\"...Mion did say something about wanting to be born a boy.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「お姉は女の子がしたいのか男の子がしたいのか、中途半端なんですよね@まぁ、ぶきっちょな生き方のツケですからね@放っておいてあげて下さい。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6651,7 +6651,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「私、魅音のどことなく甘えたところ、好きじゃないんです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6682,7 +6682,7 @@ void main() NULL, "\"Well, we get along well enough.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //でも、姉妹として許せないなぁってところはいろいろありますよ@/ ModPlayVoiceLS(4, 6, "ps3/s19/06/500600284", 256, TRUE); @@ -6690,7 +6690,7 @@ void main() NULL, " Still, there's a few things for which I can't forgive her, as her sister.", Line_WaitForInput); - ModDrawCharacter(2, 6, "sprite/normal/si1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // ......あ、あれ見て下さい@ かわいいと思いません...?¥ ModPlayVoiceLS(4, 6, "ps3/s19/06/500600285", 256, TRUE); @@ -6732,7 +6732,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「だってかわいいじゃないですか@圭ちゃんはかわいいって思いませんか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6783,7 +6783,7 @@ void main() NULL, "A few of them seemed strangely familiar.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 6, "sprite/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/mati_o6", 400 ); //「......こっち側に並んでる4つは見覚えがあるな。@ @@ -6795,7 +6795,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あ、やっぱり有名なんですね@圭ちゃんでも知ってるくらいだから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6814,7 +6814,7 @@ void main() NULL, "Shion sounded impressed.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1b_wink_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1b_wink_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「最近、イギリスから入ってきたばかりの新作なんですよ@この辺ではまだ売ってますけど、都市部の方じゃ品切れ状態で、安さがポイントのはずなのに、ヘンに高騰しちゃってるそうですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6835,7 +6835,7 @@ void main() NULL, "\"I guess girls still like these kinds of things even as they grow up.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「人にもよるでしょうけど、人形とかぬいぐるみとかを嫌いな女の子ってそんなにいないと思いますよ@あのオトコ女のお姉ですら、かわいいって言ってましたから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6878,7 +6878,7 @@ void main() NULL, "Except for Mion, who was a relative, everybody had gotten something.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1b_wink_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1b_wink_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「やっぱり...あれが一番ですよね@ドレスのふわふわな感じがホントに...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6903,7 +6903,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「らしいですね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -7006,7 +7006,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "flashback"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「わ、善郎おじさん@ 私にはないの、お駄賃ー!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -7019,7 +7019,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "flashback"); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あらあらあら!@ かわいいのが出てきましたわよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -7039,7 +7039,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_kaii_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_kaii_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「わ!@ これ...かぁいい~...!@ お持ち帰りしていいの?@ 本当に...?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -7111,7 +7111,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "flashback"); - ModDrawCharacter(2, 3, "sprite/normal/me2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 1300, TRUE ); //「あっはっはっは@ 圭ちゃんには一番似合わないのが出てきちゃったねぇ!@ @@ -7138,7 +7138,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭ちゃんが持ってたら、確実に明日から変態扱いだね。うん!@ //VoiceMatching @@ -7259,7 +7259,7 @@ void main() DisableWindow(); DrawScene("flashback/mati_o1", 3000 ); ModSetLayerFilter(3, 256, "flashback"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あっはっはっは!@ 違いない違いない!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -7294,7 +7294,7 @@ void main() DisableWindow(); DrawSceneWithMask("flashback/mati_o1", "m1", 0, 0, 300 ); ModSetLayerFilter(2, 256, "flashback"); - ModDrawCharacter(2, 3, "sprite/normal/me2_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「へっへっへ、わかってるじゃない@ 私さ、どーして男に生まれなかったのかなーって思う時あるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -7319,7 +7319,7 @@ void main() DrawScene("flashback/res_s1", 1000 ); DrawScene("flashback/res1", 1000 ); - ModDrawCharacter(2, 6, "sprite/normal/si2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「そうだな@魅音ってカッコイイ系の方が似合うヤツだもんな@ だからこの店の手伝いは詩音ちゃんが来て正解だったと思うぜ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -7355,7 +7355,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si2_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si2_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え、!w80...............それって!w700......あの、@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -7409,9 +7409,9 @@ void main() DisableWindow(); DrawScene("black", 1000 ); - ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); ModSetLayerFilter(1, 256, "flashback"); - ModDrawCharacter(1, 3, "sprite/normal/me1a_odoroki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 3, "sprite/me1a_odoroki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("flashback/m_hi6", 1000 ); @@ -7486,7 +7486,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「もー@お姉じゃないんですから、私、そんなことしませんよ@...別に嫌なら無理しなくても......@帰って自分で食べちゃいますから...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -7536,7 +7536,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("flashback/gk1", 3000 ); //「魅ぃちゃんって不思議でしょ@女の子なんだけど、男の子みたいって言うか。@ @@ -7556,7 +7556,7 @@ void main() NULL, "That's what Rena said.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「でもね@そんな魅ぃちゃんも、...本当はすっごく女の子らしいんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -7582,7 +7582,7 @@ void main() DisableWindow(); // DrawScene( "wata_rena02", 200 ); - ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ちーがーうーの~@ もー、ちゃんとした話をしてるんだよ。だよ?@ @@ -7633,7 +7633,7 @@ void main() DrawSceneWithMask("black", "down", 0, 0, 3000 ); FadeOutBGM( 2, 1000, TRUE ); ModSetLayerFilter(3, 256, "sunset"); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/gk1_01", 300 ); // .........それで、もう私、......何がなんだか...わからなくなっちゃって...¥ @@ -7694,7 +7694,7 @@ void main() NULL, " I don't know at all...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......ほしかった@ あのお人形。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -7736,7 +7736,7 @@ void main() NULL, "\"...You're right.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「じゃあ魅ぃちゃん@圭一くんにおねだりしてごらんよ@...正面からぶつかってみた方が、結構解決できるかもしれないよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -7759,7 +7759,7 @@ void main() NULL, "\"T-There's no way I could do that...!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_nande_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_nande_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「今さら...恥ずかしくて出来ない...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -7807,7 +7807,7 @@ void main() NULL, "This might be selfish... but one more time...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「きっと気付いてくれるよ、圭一くん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -7850,7 +7850,7 @@ void main() NULL, " ...I'll believe.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「きっと圭一くんは魅ぃちゃんのこともわかってくれるよ@それでね、無神経なことを言ってごめんねって言って...!w800あのお店に魅ぃちゃんを連れて行って、あのお人形をプレゼントしてくれるの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -7914,7 +7914,7 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DrawSceneWithMask("black", "c", 0, 0, 1000 ); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacter(2, 6, "sprite/normal/si1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 100, FALSE ); + ModDrawCharacter(2, 6, "sprite/si1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 100, FALSE ); DrawSceneWithMask("background/mati_o6", "c", 0, 0, 1000 ); PlayBGM( 1, "msys13", 56, 0 ); @@ -8041,7 +8041,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「私、......今日は圭ちゃんに、...嫌なお客さんから助けてもらえて...本当に嬉しかったです@ // ...先輩たちもみんな助けてくれなかったのに、...圭ちゃんだけは助けてくれました@......私の肩をぐい!って、引っ張ってくれましたよね...@ あの時、すごく......カッコ良かったです@なのに私.........恥ずかしくって...ちゃんとしたお礼もできなくって......。¥ @@ -8054,7 +8054,7 @@ void main() NULL, " ...Even though my co-workers didn't save me, Kei-chan did.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); ModPlayVoiceLS(4, 6, "ps3/s19/06/500600317", 256, TRUE); OutputLine(NULL, "……私の肩をぐい!って、引っ張ってくれましたよね…?", @@ -8122,7 +8122,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あ、......わ、私も一緒に行きます。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -8140,7 +8140,7 @@ void main() NULL, " ...She wasn't trying to be stoic any more.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......お姉がどうして圭ちゃんのことを好きなのか、私、...よくわかった気がします@............ねぇ@...圭ちゃんのこと@...ちょっぴり好きになっても、いいですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -8204,7 +8204,7 @@ void main() //gosub *Ch_mi_si DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_odoroki_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_odoroki_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); PlayBGM( 1, "msys03", 56, 0 ); //「け、圭ちゃん@ それに......何でアンタがここにいるのッ?!?!@ @@ -8220,7 +8220,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 6, "sprite/normal/si1b_wink_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 6, "sprite/si1b_wink_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「バイト中のお姉には関係ありません@私、圭ちゃんとデート中なんですから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -8275,7 +8275,7 @@ void main() NULL, "...If she was there... then who was next to me!?!?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「最初からそうだって言ってますよ@園崎詩音です@お姉の双子の妹ですよ@圭ちゃんだって私のこと、詩音って呼んでたじゃないですかー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -8300,7 +8300,7 @@ void main() NULL, "'Shion,' saying that, pouted cutely...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_ikari_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_ikari_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「どどどどどどういうことなの......@説明してよ......詩音...!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -8312,7 +8312,7 @@ void main() NULL, " Tell me... Shion...!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1b_wink_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1b_wink_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「別にー@お姉がご執心の圭ちゃんってどんな人なのかなって思って@デザートフェスタのチケット、都合してあげたんです@...そしたら、圭ちゃん、...私が嫌なお客さんに絡まれているところに颯爽と現れて...@ばったばったとなぎ倒して私を助けてくれて!s200............!sdぽ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -8345,7 +8345,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_odoroki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_odoroki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「「えぇええぇえぇぇ~~...?!?!」」/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -8395,7 +8395,7 @@ void main() NULL, " ...I have no idea what you're talking about...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_huteki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1a_huteki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「私、圭ちゃんのためにお弁当を届けてあげたよね@ あれは私だもんねー@/ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -8407,7 +8407,7 @@ void main() NULL, " That was me, right?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_akuwarai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1a_akuwarai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // それともあれ、お姉だったの@ 園崎魅音ともあろうお方が手作り弁当を作って、男の子の家に甲斐甲斐しく届けに行ったと@ へー...お姉って見かけによらず大胆~!@ ModPlayVoiceLS(4, 6, "ps3/s19/06/660600222", 256, TRUE); @@ -8440,7 +8440,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ほらね圭ちゃん@お姉は知らないって@だから昨日までのは全部、私、園崎詩音なの@ // 私のフリをしたお姉かもしれないって思ってたかもしれないけど、これで疑いは晴れたしょ。@ @@ -8473,7 +8473,7 @@ void main() NULL, "If there was a mirror around, I could have seen my eyes go wide from the shock...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「さ、店員さん@表のショーケースの人形、包んでくださいね@大好きになった人からの初めてのプレゼントだから、ちゃんとリボン付きで梱包してほしいです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -8533,7 +8533,7 @@ void main() NULL, "\".........What... is going on...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「じゃ、行こ@ 圭ちゃん@ もう暗くなってきたから、お家まで送ってあげるね@お姉、悪いけど興宮の家に電話して車を回すように言ってもらえる@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -8566,7 +8566,7 @@ void main() NULL, "In contrast to Shion, who had glee written all over her face... Mion was an empty shell and looked like she could burst into tears at any moment.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_yowaki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_yowaki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......ぅぅ............圭ちゃ~...ん...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } diff --git a/Update/wata_006.txt b/Update/wata_006.txt index d19feaac..7a24a22a 100644 --- a/Update/wata_006.txt +++ b/Update/wata_006.txt @@ -42,7 +42,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 1300 ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 4, "sprite/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 ); //「......今日の魅音さん、...徹底的にヘンですわね。@ @@ -63,7 +63,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......女の子には不安定になる時もあるのです@放っておいてあげるのが一番なのですよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -91,7 +91,7 @@ void main() ClearMessage(); DisableWindow(); DrawScene("black", 400 ); - ModDrawCharacter(3, 2, "sprite/normal/re1b_komaru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1b_komaru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/g1", 300 ); //「圭一くん、こっちこっち。@ @@ -114,7 +114,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「えーっと!w1000......その、!w1000.........災難だったみたいだね@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -137,7 +137,7 @@ void main() NULL, " ...It looks like it was a disaster.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //...あははははは。@ ModPlayVoiceLS(4, 2, "ps3/s19/02/500200327", 256, TRUE); @@ -171,7 +171,7 @@ void main() NULL, " How did you exactly...?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「うん。テレビと同じ@斜め45度くらいの角度でえい!えい!って。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -197,7 +197,7 @@ void main() NULL, "...You know I can't tell if you're joking or not, right?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「明日からは大丈夫だから@だけど圭一くんにもお願いしたいことがあるの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -263,7 +263,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「お願いだから魅ぃちゃんの心の整理が付くまでそっとしておいてあげてよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -321,7 +321,7 @@ void main() NULL, "Seeing me stomping the ground impatiently, Rena giggled.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「でも、圭一くんもわかったでしょ@魅ぃちゃんにもかわいいところがあるんだ、って。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -387,7 +387,7 @@ void main() NULL, "The clear sky towered into the distance.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/g1", 1000 ); //「今日は部活も何にもなし@今日だけは申し訳ないけど圭一くん、下校はひとりでいいかな@明日からは元通りだから今日だけ。!w1000...ね。@ @@ -432,7 +432,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...う~ん@ 元はと言えば、圭一くんが無神経なことを言うからいけなかったんだよね@これに懲りて、少しはデリカシーってものを身に付けるんだよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -514,7 +514,7 @@ void main() NULL, "As I let out a sigh in my ashen mood, Rika-chan came over and patted me on the head.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......圭一も魅ぃもいっぱいいっぱいお勉強しましたですね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -573,7 +573,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あぁら、私も大人になったらすごいレディーになるんですのよ~?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -591,7 +591,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1b_odoroki_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「なななな、なんですってぇえぇええええぇ?!?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -611,7 +611,7 @@ void main() PlaySE( 3, "wa_015", 56, 64 ); Wait( 150 ); PlaySE( 4, "wa_029", 56, 64 ); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 4, "sprite/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); PlaySE( 3, "wa_018", 56, 64 ); ShakeScreen( 1, 50, 20, 3, 0, ); OutputLineAll(NULL, "", Line_Normal); diff --git a/Update/wata_007.txt b/Update/wata_007.txt index 41726ffd..f9dbf4e2 100644 --- a/Update/wata_007.txt +++ b/Update/wata_007.txt @@ -73,7 +73,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_niko_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......去年よりはがんばりますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -85,7 +85,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_warai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_warai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「去年は終わったあと、へとへとの汗だらけだったんだよね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -97,7 +97,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「今年はもっともっとさまになってますわよ@ 特訓の成果、ご期待あそばせですの。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -123,7 +123,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......じゃあボクたちは失礼しますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -169,7 +169,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1a_wink_a1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「古手神社でやるんだよ@ほら、以前にみんなでお散歩した時に行ったでしょ@ あの見晴らしの良かったところ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -199,7 +199,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「神社には立派な集会所とかもあって、老人会のカラオケとか習字サークルの会合とかを時々やってるからね@単なる神社というよりは公共施設のような雰囲気だね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -222,7 +222,7 @@ void main() NULL, " I guess it makes sense that it looks so grand, then.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/m_hi6", "left", 0, 0, 300 ); //「魅ぃちゃん家も今日の設営にはお手伝いに行くの?@ @@ -234,7 +234,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うん。男手がいるからね@町から親類が大勢手伝いに来るよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -262,7 +262,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「へ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -271,7 +271,7 @@ void main() NULL, "\"Huh?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // ...圭ちゃん、手伝いに来てくれるの?@ ModPlayVoiceLS(4, 3, "ps3/s19/03/500300782", 256, TRUE); @@ -312,7 +312,7 @@ void main() NULL, "Before I knew it, I harbored a little interest in the small, community activity of preparing for a festival the day before.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「圭一くん、がんばれるかな@テントを建てたりパイプイスを並べたり@結構重労働って聞いてるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -352,7 +352,7 @@ void main() NULL, "Rena gave her the last push for me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「じゃあ決定だね@行ってきなよ圭一くん@魅ぃちゃんはビシビシこき使ってあげてね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -369,7 +369,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「レナの推薦じゃあ仕方ないなぁ@じゃあさ、帰ったらラフな格好で神社に来なよ@汗拭き用のタオルもあるといいかもね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -430,7 +430,7 @@ void main() NULL, "Mion waved vigorously to us and left. As far as I could tell from her gallant, retreating figure, she seemed to have recovered from the weak state she had yesterday.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「女の子は切り替えが早いんだから@もう魅ぃちゃんも大丈夫だよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -491,7 +491,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「うん、面白そうだね@ じゃあ圭一くんは、どんなレナに会いたいかな?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -510,7 +510,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そ、そんなの無理ー...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -557,7 +557,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「............ありがと@ お祭りのお手伝い、がんばってね~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -943,7 +943,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 5, "sprite/normal/ri5_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri5_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); // はちきれんばかりの梨花ちゃんスマイルで返してくれた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1105,7 +1105,7 @@ void main() Wait( 1000 ); SetValidityOfInput( TRUE ); //gosub *Ch_mi_si - ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 3, "sprite/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/ji1", "right", 0, 0, 300 ); //「圭ちゃん、がんばってるー?!@ @@ -1146,7 +1146,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あっはっはっはっはっは!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1243,7 +1243,7 @@ void main() FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 1, "msysMi", 56, 0 ); ModSetLayerFilter(1, 256, "sunset"); - ModDrawCharacterWithFiltering(1, 6, "sprite/normal/si1a_wink_a1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 6, "sprite/si1a_wink_a1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ど~も~、詩音でーす@気が利いてるのは詩音の方@利いてないのが魅音の方ですので、お間違いなきよう。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -1269,7 +1269,7 @@ void main() NULL, " Now that I've caught you, you're not getting away!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あっははははは@ 圭ちゃんが勝手に勘違いしたんですよー@ 私は初めから詩音としか名乗ってませんしー☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -1292,7 +1292,7 @@ void main() NULL, "\"Urgh... I guess I can't argue with that...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「くすくす@...そうそう、お姉にすらかなわない圭ちゃんが、私にかなうわけないんですからねー@それより麦茶@ぬるくなっちゃいますよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -1358,9 +1358,9 @@ void main() NULL, " I heard a loud shout and it got stuck in my throat...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 6, "sprite/si1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModSetLayerFilter(3, 256, "sunset"); - ModDrawCharacter(3, 3, "sprite/normal/me2_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 3, "sprite/me2_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/ji1_01", "up", 0, 0, 400 ); //「げほげほげほ...ッ!@ 今度はどっちだ?@ 本物の魅音か?!@ @@ -1387,7 +1387,7 @@ void main() NULL, " Why are you hanging out with Kei-chan again!?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「お姉と違って私は気配りとかできるタイプですから@汗だくになってた圭ちゃんを放っておけなくて、麦茶を持ってきたわけです@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -1401,7 +1401,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1b_akuwarai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1b_akuwarai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // ......ところでお姉は何で麦茶を2つも持ってるんですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -1417,7 +1417,7 @@ void main() NULL, "Mion's face went bright red, and she tried to hide the paper cups behind her back.", Line_Normal); DisableWindow(); ClearMessage(); - ModDrawCharacter(3, 3, "sprite/normal/me2_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「え、い、いや.........!w800これは.........!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1434,7 +1434,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_huteki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1a_huteki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「大雑把で自分さえよければいいお姉が、クラスメートの男の子に甲斐甲斐しく麦茶を持ってくるわけないですよねー@/ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -1443,7 +1443,7 @@ void main() NULL, "\"There's no way you, such a rough, timid, good sister of mine would ever briskly bring a male classmate tea, is there?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_akuwarai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1a_akuwarai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // 結局何なんです@ その2つの麦茶は。@ ModPlayVoiceLS(4, 6, "ps3/s19/06/500600460", 256, TRUE); @@ -1456,7 +1456,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「これは......!w700えっと......!w700その...!w400その.........@うん@ すっごく喉が渇いちゃって...2杯は飲めるかなぁなんて...!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1492,7 +1492,7 @@ void main() NULL, " I was just so thirsty... I figured I'd drink two...!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あははははは、お姉らしい@それ! イッキ、イッキ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -1505,7 +1505,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_tohoho_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_tohoho_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // 詩音にはやし立てられ、魅音は2杯の麦茶を次々と飲み干した¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1513,7 +1513,7 @@ void main() NULL, "As Shion cheered at her, Mion downed both the cups of tea, one after the other.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_odoroki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_odoroki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「うーッげほげほげほ...!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1530,7 +1530,7 @@ void main() NULL, "\"What a fabulous drink that was! I expected nothing less from you.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //圭ちゃんも拍手拍手。@ ModPlayVoiceLS(4, 6, "ps3/s19/06/500600465", 256, TRUE); @@ -1581,11 +1581,11 @@ void main() FadeOutBGM( 1, 1000, TRUE ); DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(1, 9, "sprite/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(3, 8, "sprite/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/ji1_01", "up", 0, 0, 400 ); PlayBGM( 1, "msys02", 56, 0 ); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「こんばんは@いよいよ明日がお祭りだねぇ@ 今日は準備、お疲れさん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1601,7 +1601,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「こんばんは@......あら、詩音ちゃん@ 珍しいわね、こっちへ来るなんて。@ if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); } @@ -1619,7 +1619,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ありゃ、富竹のおじさまに鷹野さんじゃないですかー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1631,7 +1631,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 6, "sprite/normal/si1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 6, "sprite/si1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「こんばんは。ご無沙汰いたしております。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -1641,7 +1641,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/ji1_01", "left", 0, 0, 400 ); - ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「君が噂の転校生、前原圭一くんだね@ 今日は張り切って仕事してたね! 感心したよ。@ @@ -1659,7 +1659,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "sunset"); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //富竹「あっははは、まあね。毎年ここに来てるからね。といっても髪形変わったら、まだどっちがどっちなのか区別できないけど」 @@ -1671,7 +1671,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "sunset"); - ModDrawCharacterWithFiltering(1, 9, "sprite/normal/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 9, "sprite/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //VoiceMatching @@ -1687,7 +1687,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "sunset"); - ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「鷹野三四(みよ)さんだよ@圭ちゃんはまだ風邪とかで診療所のお世話にはなってない@ 三四さんは診療所で看護婦さんをやってるんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1732,7 +1732,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(1, 256, "sunset"); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「話には聞いていたけど、一卵性双生児ってのは初めて見たよ@本当にそっくりなんだなぁ!@ @@ -1744,7 +1744,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(3, 256, "sunset"); - ModDrawCharacter(3, 6, "sprite/normal/si1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「そっくりなのは外見だけじゃないんですよ。ほら、下着もおそろい☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -1757,7 +1757,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(1, 256, "sunset"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_odoroki_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_odoroki_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ぎゃぁああぁぁぁぁ、バカバカ、アンタ何すんのぉおおぉおぉおッ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1801,7 +1801,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); ModSetLayerFilter(2, 256, "sunset"); - ModDrawCharacter(2, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あの二人、昔はもっとそっくりでね@ご両親でもどっちがどっちかわからなくて手を焼いていたそうよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -1832,7 +1832,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_wink_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「富竹のおじさまは、また綿流しの取材が終わったら東京にとんぼ返りですかー?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1843,7 +1843,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/tomi1_warai_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うん。本当はいつまでも滞在していたいんだけどね@しがない大人の都合ってヤツさ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1857,7 +1857,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「お写真が、早く素敵な賞を取るといいですね。お祈りしていますね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -1878,7 +1878,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「今日は前原くんもお疲れさま@慣れない力仕事で疲れたでしょう。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -1900,7 +1900,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 9, "sprite/normal/ta1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「若さね。うらやましいわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -1924,7 +1924,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 11, "sprite/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); PlayBGM( 1, "msys11", 56, 0 ); //「おやおや皆さん。こんにちは。@ @@ -1950,7 +1950,7 @@ void main() NULL, " If I recall correctly... he's a policeman, isn't he?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 9, "sprite/normal/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 9, "sprite/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あら、大石さん@こんばんは@明日の警備の下見ですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -1967,7 +1967,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「なっはっはっは@そんなところです@おや、富竹くんじゃないですか@ご無沙汰しておりますねぇ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1988,7 +1988,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「僕の名前を覚えていて下さったとは、光栄ですよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2020,7 +2020,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「それはうれしいですね@その節はぜひお世話になりたいです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2046,7 +2046,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 6, "sprite/normal/si1a_majime_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 6, "sprite/si1a_majime_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「よいお年を、大石刑事@......お仕事よろしくお願いしますね@今年は皆さんの手を煩わせない綿流しにしたいです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2063,7 +2063,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「これは手厳しい@...なっはっはっはっは。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -2085,7 +2085,7 @@ void main() ClearMessage(); DisableWindow(); DrawScene("black", 400 ); - ModDrawCharacter(2, 3, "sprite/normal/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/ji2_01", 400 ); // ...ふと魅音を見ると、まるで嫌いなヤツの後ろ姿を睨むような、つまらなさそうな顔をしていた¥ @@ -2095,7 +2095,7 @@ void main() ClearMessage(); DisableWindow(); DrawScene("black", 400 ); - ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 9, "sprite/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/ji1_01", 1000 ); //「......そうねぇ@今年は警察のお世話にならない綿流しになるといいわね。@ @@ -2110,7 +2110,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_warai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/tomi1_warai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あっはっはっは@君も好きだね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2137,7 +2137,7 @@ void main() ClearMessage(); DisableWindow(); PlaySE( 3, "wa_023", 56, 64 ); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「オヤシロさまの祟り、か。」!w2000@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2167,7 +2167,7 @@ void main() NULL, "Then, suddenly, someone tugged on my arm.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me2_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/ji2_01", "right", 0, 0, 300 ); //「圭ちゃん、!w800私、お腹空いちゃったからさ@酒盛りのテントに行って、お菓子でも食べてこない?@ @@ -2213,7 +2213,7 @@ void main() NULL, "A moment later, Shion said something to Takano and Tomitake that stung my ears and gave me a start.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_majime_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 6, "sprite/si1a_majime_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/ji1_01", "left", 0, 0, 300 ); FadeOutBGM( 1, 1000, TRUE ); @@ -2251,7 +2251,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_yowaki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_yowaki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「.....................。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2288,7 +2288,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「私、そういう話は吹き込まない主義なの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2333,7 +2333,7 @@ void main() NULL, "She squeezed my hand in hers a bit, but when she realized I would hold my ground on this topic, she let go.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_def_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...じゃさ、私、先に酒盛りのテントに行ってるよ@早く来ないと圭ちゃんの分、なくなっちゃうからね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2379,7 +2379,7 @@ void main() NULL, "I showed no signs of going after her, though, so she ran off.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_komaru_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/tomi1_komaru_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「もしも聞いてないんだったら話してもいいけど...@ひょっとすると、聞かないで彼女と一緒にお菓子を食べに行った方が賢明かもしれないよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2426,7 +2426,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); // 俺の覚悟を見て取ったのか、鷹野さんは一同を見渡し、異存がないことを確認の上、口を開いた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2468,7 +2468,7 @@ void main() NULL, "...It was like they were telling me it was stranger not to believe in curses...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭ちゃんは間違ってないですよ@祟りなんて迷信もいいとこ@信じなくて当り前です。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2511,7 +2511,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「じゃあ......少し僕が話そうか@圭一くんは、雛見沢ダム計画を知ってるかい?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2562,7 +2562,7 @@ void main() NULL, "...The entire village united, using all the power at their disposal—mass media, political influence, and other things—and fought the country. The way Mion described it made it sound like a boast.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...あれ、ずいぶん詳しいじゃないか@そう、その通りさ@わずか千人ちょいの村人たちが中心になって結束して、国の施策を跳ね返したというちょっとした武勇伝なんだ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2579,7 +2579,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「その辺はお姉に聞かされてませんか@ この辺りの武勇伝はお姉も好きですからね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2613,7 +2613,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(3, 9, "sprite/normal/ta1_warai_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 9, "sprite/ta1_warai_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ほら、あの集会所がその名残よ@解散後は老人会のサークル活動にしか使われてないけど、当時はまさに最後の砦だったの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -2641,7 +2641,7 @@ void main() NULL, " But having an office on shrine grounds made it feel kind of like a base camp for Sengoku Period warriors.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そんな心境だったんだろうねぇ@彼らは雛見沢の守り神さまであるオヤシロさまを祀る神社に本陣を置くことで必勝を祈願したんだよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2716,7 +2716,7 @@ void main() NULL, " Tag, you're it.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 9, "sprite/normal/ta1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 9, "sprite/ta1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); PlayBGM( 1, "msys09", 56, 0 ); //「平たく言えばそのままよ@ @@ -2803,7 +2803,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "sunset"); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, FALSE ); + ModDrawCharacter(1, 8, "sprite/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, FALSE ); DrawScene("background/ji2_01", 1000 ); //「よそ者を嫌う村、ってよく金田一の小説に出てくるだろ@典型的なそういう村だったらしいんだよ。@ @@ -2815,7 +2815,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "sunset"); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...一応、名誉のために断りますけど、大昔のことですからね@今は違います。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2903,7 +2903,7 @@ void main() NULL, " curse.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_majime_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_majime_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); PlaySE( 3, "wa_024", 56, 64 ); //「雛見沢ダムの建設現場の監督がですね、殺されちゃったんです@4年前かな@結構ハデに新聞に載ったんですけど、覚えてません?@ @@ -2939,7 +2939,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "sunset"); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「バラバラ殺人だよ@ひところ流行ったろ。¥ @@ -2972,7 +2972,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(3, 256, "sunset"); - ModDrawCharacterWithFiltering(3, 9, "sprite/normal/ta1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 9, "sprite/ta1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「その翌年にはね、!w800雛見沢の住人でありながらダム推進派のグループを結成していた男がね@旅行先でガケから落ちて死んじゃったの@これは事故だそうよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -2995,7 +2995,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "sunset"); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「何しろ、雛見沢中から敵視されていたからね@警察もかなり念入りに他殺の線を洗ったんだけど、結局、事故と断定したみたいだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3032,7 +3032,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(1, 6, "sprite/normal/si1b_def_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1b_def_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......前の神主さんは、こう言っちゃ失礼ですけど、ちょっと日和見な人だったんですよね@ // 村中が反ダムで盛り上がってるのに、神主さんは放っておけ、みたいな感じで。@ @@ -3057,7 +3057,7 @@ void main() NULL, "...The villagers at the time had hoped for a leader, but their hopes were betrayed. Some people were apparently pretty angry, too.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1a_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「だから当時、年寄り連中はみんな言ったんです@これはオヤシロさまの祟りだ、!w800ってね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3085,7 +3085,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「しかもね@面白いことに、これらの事件や事故は、毎年必ず、綿流しのお祭りの晩に起こるんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3113,7 +3113,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys11", 56, 0 ); - ModDrawCharacter(3, 9, "sprite/normal/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 9, "sprite/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ね? ...ちょっと祟りっぽくなってきたでしょう?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -3144,7 +3144,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 9, "sprite/normal/ta1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 9, "sprite/ta1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ね@ やっぱり祟りっぽいでしょう?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -3172,7 +3172,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1a_majime_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1a_majime_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...年寄り連中はこの数年の事件ですっかりオヤシロさまの祟りを妄信しちゃって...@若い人たちだって、最初は馬鹿にしてましたけど、今は誰も茶化しませんね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3213,7 +3213,7 @@ void main() NULL, "Everything might have gone crazy during the battle against the dam, but just a few years ago, the Watanagashi Festival was never this well-attended.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1b_akuwarai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1b_akuwarai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「まー......そうですねー@オヤシロさまの祟りの話がなかったら、こんなにお祭りには集まりませんねー@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3226,7 +3226,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // 不信心者にはバチがあたるかもしれない、だからオヤシロさまのお祭りには必ず出ようって言ってる人たち、多いです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3285,7 +3285,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「さすが@圭ちゃんは冷静に判断できてますね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3306,7 +3306,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); ModSetLayerFilter(2, 256, "sunset"); - ModDrawCharacter(2, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「祟りでもなく、偶然のはずもないなら、!w1000...さて、!w800これらの事件はどういうことになるのかしらね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -3363,7 +3363,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); PlaySE( 3, "wa_026", 56, 64 ); //「......鷹野さんはね、人間の仕業かもしれない、って言ってるんだよ。@ @@ -3382,7 +3382,7 @@ void main() NULL, " ...Simple process of elimination would have gotten me there. I was a little taken aback at not having realized the answer immediately.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 9, "sprite/normal/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 9, "sprite/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「だってそうでしょ@ 祟りでもなく偶然でもないなら、人の意思が働いてるとしか考えられないもの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -3444,7 +3444,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 6, "sprite/normal/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「...人間が犯人なら、確かに雛見沢の誰かが犯人なんでしょうね@現に警察の大石さんはそう見てますから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3625,7 +3625,7 @@ void main() PlaySE( 3, "wa_023", 56, 64 ); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1b_huteki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1b_huteki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「必ず、1人が死んで、もう1人が消えるからです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3691,7 +3691,7 @@ void main() NULL, "But then why... How does that equate to someone from Hinamizawa being the culprit...?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 9, "sprite/normal/ta1_def_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 9, "sprite/ta1_def_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「実はね@雛見沢の古い古い伝統のひとつにね@...オヤシロさまの怒りを鎮めるために生贄を捧げた、というのがあるの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -3734,7 +3734,7 @@ void main() NULL, "Takano-san, though explaining something pretty terrible... has a look of glee on her face as she did so.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 9, "sprite/normal/ta1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「文献を調べた限りでは、三日三晩をかけて本当にゆっくりとじわじわと沈めたそうよ@...ホラ、昔の人って結構ダジャレが好きでしょう@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -3779,7 +3779,7 @@ void main() NULL, "Shion didn't move to deny it, but I felt a difference in temperature between her cool expression and Takano-san's.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 6, "sprite/si1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/ji2_01", "left", 0, 0, 300 ); //「この辺の話は...まぁ聞いて想像がつくと思いますけど、雛見沢の秘史です@雛見沢に昔からいる人なら誰でも知ってますが、それを口に出すことはありませんね。¥ @@ -3792,7 +3792,7 @@ void main() NULL, " Everyone who has been in Hinamizawa for a long time knows it, but they don't talk about it.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_warai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/tomi1_warai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「鷹野さんは雛見沢出身じゃないけどね、詳しいだろ@彼女は郷土史とか民間伝承とかが好きでね@全部、独学で調べたんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3810,7 +3810,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 9, "sprite/normal/ta1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 9, "sprite/ta1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そんなにかっこいいものじゃないのよ@単なる知的好奇心@...子供と同じよ@ただのこわい物見たさ程度なんだから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -3866,7 +3866,7 @@ void main() NULL, "Someone dies, then someone disappears.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...うーん...@本当に生贄にされてるかどうかは別にして@過去の事件では必ず、1人が死ぬ他に1人が消えてるんだよ@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3900,7 +3900,7 @@ void main() NULL, " I don't see why we should treat him as a sacrifice...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「まぁ、僕もそうだとは思うんだけどね@...で、次の年のダム推進派のリーダー格の男なんだけど。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3920,7 +3920,7 @@ void main() NULL, "\"Err... You said he fell from a cliff and died while on vacation, right?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「落ちたのは奥さんも一緒らしいの@警察は懸命に捜索したんだけど、どうしても奥さんの遺体だけ見つけられないんですって。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -3972,7 +3972,7 @@ void main() NULL, "......If you took each of the past incidents in turn, none of the disappearances evoked that terrifying of an image.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 6, "sprite/si1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/ji1_01", "left", 0, 0, 300 ); //「その翌年の、神主の病死の時ははっきりしてます@奥さんが遺書を残したんです@「死んでオヤシロさまのお怒りを鎮めに参ります」ってなカンジのが、神主さんが亡くなった晩に自宅に残されてたそうですから。@ @@ -3996,7 +3996,7 @@ void main() NULL, "......The curse... It seems to turn up in this one, though...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「まぁ、真相は闇の中なんだけどね@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4049,7 +4049,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "sunset"); - ModDrawCharacter(3, 6, "sprite/normal/si1a_majime_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_majime_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「消えました@...北条悟史くんっていう、私と同い年の男の子です@殺された主婦の義理の甥に当たります。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4079,7 +4079,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "sunset"); - ModDrawCharacter(2, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/ji2_01", "right", 0, 0, 300 ); //「まぁ、ざっとこんな感じね@必ず1人が死んで、必ず1人が忽然と消える。@ @@ -4119,7 +4119,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1a_majime_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1a_majime_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭ちゃん、祟りなんかないです@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4145,7 +4145,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「私は初めからそう睨んでます@...結構ショックですよ@ この昭和の時代に、そんな古い因習で人殺しが堂々と行なわれるなんて。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4278,7 +4278,7 @@ void main() NULL, "Shion caught on to my plan. She gave a pained smile at my petty spite and opened her mouth to speak.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「私が言ったのは所詮、状況証拠ですからね@具体的に犯人の名前を知ってたなら、警察に突き出してます。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4307,7 +4307,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "sunset"); - ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 9, "sprite/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/ji2_01", "left", 0, 0, 300 ); //「...えっとね@始めに誤解を解いておきたいんだけど@別に私は探偵さんのつもりはないのよ@ 本音を言うとね、犯人が誰かなんてことには興味ないの。@ @@ -4328,7 +4328,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あはははははは。...鷹野さんも困った人だなぁ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4381,7 +4381,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1a_akuwarai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1a_akuwarai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ま、私は全然面白くないですけどね@明日はいよいよ綿流しのお祭りですけど、誰にも死んでほしくないし、誰も消えてほしくないです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4423,7 +4423,7 @@ void main() NULL, "If last year's incident wasn't the end, then tomorrow night at the festival... would someone die, and someone disappear...?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「明日は一体、誰が死んで、誰が消えるのかしらね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -4463,7 +4463,7 @@ void main() NULL, " ...I should go back to her soon...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 8, "sprite/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/js1_01", "right", 0, 0, 300 ); //「鷹野さんもからかい過ぎだよ...@圭一くんがすっかり真に受けてしまったじゃないか。@ @@ -4478,7 +4478,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「くす、ごめんなさいね@また悪い癖が出ちゃったみたい...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -4497,7 +4497,7 @@ void main() NULL, "said Takano-san, sticking out her tongue bashfully. The strangeness in her expression was nowhere to be found.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 8, "sprite/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「鷹野さんはね、純粋そうな子を見るとからかいたくなる悪ーいクセがあるんだよ@圭一くんが真剣に聞いてくれるもんだから、ついつい調子に乗っちゃったみたいなんだ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4522,7 +4522,7 @@ void main() NULL, "They were apologizing after realizing what kind of impression they'd given me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 8, "sprite/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「鷹野さんが今した話は、あくまでもフィクションだからね@もしもさっきの話で、圭一くんが雛見沢に持ってたいい印象が傷つけられてしまったなら、純粋に申し訳なく思うよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4535,7 +4535,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...もぅ、ジロウさんったら。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -4545,7 +4545,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 8, "sprite/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「鷹野さんも謝った方がいい@怖がらせてしまってごめんなさい、ってね!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4566,7 +4566,7 @@ void main() ClearMessage(); DisableWindow(); DrawScene("black", 1000 ); - ModDrawCharacter(1, 6, "sprite/normal/si1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 6, "sprite/si1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/js1_01", "left", 0, 0, 300 ); //「圭ちゃんもそろそろ戻った方がいいです@お姉は嫉妬深いですからね@私は顔を合わせるとケンカになりそうだから、このまま帰ることにします。@ @@ -4593,7 +4593,7 @@ void main() NULL, " Then I'll go see what Mion's doing and apologize for making her wait, I guess...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「迷惑をかけたね圭一くん@魅音ちゃんに、圭一くんを長く借りすぎて申し訳ないと伝えてくれないかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4620,7 +4620,7 @@ void main() NULL, "Tomitake-san and Takano-san, standing next to each other, both began to chuckle.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「じゃあね圭ちゃん@...明日のお祭り、どこかですれ違えるといいですね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4661,7 +4661,7 @@ void main() NULL, "...Before we could leave, Takano-san called out to us.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 9, "sprite/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/ji2_01", "right", 0, 0, 300 ); //「私の話を真剣に聞いてくれてありがとうね@前原くんがあまりに聞き上手だったんで、話しててとても楽しかったわ。@ @@ -4706,7 +4706,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 9, "sprite/normal/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「なら、また今度も聞いてくれる@ 雛見沢の昔話とかおとぎ話にも興味深いものがたくさんあるの@もちろん、薄気味悪いのがたくさんね@私特選のをたくさん披露するわよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -4734,7 +4734,7 @@ void main() NULL, " I can't help but smile dryly and scratch at my head.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_komaru_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/tomi1_komaru_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一くん、もう行ってもいいんだよ@鷹野さんがからかっているだけさ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } diff --git a/Update/wata_008.txt b/Update/wata_008.txt index 3fdfa4d1..46342b80 100644 --- a/Update/wata_008.txt +++ b/Update/wata_008.txt @@ -34,7 +34,7 @@ void main() DrawSceneWithMask("white", "c", 0, 0, 300 ); ModSetLayerFilter(2, 256, "sunset"); - ModDrawCharacter(2, 2, "sprite/normal/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/m_hi1_01", "m1", 0, 0, 1300 ); PlayBGM( 1, "msys01", 56, 0 ); @@ -68,7 +68,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「でもでも、...今日、圭一くんにする最初の挨拶だから、やっぱりおはようがいいな。いいな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -96,7 +96,7 @@ void main() NULL, "I grabbed Rena's head and rubbed it with my hand.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 2, "portrait/normal/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 2, "portrait/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //うにゃうにゃと喜ぶそれはまるで猫みたいだ¥ OutputLine(NULL, "うにゃうにゃと喜ぶそれはまるで猫みたいだ。", @@ -105,9 +105,9 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(3, 256, "sunset"); - ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, FALSE ); + ModDrawCharacter(3, 2, "sprite/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, FALSE ); ModSetLayerFilter(1, 256, "sunset"); - ModDrawCharacter(1, 3, "sprite/normal/me2_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「やっほ、圭ちゃん@ 昨日は申し訳なかったね。黙って帰っちゃってさ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -132,7 +132,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「昨日のお祭りの準備のことかな@ どうだった圭一くん@しっかりとお仕事してた?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -154,7 +154,7 @@ void main() NULL, "The slight muscle pain throughout my body and my sluggish movements were already obvious...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「がんばってたよ@へばってたけどね~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -167,8 +167,8 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); - ModDrawCharacter(1, 3, "sprite/normal/me2_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); + ModDrawCharacter(1, 3, "sprite/me2_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // 苦笑いしながら3人で大笑いする¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -187,7 +187,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「うん@梨花ちゃんはほら、大切なお勤めがあるから昨日からずーっと@沙都子ちゃんもそのお供だそうだから、もう2人とも神社にいるよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -293,7 +293,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「わーー...、今年も立派だね!! すごいねすごいね!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -305,7 +305,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「雛見沢中から出てきてるんだろうなぁ@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -338,7 +338,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/je2", "left", 0, 0, 300 ); //「あー@ 沙都子ちゃんだー@お~~い!@ @@ -358,7 +358,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys02", 56, 0 ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あぁら、皆さんでございますのー@ こんにちはですわー!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -383,7 +383,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa2a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「だ、誰が迷子になるんですのーー!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -399,7 +399,7 @@ void main() NULL, "Satoko, too, seems somehow energetic. Of course, I'm the same way.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あれ? 梨花ちゃんは? まだ自由時間でしょ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -429,7 +429,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri5_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri5_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......実に大変なのですよ@こんにちはなのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -443,7 +443,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「は.........はぅ~~~~!!!@ 梨ぃ花ちゃ~~~ん!@ お持ちおもおもお持ち帰り~~!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -474,7 +474,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「どう@ 丈とか長過ぎない@ 婆っちゃから、もしも袖がかかるようならって、安全ピンを預かってきてるんだけど。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -491,7 +491,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri5_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri5_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......大丈夫なのです@実に快適なのですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -510,7 +510,7 @@ void main() NULL, "As she spoke, she began to do some twists and stretches.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re2a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/je1", "right", 0, 0, 300 ); Wait( 200 ); @@ -530,7 +530,7 @@ void main() NULL, "There was approximately one person here getting a nosebleed from watching Rika-chan move.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「けけ、圭一くんはかぁいいと思わないかな? かな@ 思わないならレナのになっちゃうからお持ち帰り~~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -577,8 +577,8 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 300 ); - ModDrawCharacter(1, 4, "sprite/normal/sa2a_akireru_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacter(3, 5, "sprite/normal/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(1, 4, "sprite/sa2a_akireru_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(3, 5, "sprite/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/je2", "left", 0, 0, 300 ); @@ -590,7 +590,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri5_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri5_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......地下室とかに閉じ込められるかもしれないのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -601,7 +601,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あっはっはっは@ その割には梨花ちゃん、楽しそうだけど?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -628,7 +628,7 @@ void main() NULL, "We all laughed together again.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_wink_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_wink_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「じゃ、もたもたしないで、祭りを回るかね!@ 梨花ちゃんの出番までそう時間がないでしょ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -650,7 +650,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa2a_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa2a_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「「「おおーーーー!!!」」¥ if (GetGlobalFlag(GADVMode)) { OutputLine("部活メンバー", NULL, "Club Members", NULL, Line_ContinueAfterTyping); } @@ -691,7 +691,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ヘイ、親父@ 今年の焼きソバもなかなか力作じゃないの@イカまで入れるとは...今年は奮発してるねー?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -706,7 +706,7 @@ void main() NULL, " You have squid, too... You put a ton of time into this, didn't you!?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「へ~! おいしいね! おいしいね!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -732,7 +732,7 @@ void main() NULL, " ......Yep! Not bad at all, I say!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「へー@圭ちゃんって何気に料理番組の司会とかに向いてるねぇ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -746,7 +746,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うん@圭一くんがおいしそうに食べてると、何だかいつもよりもずーっとおいしそうに感じるもんね。@ @@ -771,7 +771,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri5_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......では圭一@この焼きソバの評価を改めてどうぞなのですよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -818,7 +818,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「おー、すごいよ@圭ちゃんがあんまりにも美味そうに言うもんだから、集客効果ばっちりだわ。...やるねぇ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -840,7 +840,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 300 ); - ModDrawCharacter(1, 4, "sprite/normal/sa2a_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 4, "sprite/sa2a_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/je2", "left", 0, 0, 300 ); //「あら、そうなんですの@ では私も挑戦してみましてよ@ おじさんおじさん、たこ焼きをひとつ下さいますこと?@ @@ -863,7 +863,7 @@ void main() NULL, "Satoko bought a stick of takoyaki—balls of fried octopus—from the adjacent stand, and after blowing on it, put one of them into her mouth.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_warai_a1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_warai_a1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「どうかな沙都子ちゃん@おいしい評価が出るならレナも買うよ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -892,7 +892,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me2_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「さー、ミシュラン雛見沢の北条沙都子審査員のご感想をどうぞー!@ @@ -903,7 +903,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa2a_odoroki_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......えーっと......@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -912,7 +912,7 @@ void main() NULL, "\"......Ummmm......", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa2a_akireru_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa2a_akireru_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //............む~......。@ ModPlayVoiceLS(4, 4, "ps3/s02/04/130400012", 256, TRUE); @@ -937,7 +937,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re2a_nande_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_nande_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); PlaySE( 3, "wa_029", 56, 64 ); @@ -956,7 +956,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri5_komaru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri5_komaru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); PlaySE( 3, "wa_029", 56, 64 ); //「......ボクのもハズレです@...タコさんが入ってないのです。¥ @@ -992,7 +992,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あ、私のには入ってたわ@...うん@タコが入ってる分には充分うまいよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1010,7 +1010,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akireru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_akireru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...このタコなしたこ焼きを...どうおいしそうに解説すればいいんですの...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1033,7 +1033,7 @@ void main() NULL, "......Our quizzical looks seem to be drawing equally dubious stares from the people in line...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2b_nande_b1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2b_nande_b1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「えっとね、えっとね、...こんなのはどうかな@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1042,7 +1042,7 @@ void main() NULL, "\"Umm, err... How about this?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2b_warai_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2b_warai_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // たこ焼きなのにタコが入ってないからとってもヘルシ~@ タコの嫌いな人でも食べられるおいしいたこ焼き~...☆@ ModPlayVoiceLS(4, 2, "ps3/s02/02/130200033", 256, TRUE); @@ -1074,7 +1074,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys04", 56, 0 ); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「じゃー次は私が挑戦するよ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1083,7 +1083,7 @@ void main() NULL, "\"Alright, then I'll give it a try next.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_tokui_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_tokui_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //小麦粉やねぎ、紅しょうがの味などの素朴さをしっとりと味わわせてくれる自信作@ タコが入ってない分だけ素材の味がほどよく...、」/ ModPlayVoiceLS(4, 3, "ps3/s02/03/130300030", 256, TRUE); @@ -1122,7 +1122,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_komaru_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri5_komaru_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......これで400円は高いのです。」/ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1163,7 +1163,7 @@ void main() NULL, "There were other takoyaki stands around, after all.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tohoho_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_tohoho_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「いや!s100~~...!sdなんかその...、!w900私ら、とんでもないことをしてるような~...@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1190,7 +1190,7 @@ void main() NULL, " We might not want to be doing this~...", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_akuwarai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_akuwarai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //ほら、沙都子@ あんたが始めたことなんだからビシ!っとここで逆転させなさいよ!@ ModPlayVoiceLS(4, 3, "ps3/s02/03/130300033", 256, TRUE); @@ -1203,7 +1203,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa2a_odoroki_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa2a_odoroki_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「むむむむ、無理でございますわー!@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1233,7 +1233,7 @@ void main() DisableWindow(); DrawScene("black", 400 ); DrawScene("background/je2", 400 ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_komaru_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_komaru_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「わ、わ@ お客さん、みんないなくなっちゃった...@ あれれ@ おじさん睨んでる@...何でだろ? 何でだろ? はぅ~~!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1272,7 +1272,7 @@ void main() NULL, "Perhaps I, Keiichi Maebara-sama, will lend a generous hand...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri5_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri5_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......圭一ならきっと何とかできますですよ@タコなしたこ焼き屋さんを助けてあげてほしいのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1386,7 +1386,7 @@ void main() NULL, "Those watching were listening intently, wanting to know why octopus-less takoyaki deserved such a high rating.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akireru_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_akireru_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「でも圭一さん、そんなにたこ焼きが大好きなら、どうしてタコなしたこ焼きなんか作りますの?@ たこ焼きに対する裏切りではございませんのー?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1420,7 +1420,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「まぁそうだね@私の食べた1つにはタコは入ってたし@...タコが入ってる分にはそんなに悪い味じゃなかったよ?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1459,7 +1459,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_nande_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_nande_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「??? 圭一くんの言う意味がわからないよ@ どうして本物は1つで、他は偽物なのかな? かな?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1565,7 +1565,7 @@ void main() NULL, "Yet... There was one point that he absolutely had to compromise on.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa2a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「そ、それは何ですの...?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1672,7 +1672,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 1, "msys02", 56, 0 ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_bikkuri_a1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_bikkuri_a1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「わ、わ、見てた人たちがみんな並ぶよ?@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1681,7 +1681,7 @@ void main() NULL, "\"Wah, wah, everyone watching is lining up!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2b_warai_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2b_warai_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // 圭一くん、やったやった!!@ ModPlayVoiceLS(4, 2, "ps3/s02/02/130200044", 256, TRUE); @@ -1691,7 +1691,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tohoho_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_tohoho_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「たこ焼きがおいしそうに感じたってより、圭ちゃんのアジ演説が面白かったからだろうね@...圭ちゃんって、ガマの油売りとかやったらかなりウケるかもしれない!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1706,7 +1706,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_warai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri5_warai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zwata_008_vm0x_n01","dialog003");} @@ -1715,7 +1715,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 4, "sprite/normal/sa2a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa2a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //沙都子「…アヤしい万能包丁とか売りつける仕事に向いてそうですわねえ」 @@ -1754,7 +1754,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「よぅし、頑張るよ~!@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1764,7 +1764,7 @@ void main() PlayBGM( 1, "msys04", 56, 0 ); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // ......はぅ~~!!!@あんずアメが冷えててとってもおいしいんだよ~!@ 水あめの上にね、ちょこんってあんずが乗ってるの@はぅ、かぁいいねぇ!@ お持ち帰り~~! はぅ~~~~!!!!!¥ ModPlayVoiceLS(4, 2, "ps3/s02/02/130200046", 256, TRUE); @@ -1821,7 +1821,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「えーっとえーっと...@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1830,7 +1830,7 @@ void main() NULL, "\"Umm, rather, well...", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //焼きそばに揚げ玉入りでかりかりなのがとっても美味しいでございますわねぇ!@ 大きなベーコンがまるごと敷いてあって、かじるとほら、びろ~んって出てきて...はふはふはふ!!¥ ModPlayVoiceLS(4, 4, "ps3/s02/04/130400021", 256, TRUE); @@ -1875,7 +1875,7 @@ void main() NULL, "...So basically, all these onlookers are just following us around to all the stands.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri5_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri5_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......みんなのを聞いてから食べると、いつもよりずっと美味しく感じるからなのですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1900,7 +1900,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 300 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/je1", "left", 0, 0, 300 ); //「よーし! おじさんも盛り上がってきたよー@ よし圭ちゃん、私はどれだ!@ @@ -1923,7 +1923,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_bikkuri_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_bikkuri_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あれ? で、でも圭ちゃん、お隣のお店は......、@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1950,7 +1950,7 @@ void main() NULL, " A bit out of our element.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「いや、部活の部長たるもの、相手が何であれ逃げられないね@やってみるよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1965,7 +1965,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...魅音さんのお手並み、拝見でございますわー!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1982,7 +1982,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(2, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ヘイらっしゃい@はいよ、網とお椀。@ @@ -1997,7 +1997,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 300, TRUE ); - ModDrawCharacter(2, 3, "portrait/normal/me2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 3, "portrait/me2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「よし、やるぞ@......うーん、金魚はみんな活きがいいねぇ!@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2019,7 +2019,7 @@ void main() NULL, " They really look delicious!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 3, "portrait/normal/me2_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "portrait/me2_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); PlaySE( 3, "wa_029", 56, 64 ); ShakeScreen( 1, 20, 20, 5, 0, ); @@ -2030,7 +2030,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "portrait/normal/me2_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "portrait/me2_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); PlaySE( 3, "wa_029", 56, 64 ); ShakeScreen( 1, 20, 20, 5, 0, ); PlayBGM( 1, "msys03", 56, 0 ); @@ -2043,7 +2043,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 300 ); - ModDrawCharacter(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 4, "sprite/sa2a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/je2", "right", 0, 0, 300 ); @@ -2056,7 +2056,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_bikkuri_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_bikkuri_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......魅ぃちゃん......食べてたの@ 去年、レナからもらったのも...食べちゃったの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2070,7 +2070,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_odoroki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me2_odoroki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/je1", "left", 0, 0, 300 ); //「ち、ちが......わ、私そんなこと言ってない...!!@ @@ -2095,7 +2095,7 @@ void main() NULL, "\"Well, I mean... You just said so yourself that they really look delicious.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 6, "sprite/si1a_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/je2", "right", 0, 0, 300 ); //「えぇ、確かに言いました@お姉って雑食ですから、口に入れば何でも食べちゃうんです。@ @@ -2110,7 +2110,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri5_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri5_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......おいしいなら、今度ボクも試してみるのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2121,7 +2121,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「だだだだだだ、だめだよ梨花ちゃん、お腹壊しちゃうよ...!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2142,7 +2142,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys02", 56, 0 ); - ModDrawCharacter(3, 6, "sprite/normal/si1b_wink_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1b_wink_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ハ~イ、圭ちゃんにお姉にみんな! こんばんは。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2154,7 +2154,7 @@ void main() DisableWindow(); DrawScene("black", 500 ); - ModDrawCharacter(3, 3, "sprite/normal/me2_odoroki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 3, "sprite/me2_odoroki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/je1", 300 ); //「あ、......あ゛ぁああぁああぁーー!!@ アンタどこから湧いてきたの詩音んんーー!!!!@ @@ -2169,7 +2169,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「焼きそば屋さんの時からずっとです@お姉たちは騒がしいからすぐに見つけられました。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2196,7 +2196,7 @@ void main() NULL, " Go somewhere else already!!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1b_wink_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1b_wink_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「も~、お姉もあまり私を邪険にしないで下さい@...ね? 圭ちゃん@ 私が一緒でもいいですよね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2212,7 +2212,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 6, "portrait/normal/si1b_wink_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "portrait/si1b_wink_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // そう言って、俺の腕を取り、胸を押し付けてくる@/ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2230,7 +2230,7 @@ void main() PlaySE( 4, "wa_030", 56, 64 ); PlayBGM( 1, "msys03", 56, 0 ); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_komaru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_komaru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一くんHだ...、鼻血出てるよ...。@ @@ -2255,7 +2255,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 6, "portrait/normal/si1a_akuwarai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "portrait/si1a_akuwarai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「へー、そうなんですか@ じゃあ力を入れたらもっと出てくるかな@/ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2269,7 +2269,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 6, "portrait/normal/si1b_wink_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "portrait/si1b_wink_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // え~い☆/ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2302,7 +2302,7 @@ void main() DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ぎゃーーー!!!@ 詩音アンタこら、何やってんのぉおおぉお!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2317,7 +2317,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // DrawBustshot( 2, "sa_si_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「...不潔ですわ!@ 見損ないましてよー!!@ @@ -2334,7 +2334,7 @@ void main() DisableWindow(); // FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, FALSE ); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri5_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......ボクの平らなお胸ではどうなのです?@ @@ -2345,7 +2345,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 5, "portrait/normal/ri5_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "portrait/ri5_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // 梨花ちゃんも反対の腕に、/ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2397,7 +2397,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tokui_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_tokui_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/je2", 200 ); //「よくやったレナ...。@ @@ -2409,7 +2409,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_hau_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_hau_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「みみみみ、みんな不潔なんだよー...。はぅ~...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2421,7 +2421,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri5_komaru_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri5_komaru_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/je1", "left", 0, 0, 300 ); //「......レナに殴られたのです@痛いのですよー...。@ @@ -2437,7 +2437,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 4, "sprite/normal/sa2a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa2a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「り、梨花は自業自得でしてよ...。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2460,7 +2460,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(1, 6, "sprite/normal/si1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 6, "sprite/si1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ふふ、あっはははははは...@ お姉の友達は実に愉快です@退屈しないなぁ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2477,7 +2477,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あーそう@アンタさえいなくなればもっと愉快なんだけどねぇー!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2496,7 +2496,7 @@ void main() NULL, "\"Ahahahahaha!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1b_akuwarai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1b_akuwarai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // もっと一緒にいたいけど、あんまり圭ちゃんを誘惑すると、本当にお姉に噛み付かれちゃいそうです@だから私、一時退却しますね@また来ます@じゃあね、お姉!@ ModPlayVoiceLS(4, 6, "ps3/s02/06/130600019", 256, TRUE); @@ -2514,7 +2514,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_odoroki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_odoroki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「二度と来るなーー!!@ 塩まけ、塩ぉぉぉぉぉぉーーーーー!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2536,7 +2536,7 @@ void main() ClearMessage(); DisableWindow(); DrawScene("black", 1000 ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/je2", "right", 0, 0, 1300 ); //「......何だか珍しい魅音さんを見た気がしますわ。@ @@ -2548,7 +2548,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「詩ぃちゃんが一緒だと、魅ぃちゃん何だかかぁいいねぇ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2567,7 +2567,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 300, TRUE ); - ModDrawCharacter(1, 3, "sprite/normal/me2_odoroki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_odoroki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「アホなこと言ってんじゃないよ! 次行くよ次!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2606,7 +2606,7 @@ void main() NULL, "The vigorous sound of a big taiko drum echoed through the air.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/je1", "left", 0, 0, 300 ); PlayBGM( 1, "msys01", 56, 0 ); @@ -2619,7 +2619,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あ、...いよいよなんだね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2636,7 +2636,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(1, 5, "sprite/normal/ri5_niko_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri5_niko_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「......ちょっとドキドキしてるのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2647,7 +2647,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_wink_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「信じなって、自分を@ 梨花ちゃんが流してきた汗は絶対に無駄になんかならないから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2667,7 +2667,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そうですわ。梨花はきっとやり遂げますわ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2678,7 +2678,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri5_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri5_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......頑張るのですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2689,7 +2689,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「うん! その意気だよ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2713,8 +2713,8 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_warai_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); - ModDrawCharacter(2, 2, "sprite/normal/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_warai_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); + ModDrawCharacter(2, 2, "sprite/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「「「ファイト、おーー!!!」」¥ if (GetGlobalFlag(GADVMode)) { OutputLine("部活メンバー", NULL, "Club Members", NULL, Line_ContinueAfterTyping); } @@ -2735,7 +2735,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「じゃあ...私たちも行こうよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2754,7 +2754,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_odoroki_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ダメですのよ@ 演舞中は静かにしてないといけませんでございますわよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2773,7 +2773,7 @@ void main() NULL, "I got it, geez! I rubbed a hand through her hair. She was worried about her good friend up to the end.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_wink_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「なら急いで行かないと@ いい場所がなくなっちゃうよ!@ 行こ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2977,7 +2977,7 @@ void main() FadeOutBGM( 2, 1000, TRUE ); // DrawSceneWithMask( "bg_008", "left", 0, 0, 300 ); PlayBGM( 1, "msys13", 56, 0 ); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭ちゃん、こっちこっち。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3013,7 +3013,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「しーー@黙って付いて来て下さいね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3080,7 +3080,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "night"); - ModDrawCharacterWithFiltering(1, 6, "sprite/normal/si1a_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 6, "sprite/si1a_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「しーーーー@ 黙って付いて来ればわかりますから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3126,7 +3126,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「はい? 何で屋根に登んなくちゃいけないんです?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3145,7 +3145,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_akuwarai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1a_akuwarai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「梨花ちゃまの演舞なんか見たかったんですか@ 圭ちゃん、ひょっとしてストライクゾーン、もっのすごく低くありません?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3169,7 +3169,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「はい?/ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3221,7 +3221,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1b_def_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1b_def_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // 詩音が茶化さない目で、人差し指を俺の唇に当て、静かにするように無言で告げる@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3311,9 +3311,9 @@ void main() DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 300 ); ModSetLayerFilter(1, 256, "night"); - ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 9, "sprite/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 8, "sprite/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/jysa1", "left", 0, 0, 300 ); // 富竹さんと鷹野さんは、明らかに息を殺し、気配を悟られまいとしてきょろきょろと辺りを伺いながら、倉庫のような木造の建物の入口にしゃがみ込んでいた¥ @@ -3324,7 +3324,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 300 ); - ModDrawCharacter(3, 6, "sprite/normal/si1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 6, "sprite/si1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/jyt2", "right", 0, 0, 300 ); //(...まさか、詩音@......これを見せたくて俺を呼んだのか?@ @@ -3338,7 +3338,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_akuwarai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_akuwarai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //(圭ちゃん@梨花ちゃまの演舞は毎年見れるけど、こーゆうのは二度とお目にかかれませんよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3367,7 +3367,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_odoroki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_odoroki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //(あ、今、動いたらバレちゃいますって...!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3384,9 +3384,9 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 300 ); - ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 9, "sprite/ta1_def_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacter(2, 8, "sprite/normal/tomi1_komaru_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 8, "sprite/tomi1_komaru_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/jysa1", "left", 0, 0, 300 ); //「......あらあら。どなたかしら?¥ @@ -3409,7 +3409,7 @@ void main() NULL, "Shion and I exchanged glances, then gave up and climbed out from behind the bush.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1a_warai_a1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1a_warai_a1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「どうもこんばんはー@お月様の綺麗ないい夜ですね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3435,7 +3435,7 @@ void main() NULL, " Good evening. Yes, the moon certainly is pretty.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 8, "sprite/normal/tomi1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 8, "sprite/tomi1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「おやおや......、圭一くんも隅に置けないねぇ@ こんな所で逢引かい@ だとしたら、僕たち、とんでもないお邪魔をしちゃったかな。あっはっはっは!!@ @@ -3462,7 +3462,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacter(3, 6, "sprite/normal/si1b_akuwarai_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1b_akuwarai_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ってことは富竹さんたちは、逢引してたってわけじゃないみたいですね。@ @@ -3473,7 +3473,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacter(2, 8, "sprite/normal/tomi1_komaru_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 8, "sprite/tomi1_komaru_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そ、それはもちろん違うよ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3482,7 +3482,7 @@ void main() NULL, "\"O-Of course we weren't.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 8, "sprite/normal/tomi1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 8, "sprite/tomi1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //そういうロマンスも嫌いじゃないけどねぇ。@ ModPlayVoiceLS(4, 8, "ps3/s02/08/130800005", 256, TRUE); @@ -3493,7 +3493,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "night"); - ModDrawCharacter(1, 9, "sprite/normal/ta1_warai_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_warai_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「くすくす...@残念だけど、貴方たちが覗き見したくなるような逢引現場じゃないのよ@期待に添えなくて申し訳ないわね。¥ @@ -3505,7 +3505,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacter(3, 6, "sprite/normal/si1a_akuwarai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_akuwarai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ふーん@逢引現場じゃなかったら、何してるんですか@ 富竹さん、今、扉の南京錠をいじってませんでした?¥ @@ -3539,7 +3539,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "night"); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/tomi1_warai_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......バレちゃあしょうがないなぁ@僕たちが倉庫破りをしてたなんて、!w1000...内緒だよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3581,7 +3581,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacterWithFiltering(3, 9, "sprite/normal/ta1_def_", "0", "right", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 9, "sprite/ta1_def_", "0", "right", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「やぁね@ドロボウってのは物を盗む人たちのことでしょう@ 別に私たちは物を持ち出そうとしてるわけじゃないのよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -3599,7 +3599,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacter(2, 6, "sprite/normal/si1a_akuwarai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_akuwarai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「へー...@じゃあ何のためにカギ開けなんかしてるんですか@ ここ、開かずの祭具殿ですよね@古手家とほんの一握りの人間しか入ることが許されないって言う。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3657,7 +3657,7 @@ void main() NULL, "Now that I looked at it more closely, it was certainly different than normal warehouses.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 9, "sprite/normal/ta1_def_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_def_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「ここはね@祭具殿といってね@祭具をしまっている倉庫なの@...いえ、祭具を祀っている神殿と言ってもいいかもしれないわね@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -3732,7 +3732,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1a_wink_a1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1a_wink_a1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「へー@富竹さんにカギ開けの技術があるなんて知りませんでした。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3747,7 +3747,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "night"); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_komaru_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/tomi1_komaru_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...よしてくれよ@僕だって嫌々やってるんだよ?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3760,7 +3760,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacter(2, 9, "sprite/normal/ta1_akuwarai_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_akuwarai_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「つき合わせてしまってごめんなさいね@でも、ジロウさんのお陰よ@感謝してるわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -3791,7 +3791,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 300, TRUE ); - ModDrawCharacter(2, 9, "sprite/normal/ta1_warai_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_warai_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「くすくす...。やっぱりジロウさんはいい人ね。¥ @@ -3814,7 +3814,7 @@ void main() NULL, "...Tomitake-san undid the padlock and placed it to the side.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(1, 8, "sprite/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「開いたよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3825,7 +3825,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 9, "sprite/normal/ta1_def_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_def_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ありがとう@...いよいよね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -3894,7 +3894,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 6, "portrait/normal/si1b_wink_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 6, "portrait/si1b_wink_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...面白いと思いません@ ねぇ、覗いて見ましょうよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3931,7 +3931,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 6, "portrait/normal/si1a_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "portrait/si1a_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「私は一応、園崎の人間ですからこの中にあるものは、おおよそ想像がついてます@でも、それは圭ちゃんにも見てもらいたいものです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4006,7 +4006,7 @@ void main() NULL, " I dunno about this...!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "portrait/normal/si1a_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "portrait/si1a_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「面白くないって思ったら、圭ちゃんはすぐに出ればいいです@きっと興味を引かれると思いますけどね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4025,7 +4025,7 @@ void main() NULL, "Tomitake-san spoke after listening to our discussion, himself having sat down on the stairs to take a short rest.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/tomi1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「僕がここで見張っててあげるから@一緒に見てきてごらん@僕はあまり趣味じゃないけど...@圭一くんみたいな若い男の子には結構面白いかもしれないよ。......ふっふっふ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4061,7 +4061,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_komaru_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/tomi1_komaru_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「まぁね@鷹野さんにたっぷり聞かされてるからね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4075,7 +4075,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 6, "portrait/normal/si1a_akuwarai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "portrait/si1a_akuwarai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「相方の特殊な趣味に付き合わされる殿方も大変ですね~。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4123,7 +4123,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 6, "portrait/normal/si1a_wink_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "portrait/si1a_wink_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // そうこなくっちゃ! 詩音が魅音そっくりにウィンクして見せる¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4222,7 +4222,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/js3_01", 1000 ); //「大丈夫よ@予備電池も入ってるアウトドア仕様なんだから@消えたりなんかしないわよ。@ @@ -4318,7 +4318,7 @@ void main() NULL, "Everyone scrunched up their faces at the sudden strobe-like brightness.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_odoroki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 6, "sprite/si1a_odoroki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/js3_01", 100 ); //「ダメです!!@ @@ -4351,7 +4351,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_ikari_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1a_ikari_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ダメです圭ちゃん@私たち、ここに忍び込んでるんですよ@ 灯りなんかつけたらバレちゃうかもしれないじゃないですか...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4380,7 +4380,7 @@ void main() NULL, "It looked like she was worried about whether someone had seen them from the momentary light.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 9, "sprite/normal/ta1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 9, "sprite/ta1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「大丈夫よ@本当に一瞬だし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -4485,7 +4485,7 @@ void main() NULL, "I was taken aback by its unseen force, lit up by the slender beam of the lantern.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 9, "sprite/normal/ta1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 9, "sprite/ta1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/saiguden_01", 1000 ); //「あれが雛見沢の守り神、.../ @@ -4503,7 +4503,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 6, "sprite/normal/si1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 6, "sprite/si1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......社にあるのより、ずっと立派ですね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4533,7 +4533,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 9, "sprite/normal/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 9, "sprite/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...想像してたより...たくさんの祭具が収められているようね@/ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -4600,7 +4600,7 @@ void main() NULL, "My expression betrayed my dashed hopes, and they caught on right away.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 9, "sprite/normal/ta1_hatena_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 9, "sprite/ta1_hatena_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); StopSE( 3 ); @@ -4631,7 +4631,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 9, "sprite/normal/ta1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ふふ、!w800.........圭一くんはよくわかってないみたいね@無理もないけれど。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -4703,7 +4703,7 @@ void main() NULL, "...I'll endure it for now and pretend to be calm.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「いーい@ じゃあ...読むわよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -4784,7 +4784,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 9, "sprite/normal/ta1_def_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 9, "sprite/ta1_def_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/saiguden_01", 300 ); //「察しがいいわね@そうよ@...当時は鬼ヶ淵村って呼ばれてたけどね。@ @@ -4813,7 +4813,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 6, "sprite/normal/si1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 6, "sprite/si1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「イメージもあったんでしょうね@明治の頃に、今の名前に改称されたって聞きました。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -4919,7 +4919,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/saiguden_01", "c", 0, 0, 300 ); //「残念だけど、このお話には桃太郎もスーパーマンも登場しないわ。@ @@ -5027,7 +5027,7 @@ void main() DisableWindow(); DrawScene("black", 300 ); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1a_akuwarai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1a_akuwarai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/saiguden_01", 300 ); //「...圭ちゃんは男の子ですねぇ@すぐに腕力で解決する方に走るんですから。@ @@ -5048,7 +5048,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "night"); - ModDrawCharacterWithFiltering(1, 9, "sprite/normal/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 9, "sprite/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「オヤシロさまはね@やっつけるとか、そういう暴力的な神さまじゃなかったの@......もっとやさしい、慈愛のある神さまだったの。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -5082,7 +5082,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 9, "sprite/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/saiguden_01", 1000 ); //「鬼たちの世界にも厳しい戒律があってね@彼らは地獄を追放された鬼たちだったんですって。@ @@ -5138,7 +5138,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ですよね@鬼ってのは元来、諸悪の象徴のはず@それとの共存を決めたというお話なんだから、本当に変わってます。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -5176,7 +5176,7 @@ void main() NULL, "It was said that in payment for this good deed, the demons shared their many kinds of power and secrets with the villagers.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 9, "sprite/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/saiguden_01", 3000 ); //「オヤシロさまはその微笑ましい交流をとても喜んでね@鬼たちが村人と分け隔てなく暮らせるよう、人間の姿を与えたんですって@ @@ -5224,7 +5224,7 @@ void main() NULL, "...I see. I guess it is kind of interesting.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 9, "sprite/normal/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 9, "sprite/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「普通のおとぎ話ならここで終わりなんだけどね@このお話は江戸時代にだいぶ加筆されたみたいで、まだまだ続くずいぶんと長い話になってるわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -5252,7 +5252,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 6, "sprite/normal/si1b_def_b1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 6, "sprite/si1b_def_b1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「いいえ@消えたりなんかしないです@半分はしっかりと残ってたそうですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -5281,7 +5281,7 @@ void main() NULL, "They were well aware the power they had was heresy, and as those below worshipped them, they lived out their lives in secrecy...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + ModDrawCharacter(3, 9, "sprite/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); //「このお話がね、その後に派生するたくさんの昔話・フィクションの原点になってるの@だからこのお話がある意味、基礎中の基礎@ベーシックね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -5445,7 +5445,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacter(2, 9, "sprite/normal/ta1_hatena_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 9, "sprite/ta1_hatena_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/saiguden_01", 300 ); //「別に可笑しくないわよ@実際に漂流異人説を唱える人もいるもの@でも実際はどうなのかは誰にもわからない@山賊化した異人の集団だったのか、本当に地の底から来た鬼たちだったのか...ね。@ @@ -5474,7 +5474,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「真相は別にして。夢のある方を信じたいわね@その方が面白いでしょう?@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -5500,7 +5500,7 @@ void main() NULL, "Here I'd thought she'd reject unrealistic stories like that.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 9, "sprite/normal/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「さて@......いよいよここからよ@面白くなるのは。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -5523,7 +5523,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1a_yowaki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1a_yowaki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「............?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -5555,7 +5555,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...............ごめんなさい、!w1000気にしないで下さい。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -5586,7 +5586,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「...村人たちに半分、鬼の血が流れてるのは話したわね@実はその血なんだけど、鬼は鬼でも、『人食い鬼』の血なんだ、って言われてるの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -5611,7 +5611,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacter(2, 9, "sprite/normal/ta1_akuwarai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_akuwarai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「その血は今でも村人たちには脈々と流れていてね@/ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -5653,7 +5653,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacter(2, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「平たく言えば、鬼たちによる誘拐行為よ@鬼ヶ淵村の村人たちが人里に押し寄せ、哀れな生贄を無理やり力尽くでさらったんですって。¥ @@ -5733,7 +5733,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacter(2, 9, "sprite/normal/ta1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); StopSE( 3 ); @@ -5780,7 +5780,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭ちゃん@...ワタって言いません@ 臓物のこと。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -5847,7 +5847,7 @@ void main() PlayBGM( 1, "msys08", 56, 0 ); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(1, 256, "night"); - ModDrawCharacterWithFiltering(1, 9, "sprite/normal/ta1_akuwarai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 9, "sprite/ta1_akuwarai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そう@前原くんの想像している通りよ@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -5890,7 +5890,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "night"); - ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //VoiceMatching @@ -5928,7 +5928,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacterWithFiltering(3, 6, "portrait/normal/si1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "portrait/si1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「しーーー@圭ちゃん、エキサイトし過ぎです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -5950,7 +5950,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "night"); - ModDrawCharacter(1, 9, "sprite/normal/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「梨花ちゃんが持っていた祭事用の鍬@...もう薄々は気付いてると思うけど、あれは田畑を耕す鍬ではなくて@/ @@ -6211,7 +6211,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacterWithFiltering(3, 9, "sprite/normal/ta1_akuwarai_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 9, "sprite/ta1_akuwarai_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/saiguden_01", "left", 0, 0, 300 ); //VoiceMatching @@ -6233,7 +6233,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacter(3, 9, "sprite/normal/ta1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 9, "sprite/ta1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //VoiceMatching @@ -6257,7 +6257,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacterWithFiltering(3, 6, "portrait/normal/si1a_odoroki_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "portrait/si1a_odoroki_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「け、...圭ちゃん@......あれ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6364,7 +6364,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacter(2, 9, "sprite/normal/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「まだまだあるわよ@...どう@ 蝋人形館より面白いでしょう。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -6621,7 +6621,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "night"); - ModDrawCharacter(1, 9, "sprite/normal/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 9, "sprite/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/saiguden_01", 1000 ); //「人ってね@上手にやると、結構殺さずに済むものらしいの。@ @@ -6656,7 +6656,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「鷹野さん、看護婦さんですから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6688,9 +6688,9 @@ void main() SetValidityOfInput( TRUE ); FadeOutBGM( 2, 1000, TRUE ); ModSetLayerFilter(1, 256, "night"); - ModDrawCharacter(1, 9, "sprite/normal/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 9, "sprite/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacter(3, 6, "sprite/normal/si1a_yowaki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 6, "sprite/si1a_yowaki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/saiguden_01", "up", 0, 0, 1300 ); // 鷹野さんは、俺と詩音を充分に怖がらせたことを確認すると、今度は和ますようににっこりと笑った@ @@ -6725,7 +6725,7 @@ void main() ClearMessage(); DisableWindow(); DrawScene("black", 3000 ); - ModDrawCharacterWithFiltering(1, 9, "sprite/normal/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 9, "sprite/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/saiguden_01", "left", 0, 0, 1300 ); //「これで軽く一周できたかしら@ね@ 面白いところでしょう?@ @@ -6755,7 +6755,7 @@ void main() NULL, "The dim lighting didn't change... but for some reason, it felt like I was able to see all of those horrible tools at once...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 6, "portrait/normal/si1a_odoroki_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "portrait/si1a_odoroki_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「け、......圭ちゃん@......上......。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -6852,7 +6852,7 @@ void main() NULL, " Things crowding the ceiling... were even hanging over our heads...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 9, "sprite/normal/ta1_def_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 9, "sprite/ta1_def_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/saiguden_01", "up", 0, 0, 300 ); //VoiceMatching @@ -6966,7 +6966,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); ModSetLayerFilter(1, 256, "night"); - ModDrawCharacter(1, 9, "sprite/normal/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 9, "sprite/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/saiguden_01", 300 ); //「前原くんは、本当に雛見沢が好きなのね...。@ @@ -6986,7 +6986,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1a_majime_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1a_majime_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「でも、鷹野さんはその風習が、実は現代にも残っているんじゃないかと思って、研究をしてるんです@...そうでしたよね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -7020,7 +7020,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys07", 56, 0 ); - ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......これ、本当に内緒なんだからね@ 詩音ちゃんは理解のある人だから話したけど、他の村人には聞かれたくないの@...下手をしたら罰当たり者ってことで、袋叩きにされかねないんだから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -7055,7 +7055,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // 祟りなら、今年はどんな死に方をさせられちゃうのかしら@生贄なら...鬼ヶ淵の沼に生きたまま沈められちゃうのかしら@......そう言えば今夜よね@オヤシロさまの祟りがある夜は。@ @@ -7105,7 +7105,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "night"); - ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「本当は国会図書館で当時の新聞が探したいんだけどね...@/ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -7231,7 +7231,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacter(2, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/saiguden_01", "up", 0, 0, 300 ); //「どういう状況か、わかるかしら?@ @@ -7431,7 +7431,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "night"); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 8, "sprite/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/js3_01", "right", 0, 0, 300 ); // ...扉を細く開けた富竹さんだった¥ @@ -7441,7 +7441,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys13", 56, 0 ); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あっはっはっは@驚かせちゃったかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -7456,7 +7456,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacterWithFiltering(3, 9, "sprite/normal/ta1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 9, "sprite/ta1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あら、ジロウさんも見たくて我慢できなくなったかしら@ ......ここ、素敵な拷問道具の宝庫よ。@ @@ -7467,7 +7467,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "night"); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「僕は遠慮させてもらうよ@...あははは...、!w800生来ね、こういうのは苦手なんだ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -7493,7 +7493,7 @@ void main() NULL, "Takano-san held her stomach and had to muffle her laughter, as if she wanted to make a comment about his masculinity.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「それより@演舞とセレモニーが終わって、みんな沢の方に降りて行ったよ@あと何分もしない内にお祭りは終わっちゃう。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -7511,7 +7511,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacter(3, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + ModDrawCharacter(3, 9, "sprite/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); //「あら、いけない@前原くんがあまりにも聞き上手だから、またお話三昧になっちゃったわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -7591,7 +7591,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「同感です@出ましょう。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -7661,7 +7661,7 @@ void main() NULL, "The voices of the bugs, on the other hand, were clear... lending an empty feeling of isolation to the place.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/tomi1_def_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「どうだい@面白かったかい?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -7696,7 +7696,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_warai_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); @@ -7714,7 +7714,7 @@ void main() NULL, "Tomitake-san laughed so delightfully that it wiped away our dark feelings.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_def_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「詩音ちゃんはどうだったかな@ 怖かったかい?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -7728,7 +7728,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 6, "sprite/normal/si1a_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 6, "sprite/si1a_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...一応、心の準備があった分、怖くはなかったですけど@...でもやっぱり実物は迫力あります。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -7760,7 +7760,7 @@ void main() NULL, "As Tomitake-san grinned candidly, my mind, exhausted and locked up by nervousness began to calm itself...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_warai_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「鷹野さんは大人しく見物してたかな@ ほら、彼女、子供っぽいところがあるだろう@ 宝の山を前に、さぞや興奮してたんじゃないかと思ってね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -7776,7 +7776,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_warai_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 6, "sprite/si1a_warai_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // 俺も詩音も笑って、それを答えとした¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -7784,7 +7784,7 @@ void main() NULL, "Both Shion and I laughed, and left that as our answer.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_komaru_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_komaru_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「見るだけならいいんだけどね@こっそりと何かを持ち出したり、いじくり過ぎて祭具を壊したりしないかが心配なんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -7849,9 +7849,9 @@ void main() DisableWindow(); - ModDrawCharacter(1, 6, "sprite/normal/si1a_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, FALSE ); + ModDrawCharacter(1, 6, "sprite/si1a_def_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, FALSE ); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacterWithFiltering(2, 9, "sprite/normal/ta1_def_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 9, "sprite/ta1_def_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「ごめんなさい@フィルムがなくなっちゃったわ@ジロウさん、フィルムが余ってたら分けてくれないかしら。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -7881,7 +7881,7 @@ void main() NULL, " ...He's pretty mature.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_warai_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ、あっはっはっは@ もう予備のフィルムは切れちゃったよ@申し訳ないね...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -7932,7 +7932,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_def_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「鷹野さん...、何も持ち出してないだろうね...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -7976,7 +7976,7 @@ void main() NULL, "...From a cursory glance, it didn't look like thieves had snuck in at all.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「よし@僕たちも沢に行こう@綿を流すところくらいやらないと、お祭りに来た意味がないよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -8018,7 +8018,7 @@ void main() NULL, "Takano-san, looking a little let down, kept turning back to glance at the ritual storehouse.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「もうこれっきりにしてくれよ@充分に知的好奇心は満たせただろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -8033,7 +8033,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "night"); - ModDrawCharacter(1, 9, "sprite/normal/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「まさか@ むしろ新しい興味を惹かれるような発見ばかりよ@今日ので、これまでの仮説が一気に現実になったわ@これで今後の調べ方がだいぶ変わってくるんだから...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -8089,7 +8089,7 @@ void main() NULL, "...The festival was already over.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_komaru_", "1", "left", 1, 100, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/tomi1_komaru_", "1", "left", 1, 100, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/jyt2", 1300 ); //「まずったなぁ@綿流しの一番いいところを撮影し損ねたよ。@ @@ -8104,7 +8104,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 9, "sprite/normal/ta1_warai_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 9, "sprite/ta1_warai_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あら、まだ遅くないわよ@私が行って流すんだから@私を撮っては下さらないのかしら?@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -8141,7 +8141,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「じゃあね@前原くん@詩音ちゃんも。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -8158,7 +8158,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_def_", "0", 100, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/tomi1_def_", "0", 100, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「僕たちは今からでも沢に行ってみるよ@君たちも一緒に来るかい?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -8173,7 +8173,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacterWithFiltering(2, 6, "sprite/normal/si1a_akuwarai_a1_", "2", "right", 1, -200, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 6, "sprite/si1a_akuwarai_a1_", "2", "right", 1, -200, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「まさか@お二人の邪魔なんてできません@どうぞごゆっくり~。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -8212,7 +8212,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 500, TRUE ); - ModDrawCharacter(3, 6, "sprite/normal/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「えへへ...@疲れちゃいました。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -8237,7 +8237,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「圭ちゃんは綿流し、初めてなんですよね@ 私なんか気にしないで行って来て下さい@私は疲れちゃったんで、人ごみはちょっとパスしておきます。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -8259,7 +8259,7 @@ void main() NULL, "Yeah, if we were to go now, we'd barely slip into the end of the cotton-drifting ceremony.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「お姉たちが圭ちゃんのこと、探してるかも知れませんから@行って来て下さい。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -8291,7 +8291,7 @@ void main() NULL, "Then, Shion suddenly got a playful look on her face, then put her index finger to her lips as if telling me to keep this a secret.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1b_akuwarai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1b_akuwarai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「お姉ってすっごく嫉妬深いんです@私が圭ちゃんを独占してたことがバレると、いろいろうるさいんで、今夜のことは秘密にしておいて下さいね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -8317,7 +8317,7 @@ void main() NULL, "......Don't say things that are so embarrassing!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そういう意味だけじゃないですよ@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -8353,7 +8353,7 @@ void main() NULL, "Shion, however, burst out laughing.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「じゃあ、私はお姉に出くわす前に退散します@今日は本当に疲れてるから、お姉とやり合えるだけの体力はないですし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -8373,7 +8373,7 @@ void main() NULL, "\"I can't tell if you get along with her or not.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「仲、いいですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -8401,7 +8401,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「はい。余計なお節介と承ります@...それじゃあ私はこの辺で@圭ちゃんも急いで行った方がいいですよ@本当に綿流しが終わっちゃいます。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -8434,7 +8434,7 @@ void main() NULL, "After watching her do so, I returned my eyes to the final ceremony of the Watanagashi Festival below me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「でも本当に@...あの音は何だったんでしょうね@不愉快というか、気味が悪いというか。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -8465,7 +8465,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「..................音ですよ。/ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -8509,7 +8509,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「.........圭ちゃん、あれ@...気にならなかったんですか?」/ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -8615,7 +8615,7 @@ void main() NULL, " ...You said there was a sound. What are you talking about?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ドタンバタンって@何だかどこか遠くの板の間で、子供が跳ねてるような@...本当に気にならなかったんですか...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -8644,7 +8644,7 @@ void main() NULL, " I never heard anything.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ちょっと圭ちゃん...、...それ、...本気で言ってるんですか?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -8668,7 +8668,7 @@ void main() NULL, "......I have no clue what she's talking about, but if it has Shion acting so like this... Whatever it was, it gave me the creeps, and sent a chill down my spine.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「さっき、祭具殿の中で鷹野さんと一緒に見て回ってる最中@...鷹野さんが昔話を始めた頃からかな@ 少しずつ@だんだんと@ちょくちょくと...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -8720,7 +8720,7 @@ void main() NULL, "...In fact, it was so utterly silent in there that my own heartbeat was almost deafening.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「圭ちゃんこそ、怖がらせないで下さい@...何だか、鷹野さんの怖い話に合わせて音を立ててるようで、...私、ずーっと薄気味悪かったんですから。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -8808,7 +8808,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys13", 56, 0 ); - ModDrawCharacter(3, 6, "sprite/normal/si1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ、......あはははははははは。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -8827,7 +8827,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 6, "portrait/normal/si1b_wink_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "portrait/si1b_wink_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「引っ掛かりましたね圭ちゃん@ウソですよ、ウ・ソ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -9003,7 +9003,7 @@ void main() NULL, "Then, all of a sudden, I was pounced on from behind, causing my heart to lurch!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri5_niko_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri5_niko_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); PlayBGM( 1, "msys02", 56, 0 ); @@ -9023,7 +9023,7 @@ void main() NULL, " ...When I turned round, Mion and Rena were there too.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_warai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_warai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「はーー、やっと見つけた@あとは沙都子かー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -9037,7 +9037,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2b_warai_b1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re2b_warai_b1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「今年はみんなはぐれちゃったね@来年からはちゃんと合流場所を決めておきたいな。はぅ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -9051,7 +9051,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そーだねー@やっぱりお祭りはみんなと一緒でないとね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -9070,7 +9070,7 @@ void main() NULL, "I listened to Mion's happy declaration with a little bit of guilt.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri5_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri5_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......圭一はボクの演舞はちゃんと応援してくれましたですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -9098,7 +9098,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri5_komaru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri5_komaru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「..............................。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -9109,7 +9109,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_hau_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_hau_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...うん@そうだよ梨花ちゃん@あんなのはミスの内に入らないよ~。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -9135,7 +9135,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 500, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "portrait/normal/me2_majime_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "portrait/me2_majime_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // 魅音が、俺の肩を少し乱暴に叩いた@...全身から嫌な汗が噴き出す¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -9172,7 +9172,7 @@ void main() NULL, "...Without the courage to tell any more lies... I lifelessly shook my head.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2b_nande_b1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2b_nande_b1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あれ@ そうなの圭一くん@ 早く行かないと終わっちゃうよ@終わっちゃうよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -9206,7 +9206,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "portrait/normal/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "portrait/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...............そうだったね@ごめん。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -9226,7 +9226,7 @@ void main() NULL, "Mion took my hand and we started walking down the stone steps.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "portrait/normal/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "portrait/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「...ねぇ圭ちゃん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -9246,7 +9246,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacter(2, 3, "portrait/normal/me2_ikari_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "portrait/me2_ikari_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「詩音には会わなかった?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -9291,7 +9291,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "portrait/normal/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "portrait/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...そんなに間違えないでしょ@服装だって違うんだから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -9318,7 +9318,7 @@ void main() NULL, "Mion's momentary silence was like a deathgrip upon me...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "portrait/normal/me2_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "portrait/me2_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......しょーがないなぁ、詩音は@ まぁあいつのことだから、放っておいても大丈夫かな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } diff --git a/Update/wata_009.txt b/Update/wata_009.txt index a9d15c40..296169c5 100644 --- a/Update/wata_009.txt +++ b/Update/wata_009.txt @@ -119,7 +119,7 @@ void main() DrawScene("white", 400 ); PlayBGM( 1, "msys01", 56, 0 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/m_hi1", "m1", 0, 0, 300 ); //「圭一く~ん、おっはよ~@ あれ@ 圭一くん、目が真っ赤だよ@ どうしてだろ? だろ?」@ @@ -129,7 +129,7 @@ void main() NULL, "\"Keiichi-kuuun! Good morning!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModPlayVoiceLS(4, 2, "ps3/s02/02/130200072", 256, TRUE); OutputLine(NULL, " あれ?", @@ -161,7 +161,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「昨日のお祭りは楽しかったね...@ レナも興奮がなかなか覚めなくて、なかなか寝れなかったんだよ。だよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -187,7 +187,7 @@ void main() NULL, "\"They should have this kind of festival more often!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // またみんなで大盛り上がり。はぅ!@ ModPlayVoiceLS(4, 2, "ps3/s02/02/130200078", 256, TRUE); @@ -312,7 +312,7 @@ void main() DrawScene("white", 1000 ); PlayBGM( 1, "msys01", 56, 0 ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/ie1", 300 ); @@ -380,7 +380,7 @@ void main() NULL, "......I-It couldn't have been... Mion...?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「どうするかな圭一くん@...もう行かないと遅刻になっちゃうかも。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -407,9 +407,9 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); Wait( 300 ); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // レナは時計を見比べ、ちょっと困ったような顔をしたが、すぐに満面の笑顔で大きく頷いた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -452,7 +452,7 @@ void main() DisableWindow(); PlayBGM( 1, "msysMi", 56, 0 ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_odoroki_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_odoroki_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「はー@ はー@ ...待っててくれたわけ@ さ、先に行っちゃっても良かったのに...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -486,7 +486,7 @@ void main() NULL, " It wasn't far enough away for her to end up like this, was it?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......魅ぃちゃん、!w800...ひょっとして、具合悪くない?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -518,7 +518,7 @@ void main() NULL, "...Rena pushed Mion's bangs away and put her hand to her forehead.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...レナの手、冷たいな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -529,7 +529,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_komaru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_komaru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「魅ぃちゃん...ちょとだけど熱あるよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -540,7 +540,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE); + ModDrawCharacter(1, 3, "sprite/me1b_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE); //「そんな大したことないよ@...半日もすればケロッと治っちゃうって。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -564,7 +564,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あれ@ 圭ちゃん、気遣ってくれるの@ あはは...うれしいなぁ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -592,7 +592,7 @@ void main() NULL, "...She must have had it pretty bad.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「む、無理しない方がいいと思うな@先生にはお休みだって伝えとくよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -606,7 +606,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「大丈夫大丈夫@ 風邪薬も飲んだし@すぐに効いてくると思うから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -643,7 +643,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「わ?@ は、走らないと、ま、間に合わない~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -658,7 +658,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys04", 56, 0 ); - ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あっははははは@ スリリングな朝になっちゃったねぇ@鈍った体にはちょうどいい喝かもね@ 走ろ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -691,7 +691,7 @@ void main() NULL, "Mion began to run vigorously anyway.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...魅ぃちゃんだって最上級生だよ@ 自分の体のことは自分で一番よくわかってるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -825,7 +825,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「わ、私は何もしてないでございますわ...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -852,7 +852,7 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DrawSceneWithMask("black", "left", 0, 0, 300 ); PlayBGM( 1, "msys12", 56, 0 ); - ModDrawCharacter(1, 22, "sprite/normal/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 22, "sprite/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); // 俺の背後に...まるでスケ番がカミソリでも持つように、両手に3本ずつのチョークを持った先生の影が......@ゴゴゴゴゴ......¥ @@ -946,7 +946,7 @@ void main() NULL, "...I looked at it absent-mindedly for a little while.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「やっぱ、圭ちゃんはこっちの流しを選んだか@表の方が気分いいもんね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1007,7 +1007,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「ん@ ...あはははは、実は内緒なんだけど...、昨日はお祭りのあとで親族の宴会に巻き込まれちゃってさ@/ @@ -1018,7 +1018,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「なはははは...@ 勘弁してよ@体調が悪いのは本当なんだからさー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1071,7 +1071,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あ、でも頭がガンガンするのは本当@だからさ、さっき先生に早退していいって言われちゃった。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1101,7 +1101,7 @@ void main() NULL, "Now that I looked again, Mion had her bag with her. She must have been on her way home.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「うん。申し訳ないけどね@今日は家で大人しく寝させてもらうわ@...部活、できなくて申し訳ないね@今日は圭ちゃんがリーダーってことでやってくれない?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1133,7 +1133,7 @@ void main() NULL, " We never did it when you had to go to your part-time job, did we?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 気なんか遣わなくいいのに、そう言って魅音は苦笑いした@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1192,7 +1192,7 @@ void main() NULL, "I left it at that, turned around, and started heading back to the classroom.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あ、...そうそう、圭ちゃん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1235,7 +1235,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacter(2, 3, "sprite/normal/me1b_majime_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_majime_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「昨日の綿流しの晩さ。/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1265,7 +1265,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys12", 56, 0 ); - ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「富竹さんと鷹野さんはわかるよね@ ほら、圭ちゃん、お祭りの前日準備の時、詩音と一緒に4人でお話してたでしょ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1342,7 +1342,7 @@ void main() NULL, "...What answer was she expecting from me...? There was no way for me to know.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「............そう@じゃあもうひとつ質問ね@同じく昨夜@詩音に会わなかった?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1387,7 +1387,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ん、そうだっけ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1396,7 +1396,7 @@ void main() NULL, "\"Hm, did you?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_hig_maji_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_hig_maji_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // ...また改めて聞いたら、違う答えが返ってくるかなって思ってさ。@ ModPlayVoiceLS(4, 3, "ps3/s02/03/130300121", 256, TRUE); @@ -1520,7 +1520,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 1, "msys12", 56, 0 ); - ModDrawCharacter(2, 3, "sprite/normal/me1a_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1a_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gr1", "up", 0, 0, 300 ); @@ -1541,7 +1541,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_majime_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_majime_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「大したことじゃないの@...富竹さんと鷹野さんと、詩音と圭ちゃんをね@...悪く言ってる人たちがいるの@......何が悪いんだかはよく聞いてないんだけどね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1565,7 +1565,7 @@ void main() NULL, "Unpleasant sweat dripped down my arms... and the sound of it hanging from my fingertips was so annoyingly loud...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「私、圭ちゃんが悪いことをするなんて信じてないから@...でも、ちょっとだけ聞いてみたかったから、聞いてみたの@...不愉快な思いをさせて、ごめんね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1626,7 +1626,7 @@ void main() NULL, "I finally wrung out an answer between ragged breaths. Mion's expression softened a little.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......よかった@私、言っとくね@圭ちゃんは何も悪いことには加わってないって@...みんなにちゃんと言っておくからね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1708,7 +1708,7 @@ void main() StopSE( 3 ); PlayBGM( 1, "msys12", 56, 0 ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 22, "sprite/normal/tie_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 22, "sprite/tie_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/gr1", 400 ); //「こぉら@ 遅いですよ前原くん@顔を洗うだけなのに、時間がかかり過ぎです!@ @@ -1756,7 +1756,7 @@ void main() NULL, "I turned around, but Mion had crossed through the schoolyard without me realizing it and was now standing at the gate.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 22, "sprite/normal/tie_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 22, "sprite/tie_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gr1", "right", 0, 0, 300 ); //「さ、お勉強に戻りますよ@ 早く早く。@ @@ -1799,7 +1799,7 @@ void main() SetValidityOfInput( TRUE ); PlayBGM( 1, "msys06", 56, 0 ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_komaru_a1_", "0", "left", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_komaru_a1_", "0", "left", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); //「......圭一、今日はずーっと元気がないのです。@ @@ -1811,7 +1811,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_warai_b1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1b_warai_b1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「昨日、大はしゃぎし過ぎたからに違いありませんわー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1830,9 +1830,9 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, FALSE ); - ModDrawCharacter(1, 4, "sprite/normal/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, FALSE ); - ModDrawCharacter(3, 5, "sprite/normal/ri1_warai_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_warai_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, FALSE ); + ModDrawCharacter(1, 4, "sprite/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, FALSE ); + ModDrawCharacter(3, 5, "sprite/ri1_warai_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あ、あははははは~!@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1841,7 +1841,7 @@ void main() NULL, "\"Ah, ahahahaha~!!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_kaii_b1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_kaii_b1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // ゆ、昨夜の沙都子ちゃん、か、かぁいかったよ! はぅ~!!@ ModPlayVoiceLS(4, 2, "ps3/s02/02/130200095", 256, TRUE); @@ -1875,7 +1875,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/m_hi1", 300 ); @@ -1898,7 +1898,7 @@ void main() NULL, "By the time I realized it, I was in front of my own house.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......魅ぃちゃんも風邪だったみたいだけど、!w1000...ひょっとして圭一くんもなのかな? かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1925,7 +1925,7 @@ void main() NULL, " I may look scrawny, but I've never missed school because of a cold!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「でも、魅ぃちゃんも圭一くんも、今日は具合が悪そうだし...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2364,7 +2364,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys12", 56, 0 ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/mati2", "up", 0, 0, 300 ); // 詩音は先に待っててくれたので、合流はとてもスムーズだった¥ @@ -2384,7 +2384,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あはははは@お姉を標準にされるといろいろと困ります。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2429,7 +2429,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 6, "sprite/normal/si1a_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「残念でした@私はそもそも、今日はズル休みしてますので@私、お姉より要領いいですから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2458,7 +2458,7 @@ void main() NULL, "I don't think you can call playing hooky 'smarter'...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「じゃ、先に用事を片付けます@ 時間もそんなにないですから@...図書館へ行くんですよね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2617,7 +2617,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 6, "sprite/normal/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「図書館って、涼しくていいところですね~@私、将来は図書館で働きたいです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2650,7 +2650,7 @@ void main() NULL, "Compared to that... what Shion said is pretty heart-warming.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「まぁ、互いの持ち味を大切にしたいですよね@私たち、分身じゃなくて、詩音と魅音という、ちゃんとした個人なんですから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2679,7 +2679,7 @@ void main() NULL, " It can get a little uncomfortable.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「私だってそうです@お姉とは一緒に住んでるわけじゃないですから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2718,7 +2718,7 @@ void main() NULL, "...We ended up going to the lounge area, which was vacant, and continuing the conversation.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あははははは@えぇ@お姉は本家に、私は興宮の家に住んでるんです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2744,7 +2744,7 @@ void main() NULL, " ...You make it sound like you're nobility.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「本家は本家です@園崎家の本家@お姉は跡取りだから、婆っちゃと一緒に住んで、いろいろと当主としての修行をさせられてるみたいです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2772,7 +2772,7 @@ void main() NULL, "It kind of fit her personality, but kind of didn't, too...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「圭ちゃんは引っ越してきたばかりでしたよね@...自分で言うのも何ですけど、園崎家って、ここいらじゃ結構、名士なんですよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2828,7 +2828,7 @@ void main() NULL, "This let them avoid tax-related problems and help relatives' ventures succeed, one after another, using large amounts of money.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「興宮の町を歩くことがあったら、看板とかを意識して見て下さい@園崎の親族が経営してるお店ってとても多いんですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2863,7 +2863,7 @@ void main() NULL, " It was definitely surprising.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「特に金融・不動産関係は強いですね@あと、商工会議所の役員も何割かは園崎姓か、その親類が就いてます@興宮一帯を票田に、市議会議員と県議会議員にも園崎がいますし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2916,7 +2916,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「えぇ@凄いんです@んっふっふっふ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -2945,7 +2945,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 11, "sprite/normal/oisi1_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 11, "sprite/oisi1_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「どうも@ こんにちは@今日はデートですかな@ 羨ましいですねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -2965,7 +2965,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そうだと思ったら邪魔しないでほしかったですね@大石さん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2996,7 +2996,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 11, "sprite/normal/oisi1_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 11, "sprite/oisi1_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「いえいえ、すみません@知ってる声が聞こえてきたので、ついつい。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -3022,7 +3022,7 @@ void main() NULL, "...As Shion watched him do so, I didn't feel the same sense of malice from her as I had from Mion.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 11, "sprite/normal/oisi1_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 11, "sprite/oisi1_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「前原さん、でしたよね@ あなたもタフな人ですねぇ@園崎姉妹を二股かけるなんて。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -3059,7 +3059,7 @@ void main() NULL, " ...She looked at the clock.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ、ごめんなさい圭ちゃん@...私、もうバイトの時間なんです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3095,7 +3095,7 @@ void main() NULL, "...Now this weird man is here, though...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 6, "sprite/normal/si1a_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「うん、また今度...@あ、バイトが終わったら電話します@夜なら電話、大丈夫ですよね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -3155,7 +3155,7 @@ void main() NULL, " ...Maybe she was lying about having to go to work...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 11, "sprite/normal/oisi1_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 11, "sprite/oisi1_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...園崎のご令嬢とこれだけ親しくできるなんて、前原さんもなかなかの大物ですねぇ@私も口の利き方を改めた方がいいかもしれません。んっふっふっふ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -3205,7 +3205,7 @@ void main() NULL, "\"I'll put some in then, all right?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModPlayVoiceLS(4, 11, "ps3/s02/11/130700018", 256, TRUE); OutputLine(NULL, " ハイ、どうぞ。」", @@ -3241,7 +3241,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys12", 56, 0 ); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「前原さんは園崎さんのことをどれくらいご存知で?@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -3324,7 +3324,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「いえいえいえいえいえ@まさかまさか@園崎魅音さんが継ぐのはそんなチンケなヤクザ組織だけじゃありません@彼女が継ぐのは園崎家そのものですよ@......その辺りの意味、ちょっと噛み締めていただけますかな?@ @@ -3346,7 +3346,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「魅音さんがその気になれば、往来の真ん中で人殺しをしたって、もみ消せちゃうかもしれないんですよ@証人は現れないだろうし、警察にだって圧力をかけられますし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -3368,7 +3368,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「なっはっはっは...、しませんしません。ものの例えですよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -3422,7 +3422,7 @@ void main() NULL, "...Of course, I could never seem to tell what he's thinking, so I didn't know if it had any effect.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ではざっくばらんに@...その魅音さんに、いくつかの事件の嫌疑がかかっているとしたらどう思います?@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -3479,7 +3479,7 @@ void main() NULL, "Ooshi-san shushed me, but in a state of heightened excitement as I was, I wouldn't be calmed so easily.", Line_Normal); ClearMessage(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...落ち着いて下さい@さっきも申し上げました通り、園崎家は良い意味でも悪い意味でも、この辺り一帯で強い力を持っているんです@ですから、ちょっと何かあるとすぐに疑いがかかってしまう@...その辺をご理解いただきたいのですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -3574,7 +3574,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「えぇそうですよ@前原圭一さん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -3634,7 +3634,7 @@ void main() NULL, "Having realized this faked coincidental meeting had me as its target, my mood immediately turned foul.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「なっはっはっは@そんなに構えなくて大丈夫ですよ@肩を楽にして、ちょっと質問に答えてくださるだけでいいんです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -3712,7 +3712,7 @@ void main() NULL, "\"Last night, during the festival.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); @@ -3781,7 +3781,7 @@ void main() NULL, " ...I gave the same answer for the second time, too.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あれ。記憶が曖昧ですか@ まさかアルコールが入っててよく覚えてないなんてのはナシにして下さいよ。んっふっふっふ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -3842,7 +3842,7 @@ void main() NULL, " While it may not count for much now... I do feel sorry about it...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_3_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_3_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「もう一度、お聞きしますよ@...昨夜のお祭りで、富竹ジロウさんと鷹野三四さんにお会いしませんでしたか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -3931,7 +3931,7 @@ void main() OutputLine(NULL, "「では質問を変えます。", NULL, "\"I'll change the question.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 11, "portrait/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "portrait/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //...ほら、前原さん@リラックスリラックス。@ ModPlayVoiceLS(4, 11, "ps3/s02/11/130700067", 256, TRUE); @@ -3967,7 +3967,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacter(2, 11, "portrait/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "portrait/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「同じく昨夜のお祭りなんですが、/ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -4027,7 +4027,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 11, "portrait/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "portrait/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「なっはっはっは@...そんなわけはないでしょう?@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -4040,7 +4040,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 11, "portrait/normal/oisi1_5_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "portrait/oisi1_5_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 突然、大石さんは俺の両肩をぐっと掴むと、目が合うようにわざわざ屈みこんできた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4163,8 +4163,8 @@ void main() StopSE( 3 ); PlayBGM( 1, "msys11", 56, 0 ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 11, "sprite/normal/oisi1_5_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacterWithFiltering(2, 19, "sprite/normal/kuma_def_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(1, 11, "sprite/oisi1_5_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 19, "sprite/kuma_def_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/ke_ky2", 400 ); //「大石さん@蛍の光っす。@ @@ -4191,7 +4191,7 @@ void main() NULL, "...From the way he held himself, I knew immediately that he was Ooishi-san's subordinate.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 11, "sprite/normal/oisi1_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 11, "sprite/oisi1_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ん? ありゃあ、本当だ@もう閉館なんですねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -4223,7 +4223,7 @@ void main() NULL, "...I was so irritated, so overwhelmed, that I couldn't even hear it.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 11, "sprite/normal/oisi1_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 11, "sprite/oisi1_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「じゃあ前原くん@もうこんな時間なんで、私たちは失礼させてもらいます@このお話は、もっと時間のある時に、のんびりといたしましょう。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -4258,7 +4258,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そうそう前原さん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -4303,7 +4303,7 @@ void main() ClearMessage(); DisableWindow(); PlaySE( 3, "wa_026", 56, 64 ); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「参考までに@...あなた、昨日、全員にお会いしてますよ@4人で楽しそうに歩いてたじゃないですか@......石段のところで@私がこの目で見てますから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } diff --git a/Update/wata_010.txt b/Update/wata_010.txt index 4a410220..53c411f9 100644 --- a/Update/wata_010.txt +++ b/Update/wata_010.txt @@ -158,7 +158,7 @@ void main() DrawSceneWithMask("black", "right", 0, 0, 1000 ); PlayBGM( 2, "lsys22", 56, 0 ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 2000 ); //「圭一くん、何だか今日も調子悪そう@...やっぱり風邪かな?@ @@ -184,7 +184,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あははははは@ 圭一くん、寝ぼけたらどんなことしゃべりだすのかな! かな@ ...ちょっと楽しみかも。はぅ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -206,7 +206,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_yowaki_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_yowaki_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「よ@......圭ちゃんにレナ@おっはよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -223,7 +223,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_nande_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_nande_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あれれ@ 魅ぃちゃんも何だか寝不足な感じだよ? だよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -250,7 +250,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me1b_yowaki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_yowaki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...うん@寝たの3時くらいだからね@......眠い。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -301,7 +301,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...............あれ、!w800......ひょっとして、...村長さんのこと@ まだ見つかってないの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -346,7 +346,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_def_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); //「おはようございます、圭一さん@/ @@ -356,7 +356,7 @@ void main() NULL, "\"Good morning, Keiichi-san.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); PlaySE( 3, "wa_024", 56, 64 ); //...聞きました@ 何だか大変なことになりましたわね。@ @@ -380,7 +380,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「村長さんはボケてなんかいませんですわ@お習字も教えるし剣道も教える、はつらつな方でございますの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -395,7 +395,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_komaru_a1_", "0", "right", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_komaru_a1_", "0", "right", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......ボクと同じで、きっとどこかで迷子なのですよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -406,7 +406,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_kaii_b1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1b_kaii_b1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「...ま、迷子いいね@ はぅ~~~! お持ち帰り~~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -444,7 +444,7 @@ void main() DisableWindow(); DrawScene("black", 1000 ); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacter(1, 22, "sprite/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 22, "sprite/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/gk3", 1000 ); PlayBGM( 1, "msys12", 56, 0 ); @@ -475,7 +475,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 22, "sprite/normal/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(1, 22, "sprite/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); //「すでに聞いてる方もいるかもしれませんが...@...昨日の夜、村長さんが夜遅くになってもお家に帰ってこなかったのだそうです@皆さんの中で、昨日、村長さんを見た人はいますか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } @@ -974,7 +974,7 @@ void main() NULL, "...Of course, coming to that realization didn't help to resolve anything...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "portrait/normal/re1a_nande_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "portrait/re1a_nande_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......今日は、味の加減を間違えちゃったみたいだね@えへへ...ごめん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -999,7 +999,7 @@ void main() NULL, "...That wasn't because Rena's lunch didn't taste good or anything, though...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "portrait/normal/sa1a_odoroki_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "portrait/sa1a_odoroki_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そ、そんなことありませんのよ@ レナのお弁当は今日もとっても美味でしてよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1019,7 +1019,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "portrait/normal/sa1b_warai_b1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "portrait/sa1b_warai_b1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「えぇ、おいしいおいしい@ 今日も格別でしてよ@ もしゃもしゃ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1036,7 +1036,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "portrait/normal/re1a_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 2, "portrait/re1a_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あははは...、あれ、それ、カボチャのコロッケだよ@ 大丈夫?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1050,7 +1050,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "portrait/normal/sa1b_odoroki_b1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "portrait/sa1b_odoroki_b1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......んぐぐ......、...え、...えぇ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1059,7 +1059,7 @@ void main() NULL, "\"......Nggh...... ...Y-Yes!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 4, "portrait/normal/sa1a_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "portrait/sa1a_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // レナさんのカボチャならとってもおいしいですわー!@ ModPlayVoiceLS(4, 4, "ps3/s02/04/130400047", 256, TRUE); @@ -1114,7 +1114,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "portrait/normal/sa1b_odoroki_b1_", "1", "right", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "portrait/sa1b_odoroki_b1_", "1", "right", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あ、あんまりにもおいしいので、ぜひ圭一さんにも召し上がってほしいですわね...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1139,7 +1139,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "portrait/normal/sa1a_naku_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "portrait/sa1a_naku_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ふ、...ふわぁあぁあああぁ......!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1195,8 +1195,8 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "portrait/normal/sa1a_hannbeso_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); - ModDrawCharacter(2, 2, "portrait/normal/re1a_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(3, 4, "portrait/sa1a_hannbeso_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); + ModDrawCharacter(2, 2, "portrait/re1a_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「...うん@ お大根が、きれいな色に透き通ってておいしそう@じゃ、いただこうかな~。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1344,7 +1344,7 @@ void main() NULL, "Mion had said she was going to wash her hands and left, and she hadn't come back yet.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "portrait/normal/re1a_warai_a1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "portrait/re1a_warai_a1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...あははは@多分、どっかでお昼寝してるんだと思う@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1356,7 +1356,7 @@ void main() NULL, " She's probably taking a little afternoon nap somewhere.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 2, "portrait/normal/re1a_hau_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "portrait/re1a_hau_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //...昨夜はきっと遅くまで村長さんを探すお手伝いをしてたんだと思うから。@ ModPlayVoiceLS(4, 2, "ps3/s02/02/130200120", 256, TRUE); @@ -1399,7 +1399,7 @@ void main() NULL, "......Maybe I do need to appreciate that.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "portrait/normal/re1a_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "portrait/re1a_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......村長さんはね、小ちゃかった頃、魅ぃちゃんのことをすごく可愛がってくれたんだって@いたずら盛りの魅ぃちゃんを...すごく可愛がってくれたって@...よく、話してたな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1454,7 +1454,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "portrait/normal/sa1a_def_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "portrait/sa1a_def_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...梨花はそんなに遅くまではお付き合いしませんでしたわ@...梨花があくびをしたら、皆さんみんなして、お休みなさいませお休みなさいませーって。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1498,7 +1498,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys03", 56, 0 ); - ModDrawCharacter(3, 2, "portrait/normal/re1a_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "portrait/re1a_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あはははは@ そんなの知らない~@ で、でででも、梨花ちゃんのあくびなら見てみたい~~~!@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1513,7 +1513,7 @@ void main() NULL, " But, b-b-b-but, I want to see Rika-chan yawning~~~!!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 2, "portrait/normal/re1a_kaii_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "portrait/re1a_kaii_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // ...きっとね、ぷわぁ~...って@/ ModPlayVoiceLS(4, 2, "ps3/s02/02/130200127", 256, TRUE); @@ -1531,7 +1531,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "portrait/normal/sa1a_akireru_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "portrait/sa1a_akireru_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......そんなに可愛いものとは思いませんけど@...ぐわぁーって、喉の奥まで覗けるくらいの大あくびでしてよ...?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1586,7 +1586,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 4, "portrait/normal/sa1b_hannbeso_b1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "portrait/sa1b_hannbeso_b1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ぎぎぎ、ぎぇええぇええ~~~...!@ ち、窒息......、@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1913,7 +1913,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 5, "sprite/normal/ri1_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1971,7 +1971,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_fuman_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_fuman_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // ...その表情は明らかに普通じゃない@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2049,7 +2049,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......ボクのことはいいのです@それよりも、圭一に聞きたいことがあるのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2063,7 +2063,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "portrait/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 5, "portrait/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); // ...梨花ちゃんが俺の胴にしがみ付いてきた¥ @@ -2135,7 +2135,7 @@ void main() NULL, "It was scary... so I averted my eyes from hers...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "portrait/normal/ri1_fuman_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "portrait/ri1_fuman_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); PlayBGM( 1, "msys15", 56, 0 ); //「......圭一@お祭りの晩に、...何か悪いことをしましたか...?」/ @@ -2173,7 +2173,7 @@ void main() NULL, "A nervous tingle crawled up from my feet... and after going up my back and freezing my entire body... it made its way into my brain...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "portrait/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "portrait/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......圭一@本当に覚えはありませんか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2340,7 +2340,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // しばらくの間、互いに沈黙を守りあった後、梨花ちゃんは俺を解放した¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2348,7 +2348,7 @@ void main() NULL, "After a few moments of mutual silence, Rika-chan released me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...変な事を聞いて、ごめんなさいなのです@忘れて下さいなのですよ...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2417,7 +2417,7 @@ void main() NULL, "...However, she heard it.", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -2449,7 +2449,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......はいなのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2512,7 +2512,7 @@ void main() NULL, "...Since those two had come to such an end... there's obviously no way 'it' would forgive only me...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...................................................。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -2628,7 +2628,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 5, "portrait/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 5, "portrait/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); // 梨花ちゃんが、俺の頭を撫でようと...ぐっと背伸びをしていた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2636,7 +2636,7 @@ void main() NULL, "Rika-chan suddenly straightened up... trying to pat me on the head.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "portrait/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "portrait/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......圭一が何を悩んでいるのか、ボクにはよくわからないのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2661,7 +2661,7 @@ void main() NULL, "...She petted me, kind of like one would a cat.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "portrait/normal/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "portrait/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......境内の裏を、少し行ったところに、大きな倉庫があるのをご存知ですか@ 祭具殿と言いますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2711,7 +2711,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "portrait/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "portrait/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......はい@猫さんです@にゃーにゃーなのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2747,7 +2747,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "portrait/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "portrait/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......猫さんは、前から祭具殿の中を探検してみたいと思っていました@...でも、ボクが意地悪をして、中を見せてあげなかったのです@......なので、祭りの夜@...猫さんは我慢できなくなって、中に入ってみましたのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2823,7 +2823,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 5, "sprite/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gr3", 1000 ); //「......猫さんは猫さんです@にゃーにゃー。@ @@ -2877,7 +2877,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys12", 56, 0 ); - ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......猫さんは猫さんですから、にゃーにゃー鳴いてるだけで大丈夫ですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2896,7 +2896,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_fuman_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_fuman_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......にゃーにゃー鳴いてるだけではだめなのですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2981,7 +2981,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.............................................。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3020,7 +3020,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......大丈夫ですよ@猫さんはボクが守ってあげます。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3047,7 +3047,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys12", 56, 0 ); - ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......猫さんは、とても怖がっていますが、...本当はそんなに大変なことではないのです@何匹かの犬さんが、きっと勘違いしてるだけなのだと思います。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3067,7 +3067,7 @@ void main() NULL, "\"Eh...? It's not all that bad...?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......猫さんの心配し過ぎなのです@ボクがきっと、何とかしてあげますですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3100,7 +3100,7 @@ void main() NULL, "\"...It might be hard, but I'll do my best.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //ファイト、おーなのです。@ ModPlayVoiceLS(4, 5, "ps3/s02/05/130500069", 256, TRUE); @@ -3144,7 +3144,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......ボクが頑張らないと、犬さんも大変なことになってしまうかもしれないのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3193,7 +3193,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 梨花ちゃんはもう一度背伸びをして、俺の頭を撫でた後、にっこりと笑ってくれた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3222,7 +3222,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_fuman_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_fuman_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......猫さんは臆病過ぎです@...だから見せたくなかったのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3307,7 +3307,7 @@ void main() NULL, " ...Though it's weird to do that at this point.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......忘れると良いのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3375,7 +3375,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......どんな死に方をしても、それは圭一とは関係のないことなのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3462,7 +3462,7 @@ void main() NULL, " ...There was no way I was going to fool her or keep anything from her at this point...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......姉妹猫の妹ですか@ にゃーにゃー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3498,7 +3498,7 @@ void main() NULL, "...It was hard for me to endure even this momentary silence.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......姉猫は怒ってます@妹猫が悪いことをしたので、とても怒ってます。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3528,7 +3528,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_fuman_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_fuman_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......圭一@...姉猫はとても機嫌が悪いです@...しばらくの間、そっとしてあげて欲しいなのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3584,7 +3584,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_majime_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_majime_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......そっとしてあげて欲しいからなのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3667,7 +3667,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......圭一。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3713,7 +3713,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......村長を噛んだ犬さんです@......どうして村長を噛んだのか、ボクにはわかりません@噛むなら、いたずら猫さんを先に噛むはずなのにです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3778,7 +3778,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys12", 56, 0 ); - ModDrawCharacter(2, 5, "sprite/normal/ri1_fuman_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_fuman_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......ごめんなさいなのです@......猫さんが怖がっているのに...また怖がるようなことを言ってしまいました@...ごめんなさいなのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3815,7 +3815,7 @@ void main() NULL, "So when Rika-chan reached her hand out to pat me on the head... I pulled away without thinking...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「..............................。@ @@ -3874,7 +3874,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } diff --git a/Update/wata_010_02.txt b/Update/wata_010_02.txt index 08041cbc..7f0f9395 100644 --- a/Update/wata_010_02.txt +++ b/Update/wata_010_02.txt @@ -1154,7 +1154,7 @@ void main() DrawSceneWithMask("black", "down", 0, 0, 300 ); PlayBGM( 1, "msys16", 56, 0 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「そういった、違法な抵抗運動の中心として、年少ながら活躍したのがお姉でした。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -2531,7 +2531,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); // ......猫さんの心配し過ぎなのです@ボクがきっと、何とかしてあげますですよ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2541,7 +2541,7 @@ void main() NULL, " I'll do something about it for sure.", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } diff --git a/Update/wata_010_03.txt b/Update/wata_010_03.txt index 7e559e74..8e21dbfd 100644 --- a/Update/wata_010_03.txt +++ b/Update/wata_010_03.txt @@ -1191,7 +1191,7 @@ void main() DisableWindow(); FadeOutBGM( 2, 1000, TRUE ); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_bikkuri_a1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re2a_bikkuri_a1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「け、...圭一くーん...!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1232,7 +1232,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...圭一くん@私、お家で待っててって言ったはずだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1270,7 +1270,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); - ModDrawCharacter(2, 2, "sprite/normal/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); PlaySE( 3, "wa_025", 56, 64 ); //「...圭一くんは......本当にわかってるのッ?!@ @@ -1307,7 +1307,7 @@ void main() NULL, " her expression didn't soften at all.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一くん@...昨日、村長さんがいなくなって村中で大騒ぎになったよね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1346,7 +1346,7 @@ void main() NULL, " Th-That about sums it up......\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「じゃあもっと用心しなくちゃ駄目だよッ!!@ こんな夜中に、たった1人でこんなところで突っ立ってるなんて無用心にも程があるんだから!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1456,7 +1456,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「うん@じゃあ一緒に言いに行こ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1528,7 +1528,7 @@ void main() //■魅音と合流 DisableWindow(); ModSetLayerFilter(1, 256, "night"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_majime_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_majime_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/y_ie1", "up", 0, 0, 300 ); // 途中で合流した魅音は、当然だが、梨花ちゃんたちの失踪に半信半疑だった¥ @@ -1577,7 +1577,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅ぃちゃん@本当に冗談だったなら、怒るんじゃなく、笑おうよ@だって冗談なんだから@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1591,7 +1591,7 @@ void main() OutputLine(NULL, "だって冗談なんだから。", NULL, " It would be a joke, after all.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //......私たちはそれが冗談であることを確かめなくちゃいけない。@ ModPlayVoiceLS(4, 2, "ps3/s02/02/130200201", 256, TRUE); @@ -1601,7 +1601,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「.........そうだね@...機嫌の悪そうなことを言ってごめん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2073,7 +2073,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_okoru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_okoru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「こっち@付いてきて。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2110,7 +2110,7 @@ void main() NULL, "In the darkness of the night, we found a small, prefab two-story shack that looked like a warehouse.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......灯り、消えてるね@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2119,7 +2119,7 @@ void main() NULL, "\"...The lights are off.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_akuwarai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_akuwarai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //...寝てるんじゃない?@ ModPlayVoiceLS(4, 3, "ps3/s02/03/130300152", 256, TRUE); @@ -2129,7 +2129,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ノックしてみよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2155,7 +2155,7 @@ void main() NULL, " ......It was far from what I had expected.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_bikkuri_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_bikkuri_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「梨花ちゃーーん!!@ 沙都子ちゃーーーん!@ いるぅーー?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2202,7 +2202,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_majime_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_majime_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...寝てるのかも知れない@起こしてみよう。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2263,7 +2263,7 @@ void main() NULL, "...I could feel the blood draining from my face...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「カギかかってる...@...どこかから中に入れないかな...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2309,7 +2309,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「圭ちゃん、ハシゴ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2350,7 +2350,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2b_nande_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re2b_nande_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/yhu2", "left", 0, 0, 300 ); //「魅ぃちゃん、私、念のため、本宅の方も見てくるね@ すぐ戻るから!@ @@ -2541,7 +2541,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "portrait/normal/me2_hig_maji_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "portrait/me2_hig_maji_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawBustshot(1, "e1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/yhu2", "up", 0, 0, 300 ); @@ -3167,7 +3167,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/yhu2", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一くん、魅ぃちゃん、遅れてごめんね@ カギ、借りてきたよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3181,7 +3181,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「お、助かったね@どうも窓も戸締りは完璧らしくてね@困ってた。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3267,7 +3267,7 @@ void main() NULL, "The adults tried a few different keys on a keyring as they tried to open the big shutter on the first floor.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「梨花ちゃんの家はね、元々は町会の防災倉庫だったの@だからシャッターのカギを今でも村長さんの家が預かってるの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3281,7 +3281,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「今では梨花ちゃんと沙都子の私邸だけど@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3290,7 +3290,7 @@ void main() NULL, "\"It's Rika-chan and Satoko's private residence now, though.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //...まぁ、元々梨花ちゃんの家の敷地内だし@誰も文句は言わないけどね。@ ModPlayVoiceLS(4, 3, "ps3/s02/03/130300191", 256, TRUE); @@ -3433,7 +3433,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_majime_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_majime_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......どう@ やっぱりいない?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3448,7 +3448,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_komaru_a2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_komaru_a2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「うん@.........いない@絶対おかしい。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3527,7 +3527,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「......信じたくないけど、...公由の村長さんが消えたのが昨日の今日@......無関係とは言い切れないね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3609,7 +3609,7 @@ void main() ClearMessage(); DisableWindow(); DrawScene("black", 1000 ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/hu_r1", 1000 ); //「...さすが魅ぃちゃんだね@魅ぃちゃんは学校だけじゃなく、雛見沢の委員長さんみたいだよね!@ @@ -3623,7 +3623,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「茶化さない茶化さない@ ほらどいて@おじさんは電話を使うんだから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3757,7 +3757,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_hau_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2b_hau_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「隠れてるかな、って思って...@は、...はぅ~...。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3789,7 +3789,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_majime_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_majime_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「私、みんなに話をしてくる@...遅かれ、警察も来るだろうしね@大石のヤツにも事情を説明しなきゃ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3868,7 +3868,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacter(2, 3, "sprite/normal/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「誰かの家にお邪魔していないか、町会の回覧区分に沿って全戸をまず調べよう@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3943,7 +3943,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...みんな、昨日も村長さん探しで徹夜だったからね@...寝不足で辛いだろうけど、どうかよろしく!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } diff --git a/Update/wata_010_04.txt b/Update/wata_010_04.txt index 498d3bfc..0b876c60 100644 --- a/Update/wata_010_04.txt +++ b/Update/wata_010_04.txt @@ -176,7 +176,7 @@ void main() SetValidityOfSaving(TRUE); DrawSceneWithMask("black", "left", 0, 0, 0 ); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacter(2, 2, "sprite/normal/re2b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re2b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/jyt2", "left", 0, 0, 300 ); //「......圭一くん@ .........圭一くん@ 大丈夫?!@ @@ -207,7 +207,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "portrait/normal/re2a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "portrait/re2a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // ...駆け寄り、介抱するように背中を撫でてくれた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -237,7 +237,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "portrait/normal/re2a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "portrait/re2a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...圭一くんが@ 何も悪いわけはないよ@自分をどうか責めないでね...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -306,7 +306,7 @@ void main() NULL, "I didn't want to admit that Rika-chan and Satoko had disappeared... but I couldn't let Rena disappear either.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "portrait/normal/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "portrait/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......圭一くん@こんな風通しのいい所にずっと居たら、風邪ひいちゃう...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -333,7 +333,7 @@ void main() NULL, "Rena sat down, bringing her eyes level with mine.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "portrait/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "portrait/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...子供たちはね、もう解散して家で寝ろって。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -364,7 +364,7 @@ void main() NULL, "......Had I been crawling around here for that long?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "portrait/normal/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "portrait/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「もう寝ないと、...明日の学校に差し支えるよ@大人たちだって、昨夜も一晩中、村長さんを探したからみんなくたくた@......今夜は少し早めに解散するって。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -387,7 +387,7 @@ void main() NULL, "...I was a little upset that they weren't allotting as much time to this as they had to search for the mayor last night... but that was something I, the cause of everything, had no right to criticize them for...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "portrait/normal/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "portrait/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「大丈夫@さっきね、警察の人も来たの@今、どんどん町から応援のパトカーが来てるよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -472,7 +472,7 @@ void main() NULL, " I deserved to be called an idiot dozens of times over, and it wouldn't be enough—I couldn't hold back the tears at my own sheer stupidity.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "portrait/normal/re2a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "portrait/re2a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/jyt2", "left", 0, 0, 300 ); //「......圭一くんが、何を自分に責めているかわからないけれど...、もうやめよ?@ @@ -571,7 +571,7 @@ void main() NULL, "...I realized I had misspoke.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "portrait/normal/re2a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "portrait/re2a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........圭一くんのせいなの@ どうしてそう思うのかな? かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -676,7 +676,7 @@ void main() NULL, " Alone.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "portrait/normal/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "portrait/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.....................圭一くんが、とても仲間思いだって知ってるから@自分を傷つけたくなる気持ちもよくわかるよ@...だけど、レナは圭一くんのせいじゃないって知ってる@圭一くんが悪くないって、知ってるから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -741,7 +741,7 @@ void main() NULL, "...Then Rena, the same way I always did... grabbed my head and began to pet it roughly.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "portrait/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "portrait/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「............圭一くん@ひょっとして、...レナも消えちゃうかもしれないって、思ってるのかな@ .........オヤシロさまの祟りで。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -763,7 +763,7 @@ void main() NULL, "She puts more force into the hand rubbing my head.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "portrait/normal/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "portrait/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「だったら安心して@レナは消えたりしないよ@絶対に。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -876,7 +876,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_warai_a1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_warai_a1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......ほぉら、圭一くんに涙なんか似合わないよ@みんなのところに行こ@...婦人会の人たちがね、お味噌汁の炊き出しをしてくれてるの@飲むと暖まって落ち着くよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -946,7 +946,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "night"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_yowaki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_yowaki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...圭ちゃん、どこ行ってたんだよ@圭ちゃんまでいなくなったのかと心配したよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -973,7 +973,7 @@ void main() NULL, "Mion held out some miso soup for me, but I refused the offer—I didn't have much of an appetite.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......魅ぃちゃん@どう@ ...何か手がかりはあった?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -995,7 +995,7 @@ void main() NULL, "Mion took a sip of her soup... her expression frank.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「.........全然ない@学校が終わってから家に帰って@2人で自転車に乗ってどこかに行ったらしい@...しかも、2人が自転車に乗った姿はまったく目撃されていないし...。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1035,7 +1035,7 @@ void main() NULL, "...It wasn't at all strange that nobody had seen Rika-chan and Satoko riding their bikes.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/jy1", 400 ); @@ -1091,7 +1091,7 @@ void main() NULL, " ...I had no right to say anything about Mion.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...圭ちゃんも、辛いだろうけど今夜はこれで休もう@...さっき、今夜は解散しようってなったところだよ@これを飲んだら、もう終わりにしよう。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1114,7 +1114,7 @@ void main() NULL, "\"............Is this... the end...?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...あ、もちろん終わりじゃないよ@明るくなったら、警察も増援を入れて徹底的に捜すってさ@興宮の方に行ってる可能性もあるからね@村長の件も含めて、鹿骨市全体で目撃情報がないか洗うって言ってる。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1141,7 +1141,7 @@ void main() NULL, "\"............\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_ikari_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_ikari_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「それよりも圭ちゃんだよ@ どこに行ってたんだい?@ ...いつの間にかいなくなっちゃうから...心配したんだよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1172,7 +1172,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「何もなかった@ 怪しい人に監視されてるとか、付け狙われてるとか、...そういうのはなかった...?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1245,7 +1245,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); PlayBGM( 1, "msys13", 56, 0 ); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...おんやおやおや...@ おいしい匂いが漂ってくると思ったら@これはぜひご相伴に預かりたいですねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1280,7 +1280,7 @@ void main() NULL, "...He was acting energetically, in a way unfitting given the situation.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_majime_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_majime_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......大して残ってないですよ@それでも良ければ勝手にどうぞ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1308,7 +1308,7 @@ void main() NULL, " It was like splashing water in a frog's face.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 11, "sprite/normal/oisi1_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 11, "sprite/oisi1_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ありゃりゃ...@味噌汁のお残りってちょっと塩分高めなんですよねぇ@...まいったなぁ、なっはっはっは...@ 君たちは頂きます?@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1334,7 +1334,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...どうですか、警察の方では何か手がかりは掴めましたか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1381,7 +1381,7 @@ void main() NULL, " ...That sure was an annoying way of beating around the bush.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 11, "sprite/normal/oisi1_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 11, "sprite/oisi1_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「それよりも@もう本当に遅い時間です@...どうぞ若い皆さんはお帰りなってお休みになって下さい@体に障りますよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1402,7 +1402,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「.........そうだよ@圭ちゃんもレナも、今日はもう休みな@あとは税金で働いてるおっさんたちがやってくれるから。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1418,7 +1418,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「私たちだって税金払ってるんですけどねぇ@...自分のおしっこを自分で飲んでるみたいな気分ですよ。なっはっはっは...!@ @@ -1436,7 +1436,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「じゃあ...本当によろしくお願いしますね@...帰ろ、圭一くん@明日が辛くなるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1477,7 +1477,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "night"); - ModDrawCharacter(1, 11, "sprite/normal/oisi1_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 11, "sprite/oisi1_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ご安心を@私たちワゴン車で来てますから@自転車も積めますよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1508,7 +1508,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「せっかくだから、お世話になろうよ@...私たちだけで帰るより、きっと安全だよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1527,7 +1527,7 @@ void main() NULL, "When I thought about it carefully, I realized that Rena's idea was extremely rational.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 11, "sprite/normal/oisi1_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 11, "sprite/oisi1_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そうと決まれば、行きましょう行きましょう。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1539,7 +1539,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「じゃあね@おやすみ@...レナも圭ちゃんも。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1556,7 +1556,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「うん@魅ぃちゃんも早めに休んでね@......おやすみ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } diff --git a/Update/wata_011.txt b/Update/wata_011.txt index 65d3002c..69dcf025 100644 --- a/Update/wata_011.txt +++ b/Update/wata_011.txt @@ -137,7 +137,7 @@ void main() DisableWindow(); DrawSceneWithMask("white", "left", 0, 0, 300 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/ma_g1", "left", 0, 0, 300 ); //「......おはよ@...少しは眠れたかな? かな?@ @@ -164,7 +164,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あはははは。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -190,7 +190,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「うん...@......その方がね、きっといいと思うの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -222,7 +222,7 @@ void main() NULL, "...Even so, she wanted to go to school.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......今日をお休みしたら、きっと圭一くんは病んで病んで、寝込んじゃうと思う@...私、そんなの嫌だから@...だから一緒に学校に行こ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -277,7 +277,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_komaru_a2_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_komaru_a2_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......魅ぃちゃん、さすがに今日は起きられないかもね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -345,7 +345,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 2, "lsys22", 56, 0 ); - ModDrawCharacter(3, 2, "sprite/normal/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「.........行こ@今日は寝かせておいてあげようよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -380,7 +380,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ん@ 何か言ったかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -474,7 +474,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_bikkuri_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...お、おはようございます。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -518,7 +518,7 @@ void main() SetValidityOfInput( TRUE ); PlaySE( 3, "wa_020", 56, 64 ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 22, "sprite/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 22, "sprite/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk3", "left", 0, 0, 200 ); PlayBGM( 1, "msys12", 56, 0 ); @@ -626,7 +626,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 22, "sprite/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(1, 22, "sprite/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); //「はい、皆さん、注目注目@ 今日から当分の間、登下校は保護者の方と一緒に行ないます@保護者の方の都合が付き難い生徒は集団での登下校とします@プリントを作りましたのでよく読み、保護者の方にも必ず見せて下さい@いいですね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("知恵", NULL, "Chie", NULL, Line_ContinueAfterTyping); } @@ -752,7 +752,7 @@ void main() NULL, " ...The fact that we didn't need to drag any other desks over... was sad.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「...眠いね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -777,7 +777,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あははは、そうかもね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -833,7 +833,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「じゃ、じゃあ...遠慮なく頂くね@...わ、しそチーズのちくわ巻きなんて面白いな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -866,7 +866,7 @@ void main() NULL, "...I looked around the classroom... and it seemed like we were the only ones trying to do so, surrounded as we were by gloominess.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......うふふ@ こうして2人だけでお弁当を突っつき合ってると...何だか...、!w800その、!w700............何だかだよね!!w1000 ...はぅ~。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -936,7 +936,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........うぅん、いいよ@......仕方ないよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -990,7 +990,7 @@ void main() NULL, " I heard Rena catch her breath...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「..................昨日ね、圭一くんがいなくなってる間にいろいろと話を聞いてたから、...レナの知ってる限りを話すね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1042,7 +1042,7 @@ void main() NULL, " ...We had no clues.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...うん@......警察の人も、家に帰ってからすぐに自転車で遊びに行ったんだろうって言ってる@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1110,7 +1110,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "flashback"); - ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 5, "sprite/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("flashback/gr3", 1000 ); // 俺はあの日、恐らくとても重要なことを梨花ちゃんに打ち明けた@ @@ -1186,7 +1186,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk1", "up", 0, 0, 300 ); @@ -1241,7 +1241,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...お弁当箱を洗ってくるね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1304,7 +1304,7 @@ void main() NULL, "Then, after making sure there were no other students around, she finally opened her mouth to speak.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_nande_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_nande_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「...梨花ちゃんと沙都子ちゃんが町に遊びに行っていなくなったなんて@なんだか腑に落ちなくて.........私なりにいろいろ、聞いたり、調べたりしたの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1368,7 +1368,7 @@ void main() NULL, "Those huge lumps of tofu dancing in the bathtub-like cistern always looked nice and refreshing.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「お婆ちゃんね、昨日、学校の帰り道に沙都子ちゃんがお店に寄って、お豆腐を買っていったのを覚えてたの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1393,7 +1393,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「いいから聞いて@...梨花ちゃんの家に行った時のこと、覚えてるかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1412,7 +1412,7 @@ void main() NULL, "Rena stepped away from the sinks and spread her arms wide to recreate the space of Rika-chan's room.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......ガス台にお鍋がかけてあって、その中にお味噌汁が入ってたの@中にはお豆腐が多分、一丁の半分くらい入ってたと思う@残りの半分は冷蔵庫の中にあったの@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1427,7 +1427,7 @@ void main() NULL, " The rest was in the refrigerator.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //冷やっこにするつもりだったんだね@お皿に開けてラップがかけてあった。@ ModPlayVoiceLS(4, 2, "ps3/s02/02/130200323", 256, TRUE); @@ -1453,7 +1453,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一くん@お味噌汁のお豆腐って、本当に最後の最後に入れるんだよ@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1501,7 +1501,7 @@ void main() NULL, "Wasn't everyone saying... that their bikes weren't around, so they must have gone somewhere to play by themselves...?!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「三角コーナーのゴミを見たら、すごくぶきっちょだった@...食事やお弁当はほとんど梨花ちゃんが作ってるんだけど、たまにね、沙都子ちゃんがすることもあるの@だからその晩は沙都子ちゃんがお料理したんだね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1574,7 +1574,7 @@ void main() NULL, "Rena nodded.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「それで次に冷蔵庫の中も見てみたの@そうしたら、残り半分のお豆腐で作った冷やっこがあったの@それだけじゃない@お夕飯用に作ったおかずも何皿かあって、それらにはみんなラップがされていた。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1606,7 +1606,7 @@ void main() NULL, "...My mom does it all the time, too, using them in breakfast or lunch.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そう@ラップって、食べ残しとかを取っておくためにするものだよね@......冷蔵庫に入れたということは、少なくともその晩の内には食べないつもりだったということ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1636,7 +1636,7 @@ void main() NULL, " ...Is that what it means...?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一くん@もっとよく考えて@...お夕飯をまったく手付けずでラップしてあったんだよ@ どういうことだと思う?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1721,7 +1721,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys07", 56, 0 ); - ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そう@...つまり、いなくなったのはお夕飯が出来て、夕食に至るまでの本当にわずかな時間@...多分、7時頃くらい。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1744,7 +1744,7 @@ void main() NULL, "\"......Where would they have gone at a time like that by themselves without eating...?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「当然、そこに行き着くよね@...圭一くん、覚えてるかな@ 折り畳み机が置いてあって、その上にお醤油や箸立てなんかが置いてあったのを。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1767,7 +1767,7 @@ void main() NULL, " ...I didn't remember.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_nande_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_nande_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「お醤油の小瓶ね@空っぽだったの@もう一滴も入ってなかった@これじゃあ冷やっこは美味しくないよね@だから私、流しの下にある醤油の大瓶を探してみたの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1800,7 +1800,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あははは、私も梨花ちゃんの家に行ってお料理したことあったから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1816,7 +1816,7 @@ void main() NULL, "Rena cleared her throat, her face returning to a serious expression.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_nande_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_nande_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「でね、流しの下を開けてみたら、醤油の大瓶が瓶ごとなかったの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1835,7 +1835,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ここから先は全部、レナの想像だからね@......だから最後まで口を挟まずに聞いていてね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1883,7 +1883,7 @@ void main() ClearMessage(); DisableWindow(); DrawScene("black", 1000 ); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gr3", 1000 ); //「...俺、ご近所付き合いってよくわからないんだが、...醤油なんかって分けてもらえるものなのか?@ @@ -1895,7 +1895,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「うん@雛見沢ではそんなに珍しいことじゃないよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1909,7 +1909,7 @@ void main() DisableWindow(); DrawScene("black", 1000 ); ModSetLayerFilter(3, 256, "flashback"); - ModDrawCharacter(3, 5, "sprite/normal/ri1_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 5, "sprite/ri1_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("flashback/yhu2", 1000 ); // そして梨花ちゃんは、自転車に乗って醤油を分けてもらいに出掛けた@ @@ -1929,7 +1929,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 300 ); ModSetLayerFilter(1, 256, "flashback"); - ModDrawCharacter(1, 4, "sprite/normal/sa1a_def_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 4, "sprite/sa1a_def_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("flashback/hu_r1", "right", 0, 0, 300 ); // そこで沙都子は、梨花ちゃんが醤油を分けてもらいに行った家へ電話をかけた@ @@ -1972,7 +1972,7 @@ void main() NULL, " ...I think that's how they called her out there.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // 沙都子は悪態をつきながら、自分の作った夕飯にラップをかけた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1988,7 +1988,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 300 ); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 4, "sprite/sa1a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("flashback/yhu2", "left", 0, 0, 300 ); // そして沙都子も自転車に乗った@梨花ちゃんのいる家に向かって¥ @@ -2004,7 +2004,7 @@ void main() FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 1, "msys15", 56, 0 ); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_nande_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re1b_nande_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gr3", "down", 0, 0, 1300 ); //「でも、...すでにこの時点でおかしいの@食事ってね、突然やってきた人に振舞えるほど、多めに作るものじゃないんだよ。@ @@ -2032,7 +2032,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「それでも、絶対に考えられない。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2112,7 +2112,7 @@ void main() NULL, " ...So, who was it?!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // レナはゆるく首を横に振った...¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2124,7 +2124,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 1, "msys12", 56, 0 ); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........レナの推理はここまで@...あくまでも想像だからね@警察の人とかには内緒にしておいてね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2150,7 +2150,7 @@ void main() NULL, " Even if only half of what you say is right, it should be a good clue for all this...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一くん@......これって雛見沢の人を疑うって意味だよ@...確信もないのに村の人を疑えない。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2259,9 +2259,9 @@ void main() DisableWindow(); DrawScene("black", 1000 ); ModSetLayerFilter(1, 256, "night"); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, FALSE ); + ModDrawCharacter(1, 8, "sprite/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, FALSE ); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacter(3, 9, "sprite/normal/ta1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 9, "sprite/ta1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); // ......そしてその晩の内に、富竹さんと鷹野さんは犠牲になった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2277,7 +2277,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacter(2, 6, "sprite/normal/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //...俺と詩音@ OutputLine(NULL, "…俺と詩音。", diff --git a/Update/wata_011_02.txt b/Update/wata_011_02.txt index 0f20604e..b5c403b3 100644 --- a/Update/wata_011_02.txt +++ b/Update/wata_011_02.txt @@ -56,7 +56,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 300 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/m_hi1", "left", 0, 0, 300 ); @@ -99,7 +99,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「レナを送った後、ひとりで帰る圭一くんだって同じくらい無用心だよ@...まだ明るいんだもの@大丈夫。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -125,7 +125,7 @@ void main() NULL, " ...Then be careful, okay?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「うん@......あれ@ ...あれ、警察の人じゃないかな?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -156,7 +156,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // そこから降りてきたのは大石さんだった@......俺の帰宅を待ち伏せていたに違いない@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -173,7 +173,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/m_hi1", "right", 0, 0, 300 ); //「...レナはもう行きな@あいつに絡まれると長い。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -187,7 +187,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「で、でも、!w1000どうして警察の人が圭一くんに用があるんだろ。...だろ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -240,7 +240,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そんなの知ってるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -286,7 +286,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「うん@......待ってるね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -324,7 +324,7 @@ void main() NULL, " alone with Ooishi-san, who walked over.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「どうもどうも@お帰りなさい。前原さん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -382,7 +382,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 11, "sprite/normal/oisi1_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 11, "sprite/oisi1_1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そうですか@それはそれは好都合です@...親御さんに変な思いをさせずに済みます。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -435,7 +435,7 @@ void main() NULL, "That kind of gave me a resigned feeling...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「いえいえ、立ち話も何ですから、車の中でお話しようってだけですよ@さぁさ、どうぞどうぞ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } diff --git a/Update/wata_012.txt b/Update/wata_012.txt index 41b04631..352cfc23 100644 --- a/Update/wata_012.txt +++ b/Update/wata_012.txt @@ -208,7 +208,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "night"); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_komaru_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/tomi1_komaru_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // ......そうまくし立てて、富竹さんの手から錠前を取り返し、...掛け直す@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -227,7 +227,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacterWithFiltering(3, 9, "sprite/normal/ta1_human_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 9, "sprite/ta1_human_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -240,7 +240,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacter(2, 6, "sprite/normal/si1a_akuwarai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_akuwarai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //詩音は俺のことを、小馬鹿にするように肩をすくめる@...でもそれでいいんだ¥ OutputLine(NULL, "詩音は俺のことを、小馬鹿にするように肩をすくめる。", @@ -373,7 +373,7 @@ void main() DrawSceneWithMask("white", "left", 0, 0, 300 ); PlayBGM( 1, "msys06", 56, 0 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/ma_g1", "left", 0, 0, 300 ); //「おはよ@......今日から集団登校だから@...遅れちゃだめだよ。@ @@ -418,7 +418,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......................................................@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -427,7 +427,7 @@ void main() NULL, "\"............", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //...うん。@ ModPlayVoiceLS(4, 2, "ps3/s02/02/130200393", 256, TRUE); @@ -460,7 +460,7 @@ void main() NULL, "\"............\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あ、それから、!w700...これ@......回覧板@...お母様に渡しておいてくれるかな@いろいろ大事なお知らせがあるみたいだから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -505,7 +505,7 @@ void main() NULL, "...The one on top... announced the disappearance of the mayor, Rika-chan, and Satoko, and that they wanted any information about them... It made my heart ache.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.....................警察も必死に探してくれてる@...きっと、!w1000......見つかるから@待ってよ@...ね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -524,7 +524,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // ......レナはそう言って、勇気付けるように微笑んで見せた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -606,7 +606,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...魅ぃちゃんはすごく怒ってたよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -629,7 +629,7 @@ void main() NULL, "......I suppose... she would have been.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_nande_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_nande_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「でもね、きっと魅ぃちゃんが怒ってたのは...忍び込んだことよりも@......それを隠していたことだと思うの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -709,7 +709,7 @@ void main() NULL, " ...I never... I never realize anything...... until you tell me............\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一くん@............もしもだよ@......もしも圭一くんが、悪いことをしたことをすぐに認めて、......魅ぃちゃんに謝っていたら@.........梨花ちゃんと沙都子ちゃんはいなくならずに済んだのかな。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -836,7 +836,7 @@ void main() NULL, "It didn't... hurt at all.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/ma_g1", 400 ); //「誰も、...圭一くんのことを叱らなかったと思う@......だから私が代わりに圭一くんを叱るね。@ @@ -856,7 +856,7 @@ void main() NULL, "I pressed a hand to my cheek, now warm with embarrassment... and quietly stared down at Rena's feet...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「入ってはいけないところに勝手に入るのはとても悪いこと!@ ...それはわかる?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -895,7 +895,7 @@ void main() NULL, "\"...Yes.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そして、...もっと悪いのは、自分が悪いことをしたのを認めないこと!@ 悪いことをするのはとてもいけないことだけど、...それを認めて謝らないことは、もっともっと悪いことなんだよ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -925,14 +925,14 @@ void main() NULL, "For a few moments... Rena stared at me, silently and intently... as if gauging my remorse.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //......そして、ふっと緊張を和らげ、...笑ってくれた¥ OutputLine(NULL, "……そして、ふっと緊張を和らげ、…笑ってくれた。", NULL, " ...Then, finally, the tension in her face softened... and she smiled.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...............じゃ、...もう時間だから@私は行くよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1050,7 +1050,7 @@ void main() NULL, " ...That's how it tied together.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/ma_g1", 1000 ); @@ -1077,7 +1077,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「うん@......知ってた。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1233,7 +1233,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // ...それをレナが制した¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1241,7 +1241,7 @@ void main() NULL, "...when she stopped me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_def_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_def_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「私も行くよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1284,7 +1284,7 @@ void main() NULL, "...Rena didn't move her arm, which was blocking my way.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........圭一くんまでいなくなったら@...私も頭がどうにかなってしまうかもしれない@......だから、圭一くんだけを行かせない。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1324,7 +1324,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // レナは小さくだけど、力強く頷き...、ようやく遮る腕を下げてくれた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1404,7 +1404,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「やぁ、おはようございます@前原さん@それから竜宮さんも@朝から羨ましいですねぇ。んっふっふっふっふ...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1432,7 +1432,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_komaru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_komaru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「警察の方ですよね...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1467,7 +1467,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_okoru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_okoru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...うん@......圭一くんの罪は、私の平手だけで贖えるけど@...魅ぃちゃんの罪は、この人たちに贖ってもらわなくちゃいけない。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1500,7 +1500,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 11, "sprite/normal/oisi1_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 11, "sprite/oisi1_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「はてはて@どんなお話でしょうか@...ここで立ち話します@ それとも車の中でしますか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } diff --git a/Update/wata_012_02.txt b/Update/wata_012_02.txt index e623d3f5..8c957ccc 100644 --- a/Update/wata_012_02.txt +++ b/Update/wata_012_02.txt @@ -119,7 +119,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_okoru_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_okoru_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「......行こ@圭一くん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -268,7 +268,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「庭というか...領地だね@見ての通り、私有地ではあるけど、手入れも何もしてないから@散策ができるような気持ちいい森というわけでもないし...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -327,7 +327,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「見てないと思うな@...だって魅ぃちゃんの家は、基本的にお婆ちゃんと魅ぃちゃん本人の2人しか住んでないんだもの@カメラを見張ってる人がいないし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -349,7 +349,7 @@ void main() NULL, "...What a useless security system.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「............魅ぃちゃんのお父さんが、...いろいろ大変な人みたいでね@だから一族がみんなで集まる時にはちゃんと機能しているらしいよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -453,7 +453,7 @@ void main() DisableWindow(); FadeOutBGM( 2, 1000, TRUE ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...こんな時間に珍しいね@...2人とも学校は?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -474,7 +474,7 @@ void main() NULL, " ...In fact, she almost seemed relaxed, as if she knew we were coming beforehand.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......学校は、...休んだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -492,7 +492,7 @@ void main() NULL, "\"...Hmm.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //......圭ちゃんはともかく、レナも@ ...二人とも不良なんだからなぁ。@ ModPlayVoiceLS(4, 3, "ps3/s02/03/130300247", 256, TRUE); @@ -510,7 +510,7 @@ void main() NULL, "Mion... smiled lightly... in the way that the Mion we knew always did.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「............立ち話もなんでしょ@入りなよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -534,7 +534,7 @@ void main() NULL, " ...I hesitated for a moment, looking at Rena.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「行こ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -575,7 +575,7 @@ void main() NULL, "...It wasn't quite what you'd think of when you hear 'mansion'... but it was very clearly a vast place.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「圭ちゃんは家に来るの、初めてだったっけ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -597,7 +597,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「今どき合掌造りなんて流行らないよ@観光資源にはなるかもしれないけどね@私は早く、ごくごく平均的な鉄筋コンクリートに建て替えて欲しいと思ってるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -647,7 +647,7 @@ void main() NULL, "Maybe it was my imagination, but I thought I saw the hint of a shadow in her smile.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ではご案内申し上げます@...どうぞこちらへ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -676,7 +676,7 @@ void main() NULL, "Rena gripped my stiffening arm lightly.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......圭一くん、硬くなり過ぎかな@...私たちは魅ぃちゃんに会いに来たんだよ@ そんなに緊張することはないんだから。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -761,7 +761,7 @@ void main() NULL, "...I didn't understand why something like that was here.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // ...俺が怪訝な顔をしていると、レナがそれに気付き、くすくすと笑った¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -784,7 +784,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あはははは@ 圭ちゃんがよくわからないなら、それをどかしてそこに靴を脱いでもいいんだけど@ あっははははははは!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -799,7 +799,7 @@ void main() NULL, " Ah-hahahahahaha!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「圭一くん、その石の真上にね、ツバメの巣があるの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -822,7 +822,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys06", 56, 0 ); - ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「人様の家なのに、ツバメが勝手に入ってきて巣を作ってるってわけ@代々語り継いでるのか、季節になると決まってここに巣を作るんだよ@迷惑してるんだけどねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -839,7 +839,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「つまりね、そこはツバメのフンとかが落ちてきて危ないから靴を脱がないようにって言う、目印なの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -857,7 +857,7 @@ void main() NULL, " My laughter naturally spread to the other two.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「園崎家も大昔、養蚕とかやってたことがあるらしくてね@ご先祖様はツバメ退治にやっきになったそうだけどね@...それを思うと、これはちょっとバチ当りなのかな@あははははは@ ま、上がって上がって。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -902,7 +902,7 @@ void main() NULL, "...Mion seemed to want a more modern building... but traditional houses like this aren't bad, either...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「冗談でしょ@隙間風は入るし、冬場は寒いし@ 人の家を勝手に文化財にして改築を妨害しないでもらいたいねー@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -917,7 +917,7 @@ void main() NULL, " Don't go making my house into property of cultural significance and getting in the way of renovations, got it? ", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //...一番の理想は圭ちゃんの家でしょ@あれはうらやましいよなぁ@冬場は暖かそうだし@あ、でも雪下ろしは大変かもね~。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -950,7 +950,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あははははは、圭一くん、知らないの@ 雛見沢は豪雪地帯なんだよ@大雪が降ると、みーんな埋まっちゃうの@玄関なんか埋まっちゃう時もあるんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1007,7 +1007,7 @@ void main() NULL, " That's way too much snow!!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あっははははは@地理の授業で習ったでしょ@ 日本海側は大陸からの寒風がその流れてくるからね@山脈で遮られてぬくぬくしてるような軟弱な太平洋側とは訳が違うんだから!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1065,7 +1065,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 2, "sprite/normal/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「でもね@冬は冬で楽しいことがいっぱいあるんだよ@ 冬の部活もね、きっと楽しいんだよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1094,7 +1094,7 @@ void main() NULL, " When did we turn into Mt. Redhorn?!?!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...うん。確かに冬場の罰ゲームは辛いのが多いね...@雪が振ってる校庭で、リオのカーニバルをさせられたことあるー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1120,7 +1120,7 @@ void main() NULL, "...The victor would be decided by who could best adapt to the winter-only events...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「雪合戦もやるし、かき氷の大食いとか、雪中宝探しとか...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1142,7 +1142,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「わ、わ、圭一くん、そんなこと言ってると冬場はいっぱい負けちゃうかもね@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1151,7 +1151,7 @@ void main() NULL, "\"Whoa, Keiichi-kun, if you're saying things like that, then you're gonna lose a lot this winter.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //...圭一くん、罰ゲームいっぱいでレナは負けない。......はぅ!@ ModPlayVoiceLS(4, 2, "ps3/s02/02/130200496", 256, TRUE); @@ -1174,7 +1174,7 @@ void main() NULL, "I settled things with a cross chop to the head.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あははははは! 盛り上がってるなぁ@壁が薄いんだからブチ抜かないようにしてよねー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1227,7 +1227,7 @@ void main() PlayBGM( 2, "lsys12", 56, 0 ); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // その一言で、レナの表情から笑みが消えた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1255,7 +1255,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // レナの表情から笑みが消えたことに気付くと、魅音もまた、...表情を変えた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1301,7 +1301,7 @@ void main() ClearMessage(); DisableWindow(); DrawScene("black", 1000 ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/heya1", "left", 0, 0, 300 ); //「どうぞ@召し上がれ。@ @@ -1321,7 +1321,7 @@ void main() NULL, "We couldn't even mutter a word of acknowledgement at those natural words of courtesy...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「..................毒なんか入ってないよ@......そこまで信用ないかな@心外だね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1337,7 +1337,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // 魅音はそれに少し苦笑いし、肩をすくめて見せた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1345,7 +1345,7 @@ void main() NULL, "Mion gave a bitter smile at that and let her shoulders droop.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_komaru_a2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_komaru_a2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「........................。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1356,7 +1356,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「........................。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1395,7 +1395,7 @@ void main() NULL, "At last, Mion smiled scornfully and opened her mouth to speak.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_akuwarai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_akuwarai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...おいおい、圭ちゃんもレナも@客はそっちなんだよ@用があって来たんじゃないの@ そっちから切り出してくれなきゃ、おじさんも困っちゃうんだけどなぁ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1429,7 +1429,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys17", 56, 0 ); - ModDrawCharacter(3, 2, "sprite/normal/re1b_nande_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_nande_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......圭一くん......、@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1454,7 +1454,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_komaru_b2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_komaru_b2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「..............................うん@わかった...。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1466,7 +1466,7 @@ void main() NULL, " I understand...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「圭ちゃんが私に、......何の話かな@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1475,7 +1475,7 @@ void main() NULL, "\"What would Kei-chan have... to tell me?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // お宅のお嬢さんを私に下さい@/ ModPlayVoiceLS(4, 3, "ps3/s02/03/130300299", 256, TRUE); @@ -1483,7 +1483,7 @@ void main() NULL, " 'Please give me your daughter's hand in marriage,' maybe?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // あっははははは@ 駄目だよ@ ウチのレナは圭ちゃんとは釣り合わないね~@ 味噌汁で顔を洗って出直しておいで~!!@ ModPlayVoiceLS(4, 3, "ps3/s02/03/130300300", 256, TRUE); @@ -1535,7 +1535,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...............圭ちゃんが@ ...何を。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1572,7 +1572,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「.................................。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1659,7 +1659,7 @@ void main() NULL, "When I started to struggle to breathe from having my head down for so long, Mion told me to stop.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/heya1", 300 ); //「...参ったな@...いきなり直球勝負で来るとは思わなかったよ@......参った参った。@ @@ -1682,7 +1682,7 @@ void main() NULL, "I looked up to see that Mion's face was calm, but she was smiling faintly.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_tokui_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_tokui_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......圭ちゃんにとっては面白半分の探検でも、...それが笑い事では済まないと思ってる人たちも大勢いるってことを、ちょっとでも理解してくれたなら@...それでいいよ@郷に入りては郷に従えって、...昔から言うもんね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1728,7 +1728,7 @@ void main() NULL, "...If I had done this sooner... maybe nothing terrible would have happened......", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「.........いいよ@圭ちゃんが悪いことをしたと思ったならそれでいいんじゃない?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1748,7 +1748,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_okoru_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_okoru_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...魅ぃちゃん@圭一くんはちゃんと真面目に謝ってるんだよ@...魅ぃちゃんも真剣に応えてあげるべきじゃないのかな。...かな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1801,7 +1801,7 @@ void main() NULL, "...Obviously, Rena isn't fond of that.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......圭一くん@もういいよ@全部話そう@......魅ぃちゃんもそれを望んでいるようだし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1857,7 +1857,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); PlayBGM( 1, "msys12", 56, 0 ); //「................................................覚えはないけど@そう思うに足る根拠があるなら聞かせてもらえる...?¥ @@ -1894,7 +1894,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「........................どうしてそう思う?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1905,7 +1905,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...そんなに難しい話じゃない@魅ぃちゃんも見たでしょ@梨花ちゃんの部屋。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1921,7 +1921,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // 魅音が額に指を当て考えるような仕草をして見せた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1941,7 +1941,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「.........あははははは@何それ@それが私のとこへ来る理由になるわけ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1970,7 +1970,7 @@ void main() NULL, " That you'd share your soy sauce?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_huteki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_huteki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // ...ガリガリと頭を掻く魅音@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1994,7 +1994,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 2, "lsys15", 56, 0 ); - ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......そして魅ぃちゃんは、!w1000......梨花ちゃんを.........、!w1000...............消、!w700..................隠してしまった。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2057,7 +2057,7 @@ void main() NULL, "\"......What are you talking about?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......梨花ちゃんが、魅ぃちゃんの家に行くことを沙都子ちゃんに言い残していたのは誤算だったんじゃないかな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2068,7 +2068,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「................................................。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2087,7 +2087,7 @@ void main() NULL, " ...'Might Rika be imposing on you?'", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // ...うん@きっとこんな感じ。@ ModPlayVoiceLS(4, 2, "ps3/s02/02/130200524", 256, TRUE); @@ -2100,7 +2100,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...............あははははは@ 似てる似てる。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2112,7 +2112,7 @@ void main() NULL, " You sound just like her.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「.........魅ぃちゃんは、...ちょっとまずいと思ったんだよね@梨花ちゃんがここに来たことを知る人間がいたから@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2124,7 +2124,7 @@ void main() NULL, " because someone knew that Rika-chan had come here.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1b_nande_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1b_nande_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //...だから沙都子ちゃんも誘い出そうと思った。@ ModPlayVoiceLS(4, 2, "ps3/s02/02/130200528", 256, TRUE); @@ -2134,7 +2134,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_huteki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_huteki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......誘い出す@ ......へぇ@...どんな感じでかな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2189,7 +2189,7 @@ void main() NULL, "...What Rena was saying... must have been... a bullseye.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「きっとこんな感じだよ@...沙都子@実は今日、食事を作り過ぎちゃったんだけど、食べに来ない@ 梨花ちゃんは先に来てもう食べてるよ@.........こんな感じ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2227,7 +2227,7 @@ void main() ClearMessage(); DisableWindow(); // PlayBGM( 1, "msys12", 56, 0 ); - ModDrawCharacter(3, 3, "sprite/normal/me2_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「............へぇぇ......@.........電話の内容の記録テープがあるわけでもないのに、どうしてそこまで......?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2241,7 +2241,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......冷蔵庫に、沙都子ちゃんの作った2人分のお夕食が、丸々手付かずでサランラップに包まれて入ってたから。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2250,7 +2250,7 @@ void main() NULL, "\"...I know it because the dinner that Satoko-chan made for the two of them was plastic wrapped in their refrigerator, and hadn't been touched.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // .........しばらくの間、魅音は唖然としたような顔で固まっていた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2266,7 +2266,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「........................そんなことで、.........どうやったら電話でしゃべった内容まで察しが付いちゃうわけ......?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2277,7 +2277,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「.........長くなるから説明は省くけど@......冷蔵庫の中身が、...魅ぃちゃんの呼び出した話の内容まで、如実に物語っちゃってるの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2290,7 +2290,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // 開いた口が塞がらない...@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2359,7 +2359,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_tokui_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_tokui_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/heya1", "right", 0, 0, 300 ); // ...堰が切れたように、...魅音は笑い転げた@ @@ -2405,7 +2405,7 @@ void main() NULL, "...Oh, how fun that would have been if it were true...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......とんだ名探偵、か@...魅ぃちゃんこそ、大石さんがした会話の内容までよく察しが付くね@大石さんも私のこと、とんだ名探偵って言ったもの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2422,7 +2422,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_odoroki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_odoroki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「................................................。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2471,7 +2471,7 @@ void main() NULL, "However, she couldn't detect a hint of falsehood.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // ......ようやく魅音は、自分が警察に包囲されていることを信じたようだった...¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2480,7 +2480,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1b_nande_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1b_nande_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「村長さんも......魅ぃちゃんが...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2510,7 +2510,7 @@ void main() NULL, "...I could clearly see impatience in her eyes, which were still feigning calm.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_sinmyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, FALSE ); + ModDrawCharacter(3, 3, "sprite/me2_sinmyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, FALSE ); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 300, TRUE ); // やがて、...だらしない格好で座っていた魅音は、座布団を直すと、その上にきれいに姿勢を正して正座し直した...¥ @@ -2744,7 +2744,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...どうして、!w800............こんなことを...ッ?!?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2809,7 +2809,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); DrawSceneWithMask("background/heya1", "right", 0, 0, 200 ); - ModDrawCharacter(2, 3, "sprite/normal/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「その問いに対する答えは...少し長いものになります...@...それでもよろしければ、どうかご清聴をいただきたく存じます...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2945,7 +2945,7 @@ void main() NULL, " ...That was the sort of era it was.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 3, "sprite/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/heya1", 400 ); //「...そういう時代の激変の中で、...滝つぼに落ちていく花びらのように@...あっという間に鬼ヶ淵村は消えてしまったのです...。¥ @@ -2972,7 +2972,7 @@ void main() NULL, " they recklessly climbed the staircase towards modernization...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_sinmyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_sinmyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「この頃には、...もう鬼ヶ淵村の不可侵性は失われていました@......かつて仙人と崇められた村人たちは、非人扱いを受け...@ @@ -3065,9 +3065,9 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 3, "sprite/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/heya1", "up", 0, 0, 200 ); @@ -3115,7 +3115,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me2_sinmyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_sinmyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「......まぁ...、...自業自得と言えないこともないのかもしれません...@...私たちのご先祖さまは、自分たちに鬼の血が流れていることを誇りに思い、自慢し、麓の人々を蔑んで暮らしてきたのですからね...@その神秘性で麓の村人たちを怖がらせ、畏怖と貢物の献上を要求してきたのですから...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3254,7 +3254,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/heya1", 400 ); //「...廃れた雛見沢を復興させよう@村人全ては家族であり、この富は共有の財産である...@現当主である祖母はそう宣言しました@...この大きな富は、その後の雛見沢の復興の大きな力となったのです。@ @@ -3313,7 +3313,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...その活躍の中心人物が、魅ぃちゃんのお婆ちゃんなんだね@......すごいよね@大活躍!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3329,7 +3329,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 魅音は素直に、褒められてうれしいような表情を浮かべた...¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3481,7 +3481,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_bikkuri_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......圭一くん、知ってるの@ 何かな...?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3575,7 +3575,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me2_sinmyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_sinmyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「......本当に。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3813,7 +3813,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「...当主である祖母は、ある時、村の子供たちにこう言いました...。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3873,7 +3873,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 3, "sprite/normal/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 3, "sprite/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/heya1", 400 ); //「...千人に襲われたなら、雛見沢の全員で立ち向かいなさいと@...それは決起を促す檄のようですらありました@...祖母は園崎本家当主としてだけでなく、雛見沢の母たろうとして立ち上がったのです。¥ @@ -3935,7 +3935,7 @@ void main() NULL, " They probably figured that if they could make others think that, they'd win.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「........................圭ちゃんも、町で不良に絡まれた時、たくさんの人たちに助けられたのを思い出しませんか...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3961,7 +3961,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_sinmyou_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_sinmyou_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...祖母が戦い、両親がそれを引き継ぎ@...ようやく...雛見沢にも平和が戻った@......もっとも、その平和もとても薄い皮の上に乗ったものです@...この百年の歴史を見れば、今の平穏など、揺れ返す天秤のたまたまの狭間としか言えないでしょう。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4064,7 +4064,7 @@ void main() NULL, "Mion kept her refreshing smile, without answering, and didn't even change her expression... but even that became a silent answer.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_sinmyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_sinmyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「......雛見沢村を、再び鬼ヶ淵村のように@崇められるに足る神聖な存在に@...それが我ら鬼ヶ淵村の末裔の悲願であり@...園崎本家の「鬼」を継ぐ者の宿命なのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4132,7 +4132,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/heya1", "right", 0, 0, 200 ); - ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「いいよ魅ぃちゃん@.........見せる必要なんて全然ない。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4147,7 +4147,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_sinmyou_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_sinmyou_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「............ありがとう。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4400,7 +4400,7 @@ void main() NULL, "...As soon as I began to think that way, Rena's ringing voice filled the room.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/heya1", "right", 0, 0, 300 ); //「でも、...魅ぃちゃんは梨花ちゃんと沙都子ちゃんを、!s400.......................................!sd殺したんだよね。@ @@ -4427,7 +4427,7 @@ void main() NULL, "...The sharp points of her words stabbed into my chest despite not being directed at me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_okoru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_okoru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「他の人のことは殺してもいいとも言わないよ@......でも、とにかく魅ぃちゃんは@......梨花ちゃんと沙都子ちゃんを、殺した。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4458,7 +4458,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/heya1", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_sinmyou_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_sinmyou_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「.....................私が園崎家の役目を負うように、梨花ちゃんだって古手家の役目を負っていた@...その役目が、......祭具殿を守ることだった。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4650,7 +4650,7 @@ void main() //<魅音左に登場。神妙> DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_sinmyou_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_sinmyou_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......祭具殿に賊が忍び込んだという話は、綿流しの祭りの最中にもう私の耳に入っていました@...賊は4人@その日の内に、手が下されることになりました@......同時に、...祭具殿に賊を許した、古手家の梨花ちゃんと、公由家のおじいちゃんも責任を問わなければなくなってしまった...。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4708,7 +4708,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_komaru_a2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_komaru_a2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //<右側にレナ。困るね困るねのレナ。> @@ -4781,7 +4781,7 @@ void main() //<魅音、デフォ> DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「圭ちゃんは、!w700......何も悪くないよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4806,7 +4806,7 @@ void main() //<魅音、神妙> DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_sinmyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_sinmyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「私は園崎家の当主として、手を下さなければならなかったけど...@園崎家の歴史なんか、...今にして思えば、大したものじゃない@......そんなもの全部投げ出しても、...私は仲間を救うべきだったのかもしれない@......私がそんなものに屈したから、...あの2人を殺してしまった@......それは他でもない、私、園崎魅音が殺したということ@...私には踏みとどまる百億の瞬間があった@......でも踏みとどまらなかった@安易に自らの役割に屈し、............仲間のために戦うことを放棄してしまった@だからこれは私の罪@私が殺した@園崎魅音が、...この手で@殺してしまった@それは何ら変わらない@何も@ ......あははははははははははははははは...。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4841,7 +4841,7 @@ void main() NULL, " So this is my crime. ", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(4, 3, "ps3/s02/03/130300467", 256, TRUE); @@ -4879,7 +4879,7 @@ void main() NULL, " ......It was so painful.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...でも、...魅ぃちゃんは自分の意思で、ひとりだけ救ったんだね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4889,7 +4889,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_sinmyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_sinmyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「え...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4954,7 +4954,7 @@ void main() NULL, "...Even though people were disappearing one after the other... for some reason, I had this vague belief that only I would be left alive.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_sinmyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 3, "sprite/me2_sinmyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/heya1", 400 ); //「..............................さぁて@...どうして殺さなかったのかねぇ@......鬼の私にゃ見当もつかないわ@......魅音の方に、殺したくない都合でもあったんじゃないの。@ @@ -4995,7 +4995,7 @@ void main() NULL, "Mion put a finger to her lips to say that Rena didn't need to talk...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......大石は外で待ってんの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5006,7 +5006,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「うん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5025,7 +5025,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ない@...ぐるっと囲んでるって言ってた@無線でたくさんの車が来てるみたいだったよ@魅ぃちゃん家の広い敷地を全部囲んでると思う。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5043,7 +5043,7 @@ void main() NULL, " I think they have your entire property surrounded.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // 魅音は押し黙る@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -5060,7 +5060,7 @@ void main() NULL, " but they weren't meant to be... maybe they were trying to lessen her good friend's pain, if only by a little—maybe they were considerate, like she was trying to help.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「自首、!w1000...しよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5083,7 +5083,7 @@ void main() NULL, "............Mion didn't open her mouth... but she smiled, just a little.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「私たちも一緒に行くよ@...親友をひとりきりになんか、絶対にしない。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5097,7 +5097,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「.....................泣く子とレナにゃ勝てないわー@あはははは...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5118,7 +5118,7 @@ void main() NULL, " ...Her face had returned entirely to that of the usual Mion.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「自分で自分の罪、...どのくらいになるかよくわかってる@......例え自首が認められても、!w1000......多分、もうここに帰ってくることもないと思う。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5139,7 +5139,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「................................................。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5175,7 +5175,7 @@ void main() NULL, "...So much so that maybe recommending that she turn herself in... was, in a way, extremely cruel.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「だから、最後にわがままを聞いて欲しいな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5186,7 +5186,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「何かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5198,7 +5198,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys17", 56, 0 ); - ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「30分でいいから@......圭ちゃんと二人きりにしてほしい。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5223,7 +5223,7 @@ void main() NULL, "My name suddenly came up... and it looked like I was the only one surprised about that.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......圭一くん@...どうかな@......圭一くんが嫌なら、無理にとは言えない。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5240,7 +5240,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_sinmyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_sinmyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「...........................そうだね@嫌なら、それでもいいよ@......私は、鬼だもの@...圭ちゃんはよそから引っ越してきた、正真正銘の人間@......相容れることなんて、...オヤシロさまが実在して、仲介してくれない限り、!w1000...絶対にない。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5384,7 +5384,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「..............................ありがとう。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5395,7 +5395,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......私からもありがとうを言うよ@圭一くん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5421,7 +5421,7 @@ void main() NULL, "...It looked like she would keep her promise with Mion and leave.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あ、いいよレナ@ここで待っててくれれば@......圭ちゃんとは、庭をぐるりとまわりたいだけだから@...退屈だったら私の部屋へ行けばいい。漫画とか好きに読んでていいよ@............あぁ、何だったらお気に入りの単行本、丸ごと持ってってもいい。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5443,7 +5443,7 @@ void main() NULL, ".........Ah, and if there are any volumes you like, you might as well take them.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_okoru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_okoru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「いやだよ@魅ぃちゃんの本は魅ぃちゃんのものだもの@勝手にレナの家に持って帰れない。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5460,7 +5460,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...............あんたは、こんな時に限っていい子なんだから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5493,7 +5493,7 @@ void main() NULL, "I began to walk after Mion, who headed for the hallway... when Rena silently stopped me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「............魅ぃちゃんを、!w1000...よろしくね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5570,7 +5570,7 @@ void main() NULL, "Rena rubbed at her tears, which had fallen without me noticing them", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「じゃあ...行ってあげて。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } diff --git a/Update/wata_012_03.txt b/Update/wata_012_03.txt index 586b863d..ee84d3cd 100644 --- a/Update/wata_012_03.txt +++ b/Update/wata_012_03.txt @@ -10,7 +10,7 @@ void main() DisableWindow(); PlayBGM( 2, "lsys12", 56, 0 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me2_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me2_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/so_g1", 1000 ); @@ -50,7 +50,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 3, "portrait/normal/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "portrait/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // ......俺の許可が出ると、まるで玩具を買ってもらえた子供のようなほくほく顔で、俺の腕を取った¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -167,7 +167,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 3, "portrait/normal/me2_sinmyou_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "portrait/me2_sinmyou_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「さぁ、............どうかな@...圭ちゃんは、自分の右手と左手は仲が良いと思う?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -239,7 +239,7 @@ void main() NULL, "\"............\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "portrait/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "portrait/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「だからと言って、左手がなくなったっていいなんて思う人は誰もいないはず@......そんな、よくわからない関係だね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -269,7 +269,7 @@ void main() NULL, "I was really jealous of when you and Shion were messing around with each other.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "portrait/normal/me2_sinmyou_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "portrait/me2_sinmyou_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「.....................ないものねだりじゃないの@ 双子なんて、昔は人をからかったりしてそこそこに面白かったけど@...こうして互いがはっきりと異なる個性を持った今では、かえって邪魔なだけ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -334,7 +334,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "portrait/normal/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "portrait/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「................................................。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -409,7 +409,7 @@ void main() NULL, "...Mion suddenly stopped and turned.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "portrait/normal/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "portrait/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「........................詩音は、!w800まだ生きてる。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -440,7 +440,7 @@ void main() NULL, "Mion took a hard look into my eyes, then nodded quietly.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "portrait/normal/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "portrait/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.....................うん@......誰よりも惨たらしい死に方をさせてやろうと、ずっと考えて閉じ込めておいたけど@.........今日まで、その方法はとうとう思いつかなかった。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -486,7 +486,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 3, "portrait/normal/me2_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "portrait/me2_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 魅音は俺に撫でられるままに、...うっとりと目を細めていた@......そして、組んでいた腕をほどく@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -506,7 +506,7 @@ void main() NULL, "Then... Mion quietly said,", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「............来て@...私の罪の全てを、見て欲しいから@......でもそれは圭ちゃんにとって、...この上なく辛い光景かもしれない。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -731,7 +731,7 @@ void main() NULL, "...The abnormal odor I'd been smelling for a while... was doubtlessly escaping from inside this place.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_majime_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_majime_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/mo3", "left", 0, 0, 300 ); //「.................................引き返すなら今だよ@圭ちゃんの中の園崎魅音がどんな人かは知らないけれど@......中に入れば、......その魅音はきっと.........、!w1500..........................................。@ @@ -798,7 +798,7 @@ void main() NULL, " ...It will never change... that Mion is my greatest friend.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_sinmyou_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_sinmyou_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「..................私はただの鬼だから、!w1000...もう人間の気持ちはわからないけれど@......魅音があんたを好きになったの、!w700...よくわかる気がする。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1021,7 +1021,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys21", 56, 0 ); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacter(2, 3, "sprite/normal/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/saiguden_02", "up", 0, 0, 1300 ); //「...いろいろ、......あるでしょ@一部のものは実際に祭具殿から運び込まれたものなんだよ。@ @@ -1073,7 +1073,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me2_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/saiguden_02", 500 ); //「...大昔の当主の書き物によるとね@...血の飛沫ってのは、犠牲者に負担をかけない割にはインパクトがあるんだってさ@......綿流しは見せしめのショーだったから@私のご先祖さまたちは様々なショーを考案してたんだよ。@ @@ -1142,7 +1142,7 @@ void main() NULL, "...Except that if Mion revealing all this to me made her heart feel any lighter, then I was prepared to listen for as long as I needed to.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); StopSE( 3 ); @@ -1179,7 +1179,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......私@私という鬼が、魅音の執り行う綿流しをずっと見てたから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1192,7 +1192,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 魅音は自嘲気味にケタケタと笑う@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1207,7 +1207,7 @@ void main() NULL, "...It wasn't a nice-sounding laugh.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「向こうが牢屋。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1297,7 +1297,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/so_chikafuroa", 3000 ); //「...死体?@ @@ -1517,7 +1517,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 3, "sprite/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/so_chikafuroa", 300 ); //「詩音@...ご機嫌はいかがだった...?@ @@ -1601,7 +1601,7 @@ void main() ClearMessage(); DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); - ModDrawCharacter(3, 3, "sprite/normal/me2_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「安心しなよ@あんたは殺さない@...まだまだ殺さないんだから@......くっくっくっくっくっくっくっくっくっくっくっく...!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1653,7 +1653,7 @@ void main() NULL, " I don't want anyone else... to dieeeeeeeee!!!!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あっはははははははははははははははははははははッ!!@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1662,7 +1662,7 @@ void main() NULL, "\"Ah-hahahahahahahahahahahahahahahahahahah!!!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // そんなに死にたければ、この男を殺した後に、ゆっくりとひき肉にしてやるよ@...古式に則り、四肢の先端から少しずつ@ガリゴリと削ってミンチにしてやる@...あの肉挽き機はあんたのためにとっておいてあるんだからね@/ ModPlayVoiceLS(4, 3, "ps3/s02/03/130300569", 256, TRUE); @@ -1680,7 +1680,7 @@ void main() NULL, " I had that mincing machine set up specifically for you, after all. ", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //...それとも、それで圭ちゃんをミンチにして見せた方が、あんたには面白いかなぁ?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2543,7 +2543,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me2_huteki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me2_huteki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/saiguden_02", "up", 0, 0, 1000 ); //「ようやくお目覚め@ 私、さっき嘘をついたね@...詩音を、一番惨たらしく殺してやろうと思って閉じ込めておいたけど、まだ思いつかないって言ったヤツ@あれが嘘。@ @@ -2604,7 +2604,7 @@ void main() NULL, " are you?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「はぁ@ 魅音でしょ@園崎魅音@...恐怖で頭が変になっちゃった? くっくっく!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2640,7 +2640,7 @@ void main() NULL, "Mion snorted... and continued her preparations for the horrifying torture...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........へぇ@じゃあ私が魅音じゃなかったら、私ゃ誰なわけぇ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2662,7 +2662,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「へ?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2683,7 +2683,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_huteki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_huteki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......圭ちゃん、本当に頭は大丈夫@ 恐怖で頭がどうかなっちゃった?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2767,7 +2767,7 @@ void main() NULL, "It all had to be the doing of this demon possessing her...!!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あーっはっはっはっはっはっはっはっはっはっはっは!!! あーっはっはっはっはっはっはっはっはっはっはっはっはっは!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2814,7 +2814,7 @@ void main() NULL, " Away with you, demon!!!!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_huteki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_huteki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「わーっはっはっはっはっはっはっはっはっはっはっは!!@ ...圭ちゃん、...私を笑い涙で溺れ殺すつもり...@ わーっはっはっはっはっはっはっはっはっは!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2962,7 +2962,7 @@ void main() NULL, " Haah...... My sides hurt like they're about to split.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me2_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/saiguden_02", 300 ); //.........もういい@ そろそろ始めるよ@ いい声を出してね@これは圭ちゃんへの拷問である以上に、詩音への拷問なんだからさ。¥ @@ -3057,7 +3057,7 @@ void main() // PlayBGM( 1, "msys18", 56, 0 ); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_sinmyou_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me2_sinmyou_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/saiguden_02", 300 ); //「...............圭ちゃん@...冥土の土産、...なんて気の利いたものじゃないけれど@............どうしても知りたがっているようだから、ひとつだけ教えてあげるよ。@ @@ -3243,7 +3243,7 @@ void main() NULL, "\".......If you hadn't made 'Mion' cry... then I wouldn't have had to wake up.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //...........................これで充分@ 冥土の土産は...。@ ModPlayVoiceLS(4, 3, "ps3/s02/03/130300668", 256, TRUE); @@ -3430,7 +3430,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me2_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me2_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/saiguden_02", 1000 ); //「...............あんた、!w900......本気で言ってるの...?@ @@ -3475,7 +3475,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 魅音は無言@...だが、...俺の言葉を待ってくれた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3497,7 +3497,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あんた、!w1000.........この期に及んで...自分より詩音の心配ができるわけ...?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3563,7 +3563,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...あははははは@最初に二つって言ったでしょ@...だからもう駄目。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3593,7 +3593,7 @@ void main() NULL, "In... such an abnormal situation... Mion and I laughed quietly together... as if sharing in a stupid joke...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......多分、私は約束を守らないよ@ 鬼だから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3670,7 +3670,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacter(3, 3, "portrait/normal/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 3, "portrait/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/saiguden_02", 1000 ); //「......圭ちゃん@今の、......三つ目の願いだけは、聞いてもいいよ。@ @@ -3706,7 +3706,7 @@ void main() NULL, " ........She'll agree to it...?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "portrait/normal/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "portrait/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「一つ目の願い@詩音を救うこと@...これはもう無理@......詩音は鬼が殺してしまう@...それはもう決められたことだから止められない@だから諦めて。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3774,7 +3774,7 @@ void main() NULL, " Don't say such sad things... like that she won't ever come back...!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "portrait/normal/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "portrait/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「!s300..................................................................!sd聞こえる@ あの音。@ //!s300 @@ -3834,7 +3834,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "portrait/normal/me2_sinmyou_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 3, "portrait/me2_sinmyou_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/saiguden_02", 300 ); //「帰りが遅いから、レナが大石を呼んだんでしょ@.........あのぼやーっとした感じの子が、こんなに頭が回るのだけは計算外だったな。@ @@ -3888,7 +3888,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacter(3, 3, "portrait/normal/me2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "portrait/me2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「くっくっく@...そうだね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3933,7 +3933,7 @@ void main() NULL, "The halls were a bit complex... but aside from the door to this very torture chamber, there was nothing in their way.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "portrait/normal/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "portrait/me2_sinmyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......殺さないけど、しばらく圭ちゃんにはお休みしててもらうね@すぐに大石が来てくれるから@ちょっとの我慢。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3977,7 +3977,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "portrait/normal/me2_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 3, "portrait/me2_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/saiguden_02", "up", 0, 0, 200 ); //「..........................................ごめんね@......魅音を汚して。@ diff --git a/Update/wata_ep_01.txt b/Update/wata_ep_01.txt index 1c880b0d..5e3a6de3 100644 --- a/Update/wata_ep_01.txt +++ b/Update/wata_ep_01.txt @@ -515,7 +515,7 @@ void main() DrawScene("black", 3000 ); PlayBGM( 1, "msys11", 56, 0 ); ModSetLayerFilter(2, 256, "sunset"); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/hi5_01", "left", 0, 0, 3000 ); //「......そっか@......引っ越しちゃうんだね@......いつ?@ @@ -544,7 +544,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「!s200.............................................!sd寂しくなるね@...私一人しか、!w1000...残らない。@ //!s200 @@ -1267,7 +1267,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacter(2, 3, "sprite/normal/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); // み...見間違いなんかじゃない@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1444,7 +1444,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あはははは、お久しぶり~@...どう@ 元気にしてた?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1493,7 +1493,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「............本当はいけないよ@...えへへへ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1542,7 +1542,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...最後にお話したかったから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2046,7 +2046,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); //「......今日を境に魅音が戻ってくることはもうない。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2088,7 +2088,7 @@ void main() NULL, " ......The demon.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_hig_maji_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1300, FALSE ); + ModDrawCharacter(2, 3, "sprite/me2_hig_maji_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1300, FALSE ); DrawSceneWithMask("background/ma2", "up", 0, 0, 1300 ); //print 6 diff --git a/Update/wata_ep_02.txt b/Update/wata_ep_02.txt index f9714c57..96b96e2e 100644 --- a/Update/wata_ep_02.txt +++ b/Update/wata_ep_02.txt @@ -339,7 +339,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); PlayBGM( 1, "msys06", 56, 0 ); //「どうもどうも前原さん@ご無沙汰しておりますね@その後、お加減はいかがですか。@ @@ -381,7 +381,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「すみません、お母さん@ほんのしばらく圭一くんとお話する時間をいただいてもよろしいですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -436,7 +436,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「個室なんていい身分ですねぇ@ うちの婆さまなんか、いっつも相部屋ですよ@ そりゃーもう賑やかなことで@ああいうところじゃ、病気の重さがひとつのステータスになるらしいんですよ@より重病な患者ほど偉いというか威張っているというか...。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -514,7 +514,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「転院はいつ頃になりそうですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -627,7 +627,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「前原さんの好みがわからなかったので、いろいろと持ってきましたよ~@ほぅら、洋物に劇画からかわいらしいのまで色々@ 最近はこんな女の子向けみたいなHマンガもあるんですねぇ~。@ @@ -703,7 +703,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys12", 56, 0 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...............詩音さんの件は本当にお気の毒でした。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -853,7 +853,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「それだけじゃない@園崎家の例の地下@...隠し井戸も見つかったんですよ@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -869,7 +869,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 前原さんが仰られてた通り、失踪者全員の遺体をその底で発見しました。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -937,7 +937,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/byo_01", 1000 ); //「.........過去の園崎家の当主が作らせた、秘密の逃げ道だったんでしょうね。@ @@ -1181,7 +1181,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "down", 0, 0, 300 ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「実は、彼女のスカートのポッケからですね@/ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1254,7 +1254,7 @@ void main() DisableWindow(); DrawScene("black", 1000 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 11, "sprite/oisi1_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/byo_01", 1000 ); StopSE( 3 ); @@ -1370,7 +1370,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ありゃぁ@ 無駄話が過ぎましたか@...まいったなぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1421,7 +1421,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「............日を改めた方が良さそうですねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1477,7 +1477,7 @@ void main() NULL, "\"......What is it?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_5_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_5_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.....................本当に真面目に答えて下さいよ@...これ、いい加減なこと言っちゃうと、場合によっては捜査撹乱と見られて告発される場合もありますからね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1503,7 +1503,7 @@ void main() NULL, "...What the hell did he want?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......前原さん@...詩音さんを突き落とした犯人は誰だと思います?@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1669,7 +1669,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/byo_01", "down", 0, 0, 200 ); @@ -1700,7 +1700,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「まぁまぁ@...だからつまりですね@...あなただけがあの晩、確かに園崎魅音を目撃した唯一の人間ってことになるんです@もう一人の目撃者の詩音さんは生きておられませんからね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1759,7 +1759,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_5_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_5_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........あなた、本当に園崎魅音に刺されたんですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -2059,7 +2059,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 9, "sprite/normal/ta1_def_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 9, "sprite/ta1_def_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あれは絞殺された後に焼かれたことがわかってます@......検死したのは岐阜県警さんなんですけどね@これがちょっとおかしいんですよ@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -2263,7 +2263,7 @@ void main() DisableWindow(); DrawScene("black", 1000 ); FadeFilm( 1000, TRUE ); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/byo_01", "up", 0, 0, 300 ); @@ -2367,7 +2367,7 @@ void main() NULL, " My business card is in those souvenirs from before. ", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //...その時はまた素敵なおみやげを持ってお見舞いに来ますよ@んっふっふっふ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } diff --git a/Update/wata_tips_01.txt b/Update/wata_tips_01.txt index bb0ed925..1052cc46 100644 --- a/Update/wata_tips_01.txt +++ b/Update/wata_tips_01.txt @@ -16,7 +16,7 @@ void main() PlayBGM( 1, "msys01", 56, 0 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk3", "up", 0, 0, 300 ); //「うん@ごめん@今日はさ、急に叔父さんの店のバイトが入っちゃってさ。@ @@ -46,7 +46,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「いやぁ、あっはっは、申し訳ない...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -63,7 +63,7 @@ void main() NULL, "Mion put her hands together in apology and grinned.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そんなに部活がやりたかったら、おじさん抜きでやってもいいけど@ 部活ロッカーにゲームがいっぱい入ってるからさ@どれか適当に選んで。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -122,7 +122,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あっはっはっは@ う~ん、そうだねぇ@素人は手を出さない方が無難かもしれない。くっくっく!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -145,7 +145,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「......魅ぃ@先生が体育倉庫のカギを探してますですよ@心当たりはありませんですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -161,7 +161,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_tohoho_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_tohoho_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「はれ@ ...私、職員室に返さなかったっけ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -188,7 +188,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ほぅらやっぱり魅音さんですのよ~@ 私、絶対絶対ぜーったいそうだと確信してたでございますわー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -201,7 +201,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......ボクも大正解なのですよ@沙都子と一緒に大正解なのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -220,7 +220,7 @@ void main() NULL, "Giggling, Satoko and Rika-chan clapped their hands together in celebration.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「やかましい!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -269,7 +269,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あら、そうなんですの?@ それはつまらないでございますわね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -282,7 +282,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......みぃ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -357,7 +357,7 @@ void main() NULL, "...It sounded like a pretty damn random part-time job.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri1_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri1_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......別に、決まったお店でお勤めをしてるわけではないのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -385,7 +385,7 @@ void main() NULL, " ...I couldn't imagine such a thing.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「魅音さんは叔父さんの店にお休みが出たりすると応援に駆けつける、便利屋さんなんだそうですわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -427,7 +427,7 @@ void main() NULL, " A lot of them?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あら、圭一さんはご存知ありませんの@ 興宮には魅音さんの親戚の方がやってるお店って結構いっぱいありますのよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -454,7 +454,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「えぇ@パン屋さんとか八百屋さんとかラーメン屋さんとか@他にもまだまだ@あの部活をやったおもちゃ屋さんもそうなんですのよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -492,7 +492,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......他にも、サラ金屋さんとか、地上げ屋さんとか、イメクラ屋さんとか、ソープランド屋さんとか@いろいろやってると言ってますです。@ @@ -518,7 +518,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 5, "sprite/normal/ri1_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri1_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......魅ぃにお買い物代を借りたことをコロリと忘れてしまったら@耳を揃えて返さんと身売りして風呂に沈めたるどーと凄まれましたのです。@ @@ -530,7 +530,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 4){ModCallScriptSection("zwata_tips_01_vm0x_n01","dialog004");} @@ -544,7 +544,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1b_odoroki_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...?@ ...な、なぜ撫でられるんですの?! ...?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -558,7 +558,7 @@ void main() ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......沙都子はいい子さんですから、なでなでなのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } diff --git a/Update/wata_tips_02.txt b/Update/wata_tips_02.txt index dd29939f..6f339f04 100644 --- a/Update/wata_tips_02.txt +++ b/Update/wata_tips_02.txt @@ -11,7 +11,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys02", 56, 0 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa1a_odoroki_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gr1", 1000 ); //「は@ 魅音さんの家族?@ @@ -45,7 +45,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...う~ん@...どうなんでございましょうねぇ...@いるやらいないやら...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -89,7 +89,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「えぇ@お婆さん以外にはありませんですわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -119,7 +119,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 5, "sprite/normal/ri1_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 5, "sprite/ri1_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gr2", "left", 0, 0, 300 ); // 沙都子が日向ぼっこをしている梨花ちゃんに手を振る¥ @@ -129,7 +129,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「梨花ぁ@魅音さんのご家族のことをご存知ですの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -149,7 +149,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri1_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri1_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......魅ぃには家族や親戚がいっぱいいますですから、全部はなかなかわからないのですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -178,7 +178,7 @@ void main() NULL, " Umm, well... I might have heard wrong, so she might not actually exist, but...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri1_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri1_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......詩ぃですか@ 詩音はいますですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -207,7 +207,7 @@ void main() NULL, " So she was real...!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ふ~ん@ よく似た名前ですのね@間違えて舌を噛んじゃいそうですわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -255,7 +255,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「お家も興宮なのかもしれませんわよ@だって、魅音さん自身、家族とは別でお婆さんと暮らしてるわけですから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -278,7 +278,7 @@ void main() NULL, " Was there something between them?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri1_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri1_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......とてもややこしいお家なのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -289,7 +289,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1b_warai_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1b_warai_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「親類の数が多いらしいですから@きっといろいろと都合があるに違いないのですわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -309,7 +309,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「お、3人揃って何の話だい@ おじさんも混ぜてよー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -323,7 +323,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あら、魅音さん、いいところへ~@ 魅音さんに双子の妹さんがいるってのは本当でございますのー?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -342,7 +342,7 @@ void main() NULL, "Ah... Mion... crap...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...い、...妹...?@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -351,7 +351,7 @@ void main() NULL, "\"...A... a younger sister...!?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // え、と.........、う、うん@いるよ...。@ ModPlayVoiceLS(4, 3, "ps3/s20/03/440300056", 256, TRUE); @@ -382,7 +382,7 @@ void main() NULL, "...I think she's looking at me...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1b_akuwarai_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あら~@ それは知らなかったですわ~@ どんな方なのかしら@ぜひ一度お顔を見てみたいですわねー!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -401,7 +401,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1b_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1b_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「会わない方がいいよ@ ぜ、全然可愛くないし@ 生意気だし@ たまに電話で話すくらいで...私もしばらく会ってないし...!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } diff --git a/Update/wata_tips_04.txt b/Update/wata_tips_04.txt index 880d65ba..0980845d 100644 --- a/Update/wata_tips_04.txt +++ b/Update/wata_tips_04.txt @@ -11,7 +11,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys01", 56, 0 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gk3", 400 ); //「おい、魅音@これ。@ @@ -31,7 +31,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「わ、な、何よ圭ちゃん...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -67,7 +67,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...ふぇ、............あ、......、@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -131,7 +131,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あ、......あはは、そ、そうなんだ@ 詩音は気が利くね~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -170,7 +170,7 @@ void main() NULL, "...Her expression was different than usual... but it looked strangely cute.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「で、ど、どうだった?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -200,7 +200,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「えっと、......じゃ......じゃなくて...えぇと......。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -272,7 +272,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あ、......う、うん@ 詩音にね@ 伝えておくよ@ きっと喜ぶと思うよ...@ あはははははは...!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -321,7 +321,7 @@ void main() NULL, "As Mion went to put the bento box in her bag, she noticed a clattering noise.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......圭ちゃん、何か入ってるよ@ あれ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -337,7 +337,7 @@ void main() NULL, " Huh?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // ........................わぁ......。@ ModPlayVoiceLS(4, 3, "ps3/s20/03/440300071", 256, TRUE); @@ -531,7 +531,7 @@ void main() SetValidityOfInput( TRUE ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/gk1", 1000 ); //!sd @@ -555,7 +555,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...風邪でも引いたんではありませんの@ お顔が赤いのはきっと微熱のせいでしてよ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -571,7 +571,7 @@ void main() NULL, " The red in her face is probably due to the increased body temperature.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1b_odoroki_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1b_odoroki_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //.........って、梨花@なんで私の頭をなでますの。@ ModPlayVoiceLS(4, 4, "ps3/s20/04/440400042", 256, TRUE); @@ -589,7 +589,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......沙都子もきっとその内、お風邪を引けるようになりますですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } diff --git a/Update/wata_tips_05.txt b/Update/wata_tips_05.txt index 509958aa..60c5413b 100644 --- a/Update/wata_tips_05.txt +++ b/Update/wata_tips_05.txt @@ -40,7 +40,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 11, "sprite/oisi1_1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「熊ちゃん、腕を放してあげていいですよ@さささ、どうぞおかけになって。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -64,7 +64,7 @@ void main() NULL, "The three people rubbed their arms painfully - Kumatani-kun and the others must have been squeezing them pretty tightly.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「なっはっはっは...@お兄さんたち、誤解しないで下さいよ@ 別に逮捕したわけじゃないんだから@熊ちゃん@冷蔵庫から冷たいの出してあげて下さい@お兄さんたちは泡の出る麦茶と出ない麦茶、どっちがいいです@ んん?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -150,7 +150,7 @@ void main() DisableWindow(); DrawScene("black", 1000 ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 11, "sprite/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/ke_ky1", 1000 ); //「お兄さんたちはどっから来たんです@ ここいらの人じゃないでしょ@んっふっふっふ!@ @@ -237,7 +237,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「まぁまぁ、そう凄まないで@あのままいたら、お兄さん方だってヤバかったでしょ?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -281,7 +281,7 @@ void main() NULL, "It was easy to imagine how scared they must have been.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ここいらの人間なら、どんな間違いがあっても雛見沢の人間には手出ししないですよ@......あそこの連中は特殊なんです@子供の喧嘩に親は出てくるな、なんてモンじゃない@......1人をいじめたら、それこそ村中が総出でやってきますよ@いやホント、脅しでもなんでもなく。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -385,7 +385,7 @@ void main() NULL, " ...Perhaps they'd be a little more cooperative if we'd found them as corpses.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...お兄さん方、興宮へは何で来たの@ 電車@ バイク?@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -413,7 +413,7 @@ void main() NULL, "\"...Bike.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そりゃまずいな@さっきのとこにまだ停めっぱなしなんでしょ@ あんたら、ノコノコとバイクを取りに戻ったら、今度こそ袋叩きにあいますよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -463,7 +463,7 @@ void main() NULL, "Why are young people these days so quick with the shouting...?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あんたらももう面倒ごとはごめんでしょ@バイクのナンバー教えて下さい@ここまで持ってきてあげますから@...熊ちゃん、交通禍対策にゲート車を借りてきて下さい。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -510,7 +510,7 @@ void main() NULL, " We'll get them ourselves!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あんたら、本気で囲まれたいんですか@ 今度は警察、間に合わないかもしれませんよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -551,7 +551,7 @@ void main() NULL, " If we's surrounded, they gonna get knocked down!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_3_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_3_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「おい@お兄さん方@あんたら、今、泡の出る麦茶飲んだろ@...エンジン掛けてみろ@その場で飲酒取るぞコラ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -701,7 +701,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「バイク戻ってくるまでのんびりしてましょうよ@ビールもっとありますよ@ 乾き物だってありますし@テレビ見ます@ ろくなのやってませんけどね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } diff --git a/Update/wata_tips_06.txt b/Update/wata_tips_06.txt index 7ecbb536..dd74c740 100644 --- a/Update/wata_tips_06.txt +++ b/Update/wata_tips_06.txt @@ -188,7 +188,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacter(2, 15, "sprite/normal/kasa_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 15, "sprite/kasa_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「圭一さんでしたか@お名前。@ @@ -210,7 +210,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 15, "sprite/normal/kasa_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 15, "sprite/kasa_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); @@ -236,7 +236,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 15, "sprite/normal/kasa_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 15, "sprite/kasa_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「ですが、魅音さんと同じで、根はやさしい方なんですよ。@ @@ -265,7 +265,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 500, TRUE ); - ModDrawCharacter(2, 6, "sprite/normal/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「じゃあね圭ちゃん! また会いましょうね@姉にもよろしくお伝え下さい@私も明日から雛見沢の学校に通おうかな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -292,7 +292,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 6, "sprite/normal/si1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 6, "sprite/si1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「わ、それはすごくひどいことですよ、圭ちゃん...!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } diff --git a/Update/wata_tips_10.txt b/Update/wata_tips_10.txt index fb05ce47..7d706886 100644 --- a/Update/wata_tips_10.txt +++ b/Update/wata_tips_10.txt @@ -157,7 +157,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 11, "sprite/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/ke_s2", "right", 0, 0, 300 ); //「はいはい、皆さん、お疲れさまですねぇ@あぁ、そのままで結構ですよ。@ @@ -265,7 +265,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「何も起こらなければ一番いいんですがねぇ@...ですが皆さん@必ず事件は起こると考えてくださいよ@抑止が一番ですが、まぁ多分無理でしょ@今年も誰かが死んで誰かが消えます@もー間違いなく@...んっふっふっふっふ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -311,7 +311,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「肝心なのは祭りの夜を越すことじゃないんです@...明日の夜、起こった何かに迅速かつ徹底的にどこまでも食いついていくこと@気合い入れてくよ?@ ケツの穴、引き締めてけッ!@ オヤシロさまの祟りのバケの皮を完璧に引っぺがしてやるぞぉおぉッ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } diff --git a/Update/wata_tips_13.txt b/Update/wata_tips_13.txt index 8ba6c81a..2a41a689 100644 --- a/Update/wata_tips_13.txt +++ b/Update/wata_tips_13.txt @@ -54,7 +54,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 11, "sprite/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「熊ちゃん、ちょっと話がややこしくなりました@向こうは身元の判別が非常に困難な状態だそうです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -175,7 +175,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「なら埋めればいいじゃないですか@重り付けて日本海でも琵琶湖でもいいですねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -244,7 +244,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 11, "sprite/normal/oisi1_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 11, "sprite/oisi1_2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); StopSE( 3 ); @@ -314,7 +314,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_3_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 11, "sprite/oisi1_3_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「カルテは?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -333,7 +333,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「いやぁ...、こんな明け方前に歯医者さんには申し訳ないなぁ@熊ちゃん、小宮山くんからカルテ受け取ったらすぐに出発して下さい。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -376,7 +376,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「う~ん、...やっと面白くなって来たってとこですかねぇ@燃えてきたぞぅ@ わぁ~お♪!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } diff --git a/Update/wata_tips_22.txt b/Update/wata_tips_22.txt index aab579ba..300a43a2 100644 --- a/Update/wata_tips_22.txt +++ b/Update/wata_tips_22.txt @@ -25,7 +25,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 11, "sprite/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「どうです@ 何か手掛かりはありました?@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -88,7 +88,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ありゃありゃ@みんな、遠慮しないでいいんですよ@ 小宮山くん@若い子から順に交代で休ませてあげて下さい。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -123,7 +123,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「で、課長@例の請求なんですけど、まだ駄目そうです?@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -161,7 +161,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「課長~@ナゾナゾやってるんじゃないですよ@ 死んだ2人を含む4人が綿流しの晩に祭具殿と呼ばれる禁断の蔵に無断で入り込み、それを何者かが見ていた@ ここまでは信頼できる情報なんです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -194,7 +194,7 @@ void main() NULL, "\"Well, it's true that we don't have any pictures of the four of them sneaking in with cloth tied around their heads. ", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //とにかく、4人は祭具殿の中で何かを見たんです@ 消されるくらいの何かを!@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -267,7 +267,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......調整がいるってんなら、私、直接乗り込んで付けてきてもいいですよ@ 四課長はシゲちゃんでしょ@ 暴対は山海さん@隣の雀荘で話した方が早そうな面子ですねぇ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } diff --git a/Update/zwata_004_vm00_n01.txt b/Update/zwata_004_vm00_n01.txt index 5d48b56f..f903286b 100644 --- a/Update/zwata_004_vm00_n01.txt +++ b/Update/zwata_004_vm00_n01.txt @@ -10,7 +10,7 @@ void dialog001() { DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re3a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re3a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「梨花ちゃんは綿流しの巫女さんだから、奉納の演舞をすることになっててね@その練習なの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -96,7 +96,7 @@ void dialog005() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re3a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re3a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); } diff --git a/Update/zwata_004_vm0x_n01.txt b/Update/zwata_004_vm0x_n01.txt index 107b619b..0446d6e4 100644 --- a/Update/zwata_004_vm0x_n01.txt +++ b/Update/zwata_004_vm0x_n01.txt @@ -20,7 +20,7 @@ void dialog002() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re3a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re3a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「梨花ちゃんは綿流しの巫女さんだから、奉納の演舞をすることになっててね@その練習なの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -70,7 +70,7 @@ void dialog005() // if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re3a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re3a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //そう言って魅音とレナがちょっと感心したように、にっこりと笑いながらうなずき返す。 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } diff --git a/Update/zwata_007_vm0x_n01.txt b/Update/zwata_007_vm0x_n01.txt index b5827c0d..8fec1de8 100644 --- a/Update/zwata_007_vm0x_n01.txt +++ b/Update/zwata_007_vm0x_n01.txt @@ -57,7 +57,7 @@ void dialog004() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(3, 256, "sunset"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_tohoho_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_tohoho_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //魅音「一緒にしないでください、こんなやつと」 if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } diff --git a/Update/zwata_008_vm00_n02.txt b/Update/zwata_008_vm00_n02.txt index 948bace7..162a6d8e 100644 --- a/Update/zwata_008_vm00_n02.txt +++ b/Update/zwata_008_vm00_n02.txt @@ -275,7 +275,7 @@ void dialog017() DisableWindow(); ModSetLayerFilter(1, 256, "night"); - ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ところがね@ローマの時代の処刑方法にね、網焼きというものがあったの@バーベキューと同じにね@金網で挟みつけて、炭火でじっくりと焼いたんですって。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -343,7 +343,7 @@ void dialog017() DisableWindow(); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacter(3, 6, "sprite/normal/si1a_yowaki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_yowaki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // 詩音が俺の背中に、しがみ付くようにくっついてくる@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -367,7 +367,7 @@ void dialog017() NULL, "\"You would think someone with their intestines pulled out would die instantly, right?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModPlayVoiceLS(4, 9, "ps2/09/130900158", 540, TRUE); OutputLine(NULL, " でもね。", @@ -396,7 +396,7 @@ void dialog017() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ウィンチで引っ張り出すっていうのは何だか大仰な方法だけど@もっと野蛮に、裂いた腹から臓物を、千切っては投げ千切っては投げという...!w1000そんな恐ろしい刑もあったんじゃないかって充分に考えられない@ でも処刑者には意識があるの@...それは痛い以上に...恐ろしい体験なんでしょうね...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -419,7 +419,7 @@ void dialog017() NULL, "However, those being put to death are conscious.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModPlayVoiceLS(4, 9, "ps2/09/130900164", 540, TRUE); OutputLine(NULL, "…それは痛い以上に…恐ろしい体験なんでしょうね…。」", @@ -436,7 +436,7 @@ void dialog017() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「雛見沢の、いえ、鬼ヶ淵村の綿流しもそんな感じだったのかしらね@......ほら@耳を澄ませば......聞こえてくるような気がしない?@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -481,7 +481,7 @@ void dialog018() DisableWindow(); - ModDrawCharacterWithFiltering(3, 6, "sprite/normal/si1a_odoroki_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 6, "sprite/si1a_odoroki_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「け、......圭ちゃん、!w800......あれ、中に入ってない?@ 人@ ミイラ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -524,7 +524,7 @@ void dialog018() NULL, "...Being that dark, there wasn't any way you could tell if something was there in the first place.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......私には何も見えないけど@見間違いじゃないの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -539,7 +539,7 @@ void dialog018() DisableWindow(); // DrawBustshot( 2, "si_si_yw_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); - ModDrawCharacter(3, 6, "sprite/normal/si1a_yowaki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 6, "sprite/si1a_yowaki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「...................................................。@ if (GetGlobalFlag(GADVMode)) { OutputLine("詩音", NULL, "Shion", NULL, Line_ContinueAfterTyping); } @@ -557,7 +557,7 @@ void dialog018() DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); } void dialog019() @@ -582,7 +582,7 @@ void dialog020() { DisableWindow(); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacter(2, 9, "sprite/normal/ta1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「被害者は生きながらにして全身の皮を剥がれ、あらゆる拷問を受けて虐め殺されたんですって@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -601,7 +601,7 @@ void dialog020() DisableWindow(); - ModDrawCharacter(2, 9, "sprite/normal/ta1_akuwarai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_akuwarai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // ......私は、どの工程も『生きている』!w900内にやったんじゃないか、って思ってるんだけどね@前原くんはどう思うかしら?@ if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); } @@ -628,7 +628,7 @@ void dialog020() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); } diff --git a/Update/zwata_009_vm00_n01.txt b/Update/zwata_009_vm00_n01.txt index f06b1c6c..4241c3d4 100644 --- a/Update/zwata_009_vm00_n01.txt +++ b/Update/zwata_009_vm00_n01.txt @@ -18,7 +18,7 @@ void dialog001() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me1b_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //それで...チョイっと。¥ ModPlayVoiceLS(4, 3, "ps3/s02/03/130300101", 256, TRUE); diff --git a/Update/zwata_009_vm0x_n01.txt b/Update/zwata_009_vm0x_n01.txt index 4fbe2908..6efde64b 100644 --- a/Update/zwata_009_vm0x_n01.txt +++ b/Update/zwata_009_vm0x_n01.txt @@ -18,7 +18,7 @@ void dialog001() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me1b_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //それで...チョイっと。¥ ModPlayVoiceLS(4, 3, "ps3/s02/03/130300101", 256, TRUE);