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caveAR.csproj
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<Compile Include="Assets\Cave Utilities\Cave Kinect\KinectController.cs" />
<Compile Include="Assets\Cave Utilities\Cave Kinect\Scripts\KinectMovementController.cs" />
<Compile Include="Assets\Cave Utilities\Cave Player\Optional Stuff\HandsScripts\HandController.cs" />
<Compile Include="Assets\Cave Utilities\Cave Player\Optional Stuff\HandsScripts\HandOpenControll.cs" />
<Compile Include="Assets\Cave Utilities\Cave Player\Optional Stuff\HandsScripts\TriggerToCollider.cs" />
<Compile Include="Assets\Cave Utilities\Cave Player\Optional Stuff\PushRigidbodies.cs" />
<Compile Include="Assets\Cave Utilities\Cave Player\Scripts\ColliderSetup.cs" />
<Compile Include="Assets\Cave Utilities\Cave Player\Scripts\Frustums\PixelMask.cs" />
<Compile Include="Assets\Cave Utilities\Cave Player\Scripts\Frustums\ProjectionMatrix.cs" />
<Compile Include="Assets\Cave Utilities\Cave Player\Scripts\Frustums\Quad.cs" />
<Compile Include="Assets\Cave Utilities\Cave Player\Scripts\Frustums\VirtualScreen.cs" />
<Compile Include="Assets\Cave Utilities\Cave Player\Scripts\MouseKeyboardMovement.cs" />
<Compile Include="Assets\Cave Utilities\Cave Player\Scripts\Rendering\CamGroup.cs" />
<Compile Include="Assets\Cave Utilities\Cave Player\Scripts\Rendering\CamManager.cs" />
<Compile Include="Assets\Cave Utilities\Cave Player\Scripts\setColiderOnHeadPos.cs" />
<Compile Include="Assets\Cave Utilities\Cave Player\Scripts\StereoCam.cs" />
<Compile Include="Assets\Cave Utilities\Cave WiiController\Scripts\example\WiiMovementController.cs" />
<Compile Include="Assets\Cave Utilities\Cave WiiController\Scripts\WiiController.cs" />
<Compile Include="Assets\Cave Utilities\FlyCam\Scripts\Flycam.cs" />
<Compile Include="Assets\Cave Utilities\Scripts\BodyArmature.cs" />
<Compile Include="Assets\Cave Utilities\Scripts\Cave.cs" />
<Compile Include="Assets\Cave Utilities\Scripts\Logger.cs" />
<Compile Include="Assets\Cave Utilities\Scripts\Skeleton.cs" />
<Compile Include="Assets\Cave Utilities\Scripts\Utilities\FileHelper.cs" />
<Compile Include="Assets\Cave Utilities\Scripts\Utilities\PtrHelper.cs" />
<Compile Include="Assets\Config.cs" />
<Compile Include="Assets\FXAA\Scripts\FXAA.cs" />
<Compile Include="Assets\FXAA\Scripts\FXAAPostEffectsBase.cs" />
<Compile Include="Assets\Logger\CaveLogger.cs" />
<Compile Include="Assets\Reporter\MultiKeyDictionary.cs" />
<Compile Include="Assets\Reporter\Reporter.cs" />
<Compile Include="Assets\Reporter\ReporterGUI.cs" />
<Compile Include="Assets\Reporter\ReporterMessageReceiver.cs" />
<Compile Include="Assets\Reporter\Test\Rotate.cs" />
<Compile Include="Assets\Reporter\Test\TestReporter.cs" />
<Compile Include="Assets\SMAA\Scripts\DebugPass.cs" />
<Compile Include="Assets\SMAA\Scripts\EdgeDetectionMethod.cs" />
<Compile Include="Assets\SMAA\Scripts\HDRMode.cs" />
<Compile Include="Assets\SMAA\Scripts\MinAttribute.cs" />
<Compile Include="Assets\SMAA\Scripts\PredicationPreset.cs" />
<Compile Include="Assets\SMAA\Scripts\Preset.cs" />
<Compile Include="Assets\SMAA\Scripts\QualityPreset.cs" />
<Compile Include="Assets\SMAA\Scripts\SMAA.cs" />
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