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modsa.h
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#pragma once
class CModSAWindow
{
public:
CModSAWindow();
~CModSAWindow();
void Process();
void Render();
void Clear();
void Show(bool bShow);
void UpdateData();
void FlyPlayMove(int moveId);
void ToggleGTAPatch(int gtapatchid);
void ToggleCheat(int cheatid);
void ToggleRPC(int rpcid);
void ToggleTeleport(int posid);
void StoreMarkerXYZ(float x, float y, float z);
void ShowFlyMenu(bool bShow);
void SetFlySets(float distance);
float GetFlySets();
public:
/** state */
bool m_bIsActive;
/** step */
int m_bMenuStep;
/** cheats */
int m_bFlyHack;
int m_bGodMode;
int m_bWallHack;
int m_bCols;
int m_bINVIS;
int m_bAirbreak;
int m_bFLASH;
int m_bKrutilka;
int m_bPulsatorHealth;
int m_bPulsatorArmour;
/** samp patches */
// incoming rpc
int m_bVP;
int m_bVP2;
int m_bVV;
int m_bCO;
int m_bPH;
int m_bRPFV;
int m_bSD;
int m_bAPA;
int m_bRPW;
int m_bNF;
int m_bCP;
int m_bCP2;
int m_bCA;
int m_bSPP;
int m_bCTL;
int m_bCE;
int m_bSPN;
int m_bAGZ;
int m_bTPC;
int m_bSTD;
int m_bHTD;
int m_bSPI;
int m_bSM;
int m_bHM;
int m_bSG;
int m_bSPS;
int m_bDGT;
int m_bFSS;
int m_bSCP;
int m_bSCLA;
int m_bSPFA;
int m_bSFS;
int m_bSSI;
int m_bSPA;
int m_bSPC;
int m_bSPPFZ;
int m_bSMI;
int m_bDMI;
int m_bGPW;
int m_bSVH;
int m_bSVP;
int m_bPS;
int m_bSPWL;
int m_bWVA;
int m_bSCBP;
int m_bSPSA;
int m_bPPIV;
int m_bSES;
// outcoming RPC
int m_bEV;
int m_bGCW;
int m_bGPP;
int m_bEXV;
/** GTA Patches */
int m_bClock;
int m_bFastfire;
int m_bCarvisible;
int m_bLockWeather;
int m_bLockTime;
int m_bRxyz;
int m_bFlock;
int m_bRadar;
/** protection */
int protect;
/** settings */
int m_bLockInp;
int m_bDNames;
int m_bPlayers;
/** positions */
float sPos1X;
float sPos1Y;
float sPos1Z;
float sPos2X;
float sPos2Y;
float sPos2Z;
float sPos3X;
float sPos3Y;
float sPos3Z;
float i_x;
float i_y;
float i_z;
float marker_X;
float marker_Y;
float marker_Z;
float sx;
float sy;
float sz;
/** inv hack params */
float cHealth;
float xHealth;
/** fly hack params */
float fDist;
/** network params */
char* m_szAddress;
int m_szPort;
/** other */
int m_bExtOS;
int m_bCurAnim;
};