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hudCreator.lua
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hudCreator.lua
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--[[
hudCreator.lua
by Marioman2007
version - 1.0
A library designed for creation of HUDs.
Not multiplayer compatible.
Check exampleHud.lua for a guide on how to create your own hud.
Check [documentation].txt for the docs.
]]
local textplus = require("textplus")
local defFont = textplus.loadFont("textplus/font/6.ini")
local hud = {}
hud.defaultPriority = 5
hud.disableVanillaHud = true
hud.leastOpacity = 0
hud.stillTime = 64 -- number of frames of standing still after which the hud can be visible again
hud.extraTime = 64 -- number of frames that get added to the still timer when the value updates
hud.AXIS_X = 1
hud.AXIS_Y = -1
hud.DIR_LEFT = -1
hud.DIR_RIGHT = 1
hud.DIR_UP = -1
hud.DIR_DOWN = 1
hud.TYPE_MOVE = -1
hud.TYPE_FADE = 1
hud.TYPE_MOVE_FADE = 0
local nameList = {}
local data = {}
local levelfilename = (not isOverworld and Level.filename()) or ""
local isHudActive = true
local crossImg = Graphics.sprites.hardcoded["33-1"].img
local function getGlData(lenX, lenY)
local pixelSizeX = 1/lenX
local pixelSizeY = 1/lenY
local vt = {}
local tx = {
pixelSizeX * 0, pixelSizeY * 5, -- corner 1
pixelSizeX * 1, pixelSizeY * 2, -- corner 1
pixelSizeX * 2, pixelSizeY * 1, -- corner 1
pixelSizeX * 5, pixelSizeY * 0, -- corner 1
pixelSizeX * (lenX-5), pixelSizeY * 0, -- corner 2
pixelSizeX * (lenX-2), pixelSizeY * 1, -- corner 2
pixelSizeX * (lenX-1), pixelSizeY * 2, -- corner 2
pixelSizeX * lenX, pixelSizeY * 5, -- corner 2
pixelSizeX * lenX, pixelSizeY * (lenY-6), -- corner 3
pixelSizeX * (lenX-1), pixelSizeY * (lenY-3), -- corner 3
pixelSizeX * (lenX-3), pixelSizeY * (lenY-1), -- corner 3
pixelSizeX * (lenX-6), pixelSizeY * lenY, -- corner 3
pixelSizeX * 6, pixelSizeY * lenY, -- corner 4
pixelSizeX * 3, pixelSizeY * (lenY-1), -- corner 4
pixelSizeX * 1, pixelSizeY * (lenY-3), -- corner 4
pixelSizeX * 0, pixelSizeY * (lenY-6), -- corner 4
}
-- X coordinates
for i = 1, #tx, 2 do
vt[i] = tx[i] * lenX
end
-- Y coordinates
for i = 0, #tx, 2 do
if i > 0 then
vt[i] = tx[i] * lenY
end
end
return vt, tx
end
local function getHUDFunction(v)
return function(a,b,c)
if (not v.condition or v.condition()) and (not v.filename or v.filename == levelfilename) and v.enabled then
v:drawFunc(a,b,c)
if v.renderBack and v.buffer then
v:drawBackFunc(a,b,c)
end
end
end
end
local function isOnWeirdness(p)
return (
p:mem(0x176,FIELD_WORD) ~= 0 -- on an NPC
or p:mem(0x48,FIELD_WORD) ~= 0 -- on a slope
)
end
local function isEveryoneStill()
for _, p in ipairs(Player.get()) do
local condition = p.speedX == 0 and (isOnWeirdness(p) or p.speedY == 0)
if not condition then
return false
end
end
return true
end
local function getBounds(v)
local x = v.x + v.extraOffsetX - v.pivot.x * v.width
local y = v.y + v.extraOffsetY - v.pivot.y * v.height
return x+camera.x, y+camera.y, x+camera.x+v.width, y+camera.y+v.height
end
local function getDesiredNPCs(v, list)
local npcList = {}
if v.npcMap then
for k, n in ipairs(list) do
if n.isValid and (not n.isHidden) and ((type(v.npcMap) == "number" and n.id == v.npcMap) or v.npcMap[n.id]) then
table.insert(npcList, n)
end
end
end
return npcList
end
local function getOffset(v, x)
if v.axis == x then
return v.offset * v.direction
end
return 0
end
local function getPivOffset(x, gap)
if x == 0 then
return gap
elseif x == 0.5 then
return 0
elseif x == 1 then
return -gap
end
end
function hud.getList()
return nameList
end
function hud.getData(n)
if n then
return data[n]
end
return data
end
function hud.activate(active)
if active == nil then
isHudActive = not isHudActive
elseif type(active) == "boolean" then
isHudActive = active
else
error("hudCreator.activate() only accepts a boolean value.")
end
end
function hud.isActive()
return isHudActive
end
function hud.defaultDraw(v, camIdx, vanillaPriority, isSplit)
local x = v.x + v.xOffset - v.pivot.x * v.width
local y = v.y + v.yOffset - v.pivot.y * v.height
if v.img then
Graphics.drawImageWP(v.img, x, y, v.opacity, v.priority)
end
if v.getFunc then
local text = tostring(v.getFunc() or "")
textplus.print{
text = text,
x = x+v.textOffsetX,
y = y+v.textOffsetY,
color = Color.white*v.opacity,
priority = v.priority,
font = v.font,
xscale = v.textScale,
yscale = v.textScale,
}
end
if v.drawCross then
Graphics.drawImageWP(crossImg, x+v.crossOffsetX, y+v.crossOffsetY, v.opacity, v.priority)
end
end
function hud.defaultDrawBack(v, camIdx, vanillaPriority, isSplit)
local x = v.x + v.xOffset - v.pivot.x * v.backWidth
local y = v.y + v.yOffset - v.pivot.y * v.backHeight
Graphics.drawBox{
texture = v.buffer,
x = x+v.backOffsetX,
y = y+v.backOffsetY,
w = v.backWidth,
h = v.backHeight,
color = v.backColor..math.max(v.opacity-0.5, v.leastBGAlpha),
priority = v.priority-0.0000001
}
end
function hud.addElement(name, args)
name = name or "UN-DEF"
args = args or {}
if type(args.img) == "string" then
args.img = Graphics.loadImageResolved(args.img)
end
if type(args.font) == "string" then
args.font = textplus.loadFont(args.font)
end
if not args.font then args.font = defFont end
if args.drawCross == nil and args.img then
args.drawCross = true
end
if args.showOnUpdate == nil and args.stillBehavior then
args.showOnUpdate = true
end
local npcids = args.npcList or 0
local axis = math.sign(args.axis or hud.AXIS_X)
local imgW = (args.img and args.img.width) or 0
local imgH = (args.img and args.img.height) or 0
local scale = args.textScale or 1
local gap = args.gap or args.space or 8
local imgGWidth = (args.img and imgW+gap) or 0 -- image width + gap
local crossWidth = (args.drawCross and crossImg.width+gap) or 0 -- cross width + gap
local getFunc = args.getFunc or function() end
local textLen = 2
if getFunc then
textLen = math.max(#tostring(getFunc() or ""), 2) -- most counters use 2 digits
end
if not args.width then
args.width = imgGWidth + crossWidth + ((args.font.cellWidth + args.font.spacing)*scale*textLen)
end
if not args.height then
args.height = math.max(imgH, args.font.cellHeight*scale)
end
local w = math.max(args.width, 1)
local h = math.max(args.height, 1)
local backScale = args.backScale or 2
local border = args.backBorder or 4
local bw = (args.backWidth or w+border*2)/backScale
local bh = (args.backHeight or h+border*2)/backScale
local buffer = args.buffer or args.captureBuffer
local vt = args.vt or args.vertexCoords
local tx = args.tx or args.textureCoords
local pivot = args.pivot or args.align or Sprite.align.TOPLEFT
local leastOpacity = args.leastOpacity or args.leastAlpha or hud.leastOpacity
local entry = {
name = name,
img = args.img,
font = args.font,
x = args.x or 0,
y = args.y or 0,
width = w,
height = h,
priority = args.priority or hud.defaultPriority,
leastOpacity = leastOpacity,
gap = gap,
textOffsetX = args.textOffsetX or imgGWidth+crossWidth,
textOffsetY = args.textOffsetY or math.max(imgH, crossImg.height)-args.font.cellHeight*scale+2,
textScale = scale,
drawCross = args.drawCross,
crossOffsetX = args.crossOffsetX or imgGWidth,
crossOffsetY = args.crossOffsetY or imgH-crossImg.height,
drawBackdrop = args.drawBackdrop,
backBorder = border,
backOffsetX = args.backOffsetX or getPivOffset(pivot.x, -border),
backOffsetY = args.backOffsetY or getPivOffset(pivot.y, -border),
backWidth = bw*backScale,
backHeight = bh*backScale,
backColor = args.backColor or Color.black,
backScale = backScale,
leastBGAlpha = args.leastBackOpacity or args.leastBackAlpha or leastOpacity/2,
condition = args.condition,
hideType = args.hideType or hud.TYPE_MOVE_FADE,
axis = axis,
pivot = pivot,
direction = math.sign(args.direction or hud.DIR_LEFT),
getFunc = getFunc,
drawFunc = args.drawFunc or hud.defaultDraw,
drawBackFunc = args.drawBackFunc or hud.defaultDrawBack,
filename = args.filename,
moveSpeed = args.moveSpeed or 2,
fadeSpeed = args.fadeSpeed or 0.075,
overlapOffset = args.overlapOffset or (axis == hud.AXIS_X and math.floor(w/2) or axis == hud.AXIS_Y and math.floor(h/2)),
hideOverlap = args.hideOverlap,
stillBehavior = args.stillBehavior,
showOnUpdate = args.showOnUpdate,
npcMap = (type(npcids) == "number" and npcids > 0 and {[npcids] = true}) or (type(npcids) == "table" and table.map(npcids)),
enabled = true,
-- internal fields, but can be modified, at your own risk
opacity = 1,
offset = 0,
xOffset = 0,
yOffset = 0,
moveType = 1,
overlapping = false,
stillTimer = hud.stillTime,
lastValue = nil,
extraOffsetX = 0,
extraOffsetY = 0,
renderBack = args.drawBackdrop,
}
if args.drawBackdrop then
local vt2, tx2 = getGlData(bw, bh)
buffer = buffer or Graphics.CaptureBuffer(bw, bh)
vt = vt or vt2
tx = tx or tx2
Graphics.glDraw{
primitive = Graphics.GL_TRIANGLE_FAN,
vertexCoords = vt,
textureCoords = tx,
target = buffer,
priority = -1000000,
}
entry.buffer = buffer
end
table.insert(nameList, name)
data[name] = entry
Graphics.addHUDElement(getHUDFunction(entry))
return entry
end
registerEvent(hud, "onStart")
registerEvent(hud, "onDraw")
function hud.onStart()
if hud.disableVanillaHud then
Graphics.overrideHUD(function(a,b,c) end)
end
end
function hud.onDraw()
for _, k in ipairs(nameList) do -- I refuse to use pairs
local v = data[k]
v.overlapping = (#Player.getIntersecting(getBounds(v)) > 0) or (#getDesiredNPCs(v, NPC.getIntersecting(getBounds(v))) > 0)
if v.stillTimer <= hud.stillTime then
v.stillTimer = (isEveryoneStill() and math.min(v.stillTimer + 1, hud.stillTime)) or 0
else
v.stillTimer = math.max(v.stillTimer - 1, hud.stillTime)
end
if (v.overlapping and v.hideOverlap) or (v.stillTimer < hud.stillTime and v.stillBehavior) or (not isHudActive) then
v.moveType = -1
else
v.moveType = 1
end
if v.hideType ~= hud.TYPE_FADE then
v.offset = math.clamp(v.offset + v.moveSpeed * -v.moveType, 0, v.overlapOffset)
end
if v.hideType ~= hud.TYPE_MOVE then
v.opacity = math.clamp(v.opacity + v.fadeSpeed * v.moveType, v.leastOpacity, 1)
end
v.xOffset = v.extraOffsetX + getOffset(v, hud.AXIS_X)
v.yOffset = v.extraOffsetY + getOffset(v, hud.AXIS_Y)
if v.showOnUpdate and v.getFunc then
if v.lastValue ~= v.getFunc() then
v.stillTimer = hud.stillTime + hud.extraTime
end
v.lastValue = v.getFunc()
end
end
end
return hud