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playerphysicspatch.lua
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/
playerphysicspatch.lua
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--https://www.smbxgame.com/forums/viewtopic.php?t=25854
--modified to allow for flight accel changes
local lastXSpeed = {}
local lastYSpeed = {}
local ppp = {}
ppp.speedXDecelerationModifier = 0
ppp.groundTouchingDecelerationMultiplier = 8
ppp.groundNotTouchingDecelerationMultiplier = 0
ppp.accelerationMaxSpeedThereshold = 4
ppp.accelerationMinSpeedThereshold = 0.05 --default 0.1
ppp.accelerationSpeedDifferenceThereshold = 50
ppp.accelerationMultiplier = 1.5 --default 1.5
ppp.accelerationYMultiplier = 6
ppp.accelerationMaxYSpeedThreshold = 8
ppp.aerialIdleDeceleration = 1.01
ppp.enabled = true
function ppp.onInitAPI()
registerEvent(ppp, "onTick")
end
function ppp.onTick()-- (deceleration tightness)
if ppp.enabled then
for k,p in ipairs(Player.get()) do
lastXSpeed[k] = lastXSpeed[k] or 0
lastYSpeed[k] = lastYSpeed[k] or 0
if not player:mem(0x3C, FIELD_BOOL) then
if (not (p:isGroundTouching() and p:mem(0x12E, FIELD_BOOL))) then
local mod = ppp.groundTouchingDecelerationMultiplier
if (not p:isGroundTouching()) then
mod = ppp.groundNotTouchingDecelerationMultiplier
end
if p.rightKeyPressing then
if p.speedX < 0 then
p.speedX = p.speedX + ppp.speedXDecelerationModifier * mod;
end
elseif p.leftKeyPressing then
if p.speedX > 0 then
p.speedX = p.speedX - ppp.speedXDecelerationModifier * mod;
end
else
p.speedX = p.speedX * ppp.aerialIdleDeceleration;
end
end
-- (acceleration tightness)
local xspeeddiff = p.speedX - lastXSpeed[k]
if math.abs(p.speedX) < ppp.accelerationMaxSpeedThereshold and math.abs(p.speedX) > ppp.accelerationMinSpeedThereshold and math.sign(p.speedX * xspeeddiff) == 1 and math.abs(xspeeddiff) <= ppp.accelerationSpeedDifferenceThereshold then
p.speedX = p.speedX - xspeeddiff
p.speedX = p.speedX + xspeeddiff * ppp.accelerationMultiplier
end
local yspeeddiff = p.speedY - lastYSpeed[k]
if math.abs(p.speedY) < ppp. accelerationMaxYSpeedThreshold and math.sign(p.speedY * yspeeddiff) == 1 and p.keys.jump then
p.speedY = p.speedY - yspeeddiff
p.speedY = p.speedY + yspeeddiff * ppp.accelerationYMultiplier
end
end
lastXSpeed[k] = p.speedX
lastYSpeed[k] = p.speedY
end
end
end
return ppp