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lib.ts
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import { readFileSync } from "fs";
import nbt from "prismarine-nbt";
import { promisify } from "util";
import { apiData, dataContext, serverData } from "./pages/profile/[profileName]";
var parseNbt = promisify(nbt.parse)
interface IObjectKeys {
//(PROBABLY A TEMP SOLUTION, THIS DOESNT LOOK STABLE. SOME TYPESCRIPT GOD CAN CORRECT ME ON A BETTER WAY TO DO THIS)
//this interface is extended from when theres an interface that you need to select a value using object[key] notation. if you dont use it, youll get a ts error
[key: string]: any;
}
// *** CUSTOM PROTOS ***
declare global {
interface String {
capitalize(): string
}
interface Number {
compact(): string,
addCommas(fixedLength?: number): string,
}
}
String.prototype.capitalize = function() {
return this[0].toUpperCase() + this.slice(1).toLowerCase();
}
Number.prototype.addCommas = function(fixedLength?: number) {
var split: string[];
if(fixedLength === undefined) {
split = this.toString().split(".")
} else {
split = this.toFixed(fixedLength).split(".");
}
split[0] = split[0].replace(/\B(?=(\d{3})+(?!\d))/g, ",");
return split.join(".")
}
Number.prototype.compact = function() {
/*
var suffixes = ["","k","m","b","t"];
var episilon = 0.0000000001; //yeah idk the log was inf repeating
var logged = (Math.log(Number(this))/Math.log(10));
var index = Math.floor(Number(logged)/3+episilon);
return (Number(this)/Math.pow(10,Math.floor(Number(logged)))) + suffixes[index];
*/
var formatter = Intl.NumberFormat("en", {
notation: "compact",
maximumFractionDigits: 1,
});
return formatter.format(Number(this));
}
// *** ITEMS MANAGER ***
export var items: item[] = [];
export var itemsIndex = new Map<string, number>();
//item type
export type itemTier = "COMMON" | "UNCOMMON" | "RARE" | "EPIC" | "LEGENDARY" | "MYTHIC" | "DIVINE" | "SPECIAL" | "VERY_SPECIAL";
export type itemSoulBoundType = "COOP" | "SOLO";
export interface itemStats {
HEALTH?: number,
DEFENSE?: number,
TRUE_DEFENSE?: number,
STRENGTH?: number,
WALK_SPEED?: number,
CRITICAL_CHANCE?: number,
CRITICAL_DAMAGE?: number,
INTELLIGENCE?: number,
MINING_SPEED?: number,
SEA_CREATURE_CHANCE?: number,
MAGIC_FIND?: number,
PET_LUCK?: number,
ATTACK_SPEED?: number,
ABILITY_DAMAGE?: number,
FEROCITY?: number,
MINING_FORTUNE?: number,
FARMING_FORTUNE?: number,
FORAGING_FORTUNE?: number,
BREAKING_POWER?: number,
PRISTINE?: number,
COMBAT_WISDOM?: number,
MINING_WISDOM?: number,
FARMING_WISDOM?: number,
FORAGING_WISDOM?: number,
FISHING_WISDOM?: number,
ENCHANTING_WISDOM?: number,
ALCHEMY_WISDOM?: number,
CARPENTRY_WISDOM?: number,
RUNECRAFTING_WISDOM?: number,
SOCIAL_WISDOM?: number,
FISHING_SPEED?: number,
HEALTH_REGEN?: number,
VITALITY?: number,
MENDING?: number,
}
/*
//CAN DO THESE ONES LATER
export type itemRequirementType = "DUNGEON_TIER" | "DUNGEON_SKILL" | "TROPHY_FISHING";
export type dungeonType = "CATACOMBS";
export type trophyFishingReward = "BRONZE" | "SILVER" | "GOLD" | "DIAMOND";
export interface itemRequirement {
type: itemRequirementType,
dungeon_type?: dungeonType,
tier?: number,
level?: number,
reward?: trophyFishingReward,
}
export interface itemUpgradeCost {
type: "ITEM" | "ESSENCE",
item_id?: string,
essence_type?: string,
amount: number,
}
*/
export type itemGemstoneSlotType = "JADE" | "AMBER" | "TOPAZ" | "SAPPHIRE" | "AMETHYST" | "JASPER" | "RUBY" | "MINING" | "COMBAT" | "DEFENSIVE" | "OFFENSIVE" | "UNIVERSAL";
export interface itemGemstoneSlot {
type: itemGemstoneSlot
}
export interface item {
material: string,
durability?: number,
item_durability?: number,
skin?: string,
name: string,
glowing?: boolean,
category: string,
tier?: itemTier,
soulbound: itemSoulBoundType,
stats?: itemStats,
npc_sell_price: number,
requirements: any,
can_have_attributes: boolean,
salvageable_from_recipe: boolean,
unstackable?: boolean,
description?: string,
museum?: boolean,
gemstone_slots: itemGemstoneSlot[],
dungeon_item?: boolean
id: string,
}
export async function itemIdToItem(id: string): Promise<item | undefined> {
if(itemsIndex.size == 0) return undefined;
var location = itemsIndex.get(id);
if(location == undefined) return undefined;
return items[location];
}
export async function initItems(data: apiData) {
if(itemsIndex.size != 0) {
console.log("items already inited");
return;
}
console.log("initing items")
//items = await (await fetch("/api/getItems")).json() //hypixel api items
if(data.itemsData === undefined) {
throw new Error("eee")
}
items = data.itemsData.items;
for (let i = 0; i < items.length; i++) {
itemsIndex.set(items[i].id, i);
}
}
export function itemStatsToStatsList(itemStats: itemStats): statsList {
var stats: statsList = {};
for (let i = 0; i < Object.keys(itemStats).length; i++) {
var name = Object.keys(itemStats)[i];
stats[name.toLowerCase() as keyof typeof stats] = itemStats[name as keyof typeof itemStats];
}
return stats;
}
// *** MISC ***
export async function parseContents(contents: contents) {
var parsed = await parseNbt(Buffer.from(contents.data, "base64"));
parsed = nbt.simplify(parsed);
return parsed;
//console.log(JSON.stringify(parsed));
}
// *** PROFILES ***
export function getMostRecentProfile(apiData: any): number {
var highest = 0;
var highestIndex = 0;
for (let i = 0; i < apiData.profiles.length; i++) {
var last_save = apiData.profiles[i].last_save
if(last_save > highest) {
highest = last_save;
highestIndex = i;
}
}
return highestIndex;
}
export interface membersList {
[key: string]: profileMember
}
export interface baseProfile { //base profile. all profile types can be derived from this (dont use)
profile_id: string,
members: membersList,
community_upgrades: object
last_save: number,
cute_name: string,
}
export interface profile extends baseProfile { //normal profile
banking: object
}
export interface bingoProfile extends baseProfile { //bingo profile
game_mode: "bingo"
}
export type harpSong = "hymn_joy" | "frere_jacques" | "amazing_grace" | "brahms" | "happy_birthday" | "greensleeves" | "jeopardy" | "minuet" | "joy_world" | "pure_imagination" | "vie_en_rose" | "fire_and_flames" | "pachelbel";
export interface slayerBoss {
claimed_levels: {
level_1?: boolean,
level_2?: boolean,
level_3?: boolean,
level_4?: boolean,
level_5?: boolean,
level_6?: boolean,
level_7?: boolean,
level_8?: boolean,
level_9?: boolean,
}
xp?: number,
boss_kills_tier_0?: number,
boss_kills_tier_1?: number,
boss_kills_tier_2?: number,
boss_kills_tier_3?: number,
}
export interface slayerBossT5 extends slayerBoss {
claimed_levels: {
level_1?: boolean,
level_2?: boolean,
level_3?: boolean,
level_4?: boolean,
level_5?: boolean,
level_6?: boolean,
level_7?: boolean,
level_8?: boolean,
level_9?: boolean,
level_7_special?: boolean,
level_8_special?: boolean,
level_9_special?: boolean,
}
boss_kills_tier_4?: number,
}
export interface contents {
type: 0,
data: string
}
export type accessoryPower = string;
export interface tuningSlot {
health: number,
defense: number,
walk_speed: number,
strength: number,
critical_damage: number,
critical_chance: number,
attack_speed: number,
intelligence: number
}
export interface profileMember extends IObjectKeys { //all objects can be expanded upon; all any[] | any need more info
//misc important
last_save: number,
stats: object,
//misc stats
first_join: number,
first_join_hub?: number
last_death: number,
death_count?: number,
reaper_peppers_eaten?: number,
favorite_arrow?: string, //needs expansion
//fairy souls
fishing_treasure_caught?: number,
fairy_souls_collected: number,
fairy_exchanges?: number,
fairy_souls?: number,
//money
personal_bank_upgrade?: number,
coin_purse?: number,
//main progression
objectives: object,
achievement_spawnned_island_types?: string[],
quests: object,
tutorial: string[],
crafted_generators?: string[],
visited_zones?: string[],
unlocked_coll_tiers?: string[],
nether_island_player_data: object,
visited_modes: string[],
collection: object,
//side quests
harp_quest: {
selected_song?: harpSong,
selected_song_epoch?: number,
claimed_talisman?: boolean,
song_hymn_joy_best_completion?: number,
song_hymn_joy_completions?: number,
song_hymn_joy_perfect_completions?: number,
song_frere_jacques_best_completion?: number,
song_frere_jacques_completions?: number,
song_frere_jacques_perfect_completions?: number,
song_amazing_grace_best_completion?: number,
song_amazing_grace_completions?: number,
song_amazing_grace_perfect_completions?: number,
song_brahms_best_completion?: number,
song_brahms_completions?: number,
song_brahms_perfect_completions?: number,
song_happy_birthday_best_completion?: number,
song_happy_birthday_completions?: number,
song_happy_birthday_perfect_completions?: number,
song_greensleeves_best_completion?: number,
song_greensleeves_completions?: number,
song_greensleeves_perfect_completions?: number,
song_jeopardy_best_completion?: number,
song_jeopardy_completions?: number,
song_jeopardy_perfect_completions?: number,
song_minuet_best_completion?: number,
song_minuet_completions?: number,
song_minuet_perfect_completions?: number,
song_joy_world_best_completion?: number,
song_joy_world_completions?: number,
song_joy_world_perfect_completions?: number,
song_pure_imagination_best_completion?: number,
song_pure_imagination_completions?: number,
song_pure_imagination_perfect_completions?: number,
song_vie_en_rose_best_completion?: number,
song_vie_en_rose_completions?: number,
song_vie_en_rose_perfect_completions?: number,
song_fire_and_flames_best_completion?: number,
song_fire_and_flames_completions?: number,
song_fire_and_flames_perfect_completions?: number,
song_pachelbel_best_completion?: number,
song_pachelbel_completions?: number,
song_pachelbel_perfect_completions?: number,
},
trophy_fish: object,
trapper_quest?: object,
//pets
pets: object[],
autopet: object,
//slayer
slayer_quest?: object,
slayer_bosses: {
zombie: slayerBossT5,
spider: slayerBoss,
wolf: slayerBoss,
enderman: slayerBoss,
blaze: slayerBoss,
},
//mining
forge: object,
mining_core: {
nodes: {
mining_speed?: number,
mining_fortune?: number,
titanium_insanium?: number,
forge_time?: number,
mining_speed_boost?: number,
pickobulus?: number,
daily_powder?: number,
luck_of_the_cave?: number,
crystallized?: number,
efficient_miner?: number,
seasoned_mineman?: number,
orbiter?: number,
mining_madness?: number,
front_loaded?: number,
sky_mall?: number,
precision_mining?: number,
special_0?: number, //peak of the mountain
goblin_killer?: number,
star_powder?: number,
mole?: number,
professional?: number,
fortunate?: number,
lonesome_miner?: number,
great_explorer?: number,
vein_seeker?: number,
maniac_miner?: number,
powder_buff?: number,
mining_speed_2?: number,
mining_fortune_2?: number,
},
recieved_free_tier: boolean,
tokens: number,
tokens_spent: 15,
powder_mithril: number,
powder_mithril_total: number,
experience: number,
powder_spent_mithril: number,
retroactive_tier2_token: boolean,
selected_pickaxe_ability: string, //needs expansion
crystals: {
},
greater_mines_last_access: number,
biomes: {
},
powder_gemstone: number,
powder_gemstone_total: number,
last_reset: number,
daily_ores_mined_day_mithril_ore: number,
daily_ores_mines_mithril_ore: number,
daily_ores_mined_day_gemstone: number,
daily_ores_mined_gemstone: number,
powder_spent_gemstone: number,
},
//misc
dungeons: object,
perks: { //essence shops
permanent_health: number,
permanent_defense: number,
permanent_speed: number,
permanent_intelligence: number,
permanent_strength: number,
forbidden_blessing: number,
catacombs_boss_luck: number,
catacombs_looting: number,
catacombs_crit_damage: number,
catacombs_intelligence: number,
catacombs_strength: number,
catacombs_defense: number,
catacombs_health: number,
revive_stone: number
}
jacob2: object,
experimentation?: object,
bestiary: object,
soulflow?: number,
//effects / buffs
active_effects: object[],
paused_effects?: any[],
disabled_potion_effects?: string[],
temp_stat_buffs?: any[],
//essence
essence_undead?: number,
essence_crimson?: number,
essence_diamond?: number,
essence_dragon?: number,
essence_gold?: number,
essence_ice?: number,
essence_wither?: number,
essence_spider?: number,
//skills
experience_skill_farming?: number,
experience_skill_mining?: number,
experience_skill_combat?: number,
experience_skill_foraging?: number,
experience_skill_fishing?: number,
experience_skill_enchanting?: number,
experience_skill_alchemy?: number,
experience_skill_taming?: number,
experience_skill_carpentry?: number,
experience_skill_runecrafting?: number,
experience_skill_social2?: number,
//wardrobe
wardrobe_contents: object,
wardrobe_equipped_slot: number,
//misc storage
accessory_bag_storage: {
tuning: {
slot_0?: tuningSlot,
highest_unlocked_slot: number,
},
selected_power?: accessoryPower,
unlocked_powers: accessoryPower[],
bag_upgrades_purchased: number,
},
sacks_counts: object,
backpack_icons?: object,
//storage / inventory
inv_armor: object
equipment_contents: object,
inv_contents: object,
ender_chest_contents?: object,
backpack_contents?: object,
personal_vault_contents: object,
talisman_bag?: contents,
potion_bag?: object,
fishing_bag?: object,
quiver?: object,
candy_inventory_contents?: object,
}
// *** SKILLS ***
export interface skillExpInfo {
level: number, //decimal
index: number, //index
toLevelUp: number, //skill exp to level up
progress: number //skill exp you have since last level
}
export interface skillExpInfos {
extrapolatedLevelInfo: skillExpInfo,
levelInfo: skillExpInfo,
skillExp: number,
}
export interface allSkillExpInfo {
farming?: skillExpInfos,
mining?: skillExpInfos,
combat?: skillExpInfos,
foraging?: skillExpInfos,
fishing?: skillExpInfos,
enchanting?: skillExpInfos,
alchemy?: skillExpInfos,
taming?: skillExpInfos,
carpentry?: skillExpInfos,
runecrafting?: skillExpInfos,
social?: skillExpInfos,
}
export type skillType = "runecrafting" | "dungeoneering" | "social" | "experience";
export type skillName = "farming" | "mining" | "combat" | "foraging" | "fishing" | "enchanting" | "alchemy" | "taming" | "dungeoneering" | "carpentry" | "runecrafting" | "social"
export const skillLeveling = {
experience: [0, 50, 175, 375, 675, 1175, 1925, 2925, 4425, 6425, 9925, 14925, 22425, 32425, 47425, 67425, 97425, 147425, 222425, 322425, 522425, 822425, 1222425, 1722425, 2322425, 3022425, 3822425, 4722425, 5722425, 6822425, 8022425, 9322425, 10722425, 12222425, 13822425, 15522425, 17322425, 19222425, 21222425, 23322425, 25522425, 27822425, 30222425, 32722425, 35322425, 38072425, 40972425, 44072425, 47472425, 51172425, 55172425, 59472425, 64072425, 68972425, 74172425, 79672425, 85472425, 91572425, 97972425, 104672425, 111672425],
runecrafting: [0, 50, 150, 275, 435, 635, 885, 1200, 1600, 2100, 2725, 3510, 4510, 5760, 7325, 9325, 11825, 14950, 18950, 23950, 30200, 38050, 47850, 60100, 75400, 94450],
social: [0, 50, 150, 300, 550, 1050, 1800, 2800, 4050, 5550, 7550, 10050, 13050, 16800, 21300, 27300, 35300, 45300, 57800, 72800, 92800, 117800, 147800, 182800, 222800, 272800],
dungeoneering: [0, 50, 125, 235, 395, 625, 955, 1425, 2095, 3045, 4385, 6275, 8940, 12700, 17960, 25340, 35640, 50040, 70040, 97640, 135640, 188140, 259640, 356640, 488640, 668640, 911640, 1239640, 1684640, 2284640, 3084640, 4149640, 5559640, 7459640, 9959640, 13259640, 17559640, 23159640, 30359640, 39559640, 51559640, 66559640, 85559640, 109559640, 139559640, 177559640, 225559640, 285559640, 360559640, 453559640, 569809640],
}
export const skillExtrapolation = {
experience60: 7000000,
experience50: 4000000,
runecrafting: 94450,
social: 272800,
dungeoneering: 569809640
}
export const skillNameToApiName = {
farming: "experience_skill_farming",
mining: "experience_skill_mining",
combat: "experience_skill_combat",
foraging: "experience_skill_foraging",
fishing: "experience_skill_fishing",
enchanting: "experience_skill_enchanting",
alchemy: "experience_skill_alchemy",
taming: "experience_skill_taming",
carpentry: "experience_skill_carpentry",
runecrafting: "experience_skill_runecrafting",
social: "experience_skill_social2",
dungeoneering: "experience_skill_mining" //dungeoneering doesnt have an "experience_skill_dungeoneering". the dungeoneering skill isnt gonna be used in the skill section anyways so it doesnt matter. (adding to to avoid a ts error)
}
export function getSkillExtrapolation(skill: skillName) {
if(skill == "dungeoneering") return skillExtrapolation.dungeoneering;
if(skill == "runecrafting") return skillExtrapolation.runecrafting;
if(skill == "social") return skillExtrapolation.social;
var skillCap = skillCaps[skill];
return skillCap == 60 ? skillExtrapolation.experience60 : skillExtrapolation.experience50;
}
export const skillCaps = {
farming: 60,
mining: 60,
combat: 60,
foraging: 50,
fishing: 50,
enchanting: 60,
alchemy: 50,
taming: 50,
dungeoneering: 50,
carpentry: 50,
runecrafting: 25,
social: 25
}
export function getSkillType(skill: skillName): skillType {
return skill == "dungeoneering" ? "dungeoneering" :
skill == "social" ? "social" :
skill == "runecrafting" ? "runecrafting" :
"experience";
}
export function skillExpToLevel(exp: number, skill: skillName, extrapolate: boolean = false): skillExpInfo {
var lowerBoundIndex = -1;
var skillType: skillType = getSkillType(skill);
var skillCap = skillCaps[skill];
for (let i = 0; i < skillCaps[skill]; i++) {
if (skillLeveling[skillType][i] > exp) {
//console.log(skillLeveling[skillType][i], exp)
lowerBoundIndex = i - 1;
break;
}
}
if (lowerBoundIndex == -1) {
var extraExp = exp-skillLeveling[skillType][skillCaps[skill]-1];
if(extrapolate) {
var expToLevelUp = getSkillExtrapolation(skill);
var extraLevel = extraExp/expToLevelUp;
return {
level: skillCap+extraLevel,
index: skillCaps[skill]+extraLevel,
toLevelUp: expToLevelUp,
progress: extraExp % expToLevelUp
}
}
return {
level: skillCap,
index: skillCaps[skill],
toLevelUp: 0,
progress: extraExp
}
}
var min = skillLeveling[skillType][lowerBoundIndex];
var max = skillLeveling[skillType][lowerBoundIndex + 1];
var level = lowerBoundIndex + ((exp - min) / (max - min));
return {
level,
index: lowerBoundIndex,
toLevelUp: max-min,
progress: (level-Math.floor(level))*(max-min)
}
}
export function calculateAllSkillExp(apiData: apiData, selectedProfile: number): allSkillExpInfo {
if(apiData.profileData === undefined) {
console.error("profileData is undefined");
return {};
}
var skills: allSkillExpInfo = {};
for (let i = 0; i < Object.keys(skillCaps).length; i++) {
var name = Object.keys(skillCaps)[i] as skillName;
if(name == "dungeoneering") continue;
var skillExp = apiData.profileData.profiles[selectedProfile].members["86a6f490bf424769a625a266aa89e8d0"][skillNameToApiName[name as keyof typeof skillNameToApiName] as keyof typeof apiData.profileData] as number;
skills[name as keyof typeof skills] = {
skillExp: skillExp,
levelInfo: skillExpToLevel(skillExp, name),
extrapolatedLevelInfo: skillExpToLevel(skillExp, name, true),
};
}
return skills;
}
// *** STATS ***
export type statName = "health" | "defense" | "true_defense" | "strength" | "walk_speed" | "critical_chance" | "critical_damage" | "intelligence" | "mining_speed" | "sea_creature_chance" | "magic_find" | "pet_luck" | "attack_speed" | "ability_damage" | "ferocity" | "mining_fortune" | "farming_fortune" | "foraging_fortune" | "breaking_power" | "pristine" | "combat_wisdom" | "mining_wisdom" | "farming_wisdom" | "foraging_wisdom" | "fishing_wisdom" | "enchanting_wisdom" | "alchemy_wisdom" | "carpentry_wisdom" | "runecrafting_wisdom" | "social_wisdom" | "fishing_speed" | "health_regen" | "vitality" | "mending";
export interface statsList extends IObjectKeys {
health?: number,
defense?: number,
true_defense?: number,
strength?: number,
walk_speed?: number,
critical_chance?: number,
critical_damage?: number,
intelligence?: number,
mining_speed?: number,
sea_creature_chance?: number,
magic_find?: number,
pet_luck?: number,
attack_speed?: number,
ability_damage?: number,
ferocity?: number,
mining_fortune?: number,
farming_fortune?: number,
foraging_fortune?: number,
breaking_power?: number,
pristine?: number,
combat_wisdom?: number,
mining_wisdom?: number,
farming_wisdom?: number,
foraging_wisdom?: number,
fishing_wisdom?: number,
enchanting_wisdom?: number,
alchemy_wisdom?: number,
carpentry_wisdom?: number,
runecrafting_wisdom?: number,
social_wisdom?: number,
fishing_speed?: number,
health_regen?: number,
vitality?: number,
mending?: number,
}
export const statIdToStatName = {
health: "health",
defense: "defense",
true_defense: "true defense",
strength: "strength",
walk_speed: "speed",
critical_chance: "crit chance",
critical_damage: "crit damage",
intelligence: "intelligence",
mining_speed: "mining speed",
sea_creature_chance: "SCC",
magic_find: "magic find",
pet_luck: "pet luck",
attack_speed: "attack speed",
ability_damage: "ability damage",
ferocity: "ferocity",
mining_fortune: "mining fortune",
farming_fortune: "farming fortune",
foraging_fortune: "foraging fortune",
breaking_power: "breaking power",
pristine: "pristine",
combat_wisdom: "combat wisdom",
mining_wisdom: "mining wisdom",
farming_wisdom: "farming wisdom",
foraging_wisdom: "foraging wisdom",
fishing_wisdom: "fishing wisdom",
enchanting_wisdom: "enchanting wisdom",
alchemy_wisdom: "alchemy wisdom",
carpentry_wisdom: "carpentry wisdom",
runecrafting_wisdom: "runecrafting wisdom",
social_wisdom: "social wisdom",
fishing_speed: "fishing speed",
health_regen: "health regen",
vitality: "vitality",
mending: "mending",
}
export const baseStats: statsList = {
health: 100,
defense: 0,
true_defense: 0,
strength: 0,
walk_speed: 100,
critical_chance: 30,
critical_damage: 50,
intelligence: 0,
mining_speed: 0,
sea_creature_chance: 20,
magic_find: 0,
pet_luck: 0,
attack_speed: 0,
ability_damage: 0,
ferocity: 0,
mining_fortune: 0,
farming_fortune: 0,
foraging_fortune: 0,
breaking_power: 0,
pristine: 0,
combat_wisdom: 0,
mining_wisdom: 0,
farming_wisdom: 0,
foraging_wisdom: 0,
fishing_wisdom: 0,
enchanting_wisdom: 0,
alchemy_wisdom: 0,
carpentry_wisdom: 0,
runecrafting_wisdom: 0,
social_wisdom: 0,
fishing_speed: 0,
health_regen: 100,
vitality: 100,
mending: 100,
}
export function mergeStatsLists(list1: statsList, list2: statsList): statsList {
var newList: statsList = {};
var list1Copy = Object.assign({}, list1);
var list2Copy = Object.assign({}, list2);
for (let i = 0; i < Object.keys(baseStats).length; i++) {
var key = Object.keys(baseStats)[i];
if(list1Copy[key] === undefined) list1Copy[key] = 0;
if(list2Copy[key] === undefined) list2Copy[key] = 0;
newList[key] = list1Copy[key]+list2Copy[key];
}
return newList;
}
export function addStatsLists(arr: statsList[]): statsList {
if(arr.length < 2) throw new Error("needs more than 2 members")
var added: statsList = arr[0];
for (let i = 1; i < arr.length; i++) {
added = mergeStatsLists(added, arr[i]);
}
return added;
}
export function multiplyStatsList(list: statsList, mult: number | statsList): statsList {
var stats: any = {};
for(let i = 0; i < Object.keys(list).length; i++) {
var name = Object.keys(list)[i];
if(typeof mult == "number") {
stats[name as keyof typeof stats] = list[name as keyof typeof list]*mult;
} else {
var multiplier = mult[name as keyof typeof list];
if(multiplier === undefined) multiplier = 1;
stats[name as keyof typeof stats] = list[name as keyof typeof list]*multiplier;
}
}
return stats;
}
var skillLevelStats = {
farming: function(level: number): statsList {
return {
health: 2*level+Math.max(level-14,0)+Math.max(level-19,0)+Math.max(level-25,0),
farming_fortune: 4*level
}
},
mining: function(level: number): statsList {
return {
defense: Math.max(level-14,0)+level,
mining_fortune: 4*level,
}
},
combat: function(level: number): statsList {
return {
critical_chance: 0.5*level,
}
},
foraging: function(level: number): statsList {
return {
strength: 1*level+Math.max(level-14,0),
}
},
fishing: function(level: number): statsList {
return {
health: 2*level+Math.max(level-14,0)+Math.max(level-19,0)+Math.max(level-25,0),
}
},
enchanting: function(level: number): statsList {
return {
intelligence: 1*level+Math.max(level-14,0),
ability_damage: 0.5*level,
}
},
alchemy: function(level: number): statsList {
return {
intelligence: 1*level+Math.max(level-14,0),
}
},
taming: function(level: number): statsList {
return {
pet_luck: 1*level
}
},
carpentry: function(level: number): statsList {
return {
health: 1*level
}
}
}
export async function calculateSkillStats(data: apiData, selectedProfile: number): Promise<statsList> {
if(!data.profileData) return {}
var stats = {};
for (let i = 0; i < Object.keys(skillCaps).length; i++) {
let name: skillName = Object.keys(skillCaps)[i] as skillName;
if(skillLevelStats[name as keyof typeof skillLevelStats] === undefined) break;
var levelInfo = skillExpToLevel(data.profileData.profiles[selectedProfile].members["86a6f490bf424769a625a266aa89e8d0"][skillNameToApiName[name]], name)
stats = mergeStatsLists(stats, skillLevelStats[name as keyof typeof skillLevelStats](Math.floor(levelInfo.level)))
}
return stats;
}
export const fairySoulStats = {
health: [0, 3, 6, 10, 14, 19, 24, 30, 36, 43, 50, 58, 66, 75, 84, 94, 104, 115, 126, 138, 150, 163, 176, 190, 204, 219, 234, 250, 266, 283, 300, 318, 336, 355, 374, 394, 414, 435, 456, 478, 500, 523, 546, 569, 592, 615, 638, 661],
defense: [0, 1, 2, 3, 4, 6, 7, 8, 9, 10, 12, 13, 14, 15, 16, 18, 19, 20, 21, 22, 24, 25, 26, 27, 28, 30, 31, 32, 33, 34, 36, 37, 38, 39, 40, 42, 43, 44, 45, 46, 48, 49, 50, 51, 52, 53, 54, 55],
strength: [0, 1, 2, 3, 4, 6, 7, 8, 9, 10, 12, 13, 14, 15, 16, 18, 19, 20, 21, 22, 24, 25, 26, 27, 28, 30, 31, 32, 33, 34, 36, 37, 38, 39, 40, 42, 43, 44, 45, 46, 48, 49, 50, 51, 52, 53, 54, 55],
speed: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4]
}
//yes i know they got revamped ill do that later
export async function calculateFairySoulStats(data: apiData, selectedProfile: number): Promise<statsList> {
if(!data.profileData) return {}
var exchanges = data.profileData.profiles[selectedProfile].members["86a6f490bf424769a625a266aa89e8d0"].fairy_exchanges;
if(exchanges === undefined) return {};
return {
health: fairySoulStats.health[exchanges],
defense: fairySoulStats.defense[exchanges],
strength: fairySoulStats.strength[exchanges],
walk_speed: fairySoulStats.speed[exchanges],
}
}
//NEEDS MORE TESTING; havent accounted for toggles and interface is probably wrong because i cant test around right now
export async function calculateHotmStats(data: apiData, selectedProfile: number): Promise<statsList> {
if(!data.profileData) return {}