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PrintArray_01.cs
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PrintArray_01.cs
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using UnityEngine;
namespace Section.Arrays.Loops
{
public class PrintArray_01 : MonoBehaviour
{
public int[] itemID;
public string[] itemName;
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
for (int i = 0; i < itemID.Length; i++)
{
Debug.Log(itemID[i]);
}
for (int i = 0; i < itemName.Length; i++)
{
Debug.Log(itemName[i]);
}
for (int i = 0; i < itemID.Length; i++)
{
if (itemID[i] == 7)
{
Debug.Log("ItemID: " + itemID[i]);
Debug.Log("Item Name: " + itemName[i]);
}
}
for (int i = 0; i < itemName.Length; i++)
{
if (itemName[i] == "sword")
{
Debug.Log("Item Exists!");
Debug.Log("ItemID: " + itemID[i]);
}
}
}
}
}
}