diff --git a/src/game/strategies/PlayerStrategies/AiRandomStrategy.java b/src/game/strategies/PlayerStrategies/AiRandomStrategy.java index 8ab52f5..0aa6991 100644 --- a/src/game/strategies/PlayerStrategies/AiRandomStrategy.java +++ b/src/game/strategies/PlayerStrategies/AiRandomStrategy.java @@ -219,6 +219,7 @@ public AttackWorker(GameState gameState) { */ @Override protected Void doInBackground() { + // TODO Luck parameter float randomThreshold = 0.01f; Random random = new Random(); diff --git a/src/game/strategies/PlayerStrategies/BaseStrategy.java b/src/game/strategies/PlayerStrategies/BaseStrategy.java index b5436bc..07d80ca 100644 --- a/src/game/strategies/PlayerStrategies/BaseStrategy.java +++ b/src/game/strategies/PlayerStrategies/BaseStrategy.java @@ -18,7 +18,7 @@ */ public class BaseStrategy implements IPlayerStrategy, Serializable { private static final long serialVersionUID = 1L; - + // TODO Pause var public final int PAUSE = 3000; /** * Method describes the behavior of the game during rolling the dices. i.e. attacking phase.