From bad09ef51a558150fa177a1556fbb262bd558542 Mon Sep 17 00:00:00 2001 From: Dmitry Kryukov Date: Thu, 29 Nov 2018 14:31:43 -0500 Subject: [PATCH] comment --- src/game/strategies/PlayerStrategies/AiRandomStrategy.java | 1 + src/game/strategies/PlayerStrategies/BaseStrategy.java | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/src/game/strategies/PlayerStrategies/AiRandomStrategy.java b/src/game/strategies/PlayerStrategies/AiRandomStrategy.java index 8ab52f5..0aa6991 100644 --- a/src/game/strategies/PlayerStrategies/AiRandomStrategy.java +++ b/src/game/strategies/PlayerStrategies/AiRandomStrategy.java @@ -219,6 +219,7 @@ public AttackWorker(GameState gameState) { */ @Override protected Void doInBackground() { + // TODO Luck parameter float randomThreshold = 0.01f; Random random = new Random(); diff --git a/src/game/strategies/PlayerStrategies/BaseStrategy.java b/src/game/strategies/PlayerStrategies/BaseStrategy.java index b5436bc..07d80ca 100644 --- a/src/game/strategies/PlayerStrategies/BaseStrategy.java +++ b/src/game/strategies/PlayerStrategies/BaseStrategy.java @@ -18,7 +18,7 @@ */ public class BaseStrategy implements IPlayerStrategy, Serializable { private static final long serialVersionUID = 1L; - + // TODO Pause var public final int PAUSE = 3000; /** * Method describes the behavior of the game during rolling the dices. i.e. attacking phase.