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Releases: 4sval/FModel

FModel v2.3.1

16 May 12:36
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FModel 2.3.1

  • Fixed extracting items from pak1000+
  • You can now create STW Card Packs icon Content/Items/CardPacks/ - pakchunk10_s6-WindowsClient.pak
  • Reworked the extract method (i suggest to clean the Extracted folder now, as every new extracted items will be placed in its mount point subfolder so it's cleaner to navigate through)
  • No more command lines
  • Bug fixes

FModel v2.3

12 May 19:52
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FModel 2.3

  • You can now create STW Hero icons Content/Heroes/ - pakchunk10_s6-WindowsClient.pak
  • You can now create STW Defender icons Content/Items/Defenders/ - pakchunk10_s6-WindowsClient.pak
  • You can now create Ammo icons thanks to AyeTSG
  • Weapon icons will have their bullet type displayed
  • Automatic mount point detection
  • Description text is now wrapped
  • Fixed challenges with multiple rewards for the same completion count (aka Gemini & Skull Brite rewards)
  • Fixed FortBytes challenges
  • Less command line argument thanks to Waddlesworth
  • Bug fixes

IMPORTANT: Tag me on Twitter @AsvalFN if loading one of the pak1000+ doesn't work

FModel v2.2.2

09 May 09:07
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FModel 2.2.2

  • Fixed rarities
  • Fixed some icons not loading
  • Fixed pakchunk1_s1-WindowsClient.pak

FModel v2.2.1

08 May 16:22
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FModel 2.2.1

  • Backup PAKs now support dynamic .PAKs (aka pak1000+)
  • Fixed PCB Challenges' icon
  • Improved loading speed
  • Important bug fixes

FModel v2.2

03 May 23:32
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FModel 2.2

  • Less Command line argument thanks to Waddlesworth (still working on it)
  • Challenges rewards that are banners are now supported
  • Challenges Completion Rewards are now displayed
  • Added Auto Update
  • Same settings file if multiple assembly version (starting in 2.2, no need to set everything again)
  • Bug fixes

FModel v2.1.1

30 Apr 23:07
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FModel 2.1.1

  • Reworked Challenges Icon:
    • Better colors to match the in-game ui (yes again)
    • The reward is now displayed as an icon
    • Count is now a slider under the description
  • Marvel Cosmetics now use the red rarity
  • Improved Update Mode
  • Fixed crash because of fonts on windows 7 & 8
  • Fixed FModel crash because PAKs were used by something else
  • Bug fixes

FModel v2.1

24 Apr 21:02
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FModel 2.1

• Added a search window to search a specific asset in a .PAK file (still need improvements)
• Fixed some icons for Cosmetics.UserFacingFlags (Traversal, Reactive, HasVariants, ...)
• Removed the hours in the challenges' watermark
• Bug fixes

FModel v2.0.1

21 Apr 15:48
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FModel 2.0.1

• Added Cosmetics.UserFacingFlags to the Cosmetic Icon Creation (Traversal, Reactive, HasVariants, ...)
• Improved Challenges Icons design to match the in-game UI if available
• Challenges Icons are now watermarked
• The tree is now ordered alphabetically
• Bugs fix

FModel v2.0

17 Apr 08:02
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FModel 2.0 Initial Release

• FModel now uses .NET Framework 4.7.1
• Improved Speed
• No key.txt anymore
• New UI
• New Multithreading System
• Stop Button Added
• Find Serialized Strings Added (Ctrl F/G/I here)
• Challenges Now Display The Reward
• Code Quality Improvements
• Bugs fix

FModel v1.6

10 Apr 12:09
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[Updated 14/04] Fix for Golf Set
IF YOU CRASH AT LAUNCH, PLEASE DELETE YOUR OLD SETTINGS FILE C:\Users\your-name\AppData\Local\FModel

Fortnite 8.30
• Fixed GUID detection
• Reworked single pak loader
• Added 8.20 Backup file to load difference in 8.30 Download
• Fixed Update Mode bugs