To get the EOS working, the plugin needs to know some specific things about your EOS project.
- One has a unity project one would like to have the plugin integrated into.
- One has a Epic Games Account, which you may sign up for here
- One has accepted the Terms for the Epic Online Services
- One has configured a product on the Epic Games Developer Portal
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Open your Unity project, with the plugin
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Open the Epic Online Service Configuration Editor
- This is done via Tools -> EpicOnlineServiceConfigEditor
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From the developer portal, copy the configuration values listed below, and paste them into the similarly named fields in the editor tool:
- ProductName
- ProductVersion
- ProductID
- SandboxID
- DeploymentID
- ClientSecret
- ClientID
- EncryptionKey