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Copy pathDungeon Guidance.csproj
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Dungeon Guidance.csproj
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<Project Sdk="Godot.NET.Sdk/3.2.3">
<PropertyGroup>
<ProjectGuid>{D19D30B4-D968-48DE-8097-30D1D153A263}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>DungeonGuidance</RootNamespace>
<AssemblyName>Dungeon Guidance</AssemblyName>
<GodotProjectGeneratorVersion>1.0.0.0</GodotProjectGeneratorVersion>
<TargetFramework>net472</TargetFramework>
<!--The following properties were overriden during migration to prevent errors.
Enabling them may require other manual changes to the project and its files.-->
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<Deterministic>false</Deterministic>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="Modules\Controllable\ActionLock.cs" />
<Compile Include="Modules\Controllable\Attack.cs" />
<Compile Include="Modules\Controllable\ControlController.cs" />
<Compile Include="Modules\Controllable\Controllable.cs" />
<Compile Include="Modules\Controllable\ControllableSprite.cs" />
<Compile Include="Modules\Controllable\DeathHandler.cs" />
<Compile Include="Modules\Controllable\HitController.cs" />
<Compile Include="Modules\Controllable\TargetFindingController.cs" />
<Compile Include="Modules\DraggableCamera\DraggableCamera.cs" />
<Compile Include="Modules\ExitButton\OnPicked.cs" />
<Compile Include="Modules\Exit\OnPicked.cs" />
<Compile Include="Modules\Pickable\Pickable.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Scenes\CameraShake.cs" />
<Compile Include="Scenes\GameManager.cs" />
<Compile Include="Scenes\Lv1MovementTutorial.cs" />
<Compile Include="Scenes\Lv2ControlTutorial.cs" />
<Compile Include="Scenes\Lv3.cs" />
<Compile Include="Scenes\Splash.cs" />
<Compile Include="Scenes\Starting.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="Modules\Controllable" />
<Folder Include="Scenes" />
</ItemGroup>
</Project>