-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathDungeon Guidance.csproj.old
86 lines (86 loc) · 4.17 KB
/
Dungeon Guidance.csproj.old
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{D19D30B4-D968-48DE-8097-30D1D153A263}</ProjectGuid>
<OutputType>Library</OutputType>
<OutputPath>.mono/temp/bin/$(Configuration)</OutputPath>
<RootNamespace>DungeonGuidance</RootNamespace>
<AssemblyName>Dungeon Guidance</AssemblyName>
<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
<GodotProjectGeneratorVersion>1.0.0.0</GodotProjectGeneratorVersion>
<BaseIntermediateOutputPath>.mono/temp/obj</BaseIntermediateOutputPath>
<IntermediateOutputPath>$(BaseIntermediateOutputPath)/$(Configuration)</IntermediateOutputPath>
<ApiConfiguration Condition=" '$(Configuration)' != 'ExportRelease' ">Debug</ApiConfiguration>
<ApiConfiguration Condition=" '$(Configuration)' == 'ExportRelease' ">Release</ApiConfiguration>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ExportDebug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ExportRelease|AnyCPU' ">
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
<DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;TOOLS;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies">
<Version>1.0.0</Version>
<PrivateAssets>All</PrivateAssets>
</PackageReference>
<Reference Include="GodotSharp">
<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Debug' ">
<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharpEditor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="Modules\Controllable\ActionLock.cs" />
<Compile Include="Modules\Controllable\Attack.cs" />
<Compile Include="Modules\Controllable\ControlController.cs" />
<Compile Include="Modules\Controllable\Controllable.cs" />
<Compile Include="Modules\Controllable\ControllableSprite.cs" />
<Compile Include="Modules\Controllable\DeathHandler.cs" />
<Compile Include="Modules\Controllable\HitController.cs" />
<Compile Include="Modules\Controllable\TargetFindingController.cs" />
<Compile Include="Modules\DraggableCamera\DraggableCamera.cs" />
<Compile Include="Modules\ExitButton\OnPicked.cs" />
<Compile Include="Modules\Exit\OnPicked.cs" />
<Compile Include="Modules\Pickable\Pickable.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Scenes\CameraShake.cs" />
<Compile Include="Scenes\GameManager.cs" />
<Compile Include="Scenes\Lv1MovementTutorial.cs" />
<Compile Include="Scenes\Lv2ControlTutorial.cs" />
<Compile Include="Scenes\Lv3.cs" />
<Compile Include="Scenes\Splash.cs" />
<Compile Include="Scenes\Starting.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="Modules\Controllable" />
<Folder Include="Scenes" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>