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Two Powerful.csproj.old
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Two Powerful.csproj.old
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{C73FA693-6091-4672-A218-AEEDFC7F59CB}</ProjectGuid>
<OutputType>Library</OutputType>
<OutputPath>.mono/temp/bin/$(Configuration)</OutputPath>
<RootNamespace>TwoPowerful</RootNamespace>
<AssemblyName>Two Powerful</AssemblyName>
<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
<GodotProjectGeneratorVersion>1.0.0.0</GodotProjectGeneratorVersion>
<BaseIntermediateOutputPath>.mono/temp/obj</BaseIntermediateOutputPath>
<IntermediateOutputPath>$(BaseIntermediateOutputPath)/$(Configuration)</IntermediateOutputPath>
<ApiConfiguration Condition=" '$(Configuration)' != 'ExportRelease' ">Debug</ApiConfiguration>
<ApiConfiguration Condition=" '$(Configuration)' == 'ExportRelease' ">Release</ApiConfiguration>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ExportDebug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ExportRelease|AnyCPU' ">
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
<DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;TOOLS;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies">
<Version>1.0.0</Version>
<PrivateAssets>All</PrivateAssets>
</PackageReference>
<Reference Include="GodotSharp">
<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Debug' ">
<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharpEditor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="Instances\Abilities\AbilityOrb.cs" />
<Compile Include="Instances\Blocker\Blocker.cs" />
<Compile Include="Instances\Gate\Gate.cs" />
<Compile Include="Instances\Plate\Plate.cs" />
<Compile Include="Instances\Player\ActionLockTimer.cs" />
<Compile Include="Instances\Player\Health.cs" />
<Compile Include="Instances\Player\Player.cs" />
<Compile Include="Instances\Player\PlayerAnimatedSprite.cs" />
<Compile Include="Instances\Player\PlayerAttack.cs" />
<Compile Include="Instances\Player\PlayerDash.cs" />
<Compile Include="Instances\Player\PlayerGravity.cs" />
<Compile Include="Instances\Player\PlayerJump.cs" />
<Compile Include="Instances\Player\PlayerRun.cs" />
<Compile Include="Instances\Player\PlayerWallJump.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Scenes\DeadZoom.cs" />
<Compile Include="Scenes\GameManager.cs" />
<Compile Include="Scenes\LevelNote.cs" />
<Compile Include="Scenes\Levels\PressToStart.cs" />
<Compile Include="Scenes\Levels\PressToStartFinal.cs" />
<Compile Include="Scenes\Levels\Splash.cs" />
<Compile Include="UI\PlayerHealth.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="Instances\Blocker" />
<Folder Include="UI" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>