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atari_wrappers.py
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atari_wrappers.py
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'''
Code from openAI baselines : https://github.com/openai/baselines/blob/master/baselines/common/atari_wrappers.py
'''
import numpy as np
from collections import deque
from PIL import Image
import gym
from gym import spaces
class NoopResetEnv(gym.Wrapper):
def __init__(self, env, noop_max=30):
"""Sample initial states by taking random number of no-ops on reset.
No-op is assumed to be action 0.
"""
gym.Wrapper.__init__(self, env)
self.noop_max = noop_max
self.override_num_noops = None
assert env.unwrapped.get_action_meanings()[0] == 'NOOP'
def _reset(self):
""" Do no-op action for a number of steps in [1, noop_max]."""
self.env.reset()
if self.override_num_noops is not None:
noops = self.override_num_noops
else:
noops = self.unwrapped.np_random.randint(1, self.noop_max + 1) #pylint: disable=E1101
assert noops > 0
obs = None
for _ in range(noops):
obs, _, done, _ = self.env.step(0)
if done:
obs = self.env.reset()
return obs
class FireResetEnv(gym.Wrapper):
def __init__(self, env):
"""Take action on reset for environments that are fixed until firing."""
gym.Wrapper.__init__(self, env)
assert env.unwrapped.get_action_meanings()[1] == 'FIRE'
assert len(env.unwrapped.get_action_meanings()) >= 3
def _reset(self):
self.env.reset()
obs, _, done, _ = self.env.step(1)
if done:
self.env.reset()
obs, _, done, _ = self.env.step(2)
if done:
self.env.reset()
return obs
class EpisodicLifeEnv(gym.Wrapper):
def __init__(self, env):
"""Make end-of-life == end-of-episode, but only reset on true game over.
Done by DeepMind for the DQN and co. since it helps value estimation.
"""
gym.Wrapper.__init__(self, env)
self.lives = 0
self.was_real_done = True
def _step(self, action):
obs, reward, done, info = self.env.step(action)
self.was_real_done = done
# check current lives, make loss of life terminal,
# then update lives to handle bonus lives
lives = self.env.unwrapped.ale.lives()
if lives < self.lives and lives > 0:
# for Qbert somtimes we stay in lives == 0 condtion for a few frames
# so its important to keep lives > 0, so that we only reset once
# the environment advertises done.
done = True
self.lives = lives
return obs, reward, done, info
def _reset(self):
"""Reset only when lives are exhausted.
This way all states are still reachable even though lives are episodic,
and the learner need not know about any of this behind-the-scenes.
"""
if self.was_real_done:
obs = self.env.reset()
else:
# no-op step to advance from terminal/lost life state
obs, _, _, _ = self.env.step(0)
self.lives = self.env.unwrapped.ale.lives()
return obs
class MaxAndSkipEnv(gym.Wrapper):
def __init__(self, env, skip=4):
"""Return only every `skip`-th frame"""
gym.Wrapper.__init__(self, env)
# most recent raw observations (for max pooling across time steps)
self._obs_buffer = deque(maxlen=2)
self._skip = skip
def _step(self, action):
"""Repeat action, sum reward, and max over last observations."""
total_reward = 0.0
done = None
for _ in range(self._skip):
obs, reward, done, info = self.env.step(action)
self._obs_buffer.append(obs)
total_reward += reward
if done:
break
max_frame = np.max(np.stack(self._obs_buffer), axis=0)
return max_frame, total_reward, done, info
def _reset(self):
"""Clear past frame buffer and init. to first obs. from inner env."""
self._obs_buffer.clear()
obs = self.env.reset()
self._obs_buffer.append(obs)
return obs
class ClipRewardEnv(gym.RewardWrapper):
def _reward(self, reward):
"""Bin reward to {+1, 0, -1} by its sign."""
return np.sign(reward)
class WarpFrame(gym.ObservationWrapper):
def __init__(self, env):
"""Warp frames to 84x84 as done in the Nature paper and later work."""
gym.ObservationWrapper.__init__(self, env)
self.res = 84
self.observation_space = spaces.Box(low=0, high=255, shape=(self.res, self.res, 1))
def _observation(self, obs):
frame = np.dot(obs.astype('float32'), np.array([0.299, 0.587, 0.114], 'float32'))
frame = np.array(Image.fromarray(frame).resize((self.res, self.res),
resample=Image.BILINEAR), dtype=np.uint8)
return frame.reshape((self.res, self.res, 1))
class FrameStack(gym.Wrapper):
def __init__(self, env, k):
"""Buffer observations and stack across channels (last axis)."""
gym.Wrapper.__init__(self, env)
self.k = k
self.frames = deque([], maxlen=k)
shp = env.observation_space.shape
assert shp[2] == 1 # can only stack 1-channel frames
self.observation_space = spaces.Box(low=0, high=255, shape=(shp[0], shp[1], k))
def _reset(self):
"""Clear buffer and re-fill by duplicating the first observation."""
ob = self.env.reset()
for _ in range(self.k): self.frames.append(ob)
return self._observation()
def _step(self, action):
ob, reward, done, info = self.env.step(action)
self.frames.append(ob)
return self._observation(), reward, done, info
def _observation(self):
assert len(self.frames) == self.k
return np.concatenate(self.frames, axis=2)
def wrap_deepmind(env):
"""Configure environment for DeepMind-style Atari."""
assert 'NoFrameskip' in env.spec.id # required for DeepMind-style skip
env = EpisodicLifeEnv(env)
env = NoopResetEnv(env, noop_max=30)
env = MaxAndSkipEnv(env, skip=4)
if 'FIRE' in env.unwrapped.get_action_meanings():
env = FireResetEnv(env)
env = WarpFrame(env)
env = FrameStack(env,4)
return env