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WestMonster_FPS_Base

Multiplayer FPS Base for WestMonster Games in the Godot Game Engine.

I created this with the intent to sell it, until I found a project, Nodot, that accomplishes this goal, but does it far better and is more flexible, so now I will be contributing to that project, instead.

This project has the following features:

  • Quake-style movement
  • Ballistic projectiles(They fly through the air rather than being hitscans, and their trajectory is influenced by gravity)
  • Sprinting
  • Configurable jumping, wherein you specify height and time, rather than velocity
  • "Collision Material" System used by bullet impact decals, but can also be used to handle footstep sounds based on texture used
  • Configurable guns(Full auto, Semi-auto, selectable fire-modes, adjustable accuracy and precision, barrel heatup influencing those variables, etc.)
  • Aiming Down Sights
  • Weapon Bob
  • Ladders
  • Clambering
  • Stairs
  • Crouching
  • Doors(sliding, Source Engine-like physics-based doors were in the works, but couldn't get it working.)
  • Buttons(which can activate doors and potentially other things)
  • Dials(Which can control the open/close state of doors like in Half-Life)
  • Swimable water
simplescreenrecorder-2023-04-03_21.44.29.mp4