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colors.js
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colors.js
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module.exports = class ColorID {
// Id: 0, Border = #555555
static Border = 0;
static 0 = "border";
// Id: 1, Cannon = #999999
static Cannon = 1;
static 1 = "cannon";
// Id: 2, Tank = #00b2e1
static Tank = 2;
static 2 = "tank";
// Id: 3, TeamBlue = #00b2e1
static TeamBlue = 3;
static 3 = "teamBlue";
// Id: 4, TeamRed = #f14e54
static TeamRed = 4;
static 4 = "teamRed";
// Id: 5, TeamPurple = #bf7ff5
static TeamPurple = 5;
static 5 = "teamPurple";
// Id: 6, TeamGreen = #00e16e
static TeamGreen = 6;
static 6 = "teamGreen";
// Id: 7, Shiny = #8aff69
static Shiny = 7;
static 7 = "shiny";
// Id: 8, EnemySquare = #ffe869
static EnemySquare = 8;
static 8 = "square";
// Id: 9, EnemyTriangle = #fc7677
static EnemyTriangle = 9;
static 9 = "triangle";
// Id: 10, EnemyPentagon = #768dfc
static EnemyPentagon = 10;
static 10 = "pentagon";
// Id: 11, EnemyCrasher = #f177dd
static EnemyCrasher = 11;
static 11 = "crasher";
// Id: 12, Neutral = #ffe869
static Neutral = 12;
static 12 = "neutral";
// Id: 13, ScoreboardBar = #43ff91
static ScoreboardBar = 13;
static 13 = "scoreboard";
// Id: 14, Box (Wall) = #bbbbbb
static Box = 14;
static 14 = "box";
// Id: 15, EnemyTank = #f14e54
static EnemyTank = 15;
static 15 = "enemy";
// Id: 16, NecromancerSquare = #fcc376
static NecromancerSquare = 16;
static 16 = "sunchip";
// Id: 17, Fallen = #c0c0c0
static Fallen = 17;
static 17 = "fallen";
}