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stats.md

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Stats

In this document, the affects of skills/stats will be described. Each stat is listed in the table contents, along with what it affects and by how much.

Table of Contents

Stats Breakdown

A summary of the effects of each stat on the tank.

  • The variable P is the number of points invested in that stat.
  • The variable L is the current level of the tank.
  • The variable M is any additional tank multipliers, found in tankdefs.json.

Health Regen

Regenerates more percentage of the tank's health per second: 0.1 + (0.4 * P)

  • Each skill point increases the percentage by 0.4%
  • Base regeneration speed is 0.1% of health/sec.
  • "Hyper" regen takes priority after 30 seconds of not being hit, regenerating at 10% of health/sec (stacks with base)
  • Regeneration accelerates with time.

Max Health

Increases the tank's maximum health points: 50 + (2 * (L - 1)) + (20 * P)

  • Each skill point increases the max HP by 20.
  • Base max HP, or the HP of a level 1 tank, is 50.
  • Every level up adds 2 to the max HP, so at level 45, max HP is already 138 HP.

Body Damage

Increases collision damage of tank to shape: 20 + (4 * P) and tank to tank: 30 + (6 * P)

  • Each skill point increases the damage of collisions; tank-shape by 4 points; tank-tank by 6 points.
  • The base damage for collsions; tank-shape is 20; tank-tank is 30.
  • Body damage deals 50% more damage for tank-tank than tank-shape collisions.

Bullet Speed

Increases the bullet's speed in background squares per second: (5 + (4 * P)) * M

  • Each skill point increases speed of the bullet by 4 squares/sec.
  • Base bullet speed is 5 squares/sec.
  • M is the overall multiplier for the bullet's barrel, usually 1, Destroyer is 0.699, Sniper is 1.5, etc.

Bullet Penetration

Increases the bullet's maximum health points: (8 + (6 * P)) * M

  • Each skill point increases the bullet's max HP by 6.
  • Base bullet's max HP is 8.
  • M is the overall multiplier for the bullet's barrel, usually 1, Destroyer is 2, Overlord's drones is 2, etc.

Bullet Damage

Increases the bullet's damage dealt: (7 + (3 * P)) * M

  • Each skill point increases the bullet's damage dealt by 3.
  • Base bullet's damage dealt is 7.
  • M is the overall multiplier for the bullet's barrel, usually 1, Destroyer is 3, Overlord's drones is 0.699, etc.

Reload

Will be posted a later date

Movement Speed

See https://github.com/ABCxFF/diepindepth/blob/main/physics/README.txt for more information on movement, and the movement speed stat's effect on movement.