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Copy pathexplodeSFX.ini
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explodeSFX.ini
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[core]
copyFrom: ROOT:effects.template
name: explodeSFX
class: CustomUnitMetadata
price: 1
maxHp: 1
mass: 1
showInEditor: false
techLevel: 1
buildSpeed: 0
radius: 0
displayRadius: 0
isBio: false
softCollisionOnAll: 0
disableAllUnitCollisions: true
isUnselectable: true
canNotBeDirectlyAttacked: true
energyMax: 0.0001
energyRegen: -0.011
showOnMinimap: false
explodeOnDeath: false
hideScorchMark: false
numBitsOnDeath: 0
effectOnDeath: NONE
[action_deleteSelf]
autoTrigger: if self.isEnergyEmpty
deleteSelf: true
spawnEffects: CUSTOM:waterSplash, CUSTOM:dirtyExplosion
[graphics]
total_frames: 1
image: SHARED:blank.png
image_wreak: NONE
image_turret: NONE
[attack]
dieOnAttack: true
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
isMelee: true
meleeEngangementDistance: 999
turretTurnSpeed: 99
maxAttackRange: 4
[projectile_1]
life: 0
speed:0
directDamage: 0
explodeEffect: NONE
#effects
[effect_dirtyExplosion]
life:0
alsoEmitEffects: CUSTOM:lightGround, CUSTOM:dirt, shockwave, CUSTOM:dirtySmoke, smallExplosion
createWhenOverLiquid: false
[effect_waterSplash]
life:0
alsoEmitEffects: CUSTOM:wave, CUSTOM:waterSplash1, CUSTOM:waterSplash2, CUSTOM:waterSplash3, CUSTOM:waterSplash4*3, CUSTOM:waterSplash5*5
[effect_missileFlare1]
life: 10
lifeRandom: 5
spawnChance: 0.25
alwayStartDirAtZero: true
ifSpawnFailsEmitEffects: CUSTOM:missileFlare2
image: ROOT:shared/yellow_flare.png
yOffsetRelative: -3.5
@define missileFlareSize: 0.1
scaleFrom: ${missileFlareSize}
scaleTo: ${missileFlareSize}
[movement]
movementType: WATER
moveSpeed: 99
moveAccelerationSpeed: 0.07
moveDecelerationSpeed: 0.17
maxTurnSpeed: 9
turnAcceleration: 0.25
moveSlidingMode :false
moveIgnoringBody:false