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fo3d.cpp
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fo3d.cpp
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//FoUnbaker3D - fo3d.cpp: the implementation for FOnline Engine's 3D models parser.
//Copyright (C) 2024, APAMk2
#include "fo3d.h"
void Mesh_t::read(ByteReader* reader)
{
uint32_t len = 0;
reader->Read(&len, sizeof(len));
std::cout << "VertsLen: " << std::to_string(len) << " Cursor: " + std::to_string(reader->cursor()) << std::endl;
vertices.resize(len);
reader->Read(&vertices[0], len * sizeof(vertices[ 0 ]));
reader->Read(&len, sizeof(len));
std::cout << "IndicesLen: " << std::to_string(len) << " Cursor: " + std::to_string(reader->cursor()) << std::endl;
indices.resize(len);
reader->Read(&indices[0], len * sizeof(indices[0]));
reader->Read(&len, sizeof(len));
std::cout << "DiffTexLen: " << std::to_string(len) << " Cursor: " + std::to_string(reader->cursor()) << std::endl;
diffuseTexture.resize(len);
reader->Read(&diffuseTexture[0], len);
std::cout << "diffuseTexture: " << diffuseTexture << " Cursor: " + std::to_string(reader->cursor()) << std::endl;
reader->Read(&len, sizeof(len));
std::cout << "SkinBoneNameHashesLen: " << std::to_string(len) << " Cursor: " + std::to_string(reader->cursor()) << std::endl;
skinBoneNameHashes.resize(len);
reader->Read(&skinBoneNameHashes[0], len * sizeof(skinBoneNameHashes[0]));
reader->Read(&len, sizeof(len));
std::cout << "SkinBoneOffsetslen: " << std::to_string(len) << " Cursor: " + std::to_string(reader->cursor()) << std::endl;
skinBoneOffsets.resize(len);
reader->Read(&skinBoneOffsets[0], len * sizeof(skinBoneOffsets[ 0 ]));
//skinBones.resize(SkinBoneOffsets.size())
}
void Bone_t::read(ByteReader* reader)
{
reader->Read(&nameHash, sizeof(nameHash));
reader->Read(&transformationMatrix, sizeof(transformationMatrix));
reader->Read(&globalTransformationMatrix, sizeof(globalTransformationMatrix));
bool hasMesh = reader->u8() == 1;
std::cout << "hasMesh: " << ( hasMesh ? "True" : "False" ) << " Cursor: " + std::to_string(reader->cursor()) << std::endl;
if (hasMesh)
{
Mesh_t currMesh;
currMesh.read(reader);
mesh = currMesh;
}
uint32_t len;
reader->Read(&len, sizeof(len));
std::cout << "Childlen: " << std::to_string(len) << " Cursor: " + std::to_string(reader->cursor()) << std::endl;
for (size_t i = 0; i < len; i++)
{
if (reader->Eof()) break;
Bone_t currBone;
currBone.read(reader);
childBones.push_back( currBone );
}
}
void file_t::read(ByteReader* reader)
{
Bone_t root;
root.read(reader);
skeleton = root;
}