-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathheaders.py
141 lines (108 loc) · 6.15 KB
/
headers.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
# from getch import _getChUnix as getChar
# from alarmexception import AlarmException
import random
import time
import numpy as np
import signal
import os
import sys
from colorama import init, Fore, Back, Style
from getch import _getChUnix as getChar
import math
init()
HT = 40
SCREEN = 200
WIDTH = 500
GAMETIME = 100
STARTPOS = 25
GRAVITYVAL = 1
BEAM_SIZE = 20
INPUT_CHAR = ''
FIGHT_START = 0
factor = 0
NUMCOINS = 100
gridCopy = []
walls = []
Barb_arr = []
bal_walls = []
Arch_arr = []
listname = os.listdir("replays") # dir is your directory path
number_files = len(listname)
print(number_files)
# f = open(f'replays/' + str(number_files+1)+'.txt', "a")
file_name = f'replays/{number_files+1}.txt'
for i in range(HT):
gridCopy.append([' ']*SCREEN)
def reposition_cursor(x, y):
print("\033[%d;%dH" % (x, y))
class Background:
#constructor function
def __init__(self):
self.__ceil = Fore.BLACK + Back.LIGHTYELLOW_EX + Style.BRIGHT + \
"_" + Style.RESET_ALL # Private variables to ensure security
self.__floor = Fore.WHITE + Back.MAGENTA + Style.BRIGHT + "/" + Style.RESET_ALL
self.__middle = Fore.BLACK + Back.LIGHTYELLOW_EX + \
Style.BRIGHT + "="+Style.RESET_ALL
self.__side = Fore.BLACK + Back.LIGHTYELLOW_EX + \
Style.BRIGHT + "|"+Style.RESET_ALL
#function to create the floor
def display_floor(self, boundary):
for i in range(WIDTH-1):
boundary[HT-1][i] = self.__floor
boundary[HT-2][i] = self.__middle
#function to create the ceil
def display_ceil(self, boundary):
for i in range(WIDTH-1):
boundary[0][i] = self.__ceil
boundary[1][i] = self.__middle
def display_side(self, boundary):
for i in range(HT):
boundary[i][0] = self.__side
boundary[i][1] = self.__side
boundary[i][199] = self.__side
boundary[i][198] = self.__side
def spawningpoint(self, boundary):
boundary[9][198] = Fore.LIGHTYELLOW_EX + "P" + Style.RESET_ALL
boundary[15][1] = Fore.LIGHTYELLOW_EX + "I" + Style.RESET_ALL
boundary[1][100] = Fore.LIGHTYELLOW_EX + "N" + Style.RESET_ALL
def spawningballon(self,boundary):
boundary[20][198] = Fore.LIGHTYELLOW_EX + "H" + Style.RESET_ALL
boundary[38][30] = Fore.LIGHTYELLOW_EX + "U" + Style.RESET_ALL
boundary[1][21] = Fore.LIGHTYELLOW_EX + "J" + Style.RESET_ALL
def spawningqueen(self,boundary):
boundary[23][1] = Fore.LIGHTYELLOW_EX + "K" + Style.RESET_ALL
boundary[38][80] = Fore.LIGHTYELLOW_EX + "M" + Style.RESET_ALL
boundary[1][140] = Fore.LIGHTYELLOW_EX + "L" + Style.RESET_ALL
def clear_copy(ch):
for i in range(HT):
for j in range(SCREEN):
if(gridCopy[i][j] == ch):
gridCopy[i][j] = " "
def game_over():
os.system('aplay -q ./sounds/game_over.wav&')
print(Fore.LIGHTMAGENTA_EX + Style.BRIGHT +
"░██████╗░░█████╗░███╗░░░███╗███████╗ ░█████╗░██╗░░░██╗███████╗██████╗░".center(SCREEN))
print(Fore.LIGHTMAGENTA_EX + Style.BRIGHT +
"██╔════╝░██╔══██╗████╗░████║██╔════╝ ██╔══██╗██║░░░██║██╔════╝██╔══██╗".center(SCREEN))
print(Fore.LIGHTMAGENTA_EX + Style.BRIGHT +
"██║░░██╗░███████║██╔████╔██║█████╗░░ ██║░░██║╚██╗░██╔╝█████╗░░██████╔╝".center(SCREEN))
print(Fore.LIGHTMAGENTA_EX + Style.BRIGHT +
"██║░░╚██╗██╔══██║██║╚██╔╝██║██╔══╝░░ ██║░░██║░╚████╔╝░██╔══╝░░██╔══██╗".center(SCREEN))
print(Fore.LIGHTMAGENTA_EX + Style.BRIGHT +
"╚██████╔╝██║░░██║██║░╚═╝░██║███████╗ ╚█████╔╝░░╚██╔╝░░███████╗██║░░██║".center(SCREEN))
print(Fore.LIGHTMAGENTA_EX + Style.BRIGHT +
"░╚═════╝░╚═╝░░╚═╝╚═╝░░░░░╚═╝╚══════╝ ░╚════╝░░░░╚═╝░░░╚══════╝╚═╝░░╚═╝".center(SCREEN)+Style.RESET_ALL)
def yay():
os.system('aplay -q ./sounds/win.wav&')
print(Fore.LIGHTMAGENTA_EX + Style.BRIGHT +
"██╗░░░██╗░█████╗░██╗░░░██╗ ░██╗░░░░░░░██╗░█████╗░███╗░░██╗".center(SCREEN))
print(Fore.LIGHTMAGENTA_EX + Style.BRIGHT +
"╚██╗░██╔╝██╔══██╗██║░░░██║ ░██║░░██╗░░██║██╔══██╗████╗░██║".center(SCREEN))
print(Fore.LIGHTMAGENTA_EX + Style.BRIGHT +
"░╚████╔╝░██║░░██║██║░░░██║ ░╚██╗████╗██╔╝██║░░██║██╔██╗██║".center(SCREEN))
print(Fore.LIGHTMAGENTA_EX + Style.BRIGHT +
"░░╚██╔╝░░██║░░██║██║░░░██║ ░░████╔═████║░██║░░██║██║╚████║".center(SCREEN))
print(Fore.LIGHTMAGENTA_EX + Style.BRIGHT +
"░░░██║░░░╚█████╔╝╚██████╔╝ ░░╚██╔╝░╚██╔╝░╚█████╔╝██║░╚███║".center(SCREEN))
print(Fore.LIGHTMAGENTA_EX + Style.BRIGHT +
"░░░╚═╝░░░░╚════╝░░╚═════╝░ ░░░╚═╝░░░╚═╝░░░╚════╝░╚═╝░░╚══╝".center(SCREEN) + Style.RESET_ALL)