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2D transformation.C
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2D transformation.C
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#include<stdio.h>
#include<graphics.h>
#include<math.h>
void main()
{
int gd=DETECT,gm;
int x1,y1,x2,y2,x3,y3;
int a1,b1,a2,b2,a3,b3;
int p1,q1,p2,q2,p3,q3;
int r1,s1,r2,s2,r3,s3;
float s,si,c;
float an;
int choice;
initgraph(&gd,&gm,"C:\\TURBOC3\\BGI");
line(getmaxx()/2,0,getmaxx()/2,getmaxy());
line(0,getmaxy()/2,getmaxx(),getmaxy()/2);
printf("Enter the coordinates of 1st point:\n");
scanf("%d%d",&x1,&y1);
printf("Enter the coordinates of 2nd point:\n");
scanf("%d%d",&x2,&y2);
printf("Enter the coordinates of 3rd point:\n");
scanf("%d%d",&x3,&y3);
line(x1,y1,x2,y2);
line(x2,y2,x3,y3);
line(x3,y3,x1,y1);
a1=x1-x1;
b1=y1-y1;
a2=x2-x1;
b2=y2-y1;
a3=x3-x1;
b3=y3-y1;
line(a1,b1,a2,b2);
line(a2,b2,a3,b3);
line(a3,b3,a1,b1);
do {
printf("Enter choice:\n 1.scaling\n 2. Rotation\n3.Exit");
scanf("%d",&choice);
if(choice==1)
{
printf("Enter the scaling factor:\n");
scanf("%f",&s);
p1=a1*s;
q1=b1*s;
p2=a2*s;
q2=b2*s;
p3=a3*s;
q3=b3*s;
line(p1,q1,p2,q2);
line(p2,q2,p3,q3);
line(p3,q3,p1,q1);
r1=x1+p1;
s1=y1+q1;
r2=x1+p2;
s2=y1+q2;
r3=x1+p3;
s3=y1+q3;
setcolor(CYAN);
line(r1,s1,r2,s2);
line(r2,s2,r3,s3);
line(r3,s3,r1,s1);
}
if(choice==2)
{
printf("Enter angle:\n") ;
scanf("%f",&an);
setcolor(YELLOW);
si=sin(an*3.14/180);
c=cos(an*3.14/180);
p1=a1*c-b1*si;
q1=a1*si+b1*c;
p2=a2*c-b2*si;
q2=a2*si+b2*c;
p3=a3*c-b3*si;
q3=a3*si+b3*c;
line(p1,q1,p2,q2);
line(p2,q2,p3,q3);
line(p3,q3,p1,q1);
r1=x1+p1;
s1=y1+q1;
r2=x1+p2;
s2=y1+q2;
r3=x1+p3;
s3=y1+q3;
line(r1,s1,r2,s2);
line(r2,s2,r3,s3);
line(r3,s3,r1,s1);
}}while(choice!=3);
getch();
closegraph();
}