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AudioPlatform_Asio.hpp
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AudioPlatform_Asio.hpp
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/* Copyright 2016, Ableton AG, Berlin. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* If you would like to incorporate Link into a proprietary software application,
* please contact <link-devs@ableton.com>.
*/
#pragma once
#include "AudioEngine.hpp"
#include <ableton/Link.hpp>
#include <ableton/link/HostTimeFilter.hpp>
#include "asiosys.h" // Should be included before asio.h
#include "asio.h"
#include "asiodrivers.h"
// External functions in the ASIO SDK which aren't declared in the SDK headers
extern AsioDrivers* asioDrivers;
bool loadAsioDriver(char* name);
namespace ableton
{
namespace linkaudio
{
#ifndef LINK_ASIO_DRIVER_NAME
#define LINK_ASIO_DRIVER_NAME "ASIO4ALL v2"
#endif
#ifndef LINK_ASIO_INPUT_CHANNELS
#define LINK_ASIO_INPUT_CHANNELS 0
#endif
#ifndef LINK_ASIO_OUTPUT_CHANNELS
#define LINK_ASIO_OUTPUT_CHANNELS 2
#endif
struct DriverInfo
{
ASIODriverInfo driverInfo;
long inputChannels;
long outputChannels;
long preferredSize;
ASIOSampleRate sampleRate;
bool outputReady;
long numBuffers;
ASIOBufferInfo bufferInfos[LINK_ASIO_INPUT_CHANNELS + LINK_ASIO_OUTPUT_CHANNELS];
ASIOChannelInfo channelInfos[LINK_ASIO_INPUT_CHANNELS + LINK_ASIO_OUTPUT_CHANNELS];
};
// Helper functions
// Convenience function to print out an ASIO error code along with the function called
void fatalError(const ASIOError result, const std::string& function);
double asioSamplesToDouble(const ASIOSamples& samples);
ASIOTime* bufferSwitchTimeInfo(ASIOTime* timeInfo, long index, ASIOBool);
void bufferSwitch(long index, ASIOBool processNow);
class AudioPlatform
{
public:
AudioPlatform(Link& link);
~AudioPlatform();
void audioCallback(ASIOTime* timeInfo, long index);
AudioEngine mEngine;
// Unfortunately, the ASIO SDK does not allow passing void* user data to callback
// functions, so we need to keep a singleton instance of the audio engine
static AudioPlatform* singleton();
static void setSingleton(AudioPlatform* platform);
private:
void createAsioBuffers();
void initializeDriverInfo();
void initialize();
void start();
void stop();
DriverInfo mDriverInfo;
ASIOCallbacks mAsioCallbacks;
link::HostTimeFilter<platforms::windows::Clock> mHostTimeFilter;
static AudioPlatform* _singleton;
};
} // namespace linkaudio
} // namespace ableton