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It would be super handy to be able to load in USD Meshes in to MaterialXGraphEditor and MaterialXViewer.
I am imagining this to be an optional build time dependency, as we don't want to require all users of MaterialX to provide OpenUSD.
The OpenUSD file format is complex, and I would propose restricting this to just loading a meshes initially, this could potentially be expanded in the future.
Adding support for loading OpenUSD meshes, would potentially provide a route to loadin ga wide number of file formats, if those are loadable by the OpenUSD.
The text was updated successfully, but these errors were encountered:
It would be super handy to be able to load in USD Meshes in to MaterialXGraphEditor and MaterialXViewer.
I am imagining this to be an optional build time dependency, as we don't want to require all users of MaterialX to provide OpenUSD.
The OpenUSD file format is complex, and I would propose restricting this to just loading a meshes initially, this could potentially be expanded in the future.
Adding support for loading OpenUSD meshes, would potentially provide a route to loadin ga wide number of file formats, if those are loadable by the OpenUSD.
The text was updated successfully, but these errors were encountered: