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Patch Notes.txt
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Patch Notes.txt
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v3.0
New Civs:
-The Enkantos: Enchanted people of the ethereal city of Biringan inspired from Philippines mythology
Changes:
-Argonautian: Agathinus (Heroic General) now heal adjacent allies by 10 and has Medic promotion
-Beastmen: +2 Happiness from Courthouse to annexed cities
-Celestials: Archon's Volatile Core is now actually Volatile
-Centaurs: Mounted units resist half of Anti-cav bonus Strength
-Deep Dweller: 100% Faith to 50% Faith and Science, UB: +1 Faith, Science, Culture
-Clockwerk: UU now regenerate HP every turn
-Dragonborn: Now has actual Dragonborn, which can fly
-Drow: Vengeful now actually involves 'revenge'
-Dwarven: UB doesn't require Mountain
-Elven: Nerfed Ancestor Tree, isn't National Wonder and reduced yield
-Fanrong: Changed original UB into UA, new UB Trade Hub
-Gaia: UU invis now chance-based and promotion. Countered by `Sight` promotion
-Gnoll: UA change from Gold to short Golden Age, UB's yield separated, UU gain new promotion
-Harpies: Now actually flies but reduced UA yield, UI buffed for simplicity
-Hellbourne: Azaniroth is cheaper to revive
-Inquisitorial: Now can remove and spread religion once
-Lyrian: Healer promotion changed
-Magnar: UB cost more but has +2 Culture
-Merfolk: may enter ocean after Compass, Work Boats now construct UI without consuming
-Keeper: UA reworked, UB less reliant on Forest
-Necrontia: +50% Production when constructing Courthouse, UU Lich ability is now promotion
-Nerubian: UB cost more but has +2 Production
-Orc: UA reduced by 5%, Orc Brute ability now promotion, UI now sabotage enemies and is mini-Citadel
-Pyre: 2 Free Pitlords upon finishing first Policy tree
-Salamander: Sun Obelisk now doesn't need Desert, UU promotion from 50% Desert to 25% Desert and Friendly Land
-Scazari: Unique Specialist from +3 Culture to +2
-Shinso: 1 Extra unique Wonder and everything is cheaper. Completing them give free Great Person and unique Specialist
-Tauren: Healer promotion changed
-Amazons: UA now less reliant on Jungle
-Chroniclers: UA now less reliant on Desert but needs Writing
-Titans: UA buff to +40% Production
-Wizard: UU changed to Sorcerer, new promotions
-Troglodyte: UB +1 Production from mined strategic resource
-Troll: UA buffed to last the entire game, UB nerfed from +2 Production to +1 Production
-Uldra: UA now less reliant on terrain
-Vigilo: UU now grants passive healing to adjacent allies
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v2.7
New Civs:
-The Amazons: A matriarch civilization inspired from Greeks mythology
-Undines: Water nymph civilization
Changes:
-Orc Horde: Nerfed Orc Brute, increased cost, reduce strength, added Iron requirement
-Tauren Clan: Rites of the Earthmother now destroyed when the city is captured, preventing the promotions to be used by other civs
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v2.6
New Civs:
-Spirit Pact (by @Bamboolord): Evil spirits possesing everyone to dominate the world
Changes:
-Argonautian States: UA now uses trigger condition
-Merfolk Council: Changed Water Creature promotion, removed -1 Movement speed but added -10% Strength in tiles without access to water
-Salamander Empire: UA now uses trigger condition and buffed condition to on Desert and next to Desert tile
-The Walrus People: UA now uses trigger condition
-Uldra: Changed +UA now uses trigger condition, indirectly nerfing them (But this is the intended design)
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v2.5
New Civs:
-Gnoll Warband: Hyena demihuman civilization
-Troglodyte: Cave-dwelling lizardmen civilization
Changes:
-Changed Gnome Alliance color
-Changed Harpies Tribe color
-Celestial Beings: Removed self-destruct from Volatile Core because it's not working, and nerfed from +200% to +150%
-Lizardmen Tribes: Buffed UA from 15% Strength to +20% Strength
-Scazari Hive: Nerfed Spawner Drone from +3 Culture to +2 Culture
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v2.4 Here Comes Some Sprites!!
Added sprites for all unique units, uses AbsoluteUnits tileset - by Indonesian Gentleman
New Civs:
-Celestial Beings: Angelic civilization coming from the Higher Plane
-Hellbourne: Creature from the abysmal Hell surfaces to conquer the land
Changes:
-Argonautian States: Buffed the Strength of Achilles, Orion, and Daedalus
-Necrontia: Nerfed Lich from 20 Ranged Strength to 18 Ranged Strength
-The Chroniclers: Changed leader name into a more lore-friendly one, Buffed Sentinel and changed into Construct
-The Kobolds: Buffed Lodepit with +1 Culture
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v2.3
New Civs:
-Precursor: Primordial highly intelegent race, they are among the first sentient being in the world
-The Eternals: Long-lived creatures able to drain the life-essence of other lesser being.
Changes:
-Nature's Keeper: Nerfed Mother Tree (UA), reduced all 5 flat yields by 1
-Scazari Hive: Adjusted Spawning Pool from +2 Food to +1 Food but increases Spawner Drone from +1 Food from +2 Food
-Tauren Clan: Nerfed Tauren Totemwielder, reduced Strength to 23 from 24
-Uldra: Nerfed Frost Giant, reduced Strength to 13 from 14
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v2.2
New Civs:
-Basalt Remainer (by Bamboolord): Undeads construct consisting of volcanic ash and rocks
-Salamander Empire: Lizardmen variant that lives in the Desert
-The Chroniclers: Secret societies that aims to record all history of the world
Changes:
-Added explanation on some civilization's mechanic in Civilopedia
-Ambush promotions now deals extra damage to Construct units
-Dwarven Kingdom: Nerfed Orichalcum Golem, removed +25% Strength when defending but added Strength to 22 from 21
-Lithoid Combine: Buffed UA to be able to build extra population again after being conquered
-Magnar Empire: Buffed UA to be able to build Forced Levy again after being conquered
-Uldra: Buffed UA to be able to build extra population again after being conquered
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V2.1
New Civs:
-Magnar Empire: A human Empire built on slavery
-The Lithoids: Sentient rock creature civilization
Fixes:
-Fixed some missing icons
-Fixed Argonautian States different Heroic General having the same icon
Changes:
-Added some more nation lines to existing civilizations
-Dragonborn Union: Buffed Dragon Knight, upgrades to Rifleman instead of Musketman
-Dwarven Kingdom: Nerfed Orichalcum Golem, reduced Strength to 21 from 23
-Necrontia: Buffed UB's Sacrifice promotion to +20 Culture from +15
-Orc Horde: Nerfed Orc Brute to cost 100 from 85
-Scazari Hive: Nerfed UA to +1 Production from +2 Production
-Vigilo Order: Buffed Potionist to cost 50 Production from 90
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v2.0
New Civs:
-Holy Lunar Theocracy: Lunari civilization, a nocturnal humanoid race, rival nation of Sacred Sun Theocracy
-Lyrian Kingdom: Human civilization
Fixes:
-Fixed Divine Watch promotion not working as intended (Again!)
Changes:
-Added lines to some existing civilizations
-High Elf Concordat: Buffed UA added +2 Faith
-The Walrus People: Nerfed UA to +1 yield on non-Snow/Tundra, +2 on Tundra
-The Titans: Buffed UA to +33% from +25% when constructing World Wonder for the first time
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v1.9 The Warcraft Specials!
New Civs:
-Nerubian Kingdom: Ancient arachnid kingdom
-Tauren Clan: Half human half bull, minotaur-like civilization
-The Walrus People: Walrus-like race
Fixes:
-Fixed same icons
Changes:
-Added civilopedia entries for most unique components of every civilizations
-Merfolk Council: Land units gain the Water Creature promotion (Stronger in tile with access to water and the other way around)
-The Wizard Council: Buffed UA +2 Science from Shrine and Temple from +1 Science
-Children of Deep Dweller: Nerfed Deep One cost to 48 from 46
-Gnome Alliance: Buffed UA to +2 Science from +1 Science
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v1.8 A big one incoming!
New Civs:
-Scazari Hive (suggested by @rendieval): Sentient hive-minded insectoid civilization (Epic of Sci-fi?)
-Troll Tribes
Fixes:
-Fixed units with 'Divine Watch' promotion not working correctly
-Fixed icons
-Fixed some missing prefered victory from civilization
-Fixed Lizardmen color scheme
Changes:
-Beastmen Empire: Buffed unique ability, 5x production -> Culture from 3x
-Clockwerk Church: Buffed Mechanite, reduced cost to 160 from 170
-Dwarven Kingdom: Buffed unique ability, +1 Production from mined strategic resource
-Fanrong Republic: Buffed Junk Ship, reduced cost to 90 from 100
-Inquisitorial Illuminate: Nerfed Covenant Temple, added 2 maintenance from 0
-Merfolk Council: Buffed Floating City, +1 Gold after discovering Guilds
-Necrontia: Buffed Throne of the Dead from +1 Culture into +4 Culture
-Orc Horde: Buffed Orc Brute, -10% Strength from -15%
-Pyre Clan: Nerfed Pitlord, reduce Strength to 22 from 24
-Sacred Sun Theocracy: Buffed Devotee, ddded 'Divine Watch' promotion
-Shinso: Buffed Onmyouji, added Accuracy I promotion
-The Wizard COuncil: Nerfed Peacemaker Spell, now won't 'prevent' the AI from attacking player
Current Issues:
-Battle preview involving Troll Headhunter (and its upgraded version) can be misleading because the chance of it's being true is 50%
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v1.7 Player suggestion special
Fixes:
-Fixed missing icons (yet another missing icons!)
Changes:
-2 new civs: Fanrong Republic and The Wizard Council
-Beastmen Empire: 2x Production -> Culture changed into 3x Production -> Culture
-Necrontia: Buffed Lich capture chance from 20% chance into 75% chance && Lich's Ranged Strength into 20 from 19
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v1.6
Fixes:
-Fixed missing icons
Changes:
-2 new civ: The Titans and The Kobolds
-Harpies Tribe: Changed promotions of Stormwing into a more relevant one
-Gnome Alliance: Buffed National Ability and unique National Wonder
Current Issues:
-When playing as Gaia Preserver and The Kobolds, automating Worker may potentially puts Worker in a loop of swapping between improvement on the same tile
Solution: You need to uncheck Automated worker replace improvement in Gameplay option
-Another issue when playing The Kobolds, they will prioritize Mine over Lodepit.
Solution: You need to manually build Lodepit
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v1.5
Fixes:
-Fixed Drow Village Vengeful promotion affecting Water units
Changes:
-2 new civs: Harpies Tribe and Gaia Preserver
-Merfolk Council: Nerfed NA from +3 Culture to +2 Culture
-High Elf Concordat: Changed NA from +3 Culture, +1 Production into +2 Culture, +2 Production &&& Buffed Arcane Spire from +1 Science to +2 Science
-Dragonborn Union: Changed NA so not to copy-paste from Austria into +10% Strength within 2 tiles of Mountain &&& Nerfed influence gain from 15 to 10
-Shinso: Buffed unique Wonders by reducing their cost
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v1.4
Fixes:
-Fixed exploitable Uldra's free population
-Fixed missing icons (yet again!)
-Fixed promotions for the new Unciv 4.2.17 update
Changes:
-1 new civ: Gnome Alliance
-Dwarven Kingdom: Tinkerer's Depot +10% Production Bonus
-Nature's Keepers: Buffed NA to better reflect on its attribute as Forest-based civilization
-Clockwerk Church: Name changed from Cyborg Priest into Priest of Cog
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v1.3
Fixes:
-Fixed Fresh Water Lumber mill bonus not working on Lizardmen Tribes
-Fixed missing icons
-Added civilopedia text to explain details on a civilization's history and lore
Changes:
-2 new civs: Shinso (Imported from Fantasia) and Centaur Tribes
-Buffed Lich: May capture Military units with 20% chance
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