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Variables.cpp
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#include "Variables.h"
namespace Vars
{
namespace Config
{
DWORD64 GameObjectManager = NULL;
DWORD64 BaseNetworkable = NULL;
int ScreenWidth = 1920;
int ScreenHeight = 1080;
std::atomic<short> espFPS = 0;
std::atomic<short> menuFPS = 0;
bool LocalPlayerIsValid = false;
bool panic = false;
bool MenuActive = false;
}
namespace Aim
{
bool aim = true;
bool randomBone = false;
DWORD64 addr_BasePlayer_on_Aimming = NULL;
float fov = 30.0f;
bool drawFov = true;
float smooth = 0.0f;
float recoil = 0.5f;
bool NoSpread = false;
bool NoSway = false;
bool NoSway_trigger = false;
bool ModifyBullet = false;
float fat = 0.1f;
}
namespace Esp
{
//player
bool playerEsp = true;
bool drawBox = true;
bool drawHealthBar = true;
bool drawSkeleton = true;
bool drawActiveWeapons = true;
// entities
bool playerCorpse = true;
bool playerSleepers = true;
bool npcEsp = true;
bool heliEsp = true;
bool bradleyEsp = true;
//loot
bool wood = false; // TODO: BROKEN
bool stone = false;
bool sulphur = false;
bool metal = false;
bool hemp = false;
bool dropItems = true;
bool airdrop = true;
bool mushroom = false;
bool junkpile = false;
bool lootcrate = true;
bool foodbox = true;
//etc
bool landAirTurret = false;
bool autoTurret = true;
bool guntrap = true;
bool flameturret = false;
bool cupboard = false;
bool cupboardPlayer = false;
bool largeBox = false;
bool smallBox = false;
bool stash = false;
bool sleepingbag = false;
bool minicopter = true;
bool cow = false;
bool boat = true;
bool bigBoat = true;
}
namespace Misc
{
bool walkWatter = false;
bool spider = false;
bool HigthJump = false;
bool speedhack = false;
float speedBonus = 0.f;
bool WatterBoost = false;
bool WallWalk = false;
bool ThirdPersonMode = false;
bool AdminMode = false;
bool superMelee = false;
bool superEoka = false;
bool alwaysDay = false;
float alwaysDay_float = 10.0f;
bool crosshair = false;
}
}