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Hi, this is not really an Issue, but first off: Thank you very much for making this and making it available under MIT.
I needed to do some sound fingerprinting in my Unity3D project so this was just what I needed. I built a little bridge to convert a Unity3D AudioClip to an AudioSamples object. The code can be found here:
Just posting this here in case someone else is in my situation and needs to use soundfingerprinting together with Unity3D. Again, thanks and keep up the good work.
The text was updated successfully, but these errors were encountered:
Hi, this is not really an Issue, but first off: Thank you very much for making this and making it available under MIT.
I needed to do some sound fingerprinting in my Unity3D project so this was just what I needed. I built a little bridge to convert a Unity3D
AudioClip
to anAudioSamples
object. The code can be found here:https://github.com/spassvogel/UnitySoundFingerprint/blob/master/Assets/AudioClipBridge.cs
Just posting this here in case someone else is in my situation and needs to use
soundfingerprinting
together with Unity3D. Again, thanks and keep up the good work.The text was updated successfully, but these errors were encountered: