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script.js
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script.js
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// Variables globales
const startButton = document.getElementById('startButton');
const bestScoreZone = document.getElementById('bestScore');
const scoreZone = document.getElementById('score');
const canvas = document.getElementById('canvas');
const gameOverScreen = document.getElementById('gameOverScreen');
let rowSpawnInterval = 1000;
let isGameRunning = false;
let score = 0;
let bestScore = 0;
// Événements
startButton.addEventListener('click', () => {
runningGame()
});
canvas.addEventListener('mousedown', (e) => {
if (e.target.classList.contains("troll") && isGameRunning) {
e.target.remove();
increaseScore();
} else if (!e.target.classList.contains("troll") && isGameRunning) {
score -= 1;
if (score < 0) {
score = 0;
}
scoreZone.innerHTML = `Score : ${score}`;
}
})
// Fonctions
function init() {
isGameRunning = false;
rowSpawnInterval = 1000;
score = 0;
scoreZone.innerHTML = `Score : ${score}`;
while (canvas.firstChild) {
canvas.removeChild(canvas.lastChild);
}
canvas.classList.remove("hidden");
gameOverScreen.classList.add("hidden");
}
function runningGame() {
if (isGameRunning) {
isGameRunning = false;
startButton.innerHTML = "Jouer";
startButton.href = ""
init();
} else {
isGameRunning = true;
startButton.innerHTML = "Quitter";
startButton.href = "#infoSpace"
spawnTroll();
}
}
function spawnTroll() {
if (isGameRunning) {
if (canvas.childElementCount < 10) {
// Défini l'image de la cible
let generatedTroll = new Image();
generatedTroll.classList.add('troll');
generatedTroll.src = `medias/troll${(Math.floor(Math.random() * 4)) + 1}.png`;
// Génère la taille de la cible
let trollWidth = Math.random() * 40 + 40; // Taille mini = 40px || Taille maxi = 80px
generatedTroll.style.setProperty('--width', trollWidth + "px");
// Défini l'emplacement de la cible
let x = Math.random() * canvas.offsetWidth;
let y = Math.random() * canvas.offsetHeight;
if (x > canvas.offsetWidth - trollWidth) {x = x - (trollWidth / 2);}
if (x < 0 + trollWidth) {x = x + (trollWidth / 2);}
if (y > canvas.offsetHeight - trollWidth) {y = y - (trollWidth / 2);}
if (y < 0 + trollWidth) {y = y + (trollWidth / 2);}
x = x - (trollWidth / 2)
y = y - (trollWidth / 2)
generatedTroll.style.setProperty('--x', x + "px");
generatedTroll.style.setProperty('--y', y + "px");
// Fait apparaître la cible
canvas.appendChild(generatedTroll);
// Animation de la cible
let newX = Math.random() * canvas.offsetWidth;
let newY = Math.random() * canvas.offsetHeight;
if (newX > canvas.offsetWidth - trollWidth) {newX = newX - (trollWidth / 2);}
if (newX < 0 + trollWidth) {newX = newX + (trollWidth / 2);}
if (newY > canvas.offsetHeight - trollWidth) {newY = newY - (trollWidth / 2);}
if (newY < 0 + trollWidth) {newY = newY + (trollWidth / 2);}
newX = newX - (trollWidth / 2)
newY = newY - (trollWidth / 2)
generatedTroll.style.setProperty('--newX', newX + "px");
generatedTroll.style.setProperty('--newY', newY + "px");
console.log("x :" + Math.floor(newX));
console.log("y :" + Math.floor(newY));
// Intervale entre les spawns
rowSpawnInterval = rowSpawnInterval - (0.1 / 10 * rowSpawnInterval);
let spawnInterval = rowSpawnInterval + 200;
setTimeout(() => {
spawnTroll();
}, spawnInterval);
} else {
gameOver();
}
}
}
function increaseScore() {
if (score >= bestScore) {
score += 1;
bestScore += 1;
bestScoreZone.innerHTML = `Meilleur score : ${bestScore}`;
} else {
score += 1;
}
scoreZone.innerHTML = `Score : ${score}`;
}
function gameOver() {
canvas.classList.add("hidden");
gameOverScreen.classList.remove("hidden");
}