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udpServer.c
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udpServer.c
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// Server side implementation of UDP client-server model
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#define PORT 8080
#define MAXLINE 1024
// Driver code
int main() {
int sockfd;
char buffer[MAXLINE];
char *hello = "Hello from server";
struct sockaddr_in servaddr, cliaddr;
// Creating socket file descriptor
if ( (sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0 ) {
perror("socket creation failed");
exit(EXIT_FAILURE);
}
memset(&servaddr, 0, sizeof(servaddr));
memset(&cliaddr, 0, sizeof(cliaddr));
// Filling server information
servaddr.sin_family = AF_INET; // IPv4
servaddr.sin_addr.s_addr = INADDR_ANY;
servaddr.sin_port = htons(PORT);
// Bind the socket with the server address
if ( bind(sockfd, (const struct sockaddr *)&servaddr, sizeof(servaddr)) < 0 )
{
perror("bind failed");
exit(EXIT_FAILURE);
}
int len=sizeof(cliaddr);
int n = recvfrom(sockfd, (char *)buffer, MAXLINE, 0, ( struct sockaddr *) &cliaddr, &len);
buffer[n] = '\0';
write(1,buffer,strlen(buffer));
sendto(sockfd, (const char *)hello, strlen(hello), 0, (const struct sockaddr *) &cliaddr,sizeof(cliaddr));
printf("Hello message sent.\n");
return 0;
}