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ai: Improve agentic configuration
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.serena/.gitignore

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/cache
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# Project Overview
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- Purpose: Unity plugin providing a C# wrapper around the AirConsole JavaScript API so Unity developers can build local multiplayer games that communicate with the AirConsole backend through the embedded web/websocket server.
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- Tech stack: Unity/C# scripts plus accompanying assets located primarily under `Assets/`. Targets AirConsole-supported platforms (WebGL and Android TV).
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- Repo structure highlights: Unity project root with standard folders (`Assets`, `Packages`, `ProjectSettings`, etc.), csproj files for various Unity modules/tests, documentation PDF in `Assets/AirConsole/Documentation_1.7.pdf`, and changelog/README at root.
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- Entry points: open the Unity project (`airconsole-unity-plugin.sln` or via Unity Hub) and use provided AirConsole scenes/examples under `Assets/AirConsole` as the starting point.
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- Special notes: includes embedded webserver/websocket server for editor communication, so no extra server dependency is required.
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# Style and Conventions
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- Code is written in standard Unity/C# style (PascalCase for classes/methods, camelCase for private fields, serialized fields attributed as needed).
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- Project relies on Unity-specific patterns (MonoBehaviours, scriptable objects, etc.); follow Unity's serialization and inspector conventions when modifying scripts.
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- No repository-specific linting or formatting rules were documented, so adhere to default C# conventions and Unity best practices.
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# Suggested Commands
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- `git status` / `git diff` – inspect working tree and patch content.
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- `ls` / `find . -name "*.cs"` – explore repository contents on macOS (Darwin) shell.
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- `open airconsole-unity-plugin.sln` or launch via Unity Hub to edit/run the Unity project.
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- Use the Unity Test Runner inside the Unity Editor to execute EditMode/PlayMode tests (no standalone CLI documented).
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- Refer to the embedded documentation PDF at `Assets/AirConsole/Documentation_1.7.pdf` for setup instructions.
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# Task Completion Checklist
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- Ensure changes build inside the Unity Editor and do not break the AirConsole example scenes.
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- Run relevant Unity EditMode/PlayMode tests through the Unity Test Runner if scripts were modified.
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- Update README/CHANGELOG or documentation PDF references if behavior changes.
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- Verify WebGL/Android-specific behavior when applicable (e.g., platform messaging, webview debugging instructions).
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- Commit with clear messages and keep the embedded webserver/websocket functionality intact.

.serena/project.yml

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# list of languages for which language servers are started; choose from:
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# al bash clojure cpp csharp csharp_omnisharp
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# dart elixir elm erlang fortran go
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# haskell java julia kotlin lua markdown
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# nix perl php python python_jedi r
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# rego ruby ruby_solargraph rust scala swift
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# terraform typescript typescript_vts yaml zig
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# Note:
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# - For C, use cpp
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# - For JavaScript, use typescript
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# Special requirements:
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# - csharp: Requires the presence of a .sln file in the project folder.
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# When using multiple languages, the first language server that supports a given file will be used for that file.
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# The first language is the default language and the respective language server will be used as a fallback.
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# Note that when using the JetBrains backend, language servers are not used and this list is correspondingly ignored.
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languages:
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- csharp
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# the encoding used by text files in the project
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# For a list of possible encodings, see https://docs.python.org/3.11/library/codecs.html#standard-encodings
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encoding: "utf-8"
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# whether to use the project's gitignore file to ignore files
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# Added on 2025-04-07
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ignore_all_files_in_gitignore: true
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# list of additional paths to ignore
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# same syntax as gitignore, so you can use * and **
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# Was previously called `ignored_dirs`, please update your config if you are using that.
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# Added (renamed) on 2025-04-07
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ignored_paths: []
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# whether the project is in read-only mode
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# If set to true, all editing tools will be disabled and attempts to use them will result in an error
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# Added on 2025-04-18
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read_only: false
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# list of tool names to exclude. We recommend not excluding any tools, see the readme for more details.
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# Below is the complete list of tools for convenience.
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# To make sure you have the latest list of tools, and to view their descriptions,
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# execute `uv run scripts/print_tool_overview.py`.
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#
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# * `activate_project`: Activates a project by name.
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# * `check_onboarding_performed`: Checks whether project onboarding was already performed.
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# * `create_text_file`: Creates/overwrites a file in the project directory.
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# * `delete_lines`: Deletes a range of lines within a file.
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# * `delete_memory`: Deletes a memory from Serena's project-specific memory store.
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# * `execute_shell_command`: Executes a shell command.
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# * `find_referencing_code_snippets`: Finds code snippets in which the symbol at the given location is referenced.
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# * `find_referencing_symbols`: Finds symbols that reference the symbol at the given location (optionally filtered by type).
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# * `find_symbol`: Performs a global (or local) search for symbols with/containing a given name/substring (optionally filtered by type).
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# * `get_current_config`: Prints the current configuration of the agent, including the active and available projects, tools, contexts, and modes.
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# * `get_symbols_overview`: Gets an overview of the top-level symbols defined in a given file.
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# * `initial_instructions`: Gets the initial instructions for the current project.
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# Should only be used in settings where the system prompt cannot be set,
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# e.g. in clients you have no control over, like Claude Desktop.
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# * `insert_after_symbol`: Inserts content after the end of the definition of a given symbol.
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# * `insert_at_line`: Inserts content at a given line in a file.
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# * `insert_before_symbol`: Inserts content before the beginning of the definition of a given symbol.
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# * `list_dir`: Lists files and directories in the given directory (optionally with recursion).
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# * `list_memories`: Lists memories in Serena's project-specific memory store.
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# * `onboarding`: Performs onboarding (identifying the project structure and essential tasks, e.g. for testing or building).
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# * `prepare_for_new_conversation`: Provides instructions for preparing for a new conversation (in order to continue with the necessary context).
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# * `read_file`: Reads a file within the project directory.
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# * `read_memory`: Reads the memory with the given name from Serena's project-specific memory store.
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# * `remove_project`: Removes a project from the Serena configuration.
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# * `replace_lines`: Replaces a range of lines within a file with new content.
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# * `replace_symbol_body`: Replaces the full definition of a symbol.
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# * `restart_language_server`: Restarts the language server, may be necessary when edits not through Serena happen.
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# * `search_for_pattern`: Performs a search for a pattern in the project.
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# * `summarize_changes`: Provides instructions for summarizing the changes made to the codebase.
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# * `switch_modes`: Activates modes by providing a list of their names
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# * `think_about_collected_information`: Thinking tool for pondering the completeness of collected information.
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# * `think_about_task_adherence`: Thinking tool for determining whether the agent is still on track with the current task.
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# * `think_about_whether_you_are_done`: Thinking tool for determining whether the task is truly completed.
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# * `write_memory`: Writes a named memory (for future reference) to Serena's project-specific memory store.
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excluded_tools: []
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# initial prompt for the project. It will always be given to the LLM upon activating the project
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# (contrary to the memories, which are loaded on demand).
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initial_prompt: ""
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project_name: "airconsole-unity-plugin"
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included_optional_tools: []

AGENTS.md

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- `examples`: Sample scenes (`basic`, `pong`, `platformer`, `swipe`, `game-states`, `safe-area`, `translations`) for manual validation.
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- `extras`: Controller template HTML and `HighScoreHelper.cs`.
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- `plugins`: Managed dependencies (`Newtonsoft.Json.dll`, `websocket-sharp.dll`) plus Android native plugin payload under `plugins/Android`.
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- `unity-webview`: Embedded WebView plugin with runtime/editor asmdefs and native binaries under `Plugins`. This is an imported external dependency and not to be altered in this project.
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- `unity-webview`: Embedded WebView plugin with runtime/editor asmdefs and native binaries under `Plugins`.
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- `unity-webview` is an imported external dependency. You are not allowed to alter it.
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- Docs and misc: `Documentation_1.7.pdf`, `Documentation for AndroidTV.pdf`, `Upgrade_Plugin_Version.md`, `README.txt`, `airconsole.prefs`, and the distributable `airconsole-code.unitypackage`.
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## Runtime Essentials

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