diff --git a/Utkarsh_Guardians of Time.md b/Utkarsh_Guardians of Time.md new file mode 100644 index 0000000..a453661 --- /dev/null +++ b/Utkarsh_Guardians of Time.md @@ -0,0 +1,31 @@ +Game Title + +ChronoShift: Guardians of Time + +Concept + +A time-bending action-adventure game where players travel across different eras to stop a villain from rewriting history. The player uses a special device to manipulate time and solve puzzles while battling enemies. + +Gameplay + +Players explore levels set in distinct time periods (ancient, medieval, futuristic). The main objective is to fix “time fractures” by solving environment-based puzzles and defeating era-specific enemies. Players can slow down, rewind, or fast-forward time in short bursts to gain an advantage. + +Unique Features + +Time Manipulation Mechanics: Rewind falling bridges, freeze enemies mid-attack, or fast-forward crops to instantly grow and solve quests. + +Era-Based Progression: Each level has unique weapons, NPCs, and culture tied to its time. + +Choice-Driven Timeline: Actions in past levels affect future levels (e.g., saving a village in medieval times might create allies in the future). + +Target Audience + +Gamers aged 12–30, especially fans of adventure, puzzle-solving, and light combat games. Ideal for players who enjoy story-driven, strategic gameplay with a mix of exploration. + +Art Style & Theme + +Stylized semi-realistic visuals with bright, distinct palettes for each era. A mix of mystical and sci-fi aesthetics to emphasize the time-travel theme. + +Inspiration + +Inspired by Prince of Persia: Sands of Time, The Legend of Zelda, and time-travel shows like Doctor Who. \ No newline at end of file