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🎵 Feature Request: Add Sound Effect on Food Consumption
Description:
Adding sound effects will greatly enhance the classic game feel and overall player experience. The first step is to play a small, distinct sound each time the snake consumes the normal yellow food item.
🎯 Requirements:
- Locate or add a small, free-to-use "blip" or "coin collect" sound file (e.g.,
.mp3or.wavformat). - Integrate the sound effect into the JavaScript logic where the snake collides with and consumes food.
- Play the sound using the Audio API, e.g.:
new Audio('path/to/sound.mp3').play();- Ensure the sound plays immediately upon consumption.
- The sound must not interfere with the main game loop or cause performance lag.
💡 Implementation Hints:
- Add the sound file to your assets directory (e.g.,
/assets/sounds/food.mp3). - Create a small helper function like
playSound(effectName)to manage future sound effects more easily. - Optionally, preload the audio for smoother playback.
- Consider adding a user setting (mute/unmute) in the future for accessibility.
🧩 Files Likely Involved:
script.js— main game logic handling snake movement and food collision./assets/sounds/— location for storing audio files.- Optional:
settings.jsor configuration file if adding sound toggles later.
✅ Acceptance Criteria:
- A sound effect plays every time the snake consumes the yellow food item.
- The sound triggers immediately (no noticeable delay).
- The audio plays cleanly without disrupting the game loop or visuals.
- All sound assets are properly loaded and referenced within the project structure.
Enhancement Type: Audio / UX Feedback
Component: Game Logic, Sound System