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NifTranslator.cpp
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NifTranslator.cpp
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#include "NifTranslator.h"
//#define _DEBUG
ofstream out;
//--Function Definitions--//
//--NifTranslator::identifyFile--//
// This routine must use passed data to determine if the file is of a type supported by this translator
// Code adapted from animImportExport example that comes with Maya 6.5
MPxFileTranslator::MFileKind NifTranslator::identifyFile(const MFileObject& fileName, const char* buffer, short size) const
{
MString fName = fileName.name();
if (fName.toUpperCase() != "NIF" && fName.toUpperCase() != "KF")
return kNotMyFileType;
return kIsMyFileType;
}
//--Plug-in Load/Unload--//
//--initializePlugin--//
// Code adapted from lepTranslator example that comes with Maya 6.5
MStatus initializePlugin(MObject obj)
{
#ifdef _DEBUG
out.open( "C:\\Maya NIF Plug-in Log.txt", ofstream::binary );
#endif
//out << "Initializing Plugin..." << endl;
MStatus status;
MFnPlugin plugin(obj, "NifTools", PLUGIN_VERSION);
// Register the translator with the system
status = plugin.registerFileTranslator(TRANSLATOR_NAME, //File Translator Name
"nifTranslator.rgb", //Icon
NifTranslator::creator, //Factory Function
"nifTranslatorOpts", //MEL Script for options dialog
NULL, //Default Options
false); //Requires MEL support
if (!status)
{
status.perror("registerFileTranslator");
return status;
}
status = plugin.registerNode("nifDismemberPartition", NifDismemberPartition::id, NifDismemberPartition::creator, NifDismemberPartition::initialize, MPxNode::kDependNode);
if (!status)
{
status.perror("registerNifDismemberPartition");
return status;
}
status = plugin.registerNode("bsLightningShader", BSLightningShader::id, BSLightningShader::creator, BSLightningShader::initialize, MPxNode::kDependNode);
if (!status)
{
status.perror("registerBSLightningShader");
return status;
}
status = plugin.registerNode("bsSegment", BSSegment::id, BSSegment::creator, BSSegment::initialize, MPxNode::kDependNode);
if (!status)
{
status.perror("registerBSSegment");
return status;
}
status = plugin.registerNode("bsSubSegment", BSSubSegment::id, BSSubSegment::creator, BSSubSegment::initialize, MPxNode::kDependNode);
if (!status)
{
status.perror("registerBSSubSegment");
return status;
}
//Execute the command to create the NifTools Menu
MGlobal::executeCommand("nifTranslatorMenuCreate");
//out << "Done Initializing." << endl;
return status;
}
//--uninitializePlugin--//
// Code adapted from lepTranslator example that comes with Maya 6.5
MStatus uninitializePlugin(MObject obj)
{
MStatus status;
MFnPlugin plugin(obj);
status = plugin.deregisterFileTranslator(TRANSLATOR_NAME);
if (!status)
{
status.perror("deregisterFileTranslator");
return status;
}
status = plugin.deregisterNode(NifDismemberPartition::id);
if (!status)
{
status.perror("deregisterFileTranslator");
return status;
}
//Execute the command to delete the NifTools Menu
MGlobal::executeCommand("nifTranslatorMenuRemove");
if (!status)
{
status.perror("deregisterNifDismemberPartition");
return status;
}
return status;
}
//--NifTranslator::reader--//
//This routine is called by Maya when it is necessary to load a file of a type supported by this translator.
//Responsible for reading the contents of the given file, and creating Maya objects via API or MEL calls to reflect the data in the file.
MStatus NifTranslator::reader(const MFileObject& file, const MString& optionsString, MPxFileTranslator::FileAccessMode mode)
{
NifTranslatorDataRef translator_data(new NifTranslatorData());
NifTranslatorOptionsRef translator_options(new NifTranslatorOptions());
NifTranslatorUtilsRef translator_utils(new NifTranslatorUtils(translator_data, translator_options));
NifImportingFixtureRef importer;
ImportType import_type = ImportType::Default;
Header file_header = ReadHeader(file.fullName().asChar());
vector<string> block_types = file_header.getBlockTypes();
vector<unsigned short> block_types_index = file_header.getBlockTypeIndex();
translator_options->ParseOptionsString(optionsString);
if (block_types[block_types_index[0]] == NiControllerSequence::TYPE.GetTypeName())
{
import_type = ImportType::AnimationKF;
}
else if (file_header.getUserVersion() == 12 && file_header.getUserVersion2() == 83)
{
import_type = ImportType::SkyrimFallout;
} else if (file_header.getUserVersion() == 12 && file_header.getUserVersion2() == 130)
{
import_type = ImportType::Fallout4;
}
else
{
for (int i = 0; i < block_types.size(); i++)
{
if (block_types[i] == BSDismemberSkinInstance::TYPE.GetTypeName() || block_types[i] == BSShaderTextureSet::TYPE.GetTypeName())
{
import_type = ImportType::SkyrimFallout;
}
}
}
if (import_type == ImportType::AnimationKF)
{
importer = new NifKFImportingFixture(translator_options, translator_data, translator_utils);
}
else if (import_type == ImportType::SkyrimFallout)
{
importer = new NifImportingFixtureSkyrim(translator_options, translator_data, translator_utils);
} else if (import_type == ImportType::Fallout4)
{
importer = new NifImportingFixtureFallout4(translator_options, translator_data, translator_utils);
}
else if (import_type == ImportType::Default)
{
importer = new NifDefaultImportingFixture(translator_data, translator_options, translator_utils);
}
return importer->ReadNodes(file);
}
//--NifTranslator::writer--//
//This routine is called by Maya when it is necessary to save a file of a type supported by this translator.
//Responsible for traversing all objects in the current Maya scene, and writing a representation to the given
//file in the supported format.
MStatus NifTranslator::writer(const MFileObject& file, const MString& optionsString, MPxFileTranslator::FileAccessMode mode)
{
NifTranslatorOptionsRef translator_options(new NifTranslatorOptions());
NifTranslatorDataRef translator_data(new NifTranslatorData());
NifTranslatorUtilsRef translator_utils(new NifTranslatorUtils(translator_data, translator_options));
translator_options->ParseOptionsString(optionsString);
NifExportingFixtureRef exporting_fixture;
string export_type = "geometry";
if (translator_options->exportType.length() > 1)
{
export_type = translator_options->exportType;
}
if (export_type == "geometry")
{
if (translator_options->exportUserVersion == 12 && translator_options->exportUserVersion2 == 130)
{
exporting_fixture = new NifExportingFixtureFallout4(translator_data, translator_options, translator_utils);
}
else if (translator_options->exportMaterialType == "standardmaterial")
{
exporting_fixture = new NifDefaultExportingFixture(translator_data, translator_options, translator_utils);
}
else if (translator_options->exportMaterialType == "skyrimmaterial")
{
exporting_fixture = new NifExportingFixtureSkyrim(translator_data, translator_options, translator_utils);
}
}
if (export_type == "animation")
{
exporting_fixture = new NifKFExportingFixture(translator_options, translator_data, translator_utils);
}
if (exporting_fixture != NULL)
{
return exporting_fixture->WriteNodes(file);
}
return MStatus::kFailure;
}