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Fix split-side z-fighting (fix #40, fix #188)
code-analysis #67: Commit d45d0b7 pushed by LidMop
August 22, 2023 02:22 29m 38s master
August 22, 2023 02:22 29m 38s
Fix split-side z-fighting (fix #40, fix #188)
CI-build #339: Commit d45d0b7 pushed by LidMop
August 22, 2023 02:22 37m 17s master
August 22, 2023 02:22 37m 17s
Overhaul build_agg*_window() (fix #435)
code-analysis #66: Commit 8463db8 pushed by LidMop
August 20, 2023 19:33 36m 4s master
August 20, 2023 19:33 36m 4s
Overhaul build_agg*_window() (fix #435)
CI-build #338: Commit 8463db8 pushed by LidMop
August 20, 2023 19:33 1h 17m 4s master
August 20, 2023 19:33 1h 17m 4s
avoid many extra strlen calls when rendering text
CI-build #337: Commit 5eaca2e pushed by treellama
August 6, 2023 20:56 1h 23m 5s master
August 6, 2023 20:56 1h 23m 5s
avoid many extra strlen calls when rendering text
code-analysis #65: Commit 5eaca2e pushed by treellama
August 6, 2023 20:56 29m 17s master
August 6, 2023 20:56 29m 17s
use the same method to measure text as to draw text in the HUD; fixes…
code-analysis #64: Commit baa0aa8 pushed by treellama
August 6, 2023 20:39 38m 40s master
August 6, 2023 20:39 38m 40s
use the same method to measure text as to draw text in the HUD; fixes…
CI-build #336: Commit baa0aa8 pushed by treellama
August 6, 2023 20:39 1h 24m 40s master
August 6, 2023 20:39 1h 24m 40s
document the type accessor for player weapons
code-analysis #63: Commit 0da8885 pushed by treellama
July 22, 2023 17:30 28m 55s master
July 22, 2023 17:30 28m 55s
document the type accessor for player weapons
CI-build #335: Commit 0da8885 pushed by treellama
July 22, 2023 17:30 1h 10m 47s master
July 22, 2023 17:30 1h 10m 47s
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