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TcpUdpSocket.h
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TcpUdpSocket.h
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#ifndef TCPUDPSOCKET_H_INCLUDED
#define TCPUDPSOCKET_H_INCLUDED
#ifdef WIN32
#include <winsock2.h>
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <netdb.h>
#include <string.h>
#define TRUE 1
#define FALSE 0
#endif
class TcpUdpSocket
{
private:
#ifdef WIN32
WSAData wsaData;
SOCKET sock;
SOCKET client;
#else
int sock;
int client;
#endif
bool connected;
long retval;
sockaddr_in outaddr;
char ip[30];
char received[30];
public:
TcpUdpSocket(int port, char* address, bool udp, bool Datagram = true, bool reusesock = true, bool isServer = false, int timeout = 0);
~TcpUdpSocket();
int getRetVal();
bool isConnected();
bool wait();
void disconnect();
long receive(char* msg, int msgsize);
char* received_from();
long send(const char* msg, int msgsize);
long sendTo(const char* msg, int msgsize, const char* name);
int getAddress(const char * name, char * addr);
const char* getAddress(const char * name);
};
#endif // DATAGRAMSOCKET_H_INCLUDED