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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.10)
project(Sound)
# Set the C++ standard
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# turn on address sanitizer for gcc
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(CMAKE_BUILD_TYPE Debug)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
set(CMAKE_LINKER_FLAGS "${CMAKE_LINKER_FLAGS} -fsanitize=address")
endif()
if(WIN32)
set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake)
endif()
# Find SDL2 package
find_package(SDL2 REQUIRED)
# Set the source files for your project
set(SOURCE_FILES
mednafen/dma.cpp
mednafen/spu.cpp
psyq_rev/psyq_spu.cpp
psx_seq_player/lib_snd.cpp
psx_seq_player/lib_spu.cpp
psx_seq_player/vs_vt.c
psx_seq_player/vs_vtc.c
psx_seq_player/main.cpp
psx_seq_player/test.cpp
)
# Add executable target
add_executable(${PROJECT_NAME} ${SOURCE_FILES})
# Include SDL2 headers
target_include_directories(${PROJECT_NAME} PRIVATE ${SDL2_INCLUDE_DIRS})
# Link SDL2 libraries
target_link_libraries(${PROJECT_NAME} PRIVATE ${SDL2_LIBRARIES})
# problems with word_8001D0E8 and word_8001D710
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
target_compile_options(${PROJECT_NAME} PRIVATE -fpermissive -Wno-narrowing)
endif()