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Why am I use PhysicsComponent to my entity it will have network problems? #1282

Answered by AlmasB
FyWoOcat asked this question in Q&A
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An entity with PhysicsComponent attached is managed by the physics world, not the game world. As far as I can remember, the network-based entities will only modify the game world coordinates. So a possible solution is to remove PhysicsComponent from the client-side since the logic should be done on the server side.

Let me know if this makes sense.

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