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tris.py
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tris.py
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import pygame
import os
pygame.init()
screen_width = 500
screen_height = 500
win = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("Tris")
font = pygame.font.SysFont("Times New Roman", 20)
run = True
class button(object):
def __init__(self, x, y):
self.x = x
self.y = y
self.width = 90
self.height = 90
self.show = False
self.player_on = False
self.player_x = False
self.player_o = False
central_button = button(206, 206)
sideleft_button = button(106, 206)
sideright_button = button(306, 206)
topcentral_button = button(206, 106)
topleft_button = button(106, 106)
topright_button = button(306, 106)
bottomcentral_button = button(206, 306)
bottomleft_button = button(106, 306)
bottomright_button = button(306, 306)
turn = True
start_menu = True
game = False
x_score = 0
o_score = 0
x_win = False
o_win = False
draw = False
x = pygame.image.load(os.path.join("x.png"))
o = pygame.image.load(os.path.join("o.png"))
def create_table():
left_line = pygame.draw.line(win, (255, 255, 255), (200, 100), (200, 400), 10)
right_line = pygame.draw.line(win, (255, 255, 255), (300, 100), (300, 400), 10)
top_line = pygame.draw.line(win, (255, 255, 255), (100, 200), (400, 200), 10)
bottom_line = pygame.draw.line(win, (255, 255, 255), (100, 300), (400, 300), 10)
def restart():
turn = True
start_menu = True
game = False
central_button.player_x = False
central_button.player_o = False
central_button.player_on = False
sideleft_button.player_x = False
sideleft_button.player_o = False
sideleft_button.player_on = False
sideright_button.player_x = False
sideright_button.player_o = False
sideright_button.player_on = False
topcentral_button.player_x = False
topcentral_button.player_o = False
topcentral_button.player_on = False
topleft_button.player_x = False
topleft_button.player_o = False
topleft_button.player_on = False
topright_button.player_x = False
topright_button.player_o = False
topright_button.player_on = False
bottomcentral_button.player_x = False
bottomcentral_button.player_o = False
bottomcentral_button.player_on = False
bottomleft_button.player_x = False
bottomleft_button.player_o = False
bottomleft_button.player_on = False
bottomright_button.player_x = False
bottomright_button.player_o = False
bottomright_button.player_on = False
def click_button():
global turn, start_menu, game, x_win, o_win, draw
if central_button.x + central_button.width > mouse_pos[0] > central_button.x and central_button.y + central_button.height > mouse_pos[1] > central_button.y:
if mouse_click:
if start_menu:
start_menu = False
game = True
turn = True
x_win = False
o_win = False
draw = False
else:
if turn == True and central_button.player_on == False:
central_button.player_on = True
turn = False
central_button.player_x = True
if turn == False and central_button.player_on == False:
central_button.player_on = True
turn = True
central_button.player_o = True
if sideleft_button.x + sideleft_button.width > mouse_pos[0] > sideleft_button.x and sideleft_button.y + sideleft_button.height > mouse_pos[1] > sideleft_button.y:
if mouse_click:
if start_menu:
start_menu = False
game = True
turn = True
x_win = False
o_win = False
draw = False
else:
if turn == True and sideleft_button.player_on == False:
sideleft_button.player_on = True
turn = False
sideleft_button.player_x = True
if turn == False and sideleft_button.player_on == False:
sideleft_button.player_on = True
turn = True
sideleft_button.player_o = True
if sideright_button.x + sideright_button.width > mouse_pos[0] > sideright_button.x and sideright_button.y + sideright_button.height > mouse_pos[1] > sideright_button.y:
if mouse_click:
if start_menu:
start_menu = False
game = True
turn = True
x_win = False
o_win = False
draw = False
else:
if turn == True and sideright_button.player_on == False:
sideright_button.player_on = True
turn = False
sideright_button.player_x = True
if turn == False and sideright_button.player_on == False:
sideright_button.player_on = True
turn = True
sideright_button.player_o = True
if topcentral_button.x + topcentral_button.width > mouse_pos[0] > topcentral_button.x and topcentral_button.y + topcentral_button.height > mouse_pos[1] > topcentral_button.y:
if mouse_click:
if start_menu:
start_menu = False
game = True
turn = True
x_win = False
o_win = False
draw = False
else:
if turn == True and topcentral_button.player_on == False:
topcentral_button.player_on = True
turn = False
topcentral_button.player_x = True
if turn == False and topcentral_button.player_on == False:
topcentral_button.player_on = True
turn = True
topcentral_button.player_o = True
if topleft_button.x + topleft_button.width > mouse_pos[0] > topleft_button.x and topleft_button.y + topleft_button.height > mouse_pos[1] > topleft_button.y:
if mouse_click:
if start_menu:
start_menu = False
game = True
turn = True
x_win = False
o_win = False
draw = False
else:
if turn == True and topleft_button.player_on == False:
topleft_button.player_on = True
turn = False
topleft_button.player_x = True
if turn == False and topleft_button.player_on == False:
topleft_button.player_on = True
turn = True
topleft_button.player_o = True
if topright_button.x + topright_button.width > mouse_pos[0] > topright_button.x and topright_button.y + topright_button.height > mouse_pos[1] > topright_button.y:
if mouse_click:
if start_menu:
start_menu = False
game = True
turn = True
x_win = False
o_win = False
draw = False
else:
if turn == True and topright_button.player_on == False:
topright_button.player_on = True
turn = False
topright_button.player_x = True
if turn == False and topright_button.player_on == False:
topright_button.player_on = True
turn = True
topright_button.player_o = True
if bottomcentral_button.x + bottomcentral_button.width > mouse_pos[0] > bottomcentral_button.x and bottomcentral_button.y + bottomcentral_button.height > mouse_pos[1] > bottomcentral_button.y:
if mouse_click:
if start_menu:
start_menu = False
game = True
turn = True
x_win = False
o_win = False
draw = False
else:
if turn == True and bottomcentral_button.player_on == False:
bottomcentral_button.player_on = True
turn = False
bottomcentral_button.player_x = True
if turn == False and bottomcentral_button.player_on == False:
bottomcentral_button.player_on = True
turn = True
bottomcentral_button.player_o = True
if bottomleft_button.x + bottomleft_button.width > mouse_pos[0] > bottomleft_button.x and bottomleft_button.y + bottomleft_button.height > mouse_pos[1] > bottomleft_button.y:
if mouse_click:
if start_menu:
start_menu = False
game = True
turn = True
x_win = False
o_win = False
draw = False
else:
if turn == True and bottomleft_button.player_on == False:
bottomleft_button.player_on = True
turn = False
bottomleft_button.player_x = True
if turn == False and bottomleft_button.player_on == False:
bottomleft_button.player_on = True
turn = True
bottomleft_button.player_o = True
if bottomright_button.x + bottomright_button.width > mouse_pos[0] > bottomright_button.x and bottomright_button.y + bottomright_button.height > mouse_pos[1] > bottomright_button.y:
if mouse_click:
if start_menu:
start_menu = False
game = True
turn = True
x_win = False
o_win = False
draw = False
else:
if turn == True and bottomright_button.player_on == False:
bottomright_button.player_on = True
turn = False
bottomright_button.player_x = True
if turn == False and bottomright_button.player_on == False:
bottomright_button.player_on = True
turn = True
bottomright_button.player_o = True
while run:
mouse_pos = pygame.mouse.get_pos()
mouse_click = pygame.MOUSEBUTTONDOWN
mouse_clicked = pygame.mouse.get_pressed()
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if event.type == mouse_click and event.button == 1:
click_button()
if central_button.player_x and sideleft_button.player_x and sideright_button.player_x:
game = False
x_win = True
x_score += 1
if topcentral_button.player_x and topleft_button.player_x and topright_button.player_x:
game = False
x_win = True
x_score += 1
if bottomcentral_button.player_x and bottomleft_button.player_x and bottomright_button.player_x:
game = False
x_win = True
x_score += 1
if topleft_button.player_x and sideleft_button.player_x and bottomleft_button.player_x:
game = False
x_win = True
x_score += 1
if topcentral_button.player_x and central_button.player_x and bottomcentral_button.player_x:
game = False
x_win = True
x_score += 1
if topright_button.player_x and sideright_button.player_x and bottomright_button.player_x:
game = False
x_win = True
x_score += 1
if topright_button.player_x and central_button.player_x and bottomleft_button.player_x:
game = False
x_win = True
x_score += 1
if topleft_button.player_x and central_button.player_x and bottomright_button.player_x:
game = False
x_win = True
x_score += 1
if central_button.player_o and sideleft_button.player_o and sideright_button.player_o:
game = False
o_win = True
o_score += 1
if topcentral_button.player_o and topleft_button.player_o and topright_button.player_o:
game = False
o_win = True
o_score += 1
if bottomcentral_button.player_o and bottomleft_button.player_o and bottomright_button.player_o:
game = False
o_win = True
o_score += 1
if topleft_button.player_o and sideleft_button.player_o and bottomleft_button.player_o:
game = False
o_win = True
o_score += 1
if topcentral_button.player_o and central_button.player_o and bottomcentral_button.player_o:
game = False
o_win = True
o_score += 1
if topright_button.player_o and sideright_button.player_o and bottomright_button.player_o:
game = False
o_win = True
o_score += 1
if topright_button.player_o and central_button.player_o and bottomleft_button.player_o:
game = False
o_win = True
o_score += 1
if topleft_button.player_o and central_button.player_o and bottomright_button.player_o:
game = False
o_win = True
o_score += 1
if central_button.player_on and sideleft_button.player_on and sideright_button.player_on and topcentral_button.player_on and topleft_button.player_on and topright_button.player_on and bottomcentral_button.player_on and bottomleft_button.player_on and bottomright_button.player_on:
if not x_win and not o_win:
game = False
draw = True
if x_win:
game = False
start_menu = True
restart()
if o_win:
game = False
start_menu = True
restart()
if draw:
game = False
start_menu = True
restart()
win.fill((0,0,0))
x_scoreboard = font.render("X: {}".format(x_score), 1, (255,255,255))
o_scoreboard = font.render("O: {}".format(o_score), 1, (255,255,255))
win.blit(x_scoreboard, (0,0))
win.blit(o_scoreboard, (screen_width - o_scoreboard.get_rect().width,0))
if start_menu:
if not x_win and not o_win and not draw:
title = font.render("Tris!", 1, (255,255,255))
win.blit(title, (title.get_rect(center=(screen_width/2, 40))))
if x_win:
title = font.render("Player X Win!", 1, (255,255,255))
win.blit(title, (title.get_rect(center=(screen_width/2, 40))))
if o_win:
title = font.render("Player O Win!", 1, (255,255,255))
win.blit(title, (title.get_rect(center=(screen_width/2, 40))))
if draw:
title = font.render("Draw!", 1, (255,255,255))
win.blit(title, (title.get_rect(center=(screen_width/2, 40))))
start = font.render("Start", 1, (255,255,255))
win.blit(start, (235,235))
create_table()
if game == True:
create_table()
if turn == True:
turn_screen = font.render("X Turn", 1, (255,255,255))
win.blit(turn_screen, (turn_screen.get_rect(center=(screen_width/2, 20))))
if turn == False:
turn_screen = font.render("O Turn", 1, (255,255,255))
win.blit(turn_screen, (turn_screen.get_rect(center=(screen_width/2, 20))))
if central_button.player_x == True:
win.blit(x, (220, 220))
if central_button.player_o == True:
win.blit(o, (220, 220))
if sideleft_button.player_x == True:
win.blit(x, (120, 220))
if sideleft_button.player_o == True:
win.blit(o, (120, 220))
if sideright_button.player_x == True:
win.blit(x, (320, 220))
if sideright_button.player_o == True:
win.blit(o, (320, 220))
if topcentral_button.player_x == True:
win.blit(x, (220, 120))
if topcentral_button.player_o == True:
win.blit(o, (220, 120))
if topleft_button.player_x == True:
win.blit(x, (120, 120))
if topleft_button.player_o == True:
win.blit(o, (120, 120))
if topright_button.player_x == True:
win.blit(x, (320, 120))
if topright_button.player_o == True:
win.blit(o, (320, 120))
if bottomcentral_button.player_x == True:
win.blit(x, (220, 320))
if bottomcentral_button.player_o == True:
win.blit(o, (220, 320))
if bottomleft_button.player_x == True:
win.blit(x, (120, 320))
if bottomleft_button.player_o == True:
win.blit(o, (120, 320))
if bottomright_button.player_x == True:
win.blit(x, (320, 320))
if bottomright_button.player_o == True:
win.blit(o, (320, 320))
pygame.display.update()
pygame.quit()