This example are based on https://github.com/SaschaWillems/Vulkan/tree/master/examples/multisampling, shows how to resolve DepthStencil Buffer in the same RenderPass,
Resolved depth buffer in the same pass
https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_KHR_depth_stencil_resolve.html https://www.khronos.org/assets/uploads/developers/library/2019-gdc/Vulkan-Depth-Stencil-Resolve-GDC-Mar19.pdf