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alien.py
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alien.py
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import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
"""the class to represent single slien in a fleet"""
def __init__(self, ai_settings, screen):
"""Initiaze the game and set its starting possition"""
super(Alien,self).__init__()
self.screen=screen
self.ai_settings=ai_settings
"""load the the image"""
self.image=pygame.image.load('images/alien.bmp')
self.rect=self.image.get_rect()
self.rect.x=self.rect.width
self.rect.y=self.rect.height
self.x=float(self.rect.x)
def blitme(self):
"""draw the allien at its current location"""
self.screen.blit(self.image,self.rect)
def check_edges(self):
"""return true if elien is at the adge of the screen"""
screen_rect=self.screen.get_rect()
if self.rect.right>=screen_rect.right:
return True
elif self.rect.left<=0:
return True
def update(self):
"""move the alien right"""
self.x+=(self.ai_settings.alien_speed_factor*self.ai_settings.fleet_direction)
self.rect.x=self.x