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17. Game_Routes.cpp
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17. Game_Routes.cpp
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// While recurring to the destination node, we set all the nodes to 0.
// but the last one to 1 and getting this values pass to all the routes back,
// so that they can be collected back at 1st node.
// act[mxN] is for detecting cycle, just a bellman ford stuff.
// There are 2 approach to solve this problem (according to my knowledge).
// 1. Traditional BFS (gives TLE for large N)
// 2. DP + DFS (works like a charm)
#include <bits/stdc++.h>
using namespace std;
#define pii pair<int,int>
#define int64 int64_t
#define IOS ios_base::sync_with_stdio(false);cin.tie(0);cout.tie(0);
#define ll long long
#define pb push_back
#define str string
#define ri(x) int x;cin>>x;
#define rl(x) ll x; cin>>x;
#define rs(x) str x; cin>>x;
#define rd(x) d x; cin>>x;
#define w(x) cout<<x;
#define vec(x) std::vector<x>
#define nl '\n'
#define all(x) x.begin(),x.end()
#define map_traverse(it,x) for(auto it = BN(x); it!= ED(x); it++)
#define debug(x) for(auto y : x) {cout<<y<<" ";} cout<<nl;
#define PI 3.14159265358979323846264338327950L
#define rep(i,a,b) for(int i=a;i<b;i++)
#define per(i,n) for(int i=n-1;i>=0;i--)
#define vi vector<int>
const unsigned int M = 1000000007;
int n,m,k,q;
const int mxN=2e5;
const int N = 100031;
bool bad = false;
std::vector<int>a[N],par(mxN,0),vis(mxN,0);
int dp[mxN];
vi adj[mxN]; int act[mxN];
vector<pii> g[mxN];
void dfs(int u){
dp[u] = u==n?1:0;
vis[u]=1;
act[u]=1;
for(auto x: adj[u]){
if(act[x]){
cout<<"IMPOSSIBLE";
exit(0);
}else if(!vis[x]){
par[x]=u;
dfs(x);
}
dp[u] = (dp[x]+dp[u])%M;
}
act[u]=0;
}
void solve(){
cin>>n>>m;
rep(i,0,m){
int a,b;
cin>>a>>b;
adj[a].pb(b);
}
par[1]=-1;
rep(i,1,n+1){
if(!vis[i]){
dfs(i);
}
}
cout<<dp[1];
}
int main(){
IOS;
solve();
}