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pointsClass.py
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pointsClass.py
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import turtle as t
from enemiesClass import Enemy
window = t.Screen()
window.addshape('star.gif')
scorebar = t.Turtle()
scorebar.hideturtle()
scorebar.penup()
scorebar.speed(0)
scorebar.goto(0, 320)
scorebar.color("white")
scorebar.write("Score: 0", align="center", font=("Courier", 24, "normal"))
def updateScorebar(score = None):
scorebar.clear()
if score != None:
scorebar.write(f"Score: {score}", align="center", font=("Courier", 24, "normal"))
else:
scorebar.write(f"GAME OVER", align="center", font=("Courier", 24, "normal"))
class Point:
playerPoints = 0
pointsTab = []
def __init__(self, x, y):
self.x = x
self.y = y
self.point = t.Turtle()
self.point.shape('star.gif')
self.point.penup()
self.point.speed(0)
self.point.goto(x, y)
self.point.setheading(90)
self.point.shapesize(0.8, 0.8)
self.point.width = 20
self.point.height = 20
self.eaten = False
self.timeout = 0
Point.pointsTab.append(self)
def decreaseTimeout(self):
if self.timeout > 0:
self.timeout -= 0.01
else:
self.timeout = 0
self.drawPoint()
def getTimeout(self):
return self.timeout
def getEaten(self):
return self.eaten
def drawPoint(self):
self.point.showturtle()
self.point.goto(self.x, self.y)
self.eaten = False
def packmanColission(self):
self.point.hideturtle()
self.point.goto(-1000, -1000)
Point.playerPoints += 10
self.eaten = True
self.timeout = 10
if Point.playerPoints %30 == 0:
Enemy.summonEnemy()
updateScorebar(Point.playerPoints)
@staticmethod
def getPlayerPoints():
return Point.playerPoints
@staticmethod
def showPoints():
for point in Point.pointsTab:
point.drawPoint()