A shadow elevation specifies the degree of shadow intensity to be displayed beneath an object. Higher shadow elevations have greater shadow intensities, akin to raising an object above a surface resulting in a more prominent, albeit more diffuse, shadow. This component provides commonly used Material Design elevations for components.
- Xcode 7.0 or higher.
- iOS SDK version 7.0 or higher.
To add this component to your Xcode project using CocoaPods, add the following to your Podfile
:
pod 'MaterialComponents/ShadowElevations'
Then, run the following command:
pod install
Before using Shadow Elevations, you'll need to import it:
import MaterialComponents
class ShadowedView: UIView {
override class var layerClass: AnyClass {
return MDCShadowLayer.self
}
var shadowLayer: MDCShadowLayer {
return self.layer as! MDCShadowLayer
}
func setDefaultElevation() {
self.shadowLayer.elevation = .cardResting
}
}
#import "MaterialShadowElevations.h"
@interface ShadowedView: UIView
@end
@implementation ShadowedView
+ (Class)layerClass {
return [MDCShadowLayer class];
}
- (MDCShadowLayer *)shadowLayer {
return (MDCShadowLayer *)self.layer;
}
- (void)setDefaultElevation {
self.shadowLayer.elevation = MDCShadowElevationCardResting;
}
@end