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Functions.h
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Functions.h
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#pragma once
#include "finder.h"
#include "framework.h"
#include "ue4.h"
static class UFunctions
{
public:
static auto SetTimeOfDay(float Time);
static void TeleportToSpawn();
static void TeleportToMain();
static void TeleportToCoords(float X, float Y, float Z);
static void DestroyAllHLODs();
static void Travel(const wchar_t* url);
static void StartMatch();
//Simulates the server telling the game that it's ready to start match
static void ServerReadyToStartMatch();
static void SetPlaylist();
static void SetGamePhase();
//static void LoadAndStreamInLevel(const wchar_t* EventSequenceMap);
//static void Play(const wchar_t* AnimationPlayerFullName);
static void ConsoleLog(std::wstring message);
static void DestoryActor(AActor* actor);
//static void PlayCustomPlayPhaseAlert();
static UObject* StaticLoadObjectEasy(UClass* inClass, const wchar_t* inName, UObject* inOuter = nullptr);
};