From e9c4f3d4dc71f56b3fe55a02259f87f729f2eb34 Mon Sep 17 00:00:00 2001
From: CrusaderDroid <121247101+CrusaderDroid@users.noreply.github.com>
Date: Thu, 22 Aug 2024 21:45:29 -0400
Subject: [PATCH] Nerfed from 2 to 3 AP. Way too good otherwise.
---
data/spells/Acidic Hail.json | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/data/spells/Acidic Hail.json b/data/spells/Acidic Hail.json
index 6cda1ed..238eb37 100644
--- a/data/spells/Acidic Hail.json
+++ b/data/spells/Acidic Hail.json
@@ -1 +1 @@
-{"name":"Acidic Hail","author":"CrusaderDroid","tier":4,"tags":["Conjuration","Acid","Cold","Concentration"],"cost":"2 AP","range":"90 feet","duration":"1 minute","desc":"Acidic hailstones fall from the sky, striking a 20 foot radius cylinder 100 feet tall. Creatures in the area when it is created and who start their turn in the area must succeed on a Dexterity saving throw or take 4d4 cold and 4d4 acid damage, halved on a success. The hailstones break apart on impact and transform the terrain into difficult terrain.
During your turn, you can spend 1 AP to move the hail up to 30 feet.","empower":"Damage increased to 6d4 cold damage and 6d4 acid damage."}
\ No newline at end of file
+{"name":"Acidic Hail","author":"CrusaderDroid","tier":4,"tags":["Conjuration","Acid","Cold","Concentration"],"cost":"3 AP","range":"90 feet","duration":"1 minute","desc":"Acidic hailstones fall from the sky, striking a 20 foot radius cylinder 100 feet tall. Creatures in the area when it is created and who start their turn in the area must succeed on a Dexterity saving throw or take 4d4 cold and 4d4 acid damage, halved on a success. The hailstones break apart on impact and transform the terrain into difficult terrain.
During your turn, you can spend 1 AP to move the hail up to 30 feet.","empower":"Damage increased to 6d4 cold damage and 6d4 acid damage."}