From e9c4f3d4dc71f56b3fe55a02259f87f729f2eb34 Mon Sep 17 00:00:00 2001 From: CrusaderDroid <121247101+CrusaderDroid@users.noreply.github.com> Date: Thu, 22 Aug 2024 21:45:29 -0400 Subject: [PATCH] Nerfed from 2 to 3 AP. Way too good otherwise. --- data/spells/Acidic Hail.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/spells/Acidic Hail.json b/data/spells/Acidic Hail.json index 6cda1ed..238eb37 100644 --- a/data/spells/Acidic Hail.json +++ b/data/spells/Acidic Hail.json @@ -1 +1 @@ -{"name":"Acidic Hail","author":"CrusaderDroid","tier":4,"tags":["Conjuration","Acid","Cold","Concentration"],"cost":"2 AP","range":"90 feet","duration":"1 minute","desc":"Acidic hailstones fall from the sky, striking a 20 foot radius cylinder 100 feet tall. Creatures in the area when it is created and who start their turn in the area must succeed on a Dexterity saving throw or take 4d4 cold and 4d4 acid damage, halved on a success. The hailstones break apart on impact and transform the terrain into difficult terrain.

During your turn, you can spend 1 AP to move the hail up to 30 feet.","empower":"Damage increased to 6d4 cold damage and 6d4 acid damage."} \ No newline at end of file +{"name":"Acidic Hail","author":"CrusaderDroid","tier":4,"tags":["Conjuration","Acid","Cold","Concentration"],"cost":"3 AP","range":"90 feet","duration":"1 minute","desc":"Acidic hailstones fall from the sky, striking a 20 foot radius cylinder 100 feet tall. Creatures in the area when it is created and who start their turn in the area must succeed on a Dexterity saving throw or take 4d4 cold and 4d4 acid damage, halved on a success. The hailstones break apart on impact and transform the terrain into difficult terrain.

During your turn, you can spend 1 AP to move the hail up to 30 feet.","empower":"Damage increased to 6d4 cold damage and 6d4 acid damage."}