-
Notifications
You must be signed in to change notification settings - Fork 0
/
Button.cs
322 lines (280 loc) · 8.92 KB
/
Button.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
//
// Cuboid (http://github.com/arjonagelhout/cuboid)
// Copyright (c) 2023 Arjo Nagelhout
//
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using TMPro;
using UnityEngine.EventSystems;
namespace Cuboid.UI
{
/// <summary>
///
/// </summary>
public class Button : UIBehaviour,
IPointerClickHandler,
IPointerEnterHandler,
IPointerExitHandler,
IPointerDownHandler,
IPointerUpHandler
{
/// <summary>
///
/// </summary>
[Serializable]
public class Data
{
/// <summary>
///
/// </summary>
public string Text;
/// <summary>
///
/// </summary>
public Sprite Icon;
/// <summary>
///
/// </summary>
public Action OnPressed;
public bool Disabled = false;
/// <summary>
///
/// </summary>
public ButtonColors.Variant Variant = ButtonColors.Variant.Plain;
}
[Header("Button Data")]
[SerializeField]
private Data _data;
public Data ActiveData
{
get => _data;
set
{
_data = value;
if (_data == null) { return; }
OnDataChanged(_data);
}
}
[SerializeField] private UnityEvent _onPressedEvent;
private bool _active = false;
/// <summary>
/// Active means whether this button is the currently active data,
/// e.g. for menu panels: if Settings is selected, the corresponding button is set to
/// "Active" and thus doesn't need to be interactable since it's already selected.
/// </summary>
public bool Active
{
get => _active;
set
{
_active = value;
UpdateButtonColors();
}
}
private bool _disabled = false;
public bool Disabled
{
get => _disabled;
set
{
_disabled = value;
UpdateButtonColors();
}
}
private bool _hovered;
public bool Hovered
{
get => _hovered;
set
{
_hovered = value;
UpdateButtonColors();
}
}
private bool _pressed;
public bool Pressed
{
get => _pressed;
set
{
_pressed = value;
UpdateButtonColors();
}
}
[Header("Component References")]
[SerializeField] private TextMeshProUGUI _text;
[SerializeField] private Image _background;
[SerializeField] private Image _icon;
[Header("Icon rect transform settings")]
public float IconSize = 40f;
[SerializeField] private float _iconPadding = 10f;
private RectTransform _iconRectTransform;
protected override void Start()
{
if (_text == null)
{
_text = GetComponentInChildren<TextMeshProUGUI>();
}
if (_background == null)
{
_background = GetComponent<Image>();
}
// Try to find the icon in the children
// Can't use GetComponentInChildren because this includes the parent
// as well
if (_icon == null)
{
foreach (Transform child in transform)
{
if (child.TryGetComponent<Image>(out var icon))
{
_icon = icon;
break;
}
}
}
if (_icon != null)
{
// cache the rect transform
_iconRectTransform = _icon.GetComponent<RectTransform>();
}
if (ActiveData != null)
{
OnDataChanged(ActiveData);
}
}
protected virtual void OnPressed()
{
_onPressedEvent.Invoke();
if (ActiveData != null)
{
ActiveData.OnPressed?.Invoke();
}
}
public void DataChanged()
{
OnDataChanged(ActiveData);
}
private void OnDataChanged(Data buttonData)
{
bool hasText = false;
// Set text
if (_text != null)
{
hasText = buttonData.Text != null;
if (hasText)
{
_text.text = buttonData.Text;
}
_text.gameObject.SetActive(hasText);
}
if (_icon != null)
{
// Set icon
bool hasIcon = buttonData.Icon != null;
if (hasIcon)
{
_icon.sprite = buttonData.Icon;
}
_icon.gameObject.SetActive(hasIcon);
// set the rect transform to the center or to the side, depending on whether the button also has text.
if (_iconRectTransform != null)
{
if (hasText)
{
// Align icon left
_iconRectTransform.anchorMin = new Vector2(0f, 0f); // left aligned
_iconRectTransform.anchorMax = new Vector2(0f, 1f); // stretch vertically
_iconRectTransform.sizeDelta = new Vector2(IconSize, -_iconPadding * 2); // add vertical padding
_iconRectTransform.anchoredPosition = new Vector2(_iconPadding, 0f); // left padding
_iconRectTransform.pivot = new Vector2(0f, 0.5f);
}
else
{
// Center icon
_iconRectTransform.anchorMin = new Vector2(0.5f, 0.5f); // centered
_iconRectTransform.anchorMax = new Vector2(0.5f, 0.5f); // centered
_iconRectTransform.sizeDelta = Vector2.one * IconSize; // icon size
_iconRectTransform.anchoredPosition = Vector2.zero; // no offset from center
_iconRectTransform.pivot = new Vector2(0.5f, 0.5f);
}
}
}
Disabled = buttonData.Disabled;
UpdateButtonColors();
}
private void UpdateButtonColors()
{
ButtonColors.Variant variant = ActiveData == null ? ButtonColors.Variant.Plain : ActiveData.Variant;
ColorsScriptableObject buttonColors = UIController.Instance.Colors.Get(variant);
Color backgroundColor;
Color foregroundColor;
if (Disabled)
{
backgroundColor = buttonColors.Disabled;
foregroundColor = buttonColors.DisabledText;
}
else
{
foregroundColor = Active ? buttonColors.ActiveText : buttonColors.Text;
if (Pressed)
{
backgroundColor = Active ? buttonColors.ActivePressed : buttonColors.Pressed;
}
else if (Hovered)
{
backgroundColor = Active ? buttonColors.ActiveHover : buttonColors.Hover;
}
else
{
backgroundColor = Active ? buttonColors.Active : buttonColors.Normal;
}
}
if (_icon != null)
{
_icon.color = foregroundColor;
}
if (_text != null)
{
_text.color = foregroundColor;
}
if (_background != null)
{
_background.color = backgroundColor;
}
}
#region Pointer Events
void IPointerEnterHandler.OnPointerEnter(PointerEventData eventData)
{
// set hover to true
Hovered = true;
}
void IPointerClickHandler.OnPointerClick(PointerEventData eventData)
{
if (Active || Disabled) { return; }
OnPressed();
//Hovered = false;
//Pressed = false;
}
void IPointerExitHandler.OnPointerExit(PointerEventData eventData)
{
// set hover to false
Hovered = false;
}
void IPointerDownHandler.OnPointerDown(PointerEventData eventData)
{
// set pressed to true
Pressed = true;
}
void IPointerUpHandler.OnPointerUp(PointerEventData eventData)
{
// set pressed to false
Pressed = false;
}
#endregion
}
}