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script.js
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script.js
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const screens = document.querySelectorAll('.screen');
const choose_insect_btns = document.querySelectorAll('.choose-insect-btn');
const start_btn = document.getElementById('start-btn')
const game_container = document.getElementById('game-container')
const timeEl = document.getElementById('time')
const scoreEl = document.getElementById('score')
const message = document.getElementById('message')
let seconds = 0
let score = 0
let selected_insect = {}
// Scroll down
start_btn.addEventListener('click', () => screens[0].classList.add('up'))
//Chose insect buttons
choose_insect_btns.forEach(btn => {
btn.addEventListener("click", () => {
const img = btn.querySelector("img")
const src = img.getAttribute("src")
const alt = img.getAttribute("alt")
selected_insect = { src, alt }
screens[1].classList.add("up")
setTimeout(createInsect, 1000)
startGame()
})
})
// Start Game
function startGame() {
setInterval(increaseTime, 1000)
}
//Increase time
function increaseTime() {
let m = Math.floor(seconds / 60)
let s = seconds % 60
m = m < 10 ? `0${m}` : m
s = s < 10 ? `0${s}` : s
timeEl.innerHTML = `Time: ${m}:${s}`
seconds++
}
//Create Insect
function createInsect() {
const insect = document.createElement("div")
insect.classList.add("insect")
const { x, y } = getRandomLocation()
insect.style.top = `${y}px`
insect.style.left = `${x}px`
insect.innerHTML = `<img src="${selected_insect.src}" alt="${selected_insect.alt}" style = "transform: rotate(${Math.random() * 360}deg)" />`
insect.addEventListener("click", catchInsect)
game_container.appendChild(insect)
}
//Get random location
function getRandomLocation() {
const width = window.innerWidth
const height = window.innerHeight
const x = Math.random() * (width - 200) + 100
const y = Math.random() * (height - 200) + 100
return {x, y}
}
//Catch insect
function catchInsect() {
increaseScore()
this.classList.add("caught")
setTimeout(() => this.remove(), 2000)
addInsects()
}
//Add insects
function addInsects() {
setTimeout(createInsect, 1000)
setTimeout(createInsect, 1500)
}
//Increase Score
function increaseScore() {
score++
if(score > 31) {
message.classList.add("visible")
}
scoreEl.innerHTML = `Score: ${score}`
}