description |
---|
A beast with monstrous blood that is capable of eroding the boundaries of the world. "Gold" classified them as "Alfisol". |
None.
HP Threshold | Type | Element |
---|---|---|
60% HP | 1 particle | Own element |
Death | 1 particle | Own element |
Damage Type | Resistance |
---|---|
Physical | 20% |
Pyro | 20% |
Dendro | 20% |
Hydro | 20% |
Electro | 20% |
Anemo | 20% |
Cryo | 20% |
Geo | 20% |
Level | HP |
---|---|
60 | 21261 |
65 | 27952 |
70 | 35165 |
75 | 44002 |
80 | 56728 |
85 | 72476 |
90 | 89041 |
95 | 109029 |
100 | 133104 |
{% tabs %} {% tab title="Geo" %}
They follow the encroaching abyss to devour the elements. Fortunately, there are few of them left now in this world.
- Corrosion: When their attacks hit a character, that character and other characters in the party will be afflicted by the Corrosion status, losing HP every second.
- Shielded characters will not be immune to corrosion.
- The Rifthound swipes at the player with their claws.
- The Rifthound temporarily turns invisible to attack the player from another direction.
- If struck with the same element of their affinity, they will accumulate Rage.
- When filled, their attacks become more dangerous but their resistance against their aligned element decreases.
- If the player is far away, they will charge a ball of energy on their tails and launch it at the player.
- The Rifthound dive bombs the player in a manner similar to the Thunder Manifestation.
{% endtab %}
{% tab title="Electro" %}
In times long gone, when giant monstrous beasts descended, large swarms of these hounds would go before them to deliquesce the borders of the world and open the way.
- Corrosion: When their attacks hit a character, that character and other characters in the party will be afflicted by the Corrosion status, losing HP every second.
- Shielded characters will not be immune to corrosion.
- The Rifthound swipes at the player with their claws.
- The Rifthound temporarily turns invisible to attack the player from another direction.
- If struck with the same element of their affinity, they will accumulate Rage.
- When filled, their attacks become more dangerous but their resistance against their aligned element decreases.
- If the player is far away, they will charge a ball of energy on their tails and launch it at the player.
- The Rifthound dive bombs the player in a manner similar to the Thunder Manifestation.
{% endtab %} {% endtabs %}