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rifthound-whelp.md

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description
A beast with monstrous blood that is capable of eroding the boundaries of the world. "Gold" classified them as "Alfisol".

Weakspot Details

None.

Energy drops

HP Threshold Type Element
60% HP 1 particle Own element
Death 1 particle Own element

Resistance Table

Damage Type Resistance
Physical 20%
Pyro 20%
Dendro 20%
Hydro 20%
Electro 20%
Anemo 20%
Cryo 20%
Geo 20%

Stat Block

Level HP
60 21261
65 27952
70 35165
75 44002
80 56728
85 72476
90 89041
95 109029
100 133104

Rifthound Whelps

{% tabs %} {% tab title="Geo" %}

Rockfond Rifthound Whelp

They follow the encroaching abyss to devour the elements. Fortunately, there are few of them left now in this world.

Attacks

  • Corrosion: When their attacks hit a character, that character and other characters in the party will be afflicted by the Corrosion status, losing HP every second.
    • Shielded characters will not be immune to corrosion.
  • The Rifthound swipes at the player with their claws.
  • The Rifthound temporarily turns invisible to attack the player from another direction.
  • If struck with the same element of their affinity, they will accumulate Rage.
    • When filled, their attacks become more dangerous but their resistance against their aligned element decreases.
  • If the player is far away, they will charge a ball of energy on their tails and launch it at the player.
  • The Rifthound dive bombs the player in a manner similar to the Thunder Manifestation.

{% endtab %}

{% tab title="Electro" %}

Thundercraven Rifthound Whelp

In times long gone, when giant monstrous beasts descended, large swarms of these hounds would go before them to deliquesce the borders of the world and open the way.

Attacks

  • Corrosion: When their attacks hit a character, that character and other characters in the party will be afflicted by the Corrosion status, losing HP every second.
    • Shielded characters will not be immune to corrosion.
  • The Rifthound swipes at the player with their claws.
  • The Rifthound temporarily turns invisible to attack the player from another direction.
  • If struck with the same element of their affinity, they will accumulate Rage.
    • When filled, their attacks become more dangerous but their resistance against their aligned element decreases.
  • If the player is far away, they will charge a ball of energy on their tails and launch it at the player.
  • The Rifthound dive bombs the player in a manner similar to the Thunder Manifestation.

{% endtab %} {% endtabs %}